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  1. Used to go by the name Sonnax but since I gave her such an overhaul, figured she might as well be given a new name. It's latin for speed without the s at the end. (not the most original I know, but has a nice ring to it). Went with digitagrade legs to make it more suitable for running and added a tail to the spoilers/airbrakes on her back to add to her ability to manuver herself at high speeds.
  2. Danger Doll: Dyana by Mohamed Marei, on Flickr "Lightning-fast reflexes, an array of deadly weaponry and a quick wit make this robotic mercenary a force to be reckoned with." A relatively quick build with some fun techniques. Getting a bit bored of humanoids tho Main Pose Danger Doll: Dyana by Mohamed Marei, on Flickr That's all from me! C&C appreciated Stay safe, stay sane, keep calm and build on!
  3. Welcome back, fellow evil villains! I am Makuta himself, as usual. Today it has come to my attention that the Toa are hunting the Elemental Creatures of Okoto, hoping to ‘unite’ with them and take the Mask of Control from my cousin Umarak. As I have witnessed in previous adventures, you are much better than that grave-robbing moron. I need you to find six of the elemental creatures all over Okoto and get me my FREAKING MASK BACK. If you manage to do that, I’ll forge you your own copy. Now get moving. CHARACTERS/PROFILES: As you might have expected, the following profile determines which of the elemental creatures will be easier or harder for you to catch. EXAMPLE PROFILE: Character Name (or you can just ignore this and play as yourself): Fire: 6 Water: 5 Stone: 4 Jungle: 3 Ice: 2 Earth: 1 THIS IS JUST AN EXAMPLE. YOU MAY ALLOCATE YOUR 21 POINTS AMONG THE ELEMENTS AS YOU SEE FIT. You are allowed to have zero of any number of elements, and 6 of any number of elements, and 5 of any number of elements, etc, as long as your total adds up to (or is less than) 21, and all of the elements' numbers are 6 or less, as 6 is the maximum for any element category. If you do not allocate any resources into a category (i.e. 0), any creatures you attempt to acquire of that element will result in failure automatically. If you have six, it will automatically result in success. Any numbers in between will indicate your chance to acquire them, as decided by RNG (5/6, 4/6, etc). ALL PROFILES MUST BE POSTED IN THIS TOPIC. NO EXCEPTIONS. ROUNDS (6): Each part of the round will be 24 hours in length. If all players respond before the 24 hours are complete, the round will move faster. Part 1: Creature Hunting - Each player will be given a chance to hunt down 2 elemental creatures per round. Obviously, you can choose to acquire the creatures that you have the greatest odds for, but only a combination of all six creatures will serve you best in the battle against Umarak, so choose wisely! For this portion of the round, post IN THIS TOPIC which two elemental creatures you wish to acquire. I will post at the conclusion of 24 hours with each player's hunting success or failure. Part 2: The Creature Battles – For the second half of the round, you may: 1) Attack players who have acquired creatures in the previous part of the round to take the creatures for yourself, OR 2) You may choose to battle Umarak (or another player) for the Mask of Control. THESE ATTACKS WILL BE SENT TO ME IN A PM THAT I WILL SEND YOU IN THE SECOND HALF OF THE ROUND. YOU WILL NOT POST ATTACKS IN THIS TOPIC, OR THEY WILL BE DISREGARDED. Whether you successfully steal creatures from the other player depends on the elemental creature you use to attack the other player, as well as you and the other player’s elemental affinity. You may not attack a player who has no creatures or Mask of Control, and you cannot attack if you do not have a creature of your own. To attack another player for a creature, specify the player you wish to attack, the creature you wish to attack with and the creature you wish to steal from the other player if your attack is successful. Attacks will be processed in the order they are received. BATTLING UMARAK You may choose to battle Umarak for the Mask of Control in any Part 2 of any round. The odds of your success in the battle are determined by the amount of creatures you have. 0 creatures: 5% 1 creatures: 10% 2 creatures: 25% 3 creatures: 40% 4 creatures: 55% 5 creatures: 70% 6 creatures: 100% Should you manage to defeat Umarak (succeed), you will obtain the Mask of Control. Once Umarak has been defeated and the Mask of Control has been acquired, you cannot battle Umarak again. You must instead battle the player who acquired it. There is only one Mask of Control. THE MASK OF CONTROL Should you obtain the Mask of Control, none of your creatures can be stolen from you. Unfortunately, the odds listed in Battling Umarak now apply to you, and any of the other players can battle you for the Mask. WHOEVER HOLDS THE MASK OF CONTROL AT THE END OF SIX ROUNDS IS THE WINNER! RULES: 1. All BZP rules apply. Even though we are evil creature hunters, we are still stuck in a children's toyline franchise. Darn. 2. If you don't respond to three creature hunting rounds, I will fire you and you will be removed from the game. You may skip as many of the battles as you like, but be warned that taking no action may result in loss of your creatures. Rounds will move on in the 24-hour period regardless of how much response I get from you. ROUND 0: I REQUIRE FOUR PLAYERS FOR THE FIRST ROUND TO BEGIN. THE MORE THE MERRIER - THERE IS NO MAXIMUM! Please ask any questions you may have! ROUND 1 BEGINS IN 48 HOURS, WEATHER PERMITTING! You are allowed to enter until the moment my post starting Round 1 hits the server. Post them profiles! MOOOOOOOOOOM! (THE POTOO HAS RETURNED!!!) PLAYER LIST (SO FAR: Links go to profiles): 1. MEE, played by Ghidora 2. ShadowVezon the Master of Shadows and Game-running Compliants 3. Dumarak the Trapper, played by Pulse the Inane Type Two Master Planner 4. Galactic Admin Pahrak, played by himself. 5. The ice RAHKSHI, played by ToaTimeLord. 6. Unalaq: Umarak Killer, played by FF the Forgotten 7. Kuan, played by Makuta Luroka 8. Lucina/Voltex, who I keep writing as a shapeswitcher because why not 9. Tekulo, friend of Samantha and Sir Quackers 10. Huntress, played by WalkLikeAZombie
  4. After the mild success of our previous iteration, I, Makuta, must inform you that we had some technical difficulties involving a portal, a Mask of Ultimate Power, and a Mask of Time that had some…unfortunate…results. As a result of this, you now find yourself in Metru Nui, shortly (but not too shortly) before this place will be destroyed by me. You must collect the six Great Disks hidden all over the island to obtain the Mask of Time, which may or may not allow you to escape before I suck you into my evil villain vortex. Choose wisely, for your very lives depend on it. The clock is ticking! EVERYONE IS WELCOME TO PLAY THIS GAME. IF YOU DIED IN THE PREVIOUS GAME, TECHNICALLY THIS ONE TAKES PLACE IN THE PAST, SO YOU’RE WELCOME. IF YOU LIVED, YOU’RE A PROBLEM FOR EVERYONE ELSE NOW. GOOD LUCK. AND IF YOU DIDN’T PLAY THE FIRST GAME, YOU HAVE BECOME COLLATERAL DAMAGE…ER, SUCKED HERE BY ACCIDENT WHEN I WAS TRYING TO KILL PORTAL. WHATEVER. CHARACTERS/PROFILES: Each of the characters is on a race to acquire the six great disks to acquire the Legendary Mask of Time. Each characters has their share of power that will allow them to acquire certain disks more easily than others. The more disks you collect, the more time you will have to acquire the Mask. Each player has a maximum of 21 points to allocate toward disk-acquiring resources. For example: Enlarge (Ta-Metru): 6 Regenerate (Ga-Metru): 5 Weaken (Po-Metru): 4 Freeze (Ko-Metru): 3 Teleport(Le-Metru): 2 Reconstitute at Random (Onu-Metru): 1 Another example: Enlarge (Ta-Metru): 4 Regenerate (Ga-Metru): 4 Weaken (Po-Metru): 4 Freeze (Ko-Metru): 4 Teleport(Le-Metru): 4 Reconstitute at Random (Onu-Metru): 1 THESE ARE JUST EXAMPLES. YOU MAY ALLOCATE YOUR 21 POINTS AMONG THE POWERS AS YOU SEE FIT. You are allowed to have zero of any number of powers, and 6 of any number of powers, and 5 of any number of powers, etc, as long as your total is no greater than 21, and all of the powers' numbers are 6 or less, as 6 is the maximum for any power category. If you do not allocate any resources into a category (i.e. 0), any disks you attempt to acquire of that element will result in failure automatically. If you have six, it will automatically result in success. Any numbers in between will indicate your chance to acquire them, as decided by RNG (5/6, 4/6, etc). You are allowed to have a profile that adds up to less than 21, and the jury is out on whether it is an effective strategy. It is the hope that the CORRECTIVE MEASURES employed in this game will render such a strategy INEFFECTIVE. As such, it is STRONGLY ENCOURAGED for your profile to add up to 21 points, and it is believed that it will result in the most desirable outcome for you as a player. In addition to the above disk-finding powers/affinities, each player has one MASK OF ULTIMATE POWER in their possession. This is due to some timey-wimey stuff involving portals and time-duplication and possibly inaccurate theoretical physics. Whatever. ALL PROFILES MUST BE POSTED IN THIS TOPIC. NO EXCEPTIONS. ROUNDS (6): Part 1: Disk Finding/Acquiring Each player will be given a chance to acquire 2 Great Disks per round. Obviously, you can choose to acquire the disks that you have the greatest odds for, but only a combination of all six Great Disks will win you the Mask of Time, so choose wisely! You may have multiple Masks of Time, if you are shrewd enough. For this portion of the round, post IN THIS TOPIC which two elemental masks you wish to acquire. I will post at the conclusion of 24 hours with each player's disk finding success or failure. Part 2: The Murders In this desperate race to avoid being sucked into Makuta’s Vortex, you cannot afford too much competition. Each night you will have the opportunity to slay one of your fellow disk finders and claim their disks for yourself. The Mask of Ultimate Power – This device has a 50/50 chance of: a) Stealing your opponent’s MoUP, if they have one b) If they don’t have a MoUP due to previous theft, they will die. You will claim all of the dead persons’ disks or Mask(s) of Time currently in their possession. IF YOU DO NOT HAVE YOUR MASK OF ULTIMATE POWER BECAUSE IT HAS BEEN TAKEN, YOU WILL NOT BE ABLE TO MURDER PEOPLE THAT ROUND. THE MORBUZAKH For each round, the evil Morbuzakh is on the prowl. This evil and despicable source of ravenous plant life will claim one player once per round, and put him in one of my containment spheres below the Coliseum. Should you be abducted in such manner, you will not be able to participate in the disk-finding or death rounds until you are freed. Your disks will remain with you, however. Claiming one or two disks during a round will reduce your chances of being abducted. Creating the Mask of Time itself will eliminate your chances of being abducted; however, the Morbuzakh will still be able to attack you if you lose your mask. Choose wisely. Should you acquire all six great disks, you will be given the opportunity to defeat the Morbuzakh on the corresponding death match. Only the six great disks can defeat the Morbuzakh. This will kill the Morbuzakh and make it so it can’t attack you…or your enemies. At the end of the SIX ROUNDS, if the Morbuzakh is still alive, it will kill everyone who does not have a Mask of Time in their possession. There are a couple of TWISTS regarding this party animal that may or may not be employed, and some that only a few players may discover. THE NIGHT AT VAKAMA’S FORGE Should you acquire the six great disks, you will be given an opportunity to spend a night round – that is, THE SECOND HALF OF THE ROUND, NOT THE FIRST HALF – at Vakama’s forge to make the Mask of Time itself. During this time, your chances of being taken by the Morbuzakh are TRIPLED, if it is still alive. Beware of the Dark Hunters that haunt the forge! THE MASK OF TIME What does this mysterious mask do? You’ll have to earn it to find out! THE FORTUNATE INDIVIDUAL WHO HAS THE MOST MASKS OF ULTIMATE POWER AND GREAT DISKS/MASKS OF TIME WILL BE THE WINNER! AND THEY MIGHT GET TO LIVE. MAYBE. IF I’M FEELING GENEROUS. RULES: 1. All BZP rules apply. Even though we are evil mask makers, we are still stuck in a children's toyline franchise. Darn. 2. If you don't respond to three disk-finding rounds, my pet Morbuzakh will eat you and your masks. You may skip as many of the death rounds as you like, but be warned that taking no action may result in your death. Rounds will move on in the 24-hour period regardless of how much response I get from you. ROUND 0: I REQUIRE FOUR PLAYERS FOR THE FIRST ROUND TO BEGIN. THE MORE THE MERRIER - THERE IS NO MAXIMUM! Please ask any questions you may have! ROUND 1 BEGINS IN 48 HOURS FROM THE TIME AT THE TOP OF THIS POST (we’re allowing more people to participate this time, since we aren’t on contest time schedule), WEATHER PERMITTING! You are allowed to enter until the moment my post starting Round 1 hits the server. Post them profiles! MOOOOOOOOOOM! PLAYER LIST: 1. Liuth 2. Ghidora 3. Lucina/Voltex 4. Pahrak #0579 5. Portal 6. Toa Kapura 7. Aerixx 8. Dallior: Rahkshi Lord 9. ToaGhost 10. Punderscore
  5. I can't really say anything that the title doesn't. Sorry if this wasn't what you were expecting: If you click the thumbnail you can see the whole image on my deviantArt account, which I understand we're allowed to link to now? A problem I have is that I seem to overlook flaws in my art until someone else points them out, after which they're blindingly obvious. So constructively criticise to your heart's content! I mean, some praise would be nice too, if you mean it. But the criticism's more useful to me in the long run.
  6. How fast does the Kanohi Kadin (Great Mask of Flight) let you go? The fastest you can run? The fastest you can think? Push yourself? Does the mask naturally give you an increase in speed? What do you all think?
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