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Showing results for tags '3d animation'.
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Just a short fan animation of Lesovikk's dream. Enjoy! (Motion Capture is so fun!) Software: Stud.io, Blender, VR Mocap Studio, Steam VR Equipment: 7 Vive Trackers, 2 Index Controllers
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-Fan animation of the Toa Inika's encounter with the mysterious hero. I think most should know who it is from the thumbnail. Story reference is from Bionicle Legends 5: Inferno from page 22-25. More info about the animation can be learn from the YT description or if anyone sticks to the end credits. In a nutshell: Done in Blender 2.8, a free open source software for 3D modeling and 3D animation.
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It's been a while since I posted here. Well, this is an 3D animation of Tahtorak in Blender EEVEE. Pieces were build in Stu.dio and imported to Blender via dae file format. Rigging Tahtorak to an animated rig was tedious, but worth it. Render engine is in EEVEE, a real time engine in Blender 2.8. Animated via Vive Trackers/motion capture.
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A short animation movie of Lhikan. This was made in Blender and took me about a week to finish the animation. It has some errors in the animation, mostly because I'm still new to Blender.
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A snow animation test made in Blender. I made a plane emit particles to simulate snow and used an icosphere to act as the snow object. Still testing some other things as well in blender. https://vimeo.com/237522155
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Some animations I made of Bionicle using their Kanohi mask powers. Took me about a week or so to animate and in doing so, I learned some new things in Blender, such as making an object turn invisible and more. (I'm currently working on the Olmak mask power of dimensional gates. To do this, I would use render layers.) Bionicle parts from ldraw, brickshelf, and Maphrox BNG asset. Matatu mask, Ekimu mask, and Protector mask modeled by me. https://vimeo.com/237524531