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Kanohi as Representations of Spirits
Drakontarachne posted a topic in Bionicle Storyline & TheoriesGreetings, folk of BZPower! I bring you a subject on which to idly speculate... It seems reasonable to assume that the original decision to give BIONICLE characters magical masks was inspired by the ritual use of masks in real-life indigenous cultures. In such cultures, however, masks do not merely grant power of one kind or another. Rather, they allow the wearer to temporarily embody or become the god, spirit, legendary character, or revered ancestor whom the mask represents and play that being's part in a ritual performance. Now, it is certainly the case that canonically, kanohi do not have this property. But...WHAT IF THEY DID? Imagine an AU in which each Kanohi is named after a god, deified hero, or other mythological entity (and the Matoran have a pantheon extensive enough to provide all of these spirits) and designed to visually resemble them. To use the Kanohi's power is to channel/incarnate the spirit temporarily and thus have access to their power (which is the same power canonically associated with the Kanohi). What might this pantheon look like? In other words, let's have some fun coming up with spirits whom different masks might represent! I imagine this would work well in one of those reimagine-bionicle-characters-as-humans AUs that folk sometimes come up with, in which characters don't necessarily wear their masks all the time. I'll start us off with a few & probably post more later (feel free to come up with interpretations different from mine or to expand on mine): Hau = Obviously some sort of courageous warrior god who provides protection in battle. (Charms and amulets to protect against enemy warriors' blows are actually really common in real-world cultures, too.) Kaukau = A spirit of the sea, presumably. Or maybe the central figure of an Earth-Diver myth. Miru = A bird spirit, given that it looks sort of "beaked" as well as having a flight-like power. Maybe the Kadin is the same, and its spiky mohawk represents a crest of feathers. Mahiki = A shapeshifting trickster god. Rau = The culture-hero who invented language. Huna = A shy fairy or goblin that always stays hidden from the sight of mortals. Would fit with Vakama's initial timidity. Komau = A guardian of divinely ordained law, maybe? Or, almost the opposite, a tricksy enchanter who could put spells over the minds of others. Or maybe a legendarily persuasive leader/rhetorician! Zatth = A Mother of Monsters type figure or spirit of the wilds. Crast = A legendary monster cursed to be hated by all beings, to the point that even inanimate objects recoil from it in revulsion.
Journey's End: My Way
HewkiiXMacku posted a topic in EpicsLike others, I was not completely impressed by Journey's End, the official end of the Bionicle story. So, taking pen in hand (more like keyboard) I am rewriting Journey's End, including elements from the original story, and the same overall plot, but making how it should have been. DISCLAIMER: This story ignores every piece of canon material past Makuta taking the GSR and ejecting the Ignika to Bara Magna, except for Legend Reborn. This is my revision of how Joureny's End should have gone. CHAPTER 1 THE MATORAN UNIVERSE/OUTSIDE THE MATORAN UNIVERSE How did victory taste? It tasted sweet. It had been done. The Great Spirit Robot at his command, all of the annoying Toa and ignorant Matoran at his mercy. His Rahkshi being built by the thousands, hordes of Skakdi waiting for his command. Mata Nui gone, his spirit, in the Kanohi Ignika, ejected into space, probably to be shattered by some gigantic asteroid. It hadn't been yet, though. He could sense the presence of the mask, it having been a part of Mata Nui for so long. And it had been active, doing...something. But he wasn't concerned. If it became a problem, he would fix it. Nothing would destroy all that he had worked so hard to achieve. Makuta had won. The Toa had put on a fight, and they were, currently. A rebellion of sorts had formed, with every Toa and Matoran willing to fight working to undermine the Great Spirit Robot from the inside. After all this time, they still clung to Mata Nui. Makuta did not see that as fair. It had come as a shock that everything they loved, and lived in, were all a part of a giant automaton, not all that different from the inhabitants themselves. Makuta knew that the reason; it was meant to be a functioning and fully transportable world. The Great Beings who created it constructed it to function like a robot, and so it looked like one. Though, he had never learned where the inspiration come from. For they had to be inspiration; the Great Beings were not a creative bunch. It was difficult getting used to this new, raw power. He was all-powerful, all-seeing, and all-knowing. He knew everything and saw everything inside his new body, and at a whim destroy it all...or at least, in theory. It would take some time to master all of his attributes. He had flexed his new muscles by completely obliterating a quarter of the Southern Continent, to show the Matoran he meant business. Several foolish Matoran had migrated there after it became whole again; their screams had gone ahead as a reminder to the Matoran of Metru Nui that any attempt to rebel was fruitless. And yet, they stubbornly continued fighting. Don't people know when they've lost? But being in a being so large gave one a sense of loneliness. When he was first orchestrating this whole endeavor from the caves of Mangaia, he had the sleeping spirit of Mata Nui to taunt, giving his helpless hostage a play-by-play of his machinations. Then, in his Protodermis form, he had the blithering Zaktan to order. Then, he admitted to himself, he almost enjoyed the presence of the Toa Matoro in Mahri Nui. At least, enjoyed knowing everything was coming to fruition, and the Toa so obviously oblivious. Finally, his fellow Makuta, who followed his every order. Maybe not Krikka and Icarix, but that was beside the point. Before he destroyed them. The point was, he was growing ever more lonely. If nothing else, it certainly gave him time to reflect. Suddenly, a pull shook him from his thoughts. No, not a pull...a nudge. Or, something. It was the Ignika mask. It was fully active. And working. So it had landed somewhere. This could be a hitch in his plans. Having been a part of the Ignika so long, if the mask was seperated from the Great Spirit Robot, it would transmit some sort of a mental compass to the robot, meaning Makuta could find the mask wherever it went. And if it was working and active, Makuta would, annoyingly, have to deal with it. The power the mask held was barely known; it could be doing anything. And with the persistent spirit of Mata Nui inside, it would be doing anything to get back to the Great Spirit Robot. Well, if Makuta was going to find the Ignika, he'd have to start now. At the speed Makuta had ejected it, it would take some time to find the mask, even at 40 million feet long.
Interchange: Toa MetruInterchange: Prologue ~~~ What if the Toa you know best were not destined to be? This epic tells the story of a different universe, one where those we know as Matoran took their place. ~~~ The forges and furnaces of Ta-Metru were a dangerous place. Matoran from other Metru imagined the risk might be falling into molten protodermis, but Ta-Matoran worried more about toxic gases and residue, operation errors in automated machinery, Rahi infestations, proto conduit leakage, and lately, their little... weed problem. No one Matoran had to shoulder the duty of managing all these dangers alone, but there was one Matoran who liked to think he did. His name was Jaller, and he sat with heroic dignity in the watchtower by Furnace 03, eyes sweeping the video screens, ears keen for the first shout of alarm from the communicator. But today, the first omen of disaster was not a cry for help, but the heavy clang of armored feet landing on the watchtower behind Jaller. He spun his chair around to see none other than the Toa of Metru Nui himself, his Great Mask of Flight still glowing. "Toa Jovan!" Jaller sprang up to a salute so quickly he almost knocked off his own mask. "No need for ceremony, Overseer." Those who knew Jovan better might have recognized that his smile was forced. "I only came to ask if you knew where Balta might be." Jaller's eyes narrowed, then bulged. "Balta?! The... junk tinkerer?" Many Ta-Matoran tolerated his unusual habit of crafting ornaments and useful devices from scrap metal. Jaller did not. Balta's forages in the scrapyard were flagrant violations of security protocol. Jaller wished the Vahki would arrest him and be done with it, but by some bureaucratic loophole it counted as work. Jovan nodded sharply. "Give me a moment." Turning to his screens, Jaller checked the gate records for the scrapyard under his jurisdiction. They noted a Matoran without security clearance entering an hour ago, with no mention of his departure. There was no other Matoran it could be. "Right down there, Toa." Jaller pointed in the direction of the yard. Jovan leapt from the watchtower and soared out of sight. ~~~ A pair of yellow eyes flickered open. They glanced over a massive insectoid body, equipped with six limbs, a spiked abdomen and a pair of mighty mandibles, all clad in orange carapace and, at the moment, enough soot and metal scrap to crush a Matoran. Well, Krona mused, at least she was still in one piece. With a mighty shout, she flipped herself right-side up, scattering protodermis waste across the derelict forge. Then she heard coughing from the mound of debris. With a huge forelimb, she scraped it aside to reveal a two-legged being much smaller than she, and deceptively frail in appearance. The small being coughed once more, then glared up at her. "I see you have a hidden talent: botching a perfectly laid ambush." "Excuse me? I didn't see you landing any attacks." "Well, that's not easy when my knives are all magnetized to my hands! You told me you knew what tactics he would use!" "Evidently he's been improvising." Krona spat a ball of searing plasma at the floor. It made a red-hot streak among the black soot. "In case you've forgotten, I can't read minds... anymore." "Oh, quit whining." The small being was now digging through the rubble for a set of throwing knives. "I'd like to see you go from being the slave of a gang of Skakdi females--" "--To being their leader in just six days, yeah, we've all heard the story. Pity you let them all die before you enlisted, though, so they can't confirm it." Suddenly a knife was at the side of Krona's head, where her armor was weakest. "What are you implying, you plague-ridden Hoto bug? Maybe YOU have some secrets you'd like to spill, huh? Like how you're collaborating with Jovan?" Krona roared in rage and unfurled her wings, beating them to produce a gust that forced back her partner and allowed her to rear up on her hind legs and abdomen. Her head nearly brushed the mangled overhead beams. "How DARE you! Your very breath taints my honor! Jovan is no brother of mine!" "Dark Hunters don't have honor," replied Lariska in a low voice. Review Topic
Bakugan RPG: The Reign of Naga
sonyaxe posted a topic in Off Topic CultureBakugan RPG: The Reign of Naga. Hosted by sonyaxe, co-hosted by The X Co-Co-hosted by The Lonesome Wanderer By all rights, none of us should be here. The world should have exploded, or been ripped to shreds. But it didn’t. And that is almost worse than if it had. Ever since the Bakugan fell from the sky, nothing has been the same for me. At first, everyone thought it was a game, but strange occurrences started happing. Bakugan started to talk, battlefields started collapsing, and the barrier between Earth and Vestroia, the universe that the Bakugan came from, started to collapse. Most of us didn’t notice this much until dimensional gate appeared in the ocean, bringing with it the supreme evil of Vestroia, Naga. He was a gigantic dragon had absorbed the Silent Core, which was made of negative energy that he hoped to use to take over the world with. Only one thing stood in his way. The Bakugan Battle Brawlers. They were a team composed of six brawlers, the best battlers in the world. Each was a master of their attribute. They crumbled like a wet paper bag before Naga’s assault. Naga then absorbed the Infinity Core after defeating his sister Wavern, giving him control over the entire universe. Four of the Brawlers -Marucho, Julie, Alice and Runo- were exposed to the silent core with their Bakugan and turned to Naga’s side. With them, Alice reverted back to Masquerade, the greatest Bakugan Brawler in the world. But that was three years ago. Naga has subjugated the world’s governments and brought Earth under martial law. However, there is still hope. Shun and Dan, the two greatest Brawlers, managed to escape, along with a few hundred children that still had their Bakugan. They… no, we managed to get to an abandoned military base somewhere off the coast of Cape Horn on a large island. We set up there, and with the help of our Bakugan, created a fortress that has never, and will never, be breached. From that fortress, the resistance harasses Naga, mainly by taking over bases or getting rid of supply trains to his massive armies. We are the Resistance. We will take back the world. ________________________________________________________________________ Battling Battles will be decided using Gate Cards, Ability Cards, and of course the Bakugan. To start a battle, one person will “set” a Gate Card, or throw it on the ground. This will be the surface that the Bakugan battle on. In a battle, you can have twelve Ability Cards, three Gate Cards, and three Bakugan. A good, basic battle would be where one of the 2+ brawlers challenge each other to a brawl. One of the brawlers shouts, "Gate Card, set!" and throws down one gate card. Each brawler throws one Bakugan onto it, and the battle commences. The owner of the gate card can then say, “Gate card open! (insert name of a gate card here)” and the gate card will have some special effect. Once this happens, brawlers can use ability cards by shouting, "Ability activate: (insert name of an ability card here). Brawlers use abilities to attempt to overpower their opponents Bakugan, while the two Bakugan duke it out on the field. One Bakugan will eventually be defeated, usually by an ability that one brawler was too slow to counter, or just by overpowering the other Bakugan using Gate cards and Ability strength boosts, in which case the stronger Bakugan may do some mixed martial arts to finish off his opponent . If a Bakugan manages to land a hit that would be under normal circumstances a mortal blow, the other Bakugan will return to ball form. The battle continues like this, each player taking turns throwing down a card, until one person’s Bakugan have all been defeated. Once a Bakugan has lost a battle, it cannot be used for the rest of the brawl. When all of one person's Bakugan have been defeated, the battle ends. Bakugan Bakugan are normally large, monstrous creatures. But on Earth, they take the form of a small ball about the size of a walnut. In this RPG, however, Vestroia and Earth merged, so Bakugan can choose to be in their ball form or in their normal form. There are six attributes of Bakugan, indicated by their color. They are Pyrus (fire), Aquos (water), Haos (light), Ventus (wind), Sub-terra (ground) and Darkus (shadow). Normally, each battler keeps only one attribute of Bakugan with them, but that is not always the case. Bakugan have different traits based on what Bakugan they are and their attribute. For example, a Ventus Bakugan would be faster than a Sub-terra, but the Sub-terra would be stronger. Your ability cards and gate cards can strengthen your Bakugan, and the ability cards unlock their various powers. List of Bakugan… Bee Striker · Centipoid · Cycloid · El Condor · Falconeer · Fear Ripper · Fourtress · Gargonoid ·Griffon· Harpus · Hynoid · Juggernoid · Laserman · Limulus · Manion · Mantris · Monarus · Rattleoid · Ravenoid · Reaper · Robotallion · Saurus · Serpenoid ·Siege Sirenoid · Stinglash · Tentaclear Terrorclaw ·Tuskor · Warius · Wormquake Gate Cards and Ability Cards Gate Cards: These cards are a crucial part of any battle. With them, you can do anything from raising your strength to switching attributes. In a battle, you would have three Gate Cards of your choice. A list of available Gate Cards:(will be added to as the RPG progresses) Ability Cards: Ability cards can determine the fate of an entire battle. You can have ten of your choice in a battle. These cards are more diverse than Gate Cards, and can have battle changing effects. A list of available Ability Cards: Factions: There are really two factions in this RPG. The Resistance, which is composed almost entirely of kids, is led by Dan, Shun, and Kai. In this faction, being a Darkus brawler is rare, as most Darkus Bakugan are being used by the Legion. The Legion of Naga, which is comprised of adults mostly that have been trained to use Bakugan and is led by Naga. Any attribute besides Darkus is uncommon,but there are still a good number of non-Darkus Bakugan. Locations: Fortress of Wrath: Naga’s main base. It is centered in what was once New York City, in the United Nations building. Apparently, he found it funny that humans could ever be united in any way. The weapon systems on this place are HUGE. Meaning, if you don’t have the pass code ready in about 2.637 seconds, you will be blasted to atomized bits. If you are a member of the Legion of Naga, you will most likely start here. Parade Grounds: Within the Fortress of Wrath, there are many open spaces where soldiers drill and practice battling. Soldiers also trade news, eat, and spend what little leisure time they have on these large fields. Weapon Station: This is where most of the fortress’s weapons are controlled from. Pretty basic, but you have to be pretty high ranked or respected to set foot in here. Occasionally, missions are planned in this room. Redemption H.Q.: This is the central hub of all of the Resistance’s missions. There aren’t many weapons, but this fortress is naturally protected by the year-round storms that rage around the island it was built on, courtesy of some volunteer Aquos Bakugan. If you are a part of the Resistance, you will most likely start here. Battle Park: A large, sunny, verdant park filled with flowers and trees, and also brawlers wishing to hone their skills. Most of the time, this is where people train and hang out. Mess Hall: A place to eat, hang out, and just talk about anything. Command and Control: A large, tiered, circular arena where missions are planned. Everyone is allowed to listen and give their input or ideas, and missions are planned by everyone, not just the leaders, using a democratic, voting procedure. Most other places, such as cities, forests, mountains, etc. will be basically the same. Cities are constantly changing hands as the Legion and the Resistance battle it out. Rules: 1. Follow all BZRPG rules 2. Follow any guidelines listed above 3. No meta-gaming. Meta-gaming is using information in you IC posts that you character could not possibly know. Just don’t do it. It annoys me. And when you annoy me, your Bakugan gets sent to the DOOM dimension. (Lol jk) 4. Use IC for in character posts and OOC for out of character posts. 5. Be respectful 6. Have fun! Character: Please put your character profile in the discussion topic for approval. Your character will be a kid, 12-16 years old if you are in the resistance, or an adult, from about 25-38, if you are in the Legion of Naga. Character sign-up sheet. Name: Age: Gender: Faction: Main Attribute: (Pyrus, Aquos, etc…) Appearance: (please, more than ten words at least) Personality: (self explanatory) Background: (optional) Bakugan: (Use the list that is up farther in this post. List their type and attribute.) Here is some extra info: After about 20 posts in this RPG, and after you win at least four brawls, I may see fit to reward you with a talking Bakugan. All staff will automatically have one. This is my first RPG. Please, if there is any confusion, comments, or criticism on ANYTHING, don’t hesitate to ask. On Talking, or Guardian, Bakugan: These Bakugan are Bakugan that have seen fit, whether through chattiness our seeing potential in their brawler, to talk to them. Be creative, give your Bakugan a personality! For example, a Seige may have a chivalrous personality, or a Robatallion may be like Spock. Be creative! Major NPC list so far:(will be added to as the RPG progresses) Character list: