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  1. Gameplay Topic – Discussion Topic – Profile Topic Characters in the Dark This is the profiles topic for City in the Dark. Post your profiles here and wait for them to be approved. Once they have been approved, dive into the game and start playing them. Characters in this game can be any being living in the city of Katipo. This includes many MU species, so why not branch out and try playing a more unusual race? There are some that are not there, however. These include Makuta and Zyglak, among others. (Toa are rare, though not endangered in this period of history, with a population of a few hundred scattered throughout the Matoran Universe. In an isolated, peaceful and secure city like Katipo, however, it is not realistic to have too many toa running around.) To create a character, fill out this character profile and submit it for approval. This layout is only a suggestion, so feel free to change the format if you wish. Name: Make it sound BIONICLE-ish Gender: Male, Female, unknown, neither, somewhere inbetween. Species: Something from the MU. Try not to make it overpowered or unlikely that they would live in a place like Katipo. Group: If any. Element: If applicable to the character’s species. Kanohi: If applicable to the character’s species. Custom masks are OK if approved. Other Powers: As applicable to the character’s species Appearance: What do they look like? A MoC, drawing or description will do. Equipment: What do they have with them? Biography: About their life. Personality: What are they like? How do they act? Skills/Strengths: What are they good at? Weaknesses: What are they bad at? What hurts them? You cannot play as a canon character. Make your own. There is no limit on how many characters each player can control. Species Notes: On the traits and abilities of the most common species in Katipo: Matoran Matoran are the smallest species in Katipo, standing a little below one bio (4.5 feet) in height, but they are also the most numerous. Each has a latent elemental trait that corresponds to their element, and they require kanohi to stay healthy, though they cannot use mask powers. Destined Matoran can transform into Toa. Turaga Turaga are the final stage of a Matoran’s evolution, and are just a bit taller than Matoran They are revered as elders because of their experience as Matoran, Toa and Turaga, and most other beings will take notice of their wisdom. They can use a weakened elemental power and noble kanohi. Toa Toa are the heroes of the Matoran universe, typically around 1.6 bio tall (7-7.5 feet). Each Toa has an elemental power and can use great kanohi. Most Toa serve the power of good, but this is not guaranteed. Skakdi Skakdi are the warlike species of Zakaz, who were a relatively peaceful race before being transformed by Makuta Spiriah around 72,000 BGC. They do not have the mental discipline to use kanohi powers, (though they can wear the masks) but instead they have a vision power, an elemental power (which can only be accessed when there is another friendly Skakdi nearby) and a third, individual ability. They are about the same height as toa. Krekka’s Species (Ruri) The Ruri, stand a modest eight feet in height – more than toa, but less than the other tall species. They are thickly built and by far the strongest of the common species in Katipo, though admittedly not the smartest. Each Rori has a power that acts upon their own body, granting them abilities such as flight, water-breathing, enhanced speed or senses, invisibility… the list goes on. Vortixx Vortixx are a tall race of beings (around 10 feet) hailing from Xia. They are known for their cunning and skill with technology, which has allowed them to create all sorts of amazing devices. They have no powers of their own, instead using their magical technologies. Trinuma’s Species (Kodura) Kodura stand about 2 bio (nine feet) tall and have horns on their heads. Many Kodura carry special kinetic tools which are unique to their race. The making of these is a closely-guarded secret, but when used, they can emit and manipulate kinetic energy. This can be used to allow the users to fly, fire bursts of force or manipulate objects to some degree. They are able to use great kanohi. Hydraxon’s Species (Tarore) Tarore are among the tallest of the common species, standing ten feet or taller. They are also the second strongest when unenhanced, with muscular physiques being the norm. They are renowned as skilled fighters and masters of weapons, though they do not have the same strength of magical power that some other species enjoy. The power of the Tarore lies in enchanting their weapons. Each member of this species can (in a lengthy, complicated process I will not describe here) forge a connection between a weapon and their own body to allow them to exchange attributes between them. This can only be done with one weapon at a time. Because each weapon is attuned to its owner, it cannot be used by anyone else. For details on the use of this power, see here. They cannot use kanohi. Tobduk’s Species (Hirohi) At ten feet tall on average, Hirohi are among the largest beings in Katipo. They have the ability to use great kanohi, and can gain physical strength by feeding on various feelings, both in themselves and those around them. There is much variation in which feelings give strength to a particular Hirohi. Examples include anger, sadness, joy, pain, excitement, fear, courage and confusion, though others are possible. As with any RPG, there are some canon powers that cannot be used. These include: The legendary masks, for obvious reasons. The olmak, avohkii, krahkan, olisi and mask of elemental energy, all of which are unique. There are none of these masks in existence other than the ones shown in story the canon. The elements of light and shadow, though some light or shadow-based powers may be acceptable. The mohtrek, because infinite insta-armies are annoying. The mask of undeath, because unkillable zombies are no fun. The komau (great mask of bunnying), the sanok (great mask of auto-hitting) and the Mask of Clairvoyance (great mask of meta-gaming) are all off-limits. While it is possible to use these responsibly in an RPG, I’d rather save everyone the trouble of sorting out how they should and shouldn’t be used within good RPing etiquette. The mask of conjuring, because it is ridiculously overpowered. Staff Characters Name: Tawhito Species: Turaga Gender: Male Group: Nominal leader of the Katipo City Guard, leader of Katipo. Element: Earth Kanohi: Noble Rode – this mask allows him to detect any spoken (but not written) falsehoods and to detect (but not see through) all forms of magical concealment (invisibility, illusions, etc). Appearance: Tawhito is a typical Turaga of earth. Short, hunched and slow but wise and thoughtful. Tawhito’s armour is black and dark grey, save for his heartlight, which is a dull red. His eyes shine bright green. Equipment: Tawhito’s badge of office is a long, thin stone staff topped with a bright green jewel. The gem was something Tawhito acquired during his time as a Toa, and can emit a bright light when the holder desires it. If it was any other powers other than its ceremonial importance, they are unknown. Biography: Tawhito gave up his toa power 60,000 years ago after helping to establish the city of Katipo and defeating a gigantic rahi that the first miners disturbed. The humungous beast was sedated and transported to the Metru Nui archives for further study (it was later re-awakened by Toa Hagah Kualus in the Dwellers in Darkness serial). Out of gratitude for his contribution, Turaga Tawhito was made the leader of the City in the Dark, as has kept the job ever since. He did step on a few toes in his rise to power, however, so not everybody was happy with his appointment. Personality: Tawhito is a cautious leader who likes to give due consideration to any decision he makes. He does not often move quickly, but values patience almost as a fourth virtue. He greatly dislikes it when others are reckless or impulsive around him. He is loyal to the inhabitants of Katipo, and would never intentionally do something that would cause them harm. Skills/Strengths: Tawhito is known for his sound judgement and genuinely caring about the people of his city. His honesty is well known throughout the city, and he is good at using his mask to detect falsehoods. Weaknesses: Turaga Tawhito is a leader, not a fighter, a miner, an athlete, a chef or a singer. What he does, he does well, and leaves all those other things to people whose jobs they are. Name: Karoro, alias Bo-Kal. Species: Kodura (Trinuma’s species) Gender: Male Element: N/A Kanohi: Mahiki Group: Miners’ Corporation and The Hammer Appearance: Imagine Trinuma, but with black armour instead of silver, and dark green where he had red. Change the mask to a mahiki and get rid of the ghostblasters too. There: that’s him. Nine feet tall, horned and muscular, Karoro is physically imposing, even if he isn’t the most handsome being in Katipo. Equipment: Karoro uses the kinetic tools that are characteristic of his species. His main weapon is a protosteel sword, long but thin and decorated with engravings of nui-jaga running over the hilt and up the blade. Finally, he uses a device which channels the energy of weaken kanoka disks into a beam, allowing him to weaken objects or beings. This is particularly useful in the mines, where such devices are used to weaken areas of rock before they are harvested. Biography: Karoro is one of the top-ranking individuals among the city’s miners, and one of the leaders of his species in Katipo. He was one of the people who were most influential in building the area’s mining community, which lead to the city’s foundation. He was tipped by many to become the leader of Katipo, but instead the job went to the newly transformed Turaga Tawhito. Now, millennia later, his resentment of the Turaga has outgrown his restraint, and he has formed The Hammer in an attempt to put more pressure on the old Turaga and seize power for himself. Personality: Beings who have met Karoro might describe him as charismatic and intelligent, even cunning. This is the image he presents to the world, and as much as most people ever see of him. These traits have served him well in gaining and keeping his influential position in Katipo, but there is more to him. Those who know him well might describe him as unyielding and determined, to the point of ruthlessness, but even they might be surprised by his actions in leading The Hammer. In this context, he shows his true colours as downright vindictive, greedy and domineering. Skills/Strengths: When he wants to be, Karoro is charismatic and silver-tongued, being able to talk his way into or out of almost any situation. His mind is sharp and swift, which helps with manipulating other people, and keeping his plans one step ahead of everyone else. Finally, he is a master illusionist, being able to use his mask to cast near-flawless images in a variety of situations. Weaknesses: Karoro is vain, arrogant and greedy. Above all else, he desires power, so he hates situations where he is not in control, or doesn’t know what is happening. Name: Orde Species: Toa Gender: Male Element: Psionics Kanohi: Kadin Group: Katipo City Guard Appearance: Orde is a tall toa in blue and gold armour, the colours of Psionics. His armour is smooth and sleek, giving the impression of water flowing over his body, but somehow keeping the shape of the tissues beneath. His golden eyes sometimes make him look a little grim, but not mean. Biography: Orde was never a Matoran. Instead, he was created as a toa by the Great Beings before Mata Nui was launched, one of the first to come into existence. His first assignment was to use his mental powers to calm down the Zyglak, but it didn’t work out as planned. Instead, the Zyglak just got even more vicious and destructive. Since then, Orde has travelled widely across the universe, protecting groups of Matoran who needed a Toa to get them through tough times. On one such journey, he visited Xia, where he acquired his rhotuka launcher. 10,000 years before the present time, he came to live in Katipo, stating a desire to live somewhere quiet for a while, and joined the city’s guard. He doesn’t talk much about the times before he entered the city, but a few other citizens know about his altercation with the Zyglak. He was one of the last group to leave Katipo for trade, though he has been very quiet about it since he got back. Even since Turano’s disappearance, he has spent a lot of time alone in his house. Personality: Orde is brave and strong-willed in the face of adversity, but otherwise tends to be more reclusive and quiet. If he feels that there is something he thinks needs to be said, he will happily say it even give a detailed speech on the topic, but otherwise he is just as happy with his own thoughts for company as conversing with other beings. Equipment: Orde carries with him the standard spear and shield that identify him as a member of the Katipo Guard. He has a badge that also serves this purpose, and allows him access to Guard HQ and authority in the streets. Finally, he carries a small rhotuka launcher. His rhotuka project forcefields where they strikes a target. Skills/Strengths: One of the first toa created in the Matoran Universe, Orde has been using and refining his psionic powers for longer than almost anyone else. He can read minds with ease, and pick out important memories or information within seconds, often without the targets noticing. Memory modifications are another skill of his. Not only is he good with his powers, but using them has taught him that in almost any circumstances, brains will beat brawn. According to this principle, he will apply knowledge and intelligence to any situation, rather than brute strength. Weaknesses: Orde most often relies on his mental powers to get him through tough situations, so even with all his experience, he still isn’t the best melee fighter. He has an intense dislike of Zyglak. Yes, Orde is here for a reason. What is that reason? Is it important to the plot? How does this connect to his other backstory? I’m not telling… yet. Maybe you should go and talk to this character, hint hint. Name: Turano Species: Hirohi Gender: Male Element: N/A Kanohi: Faxon Group: Katipo City Guard Appearance: Like others of his species, Turano has a lean and muscular physique. He is ten and a half feet tall, and decked out in strong armour with alternating plates of dark red and brown. His mask is in the shape pof a great arthron. Biography: Turano has been around Katipo for about as long as anyone. When a few Matoran miners first prospected for gold here, he was one of the soldiers hired to protect them and their workers as they began a new mining venture. As the place grew and then the city was built, he stuck around, adapting to the changes as history progressed. When the Katipo City Guard was formed, he was the obvious choice for its leader, having shown so much dedication to the place in the past. Since then, he has been keeping the streets safe and even led some of the expeditions to the surface world. The last one of these took place just two months past. The rahi started behaving oddly two weeks later, and then three weeks after that, Turano did not turn up to Guard HQ one morning, and has not been seen since. Personality: In keeping with his power, Turano is strong and courageous. He is dependable as a rock, and dedicated to Katipo and its people. When he disappeared, that was when people really got worried. While genuine and likeable, he does have a serious, no-nonsense attitude. Equipment: Turano carries a long spear as tall as he is as well as a large shield. It is standard guard equipment, scaled up to match his species’ stature. Skills/Strengths: Turano is a skilled warrior and excellent leader of other soldiers, being able to inspire loyalty and determination in others. His courage is evident in this and has never been questioned by another. Weaknesses: Turano is at his most vulnerable when nobody around him is feeling courageous. Normally, he is surrounded by other members of the guard, so this is not a problem, but in the current circumstances, the city’s population is becoming fearful, and it is cutting into his supply. More to be added as they are revealed.
  2. Here is where you post your profiles up after they've been approved in ye olde DISCUSSION TOPIC, so you can use them in that nice little GAME TOPIC. Basic Template (With no guidelines): ~Anywho, my profiles~ Name: Maira (Mah-ee-rah, for those wondering about the pronunciation. Three syllables.) Species and Gender: Male Toa of Fire Appearance: While before he had been a regal-appearing champion of the Matoran, over the years working the forges Maira has ended up a grizzled old Toa, with numerous scars and burn marks running along his armour, his heavy musculature (from manning the bellows a lot) shows rather prominantly. His armour is solid and of a bronzen colouration (actually plated with bronze, the base metal is black iron), though tarnished with age and soot. His mask is shaped rather like that of Lhikan's Hau. Kanohi: Maira wields a bronze-coloured Kanohi Pakari, though wear and tear has led it to become tarnished, covered with soot, and as with his armour, the black base metal is beginning to show in places. Weapons: Originally wielding a long-bladed steel saber, Maira has long since cut his weapon down to a more utilitarian cutlass length. Its hilt is of solid bronze, the same colour of his armour - of what his armour used to be, as he has generally kept his weapon in much better condition than his armour - and the blade is of similar length to a machete, gently curved and ending in a devastating spear point. Gear: For regular gear, Maira has a heavy cloak and very thick general clothing, to maintain his body heat, as well as a general utility knife (similar to a bowie knife in shape), and a satchel to carry his food and any trinkets and such. And, of course, his sword's sheathe. Abilities, Powers, and Skills: Though he hasn't had much opportunity to practice his combat skills, Maira is still a deft swordsman, though - in accordance with the Toa code - he will never strike to kill, not intentionally. On the other hand, he's never lost his skill with his element, as he's had to use it - and his physical strength, which is rather great even without the Pakari - almost every day since the winter first started. Personality: Though he was never a lighthearted Toa, in the long years of winter Maira has gone from being simply a serious though sometimes-jovial Toa to being a bitter, cynical man. Still, he's never lost sight of the code that he has followed since he became a Toa, nor does he put himself before others; as well, he has never once allowed his goals and ambitions to be crushed like he has been. Weaknesses: Obviously, Maira holds a weakness to the cold; being a Toa of Fire, he was never comfortable in it, but now, after having worked in the furnaces and forges for so many years, he's become so accustomed to warmth that if his clothing is removed and his element doused, he will rather quickly succumb to the cold - if he doesn't panic first. Biography: Maira was one of the first inhabitants of the Matoran Universe, created by the Great Beings as a member of the species for which that universe was named, the Matoran. He wasn't native to Ko-Nui, instead living on an island far to the North; eventually, though, he made the transition to being a Toa, and left to find a land and people to protect. Eventually, he settled upon a small farm-island in the southern reaches of the domes, with a thriving, mid-sized population. He made quick friends with a couple natives of the island, a Fe-Turaga named Verrus who was the leader of those on the island, and a recently-transformed Toa of Ice named Kova. While Kova protected the Ko-Matoran in their mountainous community, Maira remained down in the lowlands, protecting the farmers and workers. However, once winter came about, Maira found himself trapped outside, searching for others to bring back to the dock city. Still, he managed to power his way through to the dock city, relying on his elemental abilities to keep himself and those he had saved alive - only to immediately be put to work upon arriving back at what had been renamed Ta-Karda, as one of those able to keep the bellows for the forges going. As the years passed, he saw his friend Kova become the head administrator of Ko-Metru, he watched Verrus succumb to the cold one day, no longer able to remain warm, and his outlook and general mood gradually changed to a bitter one, a smouldering anger fuelling him more as each day went on. Name: Kova (Koh-vah) Species and Gender: Male Toa of Ice Appearance: Kova is of tall, thin appearance, seeming to be quite a bit older than he actually is, when one looks at the lines on his face, how dull and cynical his eyes seem to be, and his almost frail body. With a generally pale white body, his armour and mask are grey with ice-blue accents. rather lacking in scars and wear that might be expected of any other Toa's equipment. Kanohi: Kova wears a Kanohi Hau, with removable polarized ice-blue coloured eye lenses; he generally wears those only when he has to go outside. Weapons: Kova wields a single-handed sword, similar to an arming sword, though with a longer, thinner blade, with an unsharpened ricasso and a spur on the back edge of the weapon; it has a prominent teardrop-shaped pommel, a large finger ring, and an outward-curving knucklebow to protect the rest of his hand. It looks rather like this. Gear: Kova has a general utility knife, similar to a seax, and a shorter version of that knife - with fork and spoon - for eating with. He also has general writing materials, a fountain pen, ink, a brush, and paper - either in cut sheets or large rolls. His only clothing is generally a heavy cloak, and he has a satchel - that varies as a backpack - to carry his items. As well, obviously, he has a sheathe for his sword. Abilities, Powers, and Skills: Kova is trained well enough with his sword to protect himself for a short time, though that's it - he isn't much of a fighter. He prefers to use his sword or element to defend himself for a moment, and then get himself and whoever is with him away quickly, rather than to fight. As for his element, he can use it in either general, large applications, or small applications with quite a bit of finesse. Beyond that, though, he is an excellent administrator, able to keep Ko-Metru in a rather stable state, though his influence is limited in Ta-Karda. As well, his survival skills in the icy wilds are unparalleled by any on Ko-Nui. Personality: First off, it must be said that justice, the preservation of order, and the preservation of life are two of Kova's main goals. If somebody has commited a bad enough crime or is threatening the lives of others around them, Kova will not hesitate to either kill them or have them killed if there is no other solution. He never hesitates to act as he sees he must, and while he doesn't rule with an iron fist, he doesn't let anybody have particularly free reign, either. He is rarely happy, as his work - and the conditions of those on the island - drain him quite a bit; the most anybody sees is a man as grim and icy as the world around him. Weaknesses: Kova isn't a fighter, preferring diplomacy over battle, and won't last long in even a one-on-one duel. He's not strong, he's not fast, and he doesn't take hits well. Beyond that, he has made a few enemies and might make a few more, as his views on preserving order, life, and giving justice have caused him to both neglect the Toa code and show little mercy to those he feels have broken from what is a proper way to live. Biography: A native of Ko-Nui and a rather young man compared to some others on the island, Kova was one of those who first helped to expand Ko-Metru into the mountains surrounding the original city, as a Matoran; once Verrus (the island's original Toa) became a Turaga, Kova was one of those transformed to a Toa to fill his place. From then on he undertook the task of protecting the other Ko-Matoran and those who lived in Ko-Metru with them, though he worried about those who lived down in the farmlands - he had noticed that winters in the mountains had grown progressively colder and longer over the years, and feared that whatever caused that problem might cause the harshest of the weather to spread out and encompass the entire island. Once his fears were realized, Kova - already a premier survivalist on the island, and a gifted leader - took control of Ko-Metru and the Ko-Matoran host, first embarking on a rescue mission to Ta-Karda. It was he who suggested that the Ko-Matoran first lead the island, though his intention wasn't for them to remain in their position forever; he appointed the first Ko-Matoran governor of Ta-Karda, and he suggested that Ta-Toa and the other stronger Toa help to keep furnaces going to provide heat, until a better solution might be found. However, quickly conditions started to deteriorate further, for both cities, and so Kova tightened his hold on Ko-Metru and grasped harder the leash with which he held the governer of Ta-Karda, bringing order to the island in order to better preserve the lives of those upon it and give justice to those who need and/or deserve it, causing the island's culture to become what it is today.
  3. Gameplay Topic – Discussion Topic – Profile Topic Legendary Characters This is the profiles topic for City of Legends. Post your profiles here and wait for them to be approved, either by myself or my trusty staffer Falcon Lord. Once they have been approved, dive into the game and start making your own legends. Character Profile and Information: Characters in this game can be any being living in Metru Nui. This includes many MU species, especially within the Dark Hunters’ ranks. There are no Makuta. To create a character, fill out this character profile and submit it for approval. This layout is only a suggestion, so feel free to change the format if you wish. Name: Make it BIONICLE-sounding. Gender: Male, Female, unknown, neither, somewhere in between. Species: Something from the MU, or create your own custom species. Faction: Mangai Nui / Dark Hunters / Other? Element: If applicable to the character’s species. Kanohi: If applicable to the character’s species. Custom masks are OK if approved by the GM. Other Powers: If applicable to the character’s species. Appearance: What do they look like? A MoC, drawing or description will do. Equipment: What do they have with them? Biography: About their life. Personality: What are they like? How do they act? Skills/Strengths: What are they good at? Weaknesses: What are they bad at? What hurts them? Character Limit There is no limit on how many characters a player may control at a time. Powers: As with any RPG, there are some canon powers that cannot be used. These include: The legendary masks, for obvious reasons.The olmak, avohkii, krahkan, olisi and mask of elemental energy, all of which are unique. There are none of these masks in existence other than the ones shown in the canon story.The elements of light and shadow (though some light or shadow-based powers may be allowed in custom species).The mohtrek, because insta-armies are annoying.The mask of undeath, because unkillable zombies are no fun.The komau (great mask of bunnying), the sanok (great mask of auto-hitting) and the mask of clairvoyance (great mask of meta-gaming) are all off-limits. While it is possible to use these responsibly in an RPG, I’d rather save everyone the trouble of sorting out how they should and shouldn't be used within good RPing etiquette.The mask of conjuring, because it is ridiculously overpowered.Canon Characters Some canon characters are available for use as PCs, both Toa Mangai and Dark Hunters. Players wishing to play as these characters should PM a profile to the GM. If there is competition for a character, the GM will award the character to the player who submitted the profile he liked best. The GM’s decision is final.The following characters are up for grabs, if anyone wants them. Mangai Nui: Nidhiki, four unknown Toa of ice, three unknown Toa (At least one of the unknown Toa wore a kakama) Dark Hunters: Lariska, Airwatcher, Amphibax, Avak, Charger, Conjurer, Devastator, Eliminator, Gatherer, Gladiator, Guardian, Hakann, Lurker, Krekka, Mimic, Phantom, Poison, Primal, Prototype, Ravager, Savage, Shadow Stealer, Spinner, Thok, Tracker, Triglax, Tyrant, Reidak, Vengeance, Vezok, Zaktan Kanohi In the days before the war, it was rare for Ta-Matoran mask makers to craft great kanohi, since there were very few Toa who had need of them. Matoran masks were cheaper to make, since they used lower-powered disks, and so were produced in much higher volumes. The forging of great masks was considered a show of great skill for a mask-maker, but had little practical value, and so was rarely done.Now, with over a hundred Toa in the city, all of them using masks against the Dark Hunters, the trend has reversed. Great masks are being produced as quickly as possible to aid the Toa. For this reason, it is acceptable for a PC to have two great kanohi, rather than the customary one.The conditions for this are as follows: a) The character with an extra mask must be a Toa b) The character with an extra mask must be part of the Mangai Nui, and have been for some time. c) The character will have had their second mask for only a short time, and so may not have completely mastered its power(s) as yet. Technology Concerning the level of technology present in the game, players should go with what we saw in Metru Nui in the 04-05 arc. Kanoka disks, moto-sleds, rhotuka launchers and memory crystals are all fair game. Xian standard weaponry is cool for DHs and some Toa, depending on which part of the universe they came from. Toa who lived on Xia or Nynrah before going to defend Metru Nui will have better tech than Toa from the back-blocks of the Tren Krom Peninsula. Staff Characters Name: Lhikan Gender: Male Species: Toa Faction: Mangai Nui Element: Fire Kanohi: Hau (primary), suletu (secondary). Other Powers: N/A Appearance: See the banner above. Equipment: Lhikan carries two fire greatswords, which can be joined together to form a hoverboard/shield. Biography: Around 16,500 BGC, Lhikan was a simple craftsman who at one point was rescued from danger by a Toa of fire named Dume. Dume later had a hand in Lhikan's transformation into a Toa.Lhikan became a Toa about 6,005 BGC and originally guarded the Makoki Stone in the Toa fortress along with many other Toa. Following a raid by Vezok and Hakann who tried to steal the stone, the fortress was attacked by Frostelus. Lhikan was ordered by his team leader to abandon his post so there would be a survivor to tell what had happened. Being a novice Toa, he agreed, and became the lone survivor. Ordered to retrieve the Makoki Stone before escaping, Lhikan found that the stone was already gone, stolen by Vezok. Following the crisis, he vowed he would never run from anything again. Lhikan eventually went to Metru Nui with ten other Toa to fight off the kanohi dragon. After a month long battle, the kanohi dragon was defeated. The Toa Mangai decided to transport the rahi to Xia, delivering it to Roodaka when they arrived. The eleven Toa then decided to stay in Metru Nui and protect the city. After the kanohi dragon's defeat, (around 2,500 BGC) the other Toa left on various missions, leaving only Lhikan and two other Toa on Metru Nui: Toa Nidhiki and Toa Tuyet. Several Matoran corpses were found with tablets reading "Toa Tuyet". Tuyet revealed that she had once been in possession of a powerful artifact, the Nui Stone, sought by the Dark Hunters. Tuyet's home island had been threatened by the Dark Hunters, and Lhikan and Nidhiki realized the deaths were a Dark Hunter countdown. Lhikan and Nidhiki combated several Dark Hunters, and Lhikan took on Triglax and Gladiator. After they defeated the Hunters, another Matoran was found dead, proving that the Dark Hunters were not behind the killings. Lhikan then confronted Tuyet, and forced her to admit she had the Nui Stone. The two fought, and Nidhiki showed up to defeat Tuyet, who was using the Nui Stone. Lhikan and Nidhiki froze and battered down the water flow that Tuyet was standing on, high in the air. She lost her grip on the stone, and Lhikan moved to catch her. Nidhiki tried to catch the stone, but a blast of fire from Lhikan destroyed it. Tuyet later disappeared from her prison in the Coliseum, secretly taken away by beings unknown. The Dark Hunters eventually declared full scale war on Metru Nui, and Lhikan commanded an army of 100 Toa to combat them. Personality: Lhikan is known for his patience, dealing with all matters carefully and to a high standard. He very seldom becomes frustrated. His caution has been remarked upon by Nidhiki, reminding him of how Lhikan once thought that damage to the tops of knowledge towers meant the return of the kanohi dragon. He also assigned several of his Toa to guard Turaga Dume during the Toa/Dark Hunter war instead of attacking the Dark Hunters directly. Lhikan does not shy from danger, a trait stemming from his abandoning of the fortress he originally guarded; he also dislikes speaking of this past.Lhikan is known for his protective and amiable attitude towards the Matoran of Metru Nui. When he was not protecting the City of Legends from evil, he could be found settling disputes and listening to the problems of the Matoran. Even now, with an army to command, he still makes time for almost anyone who asks his help. Some think this is unhealthy, and that he needs to think of himself sometimes, but he continues nonetheless. Skills/Strengths: Lhikan has gained exceptional control over his powers, being able to wield both his element and mask with incredible precision and strength. He is also skilled with his weapons, being worth six toa in battle, according to Nidhiki, his fellow Toa Mangai. His resolve to protect the city of Metru Nui and its heart are unwavering. Weaknesses: As a Toa of fire, Lhikan is vulnerable to cold and wet, though he can withstand high temperatures easily. During the war, he is working himself very hard, some might say too hard, and getting very little time for rest and recovery. His past is a touchy issue for Lhikan, and though he has vowed to never run from anything again, it is clear that he still has unresolved issues. Name: Dume Gender: Male Species: Turaga Faction: Mangai Nui Element: Fire Kanohi: Kiril Other Powers: N/A Appearance: Picture Equipment: Dume's badge of office is a short staff topped with an oddly-shaped blue jewel. Any functionalities beyond symbolising his status as a Turaga elder are unknown. Biography: Very little is known of Dume's life as a Matoran. At some point in the past, he became a Toa, and led a team. Dume was a Toa for thousands of years, during which he primarily fought against rahi and the Dark Hunters. Over 16,000 BGC, he saved the life of a Ta-Matoran crafter named Lhikan, and later had a hand in his transformation into a Toa. Some time within the next two thousand years, Dume became a Turaga and was appointed the Turaga of Metru Nui. In the year 3,000 BGC, Dume's rule was threatened by Dark Hunters. Three of their number, Avak, Reidak, and Vezok, released the kanohi dragon from its icy prison underneath Metru Nui. The beast wreaked havoc on the city for several hours, causing massive damage to the city, as well as incapacitating hundreds of Vahki units. After several hours of the rampage, Dume grew desperate, and sent a dozen Vahki to request assistance. The Turaga was cornered in his chambers by the three Hunters that released the Dragon, offering their protection. Dume refused them immediately, demanding that they exit his chambers. The Hunters threatened him, but stopped short of carrying out any such method of punishment by the arrival of Toa Lhikan, Toa Nidhiki, and the other Toa Mangai. The Toa convinced the Hunters to leave, and then defeated the Kanohi Dragon over the course of the next month. After a long debate, the Toa eventually transported the Rahi to Xia, promising Dume that they would return. Over the course of the next thousand years, Dume dutifully defended his city against the invading forces of Dark Hunters. At some point, Thok tried to kidnap him, but the attempt failed, and an enraged Shadowed One declared war. As the fighting broke out, Dume was forced to hole up in the Coliseum, for fear of his life. It had seemed like a lost cause until Toa Naho managed to slip through the Dark Hunter ranks and retrieve help. Reinforcements of nearly a hundred Toa arrived, and the war escalated. Dume, however, was still forced to remain in the Coliseum, surrounded by a guard team at all times. Personality: Dume is known to be stubborn and fiercely argumentative for what he sees as the best way to do things (and no, that does not include having Dark hunters in his city, thank you very much!) As leader of Metru Nui, he generally remains distant and authoritative when dealing with the population. He lets Lhikan and a few others get close to him and even give advice, but is usually happy to keep his own council. At war with the Dark Hunters, he acts as the brain behind the operation of the entire Mangai Nui. Matters of logistics, tactics and security are all kept running smoothly under his careful eye and sharp mind. Skills/Strengths: Dume's greatest asset is his formidable mind, closely followed by his sharp tongue. He has a quick wit and excellent reasoning ability, backed up with an unrivalled knowledge of politics. With these tools, he has kept the city of Metru Nui peaceful and prosperous for many millennia, and fully intends to continue doing so. Weaknesses: Being a Turaga, Dume lacks the physical strength and magical power of many other species. Because of this and his importance to Metru Nui, he is kept under 24 hour guard in the coliseum. At times, he grows frustrated with this confinement, but is forced to admit its necessity. Name: Ancient Gender: Male Species: Ancient's/The Shadowed One's Species Faction: Dark Hunters / Order of Mata Nui Element: N/A Kanohi: N/A Other Powers: Ancient's rhotuka rob a target of all physical coordination. He also possesses power-negating eyebeams, which prevent the target from using any elements, kanohi, rhotuka or other magical abilities for a limited time (around 10 minutes). Appearance: Picture Equipment: Ancient carries a rapid-fire rhotuka launcher, and his claws are capable of piercing most armour. He wears boots containing levitation kanoka, which are activated by stomping on the ground. His whole body is covered in thick, protosteel armour that is immune to most physical attacks. Biography: A native to the Shadowed One's homeland, Ancient rebelled against the harsh rules of that island and created a new life for himself. Ancient started a business, hiring himself out to others and doing the work they were not willing to. He changed the land into a place of corruption ruled by warlords. Ancient's loyalty could only be bought; he was more than happy to switch sides if a better offer was made. At the end of a civil war, Ancient and the Shadowed One met and the idea for the Dark Hunters was born. Journeying together, the two discovered the island of Odina, where they seeded the base of their new organization. Soon after this, he was paid by the Order of Mata Nui to join them, and assigned as a spy in the Dark Hunters. tablet from them, and recruited both Skakdi into the Dark Hunters.Now, Ancient, along with Lariska, has been sent by The Shadowed One to wage war on Metru Nui. The conquest was proceeding very well until a hundred Toa reinvaded in the Dark Hunters' wake, and brought progress to a painful crawl. Ancient hopes are high, however, now that he has discovered a record in the archives detailing the fall of Toa Mangai Tuyet. He hopes to use the information he discovered to win the war quickly and cleanly. Personality: Ancient cares solely for his payments, and would still betray the Dark Hunters after 70,000 years if he thought it would benefit him. The same applies to the Order of Mata Nui, though pay continues to be good on both fronts. As such, he is a ruthless hunter, and is unaccustomed to having anybody stand in his way (at least, not for long). Skills/Strengths: Ancient has excellent combat skills, and can use a wide variety of weapons, should the situation demand it. Like all members and servants of the Order, his mind is shielded from attack and intrusion. He is a master at the game of cross and double-cross, as demonstrated by his single-handed destruction of civilisation on his home island. Weaknesses: Ancient's immense size and strength do come with a drawback: he presents a rather large target to his enemies, even if the window of opportunity to hit it is small.
  4. Profiles must be approved (in the discussion topic or by PM) before being put here. If you make new characters edit them into the same post to keep things nice and neat.
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