Pohaturon Posted May 25, 2016 Share Posted May 25, 2016 After Makuta dragged Kulta back from the dead to serve as his envoy, the Skull Grinder began using the Mask of Creation to raise an undead army. However, he was initially untrained in the use of the mask, and his first creations weren't as successful as the latter additions to the Skull army. At first, all Kulta wanted was raw power - and thus the Skull Choppers were born. These massive beings were fused from the bodyparts of multiple corpses. While one of their hands was barely noticeable, small and weak, their other was an overgrown abomination of power and muscle. The Choppers were fueled by infinite rage, so much so that they would attack anything that moved - even other members of the Skull army. Kulta himself had difficulty overcoming a Chopper, so he decided to abandon his first creations. A handful of Skull Warriors were used to lure the few Choppers who were in existence into a outskirt district of the City of the Mask Makers, which was then sealed. The Choppers then proceeded to hunt down the warriors, and prowled the district, fighting one another.Had the Toa and Ekimu not defeated Kulta, the Choppers would have eventually broken out. Without Kulta to maintain control, the corpses collapsed back into the dust. The Toa were lucky not to wander into the sealed off district - or their tale would have been a much shorter one. This model was more of an experiment than anything else. I tried to make the large arm as non-gappy as possible while still making it look "good". It retains some mobility, such as at the wrist, and the elbow bends. However, the shoulder is more or less fixed, though limited motion can be achieved. The arm-swinging function works thanks to the friction method seen in 2016 Ekimu. The biggest challenge was coming up with a foot-design that could be made with the limited parts I had access to, which supported Chopper enough for him to pull off multiple poses without needing external support, and didn't look horrible. I tried to justify the use of hands and toa-feet on his feet with him being a fusion of multiple corpses, but oh well.I wanted to make his axe larger, but that was simply too much weight. The model was somewhat inspired by the elite mutant psychos from Borderlands. Album: https://flic.kr/s/aHskB2k4dP This model was made using pieces from 2015 Pohatu, 2015 Lewa, Nilkuu Protector of Stone, Ketar Creature of Stone, 2016 Pohatu and Skull Scorpio. Photo credit: my wife Quote Stone rocks Model Designer at The LEGO Group. Former contributor at New Elementary. My MOCs can be found on Flickr and Instagram. Link to comment Share on other sites More sharing options...
Ghidora131 Posted May 25, 2016 Share Posted May 25, 2016 Hoo boy, this is quite a doozie. Some of the more obvious flaws with this MOC are the horn size, which makes it look like ears, and the feet, which don't flow well at all. The white claws sticking out of the chest don't feel like they belong on the model, and the right arm feels incredibly puny compared to the massive left one, which actually does a reasonable job of keeping itself consistent and doesn't look half-bad. The hand seems out-of-place as well, but it's smaller of an issue. Good job overall, and good usage of the 2016 Ekimu gearbox. Quote Link to comment Share on other sites More sharing options...
Pohaturon Posted May 26, 2016 Author Share Posted May 26, 2016 the right arm feels incredibly puny compared to the massive left one... that's sort of the whole point of this model. As in, that's the basic concept. Didn't that come through? Quote Stone rocks Model Designer at The LEGO Group. Former contributor at New Elementary. My MOCs can be found on Flickr and Instagram. Link to comment Share on other sites More sharing options...
Ghidora131 Posted May 26, 2016 Share Posted May 26, 2016 the right arm feels incredibly puny compared to the massive left one... that's sort of the whole point of this model. As in, that's the basic concept. Didn't that come through? It did to a degree, but it ended up looking like he'd be better without a right arm. Quote Link to comment Share on other sites More sharing options...
Pohaturon Posted May 26, 2016 Author Share Posted May 26, 2016 the right arm feels incredibly puny compared to the massive left one... that's sort of the whole point of this model. As in, that's the basic concept. Didn't that come through? It did to a degree, but it ended up looking like he'd be better without a right arm. I actually considered that, for a while, however in the end I thought this conveyed the "inconsistent abomination of haphazardly fused corpses" better. To each his own, I guess. Quote Stone rocks Model Designer at The LEGO Group. Former contributor at New Elementary. My MOCs can be found on Flickr and Instagram. Link to comment Share on other sites More sharing options...
The Invisible Handman Posted May 26, 2016 Share Posted May 26, 2016 Yeah the whole asymmetrical arms idea is a good one, but the asymmetry is not expressed in the rest of the model. I'd change up one of the leg's. Nothing drastic just change the armour a bit. The feet do feel to big and are weird, I'd change them as well. Ghiadora is also right about the horns, they do look like weird floppy ears. Still I like the concept behind the model and for that I like it. Quote {Brickshelf Page - BZPRPG Profile - HFRPG Profile - Project Protodermis Profile} Link to comment Share on other sites More sharing options...
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