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R P G Tech Planning Entry


Blessed Blade

15,852 views

This is the entry for the new RPG Grochi's thinking up that'll span the entire Matoran Universe; or rather, to think up and discuss tech in it.

 

We've already discussed teleport Kanoka, which is a good idea to me.

 

Also, just to mention, it might be a good idea to follow the entry, if only just to get notifications of it; my blog doesn't usually stay on the first page much.

 

Want me to add any links to the contest topic?

 


 

Shadows Of A Doubt

 

Tech Stuff:

 

All in-universe technology is present, along with teleport systems.

 

The teleport system is based off the Matoran Universe's newly discovered natural power source; however, it's unknown how that works, though a Toa of Lightning is required to regulate the power, and coordinates to get to the correct location. However, Voya Nui, Mahri Nui, and Mata Nui do not have teleport systems.

 

The teleporters are called 'Shift Gates' by the major organizations, and just plain 'Gates' by the normal Matoran and Toa.

 

The teleporters resemble a fusion between Star Gates, and the teleporter pads from Star Trek.

 

Story Stuff:

 

The first main plot is of a cold war between different factions in the Matoran Universe.

 

The second main plot is of rebuilding on Voya Nui and Mata Nui.

 

Possible side plot to find the Great Beings.

 

This takes place less than a year after the Great Cataclysm.

 

There will only be a few Makuta who are actually free; the rest will be imprisoned in Toa Seals, especially Teridax, who is still imprisoned.

 

Those Makuta are Icarax, Mutran, Bitil, Gorast, Miserix, Tridax, Vamprah, and Krika, currently.

 

The reason for the Dark Hunters and the Brotherhood of Makuta fighting each other, is because word got to The Shadowed One that Teridax was the one who killed Nidhiki and Krekka. Therefore, the Brotherhood, desiring the Vahi, struck first, and started the war.

 

Story Summarizations:

 

Inside the Matoran Universe:

It's been a year since the Great Cataclysm. Teridax is still trapped in his Toa Seal, and in his absence, Icarax is running the Brotherhood. What they are planning is unknown

 

The Visorak army, lead by Sidorak and Roodaka, has invaded Metru-Nui and mutated most of its Rahi. The Rahaga have been trying to save the Rahi, but every passing day the situation looks worse.

 

On the island of Zakaz, the Skakdi have finally united themselves and have become allies with the Dark Hunters, whose base is on Odina.

 

The Toa have been fighting both the Brotherhood and the Dark Hunters in an attempt to reestablish peace in the universe. They have a few bases, but not too many. The Toa, unbeknownst to them, have been secretly aided by the Order of Mata-Nui, whose headquarters are on the island of Daxia. You can only join the Order on a special invitation with Helryx's approval.

 

The Vortixx, inhabitants of Xia, have become weapons manufacturers and dealers to all sides. They are relatively neutral, but a few have left to join whichever side they fancy.

 

For the outside, Jovan has just died, Mahri-Nui (not named so, as of yet) has been created as a secondary part to Voya-Nui on the volcanic outcropping, the chord connected Voya-Nui to the pit, multiple tribes of Zyglak taking main residence there.

 

Mata-Nui's matoran have been making significant strides in their efforts to rebuild, with Toa showing up in Voya-Nui fairly often, taking boat rides to Mata-Nui. Trade has been established between the two island nations.

 

The Barraki are attempting to re-instate their legions with other survivors of the pit and various Rahi, along with discovering the usefulness of the sea squids and the electric eels. Ehlek is constructing their fortress, as well. They are, on a side note, searching for a way to regain their former power and forms.

 

They have made expeditions to the chord, opening up the bottom of it. It has been lightly flooded near the bottom, though it is still mainly a dry, air-filled hollow stone lance. Zyglak run freely through it, as well as other, more...sinister things.

 

Species and Characters:

 

Great Beings are being considered for the RPG as NPCs.

 

A species is currently being thought up for expansion or creation.

 

The Rahaga are indeed still Rahaga, and Sidorak is still alive; this take place before Roodaka's defeat, in a different universe, as per current plans.

 

The Toa Metru are Turaga now, having skipped becoming Toa Hordika.

 

There will be a limit of eight characters, due to the massive size of this RPG.

 

Staff members are limited by the eight character limit for the most part, but Staff Characters do not apply to the rule.

 

The Visorak will indeed be serving the Brotherhood of Makuta, and, more specifically, are currently infesting Metru Nui still.

 

The Piraka are still with the Dark Hunters. Vezon has not been created.

 

Takanuva would only be around as Takua, at this point in time.

 

Location Stuff:

 

This, again, will span the entire Matoran Universe.

 

This includes the island of Mata Nui, Voya Nui, The Pit, and Mahri Nui.

 


 

Factions:

 

-Toa/Matoran-

 

The Toa and Matoran are the typical citizens; and while there is a Toa Army, the Toa never kill anyone, so in a way, the Toa are just empowered citizens willing to fight for what they believe in. They wish to take on all evil, however, their main goal is to defend their home islands.

 

-Zyglak-

 

The Turaga will try to tell you that there are no such things as Zyglak. They will try to make you think there aren't beings who can send diseases which can kill you in seconds through skin contact. They will tell you that your powers over the elements can affect anything. That nothing can resist your powers. Under no circumstances should you believe them.

 

Born of the Great Beings' failure, they rose up from the excretion of the first Matoran, they came up from the garbage that was a side product of such creation. For years, they have hated us. Hated you. Hated Mata Nui. They have crawled in the pits deeper than anyone dare go. But now? Now, we can't trust them to be so subtle.

 

-Order of Mata Nui-

 

The Order of Mata Nui is a secret faction, unknown to most normal beings, who attempt to keep the peace in the Matoran Universe. Their leader is Helryx, Toa of Water. They hate people who try to disrupt the correct workings of the Universe, and therefore, hate the Brotherhood of Makuta, and the Dark Hunters.

 

-Dark Hunters-

 

The Dark Hunters are effectively the Bounty Hunters of the universe. Led by the enigmatic 'The Shadowed One', the Dark Hunters continually fight with the Brotherhood of Makuta and Toa, in order to take over different islands. They especially hate the Brotherhood of Makuta, if only because they always get in the way of the Dark Hunters.

 

-Brotherhood of Makuta-

 

The Brotherhood of Makuta is a group that was once effectively the bodyguards of the universe, however, after Teridax went rogue, they dropped all pretenses of that, instead attempting to control the Universe. The Makuta have almost all been sealed, however; though they still have armies that they can command, in order to get their goals completed. They hate the Dark Hunters badly, since they see the Dark Hunters as being in their way of universal domination.

 

-Scythe of the Makuta- (BoM Sub-Faction)

When the Toa first began capturing Makuta and sealing them in Toa Seals, nearly the entire leadership of the Brotherhood was cancelled, leaving only Icarax, Vamprah, and Krika. Icarax soon rallied the best and most skilled of the Brotherhood together and began a crusade across the universe to free the captive Makuta by killing the Toa responsible and using specially crafted scythes to 'reap' their elemental energy and redirect it to the Seals. Since then, the Scythe has successfully freed all other Makuta listed on this page. They remain under the command of the battle-hungry Icarax, and count amongst their numbers some of the fiercest Brotherhood warriors in the universe.

Symbol - A black scythe on a patch of blood over a black background. The point where the blade affixes to the shaft of the scythe is marked with the symbol of the Brotherhood.

Goals - Free imprisoned members of the Brotherhood.

Leader - Makuta Icarax

Base - Destral

 

-League of Six Kingdoms-

 

On cold nights, when Matoran huddle around a campfire, they speak in hushed tones of the six beings- the devil at their helm -who were sent to the most indestructible prison and came back even more powerful than before. Matoran lay awake at night, fearful of the forces that could overcome their protectors at any moment, loot their villages, and enslave them. Conquest in the Matoran Universe is never at such as scale as when the League of Six Kingdoms decides who's next.

 

-Vortixx-

 

Imagine an entire species, an entire faction, who cares nothing about the sides, the reasons. Who doesn't care who wins, or who loses. Only who has the most money. They would supply the darkest force, or the wickedest of armies with all they need...for the right price. Imagining all that, you've come to the Vortixx. They are the only truly neutral group, not bothering with sides. They have the most advanced tech, and most are extremely rich.

 

-Unnamed Custom Species-

 

Nothing is known about this species yet.

 

-Skakdi-

 

Work in progress

Goals: To be determined

Leader: Nektann?

Allies: Dark Hunters

Base: Zakaz

Symbol: Unknown, possibly Skakdi face.

 

-Voice of Artakha-

 

The Voice of Artakha is a group based on having true 'good' or 'light' morals; they detest evil, and wish to eradicate it from the universe. The best equivalent, is to a group of Paladins. They attempt to follow the Toa Code as much as possible, even for members who are not Toa, however, that is not always possible with their goals, causing slight discontent with other groups at times. They hate all evil, shown by their quest to eliminate all sources of evil.

Goals: Destroy all evil.

Leader: Unknown, as of yet.

Base: Nynrah

Symbol: Unknown

 

Potential Player Factions

 

Great Beings?

 


 

GM:

 

Kal Grochi - The Creator - Krika, Teridax, Artahka, Miserix, Jaller, Garan, Zaktan, Ehlek, and Axonn.

Blade - The Chronicler - Voice of Artakha Leader, and Bitil?

 

Staff:

 

BenLuke-116 - The Bounty Hunter - The Shadowed One, Ancient, Nektann.

Belthnor - The Biologist - Spiriah, Dalu, Sentrakh, and Mazeka.

KNI - The Warlord - Tridax, Krakua, Defilak, Reidak, and Lesovikk

Krayzikk: Champion of RPGs - The Shadow - Vamprah, Brutaka, Thok, Darkness, Nuparu

Toa Levacius Zehvor - The Cartographer - Icarax, Vultraz, Ahkmou, Lariska, Conjurer, Johmak, and Voporak.

Toa Xemnas of Crystal - The Protector - Mutran, Vican, Helryx, Jerbraz, Tobduk, Velika, and Trinuma.

 

Henchmen:

 

MicroSnipe

Tabby: Toa of Cats - The Engineer - Phantom and Gaardus

#firstworldtyler

Doctor Wotz - The Artist- Roodaka, Takua, Vezok

Vorex

TX Wade

533 Comments


Recommended Comments



I don't want to be Co-GM so I withdraw from the election. Who knows, if WotS wins and does well enough, I might try for Round 2. Too much work for my lazy self.

 

Blades doing the Co-GM work right now anyways and called me awesome so he might as well keep that job. Plus he has the blog and can just blackmail us. As far as experience, I believe he has a Zelda RPG in CoT that's been running for a long time.

 

-Toa Levacius Zehvor :flagusa:

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No nominating myself? Awwww. :P

 

Anyway, in all seriousness, KNI. He's got a good idea of how things work, he's pretty active, and he plays well. He has a defined sense of what's G-modding and what isn't, and RPGs need that.

 

Not to mention, with Grochi as GM, we need someone relatively sane on a comparable level. :P

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Nominees: Blade, KNI.

 

I think Four nominees ought to be the max here.

 

Also, Krayzikk, I said you could nominate yourself if you had a good reason. It all depends on whether or not you want to withdraw that nomination right there. :P

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Naw. I'm not arrogant enough to think that I could do a better job than everyone else. Do I think I could do a good job? Yes. Do I think that's a good enough reason for nominating myself?

 

That would be a big no. :P

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:P

 

I don't know why, but when I look up and see that there are random guests viewing this post I start to feel paranoid.

 

Oh wait, I do know why: Everytime I have a good idea, I tell somebody who invariably steals it. x3

 

Note to self: Less paranoid. People on interwebz are nicer than people in real life. :lol:

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Ah, right, speech.

 

I believe I make a good co-GM, because I can keep up to date on things, like if I help with the profile topic, which KNI neglects(Sorry KNI, we have what, two times showing that gets ignored after a bit? Or did LL handle the first one? =P), I will say now that unless there's a drastic emergency(In other words, someone dares to directly attack), my staff characters would stay put and do what they need to do(And if that's go out and do things, they'd do that. =P), I do indeed have experience, both with playing probably hundreds of RPGs by this point, and with running RPGs both here and on other sites. I'm also very active, as shown in... Many different situations. =P I know how to deal with people who cause trouble, and can give both friendly and stern warnings to those people.

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Oh gosh, this is turning into politics.

 

About the profiles thing: LL did handle that the first time. The second, I kind of did forget nearer the end, admittedly. However, that's hardly the most important factor in this situation.

 

Let's take a look at the whole picture. Why is the Grochi the GM? Because he made the story. The concept. It is, of course, one of the things that carries the game. It's the definable difference between a winning RPG, and a losing one. People look at the story to place their vote.

 

At the cost of sounding self-impressed, I believe both "Technas" prove that I can skillfully carry a plot to completion. Many of my plots have involved a lot of players, engaging them in the game for better play. I have often given players a chance to change the game to a serious degree. Not to mention the writing I've already done for the game, at least three faction descriptions.

 

Besides. Who doesn't want to see what me and Grochi can come up with?

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Besides, we all know that if Grochi is this game's Techna!Tyler, I'll end up in a similar role as Techna!Grochi.

 

Which is to say, favored plot buddy of the GM. :P

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KNI, I wrote you a complete, perfectly formatted Profiles list and PMed it to you. I then sent it back in code so you could directly post it. You had no excuses, man. :P

 

Either way, I'm scared of what happens here. No matter what, this is gonna end with somebody being impaled by a blade of sacrifice to appease Boethiah.

 

-Toa Levacius Zehvor :Flaguasa:

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Sacrifice Sacrifice Sacrifice Kiss kiss kiss.

 

Well, alright, we apparently have two nominees and that's it, both have made their speeches/arguments.

 

Alright, voting shall commence...once everybody comes back.

 

Vote! Vote! Vote! Kiss kiss kiss

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I promise you guys at least one Toa team if I get elected, and inclusive plots for the League of Six Kingdoms. Not to mention what I have planned for the Vortixx.

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You'd probably be able to do that if we voted you in or not, KNI, this is just who gets to hold me back from destroying everything.

 

Blood! Blood! Blood! Kiss kiss kiss

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Well if that's the case, I can definitely hold you back from destroying everything. I think the Voice leader could definitely do that, and any other characters and such could too. =D

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I vote for both of them. Twice.

 

Because I'm worth four votes in all of my awesome.

 

Wait... hold on...

 

Okay.

 

Turns out I'm actually worth five votes. So Blade gets the fifth vote. I stand by my statements.

 

KNI: III

 

Blade: IIII

 

-Toa Levacius Zehvor :flagusa:

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Who gets this role is basically irrelevant to me. No need to vote here.

 

That's apparently what everybody else said too. :|

 

This project is ddddddddeeeeeeeeeeeeaaaaaaaadddddd. Who killed it? :(

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