Technic Tournament 2 Feedback
So Technic Tournament 2: This Time It’s Personal! just wrapped up, with Pridak becoming Champion after gaining nearly one million Widgets in the final round, and then proceeding to curbstomp Granite in the Title Match by raising over six million Widgets (what the heck). Since everyone spent all their Widgets in the last round (and everyone but one player sponsored Pridak), everyone but the one guy who sponsored Granite ended up tied. Super weird…but, thanks for playing everyone!
I’ll probably take a bit of a break before starting Technic Tournament 3 & Knuckles, but while Tournament 2 is fresh in your minds I was hoping to get some feedback on what changes to make! Feel free to share any comments and suggestions you have; I’ve also compiled a list of a few specific things I’m wondering about:
-How about this game’s main new gimmick: that the fighter going against the fighter who made the most last round starts with a 500 W bonus? Should I keep that? Should I alter the amount? Should it just be done away with? It felt like it didn’t affect a whole lot.
-Another new addition was the chance to reroll once per round—how do you feel that was handled, and should any changes be made to it? I’m thinking of making the reroll free of charge, but still using a lower amount of Widgets than what was put in initially. (Maybe 50%?) It’ll still be guaranteed success and won’t count as another use of that promotion type.
-I feel like I should ask about the option to end rounds early, as well. Should the conditions be changed? Should the standard round length just be shortened? (Even if we do this, I think I’d still like to keep round 1 open for a week, or do something else to provide plenty of time for sign-ups.) I’m trying to keep this as fair as possible, because I hate seeing players get left out because they got busy, but if there’s something I can do so players are sitting around and waiting less, I’d like to pursue that as well. Right now I’m thinking four day rounds for Tournament 3, and we can end them earlier than that if all the players agree on it.
-I also feel like I should do something to spice up the Title Match, it being the final chance of the game and all. Maybe each player only gets one promotion attempt and they are guaranteed success, but after the initial roll comes up with how many Widgets they raise, I then roll again for a chance for a second multiplier that uses the player’s proficiency for that method to determine whether they get it or not? (Regular bonuses to multipliers and success probably wouldn’t apply here.) This should enable us to destroy Pridak’s record…or, since Pridak will be the Defending Champion, he could just break his own record…again…
-Another gimmick idea I had was that if you fail a promotion attempt, it could trigger an RNG chance that you might actually raise (a smaller amount of) Widgets for the opponent of your fighter. You fail so badly some people are actually offended by your ad and buy tickets for the other side instead, or something. I dunno, what do you think?
-Should the use limits on promotions be raised? Looking over the profiles I started to wonder if they provided too few chances per round, but as things played out it didn’t seem to be that much of an issue. Related to this, is 13 points a good amount for profiles, or should it be changed?
-Is 1000 W still a good starting amount?
-When a fighter won, I distributed Widgets amongst those who promoted them, even those who attempted to promote them but failed. Now I’m thinking I should restrict the payout to only those who succeeded. (Even if all your promotion in a round fails, you can still ask for a reroll, so this shouldn’t be too harsh.)
-To encourage some variety in promotion usage, I’m going to split the bonuses. The relationships between each method and line will remain, but using the matching ones will only raise your chance of success. If you succeed using a non-matching method, however, then your result will be multiplied x1.5. (So, using a TV Commercial for a Bionicle is very likely to succeed, but if you promote them with anything else you’ll get more Widgets from success.)
-I’m planning to hold a poll in the near future so you all can determine which fighters will appear in the next game, but! Since we’ve already used all the RoboRiders and the line was never really popular anyway, I’m beginning to consider removing them. If we were to do that, we could add more fighters from the other lines, or maybe separate Bionicle G1 and G2 into separate lines with 4 fighters each, or maybe bring in a new line? I’d like to keep it restricted to buildable action figures, but there are a handful of lines with Ultrabuilds now so there’s actually a decent variety to choose from. (And this doesn’t have to be four fighters from the same line, we could have a Miscellaneous category with fighters from 2-4 different lines if you wanted.) Either way I’d probably keep Internet Campaign as the fourth promotion method, just have it correspond to the new line(s) instead.
-As an alternative to dropping RoboRiders that still brings in more lines, we could double the size of the tournament and have an additional 16 fighters from lines other than the four already represented. (And again, separating G1 and G2 could be a part of this.) I’m quite hesitant to do this (32 fighters, 8 rounds plus a Title Match, that’s absurd!), but if there’s a lot of demand I’d give it a try. In this case we’d probably need new promotion methods, which of course leads to reworking how many points to put into profiles, so it might be a little messier if I don’t get that quite right. I really don’t like this option.
-Another alternative is that we could keep it at 16 fighters but reduce the number of fighters from each line, maybe 8 lines with 2 fighters each? (If G1 and G2 aren’t separated here, then it’d be only 1 from each.) It’d certainly reduce the chances of fighters from the same line going against each other, which I tend to feel is something of a wasted opportunity.
-Galidor (lol)
-Knights Kingdom II (wow who remembers this)
-Exo-Force (get in the robot)
-Ben 10 Alien Force (oh yeah this was a thing)
-Super Heroes Ultrabuilds (eh?)
-Chima Ultrabuilds (RIP)
-Star Wars Ultrabuilds (search your feelings)
-Metalbeard (he totally counts)
-Ninjago mechs (probably I don’t know)
After I make decisions on these concerns and maybe implement some other suggestions, I’ll give an update or two, and then I’ll open the poll to determine who will show up in Tournament 3!
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