Bionicle: Year One - Misc. Ideas
Here are some random ideas for Bionicle: Year One.
Opening sequence: No extra work here, just the already-made '01 video of the canisters falling from the sky, with possibly some drums in the background to increase the intensity. I was also thinking that the video could flash onto the screen and fade out, much like the effect used on the text in those "WE ARE WAITING" banners.
The video continues, until we see Onua explode out of the can. Onua's parts are in the background, and smoke is rising from the canister, as the graphics fade in with the "Play" "Save" and etc.
Actual Gameplay: I have a few ideas floating around, but the main concept is to have it episodic - you complete the first Onua level (a nod to the canceled game that started with Onua's level) and then access other episodes in different Koros, based on different mini-storylines and MNOLG stuff, i.e. an Onua Vs. Lewa level, or a Tahu-underground-with-lots-of-Kofo-Jaga level. You can even go back to already-completed levels for fun or to get more masks.
In each level, you will be able to collect Kanohi masks (and the rare Makoki Stone parts seen only six times throughout the game) and talk to villagers and Turaga.
Once every level is complete and you have collected all of the masks, you choose your Toa and you descend into Mangaia. I was thinking that right before that, there would be a cutaway scene, a 3D rendering of the famous MNOLG sequence where they descend. Different challenges will be thrown at you underneath Mangaia, such as the Shadow Toa and the Manas.
After all of Makuta's cronies are defeated, you fight Makuta for a bit, and if you beat him, a 3D render of the famous Toa Vs. Makuta scene plays, including the part where Takua awakens the Swarms, setting up Bionicle: Year Two …
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