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Tabby: Toa of Cats

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  1. IC:Zirual said "It'll be mighty hard to get information if you can't hear what anyone says."Focusing, Ziraul created a silence feild that protected everyone in the area. Except Chonn. Two mighty sonic booms went off right next to Chonn's ears, enough to render one permanently deaf.
  2. IC:Zirual strode forward, and spoke, "Their will be no killing of this murderer until I have the information I need regarding his suspected companions-if that needs to be made any clearer, allow me to do so. Then he can be done with as you please."
  3. IC: Zirual landed and turned invisible with his mask, his sonics power creating a silence feild to protect himself from his greatest elemental weakness and from detection.Zirual then focused, creating a sonic blast specially targeted around his foe's ears to break focus, hopefully enough to stop him from electrifing anything and allow Miraul's anti-Kanohi attack to work.Divan focused, using that single drop of mercury that had attached itself to his foe's armour, and moving it inside his foe via a hole in the armour. This would stay in his systems for a long time, allowing him to track his foe, considering mercury was not very common on Mata Nui.OOC: I don't think the mercury movement would count as an autohit, but just want to be sure-it's okay to do that, right, Frost?
  4. OOC:The mask's physical shapeshifting is a confirmed cannon thing for the Great version, so the wings are more than just illusion.As for the flying sheild, though I dob't have explict permission for a Kadin-based one, it could still be attributed to Mirural's magnetism, somthing I plan on changing very soon. These profiles of mine need an update, somthing I plan on tonight.IC: Divan was already well ahead of where the lightnng landed by the time Chonn shot it. Seeing the collapsing ceiling, he paused, adding metal to the ice to keep it up.
  5. OOC: Zirual shapeshifts with his mask of illusion.IC:Mirual smiled as he caught up to Icarin on his flying sheild. "Need some back-up?"Spotting the murderer headed for the Ko-Koro exit, Miraul focused his magnetic power, attempting to dislodge his foe's Kanohi via the very magnetic feild that held it in place. Divan caught up to Chonn with his mask of speed. "Just so you know, Zirual can do worse. And this is one of our best leads in months. So you're definitely in his way." With that, he shot ahead, nearly on top of the murderer, shooting mercury blasts left and right in hopes of making the killer trackable.
  6. IC: "Not wise, in my opinion. Be warned, Ziraul is almost certain to do some horrible things if you interfere with him." Divan answered.
  7. IC: Divan said "If you really want to catch the murderer, you shouldn't have done that lightning thing-Mirual and I will do a better job at finding him without alerting the murderer to the fact we're coming. Now are you guys getting on or not?"
  8. IC: Mirual said "Follow me. I think I can feel the mind of this ice toa thru its magnetic feild."His split sheild was pulled together in front of him by his magnetic power, and he got on and triggered its flight power, shooting into the sky.Zirual triggered his mask, and Nui-Rama style wings erupting from his back, as he followed into the air. Divan created a platform of steel, shouting "Need a ride?" He allowed time for others to get on. Someone observant might also have noticed two earth Skakdi taking off on another platform of their element nearby.
  9. IC: By instinct Miraul spun and raised a magnetic feild to protect himself, before reaching out with his magnetic power, feeling for magnetic feilds produced by electrical activity in the mind.He sensed somthing out of sight high in the air.He said, "There's someone above us, by the feel of it. The source of the message, I persume."
  10. IC: Mirual turned to Mirr and Kethrye, "Divan and I can help track the murderer and keep him from escaping-our Kakama allow us to keep up with him more easily than you as long as we can see where he's going.Plus magnetism can be used to knock his Kanohi off, and Divan has a specialized elemental tracking technique that could prove useful if he can manage to hit this Toa of Lightning. But could someone please explain more fully what's going on here, and why you guys are also chasing him?" At that moment, an ice bolt planted itself directly in front of Kethrye.OOC: Biobeast, don't persume you're pefectly hidden- a brain gives off electrical activity, and a Toa of Lightning or Magnetism could easily sense that.
  11. IC: Zirual's tone became more menacing, as he repeated his question to Chonn, "Who are you?"Divan privately began to think about the killer-Same element as the Matatu they had been hunting for a few months now. But different Kanohi-either a second order, their leader, or just a coincidence?
  12. OOC: I need to get faster at posting.IC:Mirual and Divan were already out of the way, thanks to their Masks of Speed. Divan triggered his elemental power in an effort to make their foe trackable, firing a single, thin jet of mercury at his foe. It splatted on the ground as their foe teleported away. Miraul sighed as their foe dissappeared. "Should have removed his Kanohi with my power. Next time I see him, I will." Ziraul leaped down from the roof. He turnned to Chonn. "Who are you?", he inquired, adding and pointing, "What do you know about the dead matoran?"
  13. IC: The murder's actions were quick to attract attention.The electirical explosion had created a breif magnetic feild, enough to be sensed by Miraul. Miraul turned, and geustured for Divan and team to follow him from the pub. He triggered his Mask of Speed, shooting towards the source and spotting the Toa scampering up the side of a building. He smiled as he created a magnetic feild that should have been strong enough to pull the being to the ground. At the same time, Divan appeared beside Miraul, ready to help if need be. A third Toa appeared on top of the building, his presence previously concealed by an illusion.
  14. OOC:All you murder folks, don't forget about the Toa of Lightning Tirax just killed. That plot is wide open for investigation.IC: "-by what my vision tells me, Mirual was teleported here." Bijackal finished. Ziraul gave a simple answer of, "Interesting. Very interesting."And as usual, vanished into thin air.Mirual asked Divan, "Does he always do that?"Divan said, "Yup. Annoying as ever."
  15. OOC:The Toa of Lightning I am about to kill can be the dagger theif. Be warned, you're about to stumble on somthing big if you choose him.IC:The Toa of Lightning lowered the spear in his hand, electrictiy crackling around it, when Tirax triggered his impact vision, bringing the ceiling down on him. Bijackal turned to his brother, and said, "Ziraul wanted information-that was stupid!""Hey, at least it's another Makuta servant dead!" Both the Skakdi were suprised when a Toa seemed to appear from nowhere."Who are you, and what's this about a dead Makuta servant? Because I really hate Makuta." Bijackal instinctively used his vision to trace the Toa's orgins. The Toa had moved incredibly fast, judging by his trail.Bijackal answered him, and said, "I am Bijackal, and this is my brother Tirax. He just brought the ceiling down on a member of a group we persume serves Makuta-Tirax has a tendancy to be a little...proactive...in dealing with suspected Makuta servants. You are?""Miraul is the name, and Makuta fighting is my intended game. I seem to have awakened in a cavern nearby without much of a memory."Bijackal remembered Ziraul's old orders, "If you ever meet anyone by the names I just mentioned, bring them to me, alive."---Bijackal scanned the cavern-looking for the source of Miraul, but not finding anything."My only conclusion is that somthing or someone must have teleported you here." "Hmm...Odd." Miraul thought aloud, continuing to think to himself. Although his memory had begun to return-he had rememered that Bijackal and Tirax were Skakdi and the capabilities of that species without being told, and had remembered the legend of Makuta and Mata Nui, he still had no idea who could have teleported him here. 'Very well, then. I suppose I will come with you to meet your employer."---Divan turned to Bijackal,"I figured someone by one of the names Ziraul and I both knew would pop up eventually. I had expected it would be sooner, but later is just fine too.So your story is the same as ours? Waking up somewhere with no memories and a dislike for anything associated with Makuta?" "Yes. I awoke in some caverns not far from here. "Miraul answered Divan, the Toa of Iron who worked with Bijackal, Tirax, and a Toa of Sonics named Zirual to hunt and defeat Makuta servants.""Zirual will want to have a look at those. But I think he already went to find them-Darn Mask of Illusion makes him so good at vanishing...""Indeed I did. No clues to our orgins."Zirual appeared in the pub in which they were seated, standing next to their table."I did notice somthing-"
  16. IC: There was a flash as a body appeared in a cavern, empty of people but not to far from Onu-Koro.The Toa to whom it belonged began to slip into the threshold of awareness.But he quickly discovered somthing-he lacked a memory "Who am I?" The Toa asked himself. "You are a Toa. Your name is Miraul. You have one duty-to unite your team against Makuta. To fight his servants and perhaps Makuta himself is your destiny." Another part of his mind seemed to give him the answer. "Makuta-the very name brings hatered to my mind. But why?" "It is natural for light and shadow to hate one another." This voice was not the previous one, but a shred of memory. With that shred of memory, came back more knowledge-how to use his elemental powers and almost any kind of weapon. Miraul began to note the many weapons stored on his body. A set of names came forth as well. Divan, Vilak, Axana, Takamaz, Ziraul, and Hikari. They are your team. Unite them.So Miraul stood, intending to do just that.---Two Skakdi went through the tunnels near Miraul, one a tracker and hunter, the other a warrior. Tirax, the warrior, turned to his brother Bijackal, the tracker. "What do you see?' Biajackal's eyes glowed, one blue, the other green, casting light fourth. "That way." Tirax turned to the left, spotting the Toa of Lightning they had been tracking. Their foe spread his bat-like wings.
  17. Hey guys.I'm coming back to the RPG at last-figured I'd let everyone know. I'll be starting up in Onu-koro later today or tomorrow, depending on my on my schedule.
  18. MiraulMale Toa of MagnetismKakamaHistory: Miraul awoke one day beneath the Island of Mata Nui, with no memory other than his name was Miraul, and knew that his job called him to defend all and defeat evildoers. That, and instinct on how to use almost any kind of weapon and his elemental powers. After meeting Bijackal and Tirax , he found his way to Onu-Koro. He there teamed with Divan and Ziraul in an effort to hunt a mysterious order of Toa who murdered Bijackal's sister.Appearance: Mirual is grey and silver. The silver is extremely shiny in sunlight. A belt with knives and axes is visible on him, and it also has a quiver of arrows and a Volo Lutu, a recent purchase. A bag of javelins is visible on his back. A bow is slung over one shoulder, indicating his status as an archer.Personality: Miraul thinks a little more than some warriors out there and has a variety of tricks up his sleeve. He will use his Kakama to fight and boost projectile speed and rate of fire. He may target Kanohi, since they are attached to their users via magnetism, and will often hurl foes back magnetically, or lock up joints and bind limbs together. Miraul tends to use throwing weapons and other ranged projectiles, but he does have a high degree of meelee skill if he needs it. He knows how to use most weapons at least a basic level, and only the most unusual will eclipse his skill.Miraul has no memory of his past and is completely at a loss as to where to begin hunting for it. His only clues are a set of names that he remembers, some of whom he has met, others who he has yet to find, who he persumably knew before his mysterious appearance. Somehow, anyone on that list of names has mysterously awakened in odd spots on the island, like Miraul himself, but there is no set pattern for the appearances, though the more recent ones have often happened underground.Miraul has strong morals and thus does not kill, strongly believing in the Toa Code. His only difference from other such Toa is that he does not always place "Matoran first" quite so strongly. He has a deep and instinctive rage within him against Makuta and his servants, and this can often provide him with incredibly strong willpower and boost his aggression.Weapons: Mirual has many weapons.Javelins: These metal or wood projectiles are one of many in Mirual's arsenal of ranged weapons. He carries them in a bag over his shoulder. The bag has a removable metallic plate at the bottom, which he uses to fire out all the javelins at once, like a spear gun. When doing this, he holds it over the shoulder like bazooka.Throwing Knives: Sharp as razors, these weapons are designed for throwing, and Miraul is very accurate with them. They do work in hand to hand situations if need be.Bow and Arrow: Mirual has a quiver of arrows on his belt and a bow slung over the shoulder. Once again, Miraul is a very good shot, and as his longest range weapon without elemental manipulation, that makes it more deadly.Throwing Axes: Mirual carries several of these. He may use them for hand to hand as well.Split Shield: Much like what Gresh carries.They serve as blades, shield, and flight board, the last function enabled by Mirual's element.Weakness: Can't fight in confined spaces with hand-to-hand. Think broom closets.Possessions:-a Volo Lutu launcher.-A supply of widgets for the team he leads, currently running low.DivanMale Toa of IronKanohi KakamaWeapons: Divan can fight with just about anything made of metal, but his preference seems to be sharp things, pincers, or blunt instruments. He makes his own weapons with his power as the situation calls, though he generally has at least one sword somewhere on his person. His preference is blade called Axcleaver, which has a massive axe in place of handguard, and a five foot blade.Personality: Divan follows the Toa Code like all of his freinds. He is calm, and though he can be angered, it is not an easy task. He is also somewhat medatative in combat style, fighting with a simple sword style that he can easily beat his opponents with. His calm demeanor in combat can unnerve some of his foes Divan is like a walking tank in terms of toughness-hurl him through a stone wall and he comes straight back at you like you nothing happened.His amazing strength does not come at the cost of intelligence, however-Divan is a perfectly capable planner and a master of bladework. His skill in combat is supplemented with a knowledge of metal that allows him to easily make weapons, faster and at higher quality then some of what Axana can do. He enjoys metalwork greatly, and will do it in his spare time, using his earnings to support the team. A recent encounter with the substance allowed Divan to learn how to make protodermic mercury.Appearance-Silver in color, Divan is a balance between clear-cut muscle and sleek agility and speed. Shoulder spikes are visible on his armor, and his elbows have sharpened metal points that can be used to strike.History-Divan appeared on the island about the same time as Zirual.Though he did not approve of how his friend dealt with servants of Makuta, he has, never-the-less, helped capture them a time or two on the rare occasions he could be persuaded to let them live. Thank's to Ziraul's recent dispute with Miraul, Divan and Ziraul no longer work together. Divan now functions as deputy leader for Miraul's team.Weakness: Keeping Divan down and out cold is incredibly difficult, but a very thick block of ice or some other technique of movement restraint might do the trick for a little while. Be mindful-even while restrained, he can fight back with his metal control abilities.Possessions:-Volo Lutu launcher.AxanaFemale Toa of LightningKanohi Pehkui:The Mask of DiminishmentAxana is both warrior and blacksmith. Her primary weapon is a Firestaff paired with a set of blue katanas and daggers, both with the compactly to channel elemental power. She uses strength in a fight, as she is bulkier than most Toa, but is far more agile than she appears.Appearance: Axana is large and bulky, and mostly blue. A katana and a set of throwing daggers are visible on her. She carries a Firestaff best sized for a Toa, that she also uses as a walking stick.Personality: Axana is a quiet Toa with a firey streak, suitible for both her element and career of choice. This firey streak can be triggered by various things, but injustice is likely among the triggers. When her firey streak is active, she talks much more and is much more bold.Past: Although Axana knew the names of Miraul, Ziraul, Divan, Vilak, Takamaz and Hikari on sight, an indicator that she knew them before, she has no memory. She was defininately trained in combat by someone before, though. She, like Vilak, Hikari and Takamaz, awakened in a chamber deep beneath Ta-koro. They found their way to Le-Wahi, where they met Miraul and began working with him.Weakness: Hates water. Not excessively likely to want to go for a swim anytime soon.Possessions:-Volo Lutu launcher.VilakKakamaMale Toa of PlasmaPast: A Toa who awoke with no memory deep beneath Ta-koro, Vilak at some point saved Mirual's life. He recognized Axana, Hikari and Mirual on site, an indicator that they have all worked together in the past.Weapons:Vilak mostly uses a a set of twin boadswords, which he coats with plasma to fight. He has a small round shield on his back, and two additional short swords on his belt. He carries a sling and a small pouch of river stones for ranged engagements, his Mask of Speed increasing range and rate of fire.In battle, Vilak uses his mask paired with his swords to gain the edge over foes. His sword skills are virtually unmatched on the island, so beating him in a swords-only duel would be next to impossible. His skills with his fists are on only a slightly lower par, and his aim with the sling is dead on.Personality: Vilak generally is very bold, not afraid to surprise foes who out number him ten to one or more. Though notable for his efforts as a hero, Vilak's recklessness can make him a difficult person to like.Weakness: Sometimes Vilak's boldness can be used against him. He also can be vulnerable to surprise attacks. Complete restraint of movement and magnetism are also effective against him.Possessions:-Volo Lutu launcher.TakamazMale Toa of FireMask of BiomechanicsAppearance: In shades of red and with a gold chestplate, Takamaz stands out like a sore thumb in some places. He is somewhat of an engineer. He tinkers with his own parts to improve them, sometimes offering improvements to others as well. He is know to kill Rahi for sources of parts to add to herself or others.Personality: The logical puzzle solver and mathematician of the group, Takamaz enjoys challenging things. He spends much time focused on these things.Weapons: Takamaz is a master of heat and fire, but he does have several melee weapons: A spear, twin flame claws, and a broadsword.History: Takamaz is a very experienced in terms of engineering and fighting, having tackled planning various massive engineering projects for his homeland that had to be built during a time of war. Though he still has the organizational and combat skills he acquired during those years, he has since forgotten the events themselves, as he appeared on the island like several other Toa who he recognized, with no memory, just like them.Weakness: Takamaz is vunerable to surprise ice and water blasts.Possessions:-Volo Lutu launcher.BijackalBlack Male SkakdiElement: EarthVision: Tracker Vision-Much like the energy hound’s power, but it allows the user to see rather than scent the energy traces left behind by others.(Custom power was approved by Friar Tuck, likely prior to second reboot.)Weapon: Bijackal is extremely skilled with a double edged battle axe, and also skilled with spears and javelins. Though he can handle knives pretty well, swords are not his thing.Though he currently carries none, Bijackal longs for a higher tech weapon.Apperance: Bijackal has a face that reminds one of a canine. Mostly black and grey colored. His eyes are red, but one turns blue and the other green when his Tracker Vision is on.Personality: Bijackal sees Makuta as evil, so he works alongside good Toa and Vortixx as a result, seeking opportunities to disinfect Rahi, kill Rahkshi, and defeat servants of Makuta. Bijackal is somewhat more hunter-tracker than warrior- capable in terms of fighting, but bestable. He relies his commrades for protection from tougher enemies. He is very good at fighting in wilderness, and is probably the best planner of traps and ambushes avalible on short notice. Escaping his tracking skills cam be next to immpossible.Weakness: Bijackal has little in terms of combat-oriented powers and is thus more vunerable to them. Not his best against tough foes on his own.Possessions:-Volo Lutu launcher.TiraxBlack Male SkakdiVision: Impact VisionElement: EarthWeapons: Battle AxePersonalitly: Tirax is a bit of bezerker who relies on instincts. He has an extremely powerful hatred of Makuta and his minions. Prone to anger and not inclined to spare Makuta minions, even those not confirmed to work for him.However, even if he doesn't use his brain as much as he should in a fight, Tirax has a bit of brain behind his brawn. Tirax is a long-time member of the Black Inferno, and recently worked in an attempt to recruit his brother to their number, a secret attempt which failed. This ultimately placed a feud between him and Bijackal, who chose loyalty to the moral Miraul rather than the twisted Ziraul.At some point in the past, Tirax killed his sister when she refused to join the Inferno, and placed the blame on Matatu, the event that ultimately led Divan and Bijackal to chase the Inferno elites across the island. His brother has yet to find the truth.Appearance: Black with silver chest. Eyes glow green when using vision power.Weakness: Tirax is somewhat hampered when fighting by an old injury to the left knee.ZirualMale Toa of SonicsMask of Illusion-Zirual has been know to take Rahi like forms or features for a combat edge using his mask. He may use it to hide or appear to have extra powers.Weapons: Zirual has been seen to use throwing knives, an odd six blade slicer, and a Katana.Six Blade Slicer- At first these appear to be a simple set of twin swords. But a push of small button the handle will reveal an extra two blades hidden within the first (Which creates an appearance like the blades used as fins on the Halhi Mahri set.), release triggered by a spring mechanism. Then the two can be put handle to handle to create a double blade, where the six blade term applies. The blade's design has two functions-as it passes, the blades can hook their curved tips into foes, tearing, or catch weapons between them, which allows Ziraul to twist them from his opponents hands. The blades can cut, but the style required by the weapon means it delivers shallow, elongated cuts instead of deep ones. However, full stroke of the weapon can worsen this wound by tearing with the hooked blades.Personality: Ziraul is almost merciless to those who serve Makuta unless they turn to light, (Or, more recently, anyone who happens to be on the side of the Inferno.) He is merciless, and those who get in his way generally wind up feeling like it would be wise to move-or, more often than not, cease to move at all. He is dark and grim, not highly friendly and not a being one generally choose to talk to by choice.Appearance: Zirual uses his Mask so often that it is not really known what he is. He is generally considered a shapeshifting Rahi that hates Makuta, or a wearer of a Great Mask of Illusion. If you ever were to actually see him, you would see a Toa sized being who wears an oversized cloak. The cloak’s hood covers his face, and internal burlap clothing covers the rest of him.Reputation: Zirual is considered a brutally efficient killer of Makuta servants, Rahkshi and infected Rahi, though he goes out of his way to try and remove the Kanohi of infected Rahi and others wearing infected masks rather than kill them, sometimes considered evidence for the shapeshifting Rahi theory. This is perhaps the only mercy Ziraul has shown to anyone for many years. (In truth, this was very much thanks to Divan's insistance-without it, he is just as likely to kill these creatures if he cannot remove the Kanohi.)The very mention of his presence is enough to send an average Makuta servant scurrying for cover and prompts the consideration that it may be wise to get out of town.Actuality: Ziraul was a long time servant of Vilor, whom he annoys due to his tendancy to deliver reports infrequently. He does have some connection to Divan, Miraul etcs. past, and would also have recognized them just as they do him. He saw potential in Divan and others of Miraul's team, and hoped to corrupt their morals from within. He failed miserably. The part he played on the team forced him to act interested in his own sense of justice. In truth, Ziraul really cares mostly for himself and will do whatever is in his best interest. Currently, he believes this to be working for the Inferno.In the past, Ziraul once worked closely with a fellow assassin who was named Dovorachk. This Toa of Gravity defected from the Inferno, and has since hidden. Partly for his own reasons and partly for those of Vilor, he plans to kill Dovorachk.Weakness: Zirual, as a Toa of Sonics, is vulnerable to his own element, but can protect his hearing with silence feilds. Someone who wore a Pakari might be able to overpower Zirual in a wrestling match.Note:If there are any errors left over from prereboot, please point me to them so I can fix themHikari Female Toa of CrystalFaxonWeapons: Hikari fights with a staff made of heatstone, sharpened at both ends. It has a protective casing so Hikari is not burned by it.Personality: Hikari is gentle in nature, not prone to violence. She fights only to stop Makuta and protect others. Known for her skill with her element, Hikari can be difficult to stop with many powers.History:Hikari recently appeared on the island with no memory, much like a small and growing number of Toa on the island. She is somewhat strong for a Toa of her element and has unnatural amounts of skill with navigating the underground, a hint to her past.Apperance: Hikari is white with translucent blue armor. The blue is crystal, so Hikari can grow crystal from her armor as an additional way to fight. Her Faxon is in a standard shape and simaler to the armor in color.Weakness:Hikari's crystal can be overcome with Plasma.Possessions:-Volo Lutu launcher.and now featuringthe Green TornadoToa of AirKanohi KadinWeapons: The Green Tornado, called Cy by those close to him, primarily fights with his fists and element. He has a bag of ground green dust that he uses to color some of his cyclones, which are where he gets his unusal name. He may direct the dust into his foe's eyes as to blind them. He also carries a sling and a bag of sling stones as an alternative to regular air attacks, and two axes shaped like the aqua axes used by Gali Nuva.Appearance:Shades of green with some silver, and a mask shape similar to Nuparu Inika's. Has two bags with shoulder straps connected to his belt at the waist. The bags have green dust and sling stones-his sling is fixed to the left bag. The bags have a magnetic seal to prevent loss of materials in flight. His axes are connected to the straps that hold the bags when they are not in use.Personality: Cy is the clever, witty, joker with no shortage of bad puns. His primary focus in life seems to be fighting Makuta and others like him. He has a paticularly bitter rivallry with a Toa of Stone named Makkan. He has a habit of maintaining vaccums near his feet to keep his element charged.Combat Style: Obviously, cyclones are a fave of Green when it comes to battle. But his melee tactics are worthy of note. He uses his Kadin as an agility booster in ground fights, flying back from punches and other attacks, and coming at foes from rapidly shifting angles. He may use literal "flying" side kicks. Generally he makes wide circles around foes while he attacks. He does incorporate some martial arts into this fighting style and is more than capable of direct blocks if he needs them. He uses his fists a little more than his axes, employing them only when he faces someone with a weapon.History: Cy has served as a guardian of Le-Koro for many years and has quite a bit of experience. Long practice has helped him develop his combat style. His past before this is otherwise unknown.Weakness:Worst off in a fight with other Air Toa, or Sonics Toa, as they require vaccums and more melee based tactics to beat.Possessions:-A Cloak to protect from Ko-Wahi cold. KivarMale Toa of SonicsKanohi Zatth, Mask of SummoningWeapons-Kivar uses a simple broadsword, which has a second blade that can be attached to make it a double-ended sword. He also bears a round shield with a mirror-like surface, capable of reflecting Skakdi eyebeams and light into his foe's eyes.Skills: Kivar is a decently skilled swordsman and an able combatant. He has a high degree of skill with his element, capable of knocking out foes and shattering metal. He is familiar with what sonic frequencies annoy most common Mata Nui species, and can also scan an area with low frequency sounds.Perhaps the most important of Kivar's skills is that he is multi-lingual. Kivar spent a great deal of time familiarizing himself with the languages of most Rahi, and is able to speak with birds, insects, arachnids, and mammals, though his element may be required to assist in vocalization. This inspired his choice of mask, since he is able to minumize the risk that his allies will be attacked through effective communication. Kivar also has some interest in learning Skakdi, since it is one of the few languages that he does not know.Because of his multilingualism, Kivar is more closely connected to nature, something that greatly shows through in his personality. He has chosen Le-Wahi as his home, as there is no shortage of wildlife there.Kivar often spends time alone in the wilderness, simply wandering, admiring the beauty of nature and talking with it.History: Kivar has lived near Le-Koro for many years and assisted it with taming Rahi when needed. Although he does not fight alongside Le-Koro often, he despises the way Makuta treats Rahi, like simple servants waiting to be used, rather than as companions to be valued and treasured. This means that he can be motivated to fight against Makuta, and occasionally other evildoers.Mount: Echo Echo is a wild Gukko whom Kivar trained. He repeats anything Kivar says in bird speech, thus his name. He is a skilled flyer and allowed to roam free in Le-wahi when Kivar needs him not. However, he is vulnerable to air attacks.Weakness: Kivar has a by far more placid nature than some other Toa, and can be more easily defeated due to his lack of aggression.Possessions:-A cloak to protect against the Ko-Wahi cold.Dovorachk (Vorok)Male Toa of GravityKanohi Calix (With magnifying visor, affecting both eyes.)Weapons: For ranged exchanges, Dovorachk uses a harpoon gun/crossbow, though firing the cable is optional. For close range, he has a large square sheild, much like Nuparu Mahri's, with gaps that he can fire his weapon through in the same spots. The edges are sharp and can be used as a weapon, or to plant the sheild in the ground for portable cover. A large blade with spikes on the back side also serves as one if his weapons.. In a pinch, retractable wrist blades, as well as elbow blades, knee blades, foot blades and shoulder spikes can also serve as weapons.(They also make hitting him rather painful.)Skills: Dovorachk is a skilled marksmen, and can likely hit an apple of your head at two hundred yards. He is able with his blade and sheild, and powerful with his element. He can crush most objects with ease, so long as they are of moderate size, and sent objects floating high into the sky with just as much ease. He often does this to himself, using his sheild as a glider and parachute, to obtain limited flight. He is also physically in top shape thanks to his Calix, and excells at acrobatic tricks.Personality: Dovorachk is gruff in nature, not afraid to say what he thinks or vent his frustration verbally. He won't back down from a fight unless he is certain that his challenger is of much higher skill than he. His moral code does make him highly unlikely to kill, but he sometimes will permanently cripple foes with his element if he finds them to dangerous or difficult or dangerous, though he does often feel guility. He has a habit of going by the name Vorok, as it is shorter and clearer in pronounciation.History: Dovorachk found himself on Mata Nui about a year ago, and attempted to settle down in Le-Wahi, finding it similar to the jungle in which he once lived. He teamed with Cy as one of Le-Koro's protectors, since he could crash Rama to the ground quite fast.Appearance: Very spikey bladed armor makes touching him risky. He has a sheild with a purplish glint in a square shape, with upper and lower firing slits for his crossbow.His armor is mostly black, and his sword is also black metal. His Kanohi is standard in shape, spare the visor, which is somewhat like a single-lensed Akaku style scope in function. The visor is transparent green in color, and his blue eyes can be seen through it.Weaknesses: Since he must sometimes wait for his element to recharge, he can be somewhat reliant on his Kanohi in battle.Possessions:-A cloak to protect against the Ko-Wahi cold.TakariMale Toa of LightningKanohi MatatuWeapons:Thunder Chain: One of Takari’s weapons of choice, he utilizes a fourteen foot chain as a weapon. He is less prone to use this weapon around Toa of Iron or Magnetism.NunchucksKnuckle Blades-Short two-pronged retractable blades. Found on the back of Takari’s hands. Two inches long, electricity arcs between the prongs when Takari chooses, allowing him to fight better at close range. Takari prefers fists to swords and some other weapons, so it’s no surprise that he uses these to enhance his punches and make them more damaging.Staff of Thunder-Staff of twisted blackish metal that is extremely conductive. Has an aqua-colored lightstone on one end. Material actually feels like wood.Blades-Takari has two blades, one about a foot long and the other about three feet, that he may use in battle.Appearance-Takari’s mask is shaped as a Faxon. He is almost completely blue with small traces of silver here and there. His body is well balanced, containing some decent muscle but not too much.Personality-Takari walks with an air of bold confidence. As he himself jokes, he’s “electrifying”. He is not as cruel as his Black Infurno counterparts. Takari’s confident style makes him somewhat popular among the group, but within Takari has some moral hesitations about how they act.Takari’s confident style carries over into the fight, and he is never without a quip. He tends to fight with his element, electrifying his weapons to gain a decent hit. His elemental skill is moderate, and he can shoot lightning at voltages that are enough to stun but not injure. More destructive blasts are possible for him, but he prefers to avoid heavy-hitting. When need be, he will employ his skill with his Matatu, showing a darker style with the flexible Kanohi’s powers. He often manipulates the limbs of his foes, using the mask to dislocate shoulders and restrain enemies. He may pull off a Kanohi from time to time as well. If need be, he can dismember a foe at range with his mask, usually with a stranglehold. Though he is able to do this, Takari regrets the kills he has made, and avoids doing so.History-Takari found himself on Mata Nui with no memory, and with nothing but a few weapons and a mask to his name. Hearing of the evils of Makuta and seeking a way to fight him, Takari joined the criminal Black Inferno, not knowing of any other organizations that opposed Makuta at that time. He has since come to regret his desicision, seeing that everyone here is almost exclusively after their own power, that no one in the Inferno cares who lives or dies, so long as no one gets in there way. Takari wishes for a way out, but has none. All who leave the Infurno are enemies of the Inferno, and all enemies of the Inferno will be killed without mercy.Weaknesses:Takari is not the strongest, and someone with enough brute force could overpower him, but that requires some ability to resist telekinesis and electricity. His chain can also be wrapped around him, which is why he refuses to use it against some elements.MakkanMale Toa of StoneKanohi MatatuWeapons:Chains-Makkan keeps two chains that he uses as weapons. They have clips on the end that allow various attachments to be used. Weights-Spiked mace-like weights that can be manipulated by Makkan, since they have a heavy stone in the middle of the metal casing. His ability to control the flight path of the stones makes these valuable weapons. When entering battle, he often makes them float in an unnatural way. Blade-Sword-like chain attachment with stone set in the guard for control purposes. Axesycthe-Chain attachment with scythe on one side and axe on the other. Has a stone set in for control purposes.Nunchucks-Need I say more?Sling-It shoots rocks. What did you expect?Appearance:Makkan is rather strong and well muscled. His Matatu is in the shape of Kadin, which is not a surprise, since he uses it as a means of flight. Makkan is a mix of brown and white, so he stands out a little compared to others of his element.Personality: Makkan is more on the arrogant and negative side than anything else in terms of how he acts. He isn’t afraid to beat others down even if they have done nothing to deserve it-or so it seems. Makkan isn’t without guilt over his choice of jobs-he wanted personal profit, but happens to feel some of the pain he inflicts on others. Makkan is clearly blocking this out to continue with what he does, but something in him wants more than what his job in the Black Inferno can truly offer.Makkan’s skill with stone is moderate-he can create rocks, encase things in them and smash foes with rock fists. Stone walls are not challenging, and breaking them is not either.History:Makkan arrived on Mata Nui near Xa-Koro, and began a career as a slaver for the Black Inferno, capturing innocent Matoran and those who opposed them, selling them into slavery for other villains in Xa-Koro. He is also a thief and has committed many other crimes.Weakness: Makkan is less powerful without his mask.VilorMale Toa of PlasmaKanohi PakariWeapons:Torch Clubs-Two large, torch-like metal weapons that weigh enough to be clubs, and have spikes on the outside edge.. Though they serve this purpose, they also can channel the elemental powers of Vilor. At the top of the clubs is an indent with a protruding magnetic rod in the center. Plasma can fill this indent and carry up the rod, creating a torch-like effect. The metals that compose the club are extremely heat-resistant.Appearance: Orange, black and massive. His intimidating build stands a full head above average, and he is extremely strong even without a Pakari, rivaling a Toa of Stone. Long muscular arms are used to tear apart foes and his powerful legs can help him in a pinch. His thick armor can take most melee hits without difficulty, but other attacks can be problematic. He keeps the torch clubs on his back.Personality:Vilor is the dark leader of the Black Inferno. He is interested mostly in his own power, but sees Makuta as in the way of true power, and thus pitted his order against him. He is brutal and his heart is devoted to darkness. He has no qualms about infliction of pain or other moral matters. Anger runs in his blood and from him there is no such thing as forgiveness. Don’t get on his bad side.Vilor is a bit of a schemer, striving to turn enemies against one another. However, his schemes do have the potential to backfire. He is more prone to target Makuta followers, but those who disapprove of his criminal activity will also earn his wrath.Vilor’s fighting style happens to be rather brutal. He uses brute strength to tear his foes apart and plasma to make them fall before him. He is not above torture and anything he does in combat is likely to be extremely painful. He will kill without hesitation.History: Vilor constructed the Black Inferno to do his will, and has dealt mercilessly in countless affairs. He seems to bear a grudge against Vorok and Cy of some kind. Miraul is also known to him, and considered an enemy because he disrupted the recruiting process by taking over Ziraul’s growing team. Ziraul is in his employ, along with Tirax.Vilor’s Black Inferno praticpates in theft, extortion, blackmail, murder and anything else they can earn a profit from.Weaknesses: Vilor’s mass can work against him if he is assaulted by Gravity. He is not strong against Magnetism, and actively avoids Toa of that power, as they can remove his Kanohi more easily and contain his element. He spends much time in dark chambers directing business, so his eyes sometimes need time to adjust and he can be vulnerable to sudden flashes. His large size can make it difficult to squeeze in small spaces. He is also not the most agile warrior on the planet, and relies more on resilience to overcome his foes, rather than dodging. Fast, magnetic foes could cause him some serious trouble.MatatuMale Toa of LightningKanohi MatatuWeapons:A short spear suitable for hand-to-hand fights. Hands are clawed.Appearance:Purple, unlike most Toa of Lightning. Hands are white, and some other areas are as well. Slightly larger than a normal Toa. Matatu’s mask is of the Noble shape and silver in color (Though the power level is great.)History :Other than being one of the first members of the Matatu and one of the longest living, next to nothing is known about him. He has not been known to speak, and if something draws his personal attention enough so to actually be seen, then it is probably very important indeed. Vilor’s personal guard and perhaps the most trusted of Vilor’s minions.Combat: Brutal style that pairs Kanohi, element, and spear. Will telekinetically manipulate foes to take hits from his weapon, or restrain them with his mask, often even strangling them. Electrifies his spear for almost every hit, making it all the more painful.Weaknesses: Without his Kanohi, much less powerful. He relies on it a bit too much.ThykiusMale Anzaros of Magnetism (The Keeper of Legends)Second Power: Vertigo-User can fire green energy blasts that induce vertigo in targets when struck. Power requires physical energy. Target can recover faster by focusing on their sense of balance.Weapons:Four Talons: Like the blades Halhi Mahri uses. Thykius carries four of them and can fight with one in each hand. They can also channel his magnetic powers. The outer two blades of each have joints that allow them to be compressed to the size of an ordinary sword for easy storage.Spear:Thykius can use a spear to fend off foes, which he carries on his back. It is magnetically charged and sticks to his back. It is double-ended and something like a bar magnent.Shuriken:Thykius carries shuriken that he uses as ranged weapons. May be magnetically guided.Sheild: Thykius carries a small round shield.In addition, Thykius is skilled with a martial arts style that makes the fullest use of his four arms and element. He may fight with bare hands and claws rather than weapons.Appearance:Thykius has a silver-grey body, and his powerless Mask is shaped like a Kanohi Kadin. Thykius is well muscled and fairly strong, with enough martial arts experience that many of his blows may break bone or otherwise injure.He has green eyes, and his upper arms are mounted in standard shoulder position. The second are slightly beneath, and just a little weaker. A belt holds his talons in collapsed form, and shuriken, while his spear’s metal shaft is magnetically charged and sticks to his back. He also carries the Staff of Memory, his Badge of Office.Personality: As a Keeper of Legends, eldest among those who keep legends, and part of the legends themselves, Thykius commends a great deal of respect among Anzaros. Thunderflash in particular look up to him very much and happen to be quite loyal, willing to do as he asks, and after this the Black Inferno shows the greatest degree of respect for Thykius. The Darkcloud don’t like him but never-the-less will hear him out even if they openly show some dislike. Thykius belives the only way to go about restoring peace to the tribes is to bring them the Silver Hawk, so the Thuderflash spend a great deal of time seeking him, in addition to fighting Makuta.Long years of leading the Anzaros alongside Akami has made Thykius somewhat weary of the role of leadership, but as a former Toa he belives it to be his Duty and thus continues to serve. Hope for the completion of his Destiny and goal of bringing Unity to the three tribes also leads him onward. He is wise, and this comes from serving as a leader both among Toa and Anzaros.Thykius is somewhat passive, becoming assertive and assuming power only when needed. This is perhaps in part to due to his weariness. Thykius knows the identity of Silver Hawk, since they have met by name, but has concealed this from the Anzaros, because he does not want them to fight while seeking out their creator.History:The history of Thykius is well detailed in the Legend of the Anzaros. See that.Weaknesses:Thykius is very old, anichent, perhaps. Though he is still an able fighter, he travels with others for his own safety, as he is beginning to show some signs of age. Most notable, his endurance is beginning to decrease. Get him alone, and then exaust him to win. Wooden weapons are also better against Thykius.DekaiMale Anzaros of FireSecondary Power:Magma Control: This power allows the user to control existing supplies of magma or lava. Bringing up lava from beneath the ground is difficult in environments beyond Ta-Wahi. This makes users of this power somewhat helpless away from Ta-Wahi. The best technique to over-come this is to carry a special backpack with tanks made of lava rock that can safely contain a small amount of Magma. Lava can also be kept hot by adding heatstone to these tanks. Typically best to use by firing over the shoulder like a bazooka after removing the lid. Note that Magma Control applies to molten rock that is in a liquid state, nothing else like fire or stone.Dekai carries two canister-tanks on his back to carry magma. These canisters are about the size of scuba tank and made of magma rock, which withstands lava well. The interior of the tank has a heatstone lining that helps keep the magma from cooling. Dekai’s Fire can also be used to do this. The tank lids are screwed on, but have a hole in the center about the size of a tennis ball, which allows Dekai to fire off small magma projectiles. He may do this in a mortar like fashion, firing straight up and letting the magma balls fall back to earth, or he may employ them over the shoulder, like a bazooka. Dekai is incredibly skilled with Magma Control, able to make magma fly or hover, and even hold it in place. He can bring Magma up from below easily in Ta-Wahi.Weapons: Spear: Dekai carries a double-ended spear that can channel his element and is very resistant to heat. Slips into the gap between his tanks for travel.Split Sheild: Dekai has a split shield that can change into two or four blades. The design is simaler to the one carried by Nuparu Mahri, and serves as a set of twin double-bladed swords when split in two, or a set of four blades when split in four. The shield is held together magnetically. Fits onto the back of his tanks for storage.Javlins: Dekai carries a bag of javelins in between his twin tanks, allowingDekai’s weapons can be stored on his back. The spear can slide between the tanks on his back, and the shield affixs to the tanks.Appearance:Dekai is red and black, with two arms on his shoulders and another set just below. Straps are visible on his chest that help him carry his lava tanks. His mask is shaped as a Kanohi Kiril, but it’s powerless, and his eyes are orange on the right and green on the left.Personality:Dekai is quiet, but strong and bold. As one of the Anzaros who arrived on the island first, Dekai has become something of a friend to Thykius.Dekai is a warrior, first and foremost, skilled in both phalanx fighting and single combat.He is also skilled with his powers, being a master of fire and magma manipulation. Thykius has dubbed him the “Warrior of Fire.”, feeling that his service to the Anzaros justifies a title for him, and privately not wanting him to feel overshadowed by the Queen of the Waves and the Keeper of Legends.Appearance: Dekai has four arms, two of which are underneath the shoulders. He carries a wide variety of weapons on his back, and is red and silver in color. His mask is shaped like a Kiril. He has one green eye and one orange.History:Dekai joined the Thunderflash as a solidier, and in this he has remained. Dekai relies on the rest of Anzaros as friends, companions and a community. His past is mostly unremarkable, but he does have other Anzaros he calls “brother” out there.Weaknesses: Dekai doesn’t like cold, and is less powerful outside Ta-Wahi, since he needs magma for one of his powers to function. Kanohi removal can be a problem, since he then has two functional arms and a limited or nonexistent supply of lava.AkamiFemale Anzaros of Water, the “Queen of the Waves”Secondary Power:Thykium Dream/Forcefield ControlWeapons:Tidal Trident: Akami’s trident, at least as long as a spear. This serves as her Badge of Office. The trident has three nozzles(see below) built in.Sheild of the Sea: A round shield with a decorative blue Lightstone fitted in the center. Ornate carvings of several sailing expeditions surround the Lightstone. The Llightsone appears to be part of a Lighthouse that plays a role in a legend about how the Silver Hawk acquired his strength of will and righteous fury. Made for form as well as function, it has a disk launcher underneath that fires razor-sharp metal disks. Next to the disk launcher, two water nozzles are built into the shield (see below). Akami also carries nine ornate disks that go with the round shield, each disk bearing an image of an Anzaros ship of legend on which Akami rode.Nozzle: A weapon which serves to focus her powers of water. She has a handheld nozzle, in addition to the ones on her trident and shield. The nozzles have ornate lettering and inscriptions in the Anzaros language, each of which details the legend of a sea beast that Akami has captured. They focus water blasts so they have higher pressure and thus more power, but take less energy.Akami also carries a metal cable.Appearance: Akami is white and navy blue, with as mask shaped as a Faxon. The mask has a silver Crest attached to it. The Crest has a rune that glows blue, which depicts a Anzaros riding a wave and holding a lighting bolt. This Crest is the seal of the Thunderflash Monarch, and the Crest acts like a stamp that Akami can use to sign a decree if something is pressed against it, infusing the object with glowing blue ink. This can also be used for other things, such as to mark an object or place as of royal signifigance. Akami has blue eyes and her arms are on her shoulders and slightly beneath.Akami has a bag of medical supplies on her back, and a bag on her waist holds her disks. These items are leather, with a silk cover at the insistence of her people.Personality: Akami is gentle and caring in terms of leadership, and she loves her people-this trait is not surprising for her, as she is a former battle medic. She sometimes still uses her talents on occasion, and keeps medical supplies in her backpack.Because Akami cares for her people and insists they care for one another, her tribe is one of the stronger ones. She is not above her people and so will care for the least among them, and will be among the first to fight alongside them. Akami has come to depend upon Thykius as her advisor.In terms of combat, Akami is skilled with her element. She can create tidal waves by the sea and bend the fastest of rivers to her will, though her abilities are restricted by her limited elemental power. Her extra arms are something she makes less use of, but she keeps a hand free for water jets and to reload her disk launcher.History: Akami’s history has a fair degree of detailing in the Legends of the Anzaros. She came to found the Thunderflash as she saw the cruelty of the other two tribes, and they elected her as their queen, as she had a reputation for her fierce fighting and role as a compassionate leader.Weaknesses: Unless Dekai is around, her body is vulnerable to heat, and others may be stronger than her, though her four arms can help make up for this if used right.KelMale Anzaros of EarthSecondary Power: Kinetic ImmunityWeapons:Mace-Kell carries a mace, with smooth surface that impresses even master craftsmen. Eight spikes jut out from the spherical surface of the weapon, whose weighted metal portion is nearly the size of Kel’s head. A small secondary weight can be found on the metal staff, which is no bigger (but much heavier than) a tennis ball. His mace is his preferred weapon.Sheild: Kel carries a small rectangular shield that he may use when fighting. It has razor sharp edges.Spear:Kel carries a double-ended spear.Appearance:With black armor, Kel blends into the night. His green eyes are filled with determination, for he has one mission-protect the Queen of Waves. His body features four arms, two slightly beneath the shoulders, all of which are incredibly muscular. Kel’s natural elemental strength combined with intensive training have allowed him to develop strength that rivals the strongest Toa. Considering this and his kinetic immunity power, he can take on even the strongest Pakari users. His armor is also thick, heavy and tough. His mask is shaped as a Faxon, a tribute to the Queen he guards.Personality:Kel is rough, tough and serious about his job, though he can enjoy a good joke from time to time. Messing with him is probably not a good idea, since he can take any melee hit and dish out far worse. In combat, he uses brute force and a little elemental power if he needs it. He is one of the more aggressive Thunderflash.History: Kel was appointed to the position of guard for Akami after saving her life on the battlefield. He has served the Thunderflash well for many years.Weaknesses:Kel is more vulnerable to elemental attacks if they can pierce his armor. Kanohi Matatu are also effective against him.His right knee is a little weaker from an old injury.
  19. Thanks for the welcomes!

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