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The Great Spirit DM

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Everything posted by The Great Spirit DM

  1. Thanks for the review. I'm considering one of this new wave for scrap pieces, so I am looking forward to the opinions on the rest of the wave. As to the "put it on your back" function, the Toa Nuva (2003 for the new people) put their tools on their backs in the bohrok-kal animations. I think that Tahu and Kopaka did in the MNOLG also. So did the McToran and... I've made my point.
  2. Like the MoL stuff. Best part of the whole thing, in my opinion. The masks are very nice too, though. I like the Miru especially. It really captures the look of the set mask (which I own) Nice work. If I use any of it, I'll send you the new poses I create.
  3. Love psionics so far. What will telekinesis do? (the mask, that is) And when's the next update?
  4. Ah, yes, that part works. They will only attempt to kill enemies. However, they can still hurt each other, so if you (for example) run away from Tahu and Onua gets in between, then Onua might very well get blown up by a fireball that Tahu aimed for you. How canonical. Toa Mata fighting each other when they aren't supposed to.
  5. Impressive I think I've killed Zamorak's general... twice? Yeah, I need to work on my 10m bank.
  6. I would like explanation on the nature of the golden masks (2001, toa mata) and the golden armor (2010, tahu) And was the golden armor just thrown out as marketing crud, or was it planned from early on (like the giant mata nui robot)
  7. hang on, Katuko. Are you saying that you spend most of your time spriting? I think I'll try and get acquainted with Rayg.
  8. Unfortunately they are killed by a rogue toa of anarchy.
  9. Unless I actually add some form of story mission where it would be appropriate to use, you won't see any kind of Toa Seal in the game. If we ignore the additional code work it would entail, I'd still be programming an effect that simply won't see any use. Six elements focused on one character will likely kill the character too fast to even bother with sealing them. Alternately, they get sealed in a powered-up version of Ice that never breaks, thus killing the character still. Unless they get unsealed by the same six elements, in which case we have a dilemma: Wait for that to happen (leaving one player immobilized and bored) or respawn them as if dead (thus making sealing/unsealing moot).Aaand if I add a timer to the seal, then it's just Ice again.EDIT:Some sprite work has been done, at least. Sprite does need work, but I'm not comfortable with trying to improve it; I have no expirience with Rayg. A Toa Seal would be fun to use, but it would be no good in pvp (player vs player). A story mode would be epic, but I think we agreed to think on that later. However, it would be ideal for bossing, since bosses could require such tactics and timing. Be hard, but then bosses are meant to be hard. Imagine doing that on an airborne boss with gravity as one of the elements. But it would be nice to see some bosses. Perhaps we could draw some from the story and some from our own imaginations... That could be scary
  10. Santa beard, bag, and title. Sadly I didn't get the santa top/bottom
  11. I have no idea how I'm gonna get 90 in any of teh mentioned skills. Especially prayer/herb EoC is a mixed bag. It's better than and worse than old RS.
  12. Thought: dual wielding?And perhaps weapons that cannot use a shield or offhand with?
  13. I think I'll do some last-minute chinning before eoc.And I ought to use my death darts too.
  14. Thoughts on upcoming Evolution of Combat? 11 days...D:
  15. I still think my reconstitute at random power idea could work. However, I think that kanoka, as much as I like them, ought to be a rather low priority. Perhaps we ought to discuss it as such? I mean, when Katuko is done with all the Toa/Rahkshi powers and kanohi, then we ought to discuss such things in earnest.But since it's being discussed, how about this?-metru disk type selected in "select weapon" interface-each disk deals damage (based on metru and distance traveled) and activates specific ability-power level determined by your stats (strength or mind, I think)-certain powers will have to be either eliminated or postponed. Like shrink for example. The spriting for that would be... well, I think you can imagine.Might also be nice to be able to select which disk you choose to load (like hit "1" key for regenerate at random disk) but that might be a bit overpowered.The Onu-Metru effect ought to be more like "when disk is destroyed, your 'quiver' gains one more kanoka" I think, because the above proposal is rather complex sounding.
  16. reconstitute at random give you a randomly generated setup for a short period of time? (like makes a new char with random species, mask, powers, tools, stats, etc.)
  17. Oh, I thought I missed it. Well, good to know I'm still mostly sane.
  18. Your resident canon (and cannon for that matter, but I digress) fan here. According to the story you cannot control the rahi you summon with that thing. You really can't even be sure of what you summon or whether it will try to kill and eat you. It's going to be a very complicated mask. Save it for later, like the Komau.
  19. I didn't mean that we ought to recruit random people, I was bewailing the difficulties of expansion through this site.
  20. That's what I was insinuating; this topic used to be a clan.*cough, cough*But yeah, that doesn't happen much anymore.- TakaIf we were a clan, why not recruit new members?Because with BIONICLE nigh dead, recruiting is quite difficult.
  21. Chatting with friends makes the thing more fun indeed.Just found out S U O M I quit. It is rather a pity to see him go.
  22. Never been to a BZH party. Will mark and try to attend.
  23. We've been having a lot of people online recently. Which is awesome. Kind of.We really do need to get a few people together and do castle wars by ourselves though...
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