I know you're doing a lot, and I understand that. I must say though, that the amount of work that is put into the game will dictate the quality. The more in, the more out. For example, it'd be a lot more interesting to have 4 species instead of 2 that can be played as. In fact, I'd say that 4 playable character types would be twice as interesting. As for where I went, let's just say I am greatful to Black Six for getting me out of a little mess concerning my account. As for the midak skyblaster, I say we have a small ball of light about the size of the fire secondary attack, and have it deal the same damage as it does now with two exceptions. First, I would like a 10-20% damage boost when wielded by a Toa of light. Second, I'd like it to have a knockback effect on Rahkshi, makuta, and Toa of Shadow. Now, concerning species types, I think that we can manage 4. I here's what I say. Toa: Strong element+melee+kanohiBohrok: weak element+strong melee+kranaRahkshi: flight+elemental power+meleeSkakdi: Elemental powers with a weapon+Vision OR Kanohi powers+Strong melee Skakdi elemental with a weapon=Toa elemental=Rahkshi elemental>Bohrok elementalBohrok melee>Skakdi melee>Rakshi melee>Toa meleeToa Kanohi=Skakdi Kanohi