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Nik the Three

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  1. IC Nomaku:

     

    Nomaku arrived to Koro. It was bigger than he remembered, but entrance was still there. He slowly walked past many huts, until he saw a bigger one and went in. There seemed to be a lot of people he didn't know.

     

    OOC: Bright-Star Inn. Open for interaction.

     

    Somebody to help me get into it?

  2. IC: Tesla - Library

     

    "Well, I'll take that geography thing and you can search more about protodermis itself," Tesla said. "How does it look like, how to take it safely, any harmful things about it, how to make it solidify... Then we'll see what we can do."

     

    She turned back, heading to natural science section of library. She have spent a lot of time there. Now, where is geography section? Tesla thought.

  3. Point of this topic was: "I am able to make Bionicle multiplayer game, but I have no idea what would it be about."

     

    You may help me by writing which of those categories would be interesting to see. Or if you have idea for RPG or strategy, write it right here.

     

    Of course, if you would like a certain game in Bionicle form, it's cool enough for posting too!

  4. I currently got idea of making browser-based online multiplayer Bionicle game. I got a rough idea about programming stuff, but other than that, my design is lacking.

    I am also able to make strategy game with less visuals, close to board games. It would require dedicated server (or Hamachi or Tunngle) and separate client.

     

    So, first of all, we have two possible categories of such games.

    Competetive - each game takes some time (may be week or two in case of browser based game), but every time it starts, everybody has same opportunity to win. You can imagine CS:GO, Starcraft II, Dota 2, League of Legends. BZP Mafia would also fit here. Those game are skill-based. I would prefer to make this type of game.

    MMO-style - over a time, you gain experience, items and so. This kind of game is usually harder to get into, especially with lower playerbase. New players are most likely to not ever beat veterans, even when they get into game. You can imagine World of Warcraft, Metin 2, Ikariam.

     

    Then there is genre.

    Strategy - I think this needs no explaining. Strategies are Age of Empires, Starcraft II, Dota and much more. Those games would be most fitting browser and gameplay focused game I plan to do.

    RPG - Roleplaying games. Dungeons & Dragons, World of Warcraft, Heroes of Might & Magic, roguelikes.

    Action - This would require bigger development team - graphics, sounds, design and programming would all be much harder than for first to genres.

     

    Both strategy and RPGs have many examples of working turn based and real time styles.

    Turn based - much more suitable for browser, ie. better option. Eg. Heroes of M&M, most roguelikes.

    Real time - might work with client, but would be of course harder to make and to play.

     

    Those are just basic things I have to decide for. The game itself is another thing.

    Feel free to share any ideas you ever had for Bionicle game, but couldn't ever realize them!

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