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Khromatose

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  1. OOC: Okay, so I keep being unable to make time to post, so I'm technically going to let Xiphias be in Zippy's hands at least for one or two posts. In other words, Zippy is dragging my hero by the metaphorical ear and dumping him at the boat.
  2. Thanks guys! I never expected that one could make a birthday topic in the COT subforum. (Then again I've never actually looked in COT subforum, lol.)
  3. IC: Law/Halls Very well. By this time, I deduced that he want to blame the bone Insect Control Rahk for killing his friend just because he potentially made an enemy of him. I knew very well that such a dedicated Rahk wouldn't forsake a good chance for free limbs. Furthermore, he was evidently annoyed. "Thank you for your cooperation. I'll investigate on the matter immediately. Just point me on the direction to your friend's body and I'll be on my way. He may have just waited for you to leave before he stole a limb." I tossed the last statement in to see his reaction.
  4. IC: Carapace/Infirmary I nodded and decided to sit down beside him.
  5. IC: Sim - InfirmaryI patted Fate's snout. "You know... I'm not entirely sure. I only met her for a day or two. I still remember her though. She's the one that made me this," I finished my statement by letting my grappling cable shoot out a bit. "I don't know a lot about her, but she was kind to me, so I remembered her." IC: Carapace/Infirmary I looked at her. That lithe and sleek form...she must have heavily modified her to suit to a degree. That's when I remember something. "You mentioned her suit to them back then. Is it special to her?" OOC: I didn't realize that you actually posted this, Dark_Stranger. Sorry for not seeing this sooner. IC: Law/Halls I calmly took in all the information. He was apparently in a hurry, but by now I fully believed that he didn't intend to do anything stupid. Yet. "So," I started to speak when he had finished, "there is a supposed crazed, bone wearing, Insect Control Rahkshi wandering the halls? And you think he killed your friend? Did you even examine the body for lost limbs? It sounds like taking body parts are his M.O. Or rather, his way of dealing with victims." And I had known that someone was near us, watching us, I wanted to ignore him as I thought he would pass on by, but he stuck around. I could sense anticipation. Perhaps he was interested in seeing a potential fight. "Ahem. You there, I can assure you that no blood shall be spilled outside the gym without reason." I turned back to the Rahk in front of me. "Please answer the questions in a brief, calm, and concise manner. I can tell that you don't want to linger here longer either, so I want to make this quick." IC: Alpha/Halls I had eventually returned to another aimless walk throughout the halls and pondered my thoughts. What to do? What to do...? What purpose do I have now? OOC: Alpha OFI.
  6. IC: Carapace/Infirmary I looked to Sim. He was evidently worried about his friend. "So...who is she?"
  7. IC: Law/Halls I pondered this for a moment. He didn't seem like he was trying to cause ill intent, and I could sense a tinge of worry. "Maniac, you say. Elaborate on this 'karzing maniac,' if you please." I withdrew my mace, but kept my suitcase in hand.
  8. IC: Helix/Village Ruins "I've briefly saw it in a book on Steltian technology, but I'll have to go and find it again to make sure I have the right ratio." I began to look around another house. IC: Law/Halls My mind reading could sense a growing ill intent is becoming more obvious, and I knew that he was probably either lying or was going to fight back. I pressed him further with my interrogation while hovering upwards towards him. I prepared myself for a surprise attack. "Really? Examining the architecture for what purpose? Were you assigned to do so by Icarax? Or for some other nefarious scheme." OOC: I probably missed some other interactions, and if so, please PM me the posts I have to respond to. Thanks.
  9. ~Nothing here worth anything.~
  10. ~Nothing here worth anything.~
  11. Size: I'll add this in, but the floors are pretty large and of varying degrees of large. I'll write it in later. Proofreading: That, my friend, is my only weakness in writing. That and simply writing itself in general. I have someone willing to help proofread it when I have the time.
  12. If a person is good enough to never die then I see no reason to force them to do so. Sure that does not exactly happen often in roguelikes but one of the great things about TRPGs is how much more freeform they are than video games. Nobody likes to die and forcing it on your players is not going to leave a good impression. True. I guess that forced death is pretty harsh. I'll remove it.
  13. Yes, true. I expect the good players to get to a certain point. I'm just a little afraid that they might be too good? Also, I should also mention that when you die, I use RNG to determine how many floors you remember. This acts as a fast pass, as I'm sure that we don't want to make many posts dealing 30 floors, die, and have to make the same amount of posts to reach that level again. With this fast pass technique, maybe you'll remember enough to get to floor 20 or you'll be unlucky and have to start over. I kinda forgot to add that in, and I'll do it later.
  14. The purpose is to break out of Dungeon so yes for that. But I won't say anything about the former. It's not entertainment at all. It's punishment. The Great Beings won't do anything of the sort. They just leave you there, and make sure the tower is in perfect condition and that you don't escape. Antidermis beings can't be revived with Red Star technology which is how you are revived. Unfortunately the floors have all been planned out, but I'll consider adding them to a couple of floors. Just know that that I already have a pretty substantial amount of floors. If I put in too many, then the game may get boring.EDIT: I did the adding of RNG floors, and now I have about 43 floors.
  15. I myself would like present my idea. I have a few things I'd like to edit. But I thought I'd like to see some critiques. THE TOWER GMs: ArcticFreeze17/Shard the Gemknight Toa, me. But I might ask for people to aid as CoGMs. Story Introduction: You rematerialize in the capsule, revived, and are dropped into the energized protodermis. You don’t really remember what killed you. A saw trap, failed puzzle, classic fist to the face? It’s all the same by this point. The energized protodermis heals you, revives you, and changes you. It may take away your memories, your knowledge, or your sanity, but no matter what it does, it can never take away this one burning desire. To escape this underground Karzahni. You have realized that you are alive again, and have resurfaced with a new body and tools. You decide to sit and reminisce what has happened to you so far. Actual Introduction: So this RP has elements that is very roguelike. Expect to die a lot by RNG generated traps, especially if you go solo, which at that point you’ll just overwhelmed. In fact, knowing how good you guys play the game, I feel that you guys should be able to progress through the floors quickly in teams. General Backstory: It began when you have been punished by the Great Beings for a crime that would’ve been punishable by death, but because of your indomitable will and willingness to repent, you have been chosen to partake in a more creative punishment instead. They had constructed a some form of underground dungeon for this purpose. The goal was simple, get to the top, defeat the creature on that floor, then you may perhaps be able to return to society. They teleported you to the base level, where you had access to weapon forges, bedrooms, and a seemingly endless food/energy storage. In the center of the room is a pool of energized protodermis and at one side of the floor, is a staircase upward. You don’t understand the point of this punishment. If they expected you to kill yourself in the pool, then they’ve got another thing coming. You forge a sword and go out through the stairs. You’d return to the surface and find a way to prove your worth. You were deadly wrong. As well as actually dead. On the first floor, you were assaulted by a couple Rahi, and died to an unforeseen strike to the back. But instead of dying, you rematerialized in the capsule above the pool. So this is what this was for. You would relive, become transformed, and live multiple lives until you were destined to die. This is your punishment. And here you are again. This time you aren’t alone. Some other people have been sent to this place as punishment and have grown into a small and tightly knit community now named the Incarnates. You are happy when a friend drops a loaf of bread in your lap. After eating, you decided to check yourself out. Profile: As of now, there are no limits on players, but there may be limits in the future if this becomes popular. Due to the way how the game functions, you may have to edit your profile(s) a lot. When a character dies, you have the choice of killing him/her/it/they forever, or resurrecting said character into a new form. Name: Who do you associate yourself as now? You may chose to keep your old name, but perhaps you’d like to be someone else. Species: What have the fates decided for you? You may be any of the canon species with the exception of Marendars and those composed of antidermis or antidermis-like material. If you are unsure about the species you want to pick, ask the GMs. Powers: It’s pretty logical. Certain species will have certain powers that work under certain conditions. Toa would have an elemental power. Skakdi would a elemental power that would work alongside another Skakdi and a vision power. So on, and so forth. Teleportation or reality manipulation of any kind, however, is negated and rendered useless in the tower, Weapons/Tech: Kanohi and weapons go here. Note that you may lose them in the floor where you died, so sometimes, you might be lucky enough to find the weapons of past selves of you or other people in the dungeon floors. GMs will usually decide which items will drop by RNG. Appearance: What do you look like? Image or detail description shall do. Biography: What did you do before you went here, before all your reincarnated selves, what did your original body go through.? Personality: What is your current outlook on life? You may adopt personality traits of the species you become, or retain your current personality. The Tower: Back on your feet you decide to check out the strategy plans for the floors. So far not many people have been able to get past the first few floors, but soon… The tower consists of an unknown amount of floors, but it is possible to get to the surface. The floors and walls are at least 2 bios thick and are all made of protosteel. The building is warded from any mean of escape. They can teleport you in, but no one can teleport out. To avoid the boredom of having to go through every floor when you die, I’ve devised an RNG memory system that will randomly decide how much of the floors you’ll remember. Then when you return to the dungeon you’ll be able to start at that point and will be able to continue from there, adding a little variety. Floor 1 - Limbo: The floor you are in is known as Limbo, the haven that you would exit to go up the floors of Karzahni to reach salvation. The Pool: The place where people are reborn after they have died somewhere on the upper floors. Some people choose to hang around to study the deceased, as they rematerialize above the pool in the pods that resurrect them, before they are doused in the liquid. The Forge: A series of forges that don’t emit any smoke, but allows for the making on any weapon if you know how to build it. The Infirmary: It’s full of medicines that get replaced often. People come in here from spars in the empty spaces of Limbo or from the Training Grounds above if they can’t be healed by Formace The Mess Hall: Not really a mess hall, but a floor where everyone sits and eats. There’s a kitchen at the far side of the room where some of the community cooks and prepares the food. The Bedrooms: It’s simply a room with a bunch of beds. First come, first served. You may be on one bed, the next time you return you’ll be on another. The Stairway: There are stairways on all the floors, but this one is the most special, it is the last step outside safety. Floor 2 - Training Grounds: The second floor has been pretty much conquered and the community in general calls it the Training Grounds. The floor spawns weak creatures. You can still be killed if you aren’t careful, so groups of people will come up to do some population control to make sure others don’t get overwhelmed. Floor 3 - Sandstorm: Upon leaving the stairway that leads into this room, you are met by buffeting sandstorms. As far as people have been able to remember, the room is very similar to a place on the island of Mata Nui. You might come across used pointy flags or polearms here. Also it has been rumored that Sand Bats and Sand Screamers hiding within the sands. Floor 4 - Challenge Room: This room is a special room where your fate is determined by the numbers and is pretty common. The room changes every time it is empty so when one person encounters a bunch of traps in this room, another may be in an encounter with a mini boss monster. Who knows? Not me. Floor 5 - Windswept: A floor that contains a large grassland, complete with flora, fauna, and wind. It was like stepping outside, but in an artificially lit room. To get to the next stairway, simply follow the green brick road. while fending off the feral Earth Burnak and Gafna and avoiding the traps hidden on the floors of the room. Floor 6 - Challenge Room: Similar to floor 4. Floor 7 - Hiveground: So far, not many Toa have passed this floor alone. And those who did can’t remember the floor above. The whole room is a hive and is the perfect environment for the Nui-Kopen that spawn and dwell in it. Pools of honey coat the floor. You may find smoke bombs hidden within a couple of the honeycombs, left behind by others. Floor 8 - ???: This is the room that no one is able to beat, and for some indiscernible reason, no one is able to remember it. All anyone can remember is that the room still has a hive motif and they had the strongest urge to taste the glowing honey. Once they took a sip, there was a large echo-y buzzing sound, and that was all they could remember. Those that witness the deceased as they rematerialize see that they have gaping holes all over their body as if they have been impaled multiple times in quick succession. The Final Floor - ???: Everyone knows this floor, it’s the floor that the Great Beings told them to reach. You don’t know how long it’ll take, but if you and/or your team manage to get there and beat whatever they’ve put up there, you get to go free. As the game progress, more floors will be put into a separate document and will be linked to. There will be Events: There are a couple of events that shall be listed here. NPCs: Name: Eternio Species: Originally a Toa of Air. Various forms included a Sand Glatorian and one of Brutaka’s species, He is currently in the form of a Skakdi of Fire. Powers: He currently wields the fire element when working with another Skakdi. He also has illusion vision, able to create a hologram where he is looking at. Weapons/Tech: He has crafted a new sword that has a heatstone wielded in it allow the blade to heat up with using his powers. He actually wears a Kanohi Calix. He is able to use its powers drawing on the memories and willpower of his original form. Appearance: Currently he is a tall Skakdi who is red and black. His eyes are honey yellow. His Calix is black. Biography: Originally he was once a thief who simply took money from middle class folk, and eventually got caught by the when he accidently pickpocketed someone who had too much power. Although he was going to be punished with death, he managed to get pity out of the corrupt judge by telling him the story of his life and about how he just needed things to live. He became the first to enter the Tower. He has made it up to the tenth floor at one point but doesn’t really remember much about anything beyond the fourth floor. As the elected leader of the Incarnates, he does the majority of the cleaning, healing, and cooking so that everyone is healthy and well rested for the journey above. Personality: He is a generally optimistic person, and is respected by everyone as without him, Limbo would surely stop being a Haven. He often goes around delegating idlers to assist him in his tasks. GM: ArcticFreeze17/Shard the Gemknight Toa Name: Formace Species: Axxon’s species Powers: He has great strength, accompanied with the ability to heal minor injuries. He can also fire electrical energy blasts. Weapons/Tech: He wields a large hammer that can attack or be used for forging weapons. He wears a Kanohi Pakari. Appearance: Like Axxon, he is large and massive, and heavily armored in silver and orange. Biography: He was once an honest smith, but got sent here after killing someone in self-defense. Although not as punishable by death, they sent him there, not to participate, but as to help the Incarnates with weapon forging. If any one of his weapons makes it to the surface, he’ll be let out. Personality: He is loyal to the Incarnates, making sure each weapon is worth something so that they will be well protected out in the Tower. Although he is allured by freedom, he loves nothing more than the sounds of the forge. If need be he can heal the minor injuries of those who come from the Training Grounds. GM: ArcticFreeze17/Shard the Gemknight Toa
  16. IC: Xiphias Billade/The Ocean He dived gracefully into the water, and began to make his way to the two heroes at a good speed due to his thruster propulsion.
  17. To be honest? No clue. I'd actually want to figure that out myself.
  18. IC: Carapace/Causeway I spoke up. "I'll help you, Sim." I get my arm over another should. Voha looks at the Rahk worriedly.
  19. IC: Xiphias Billade/Above the ocean "Yeah. I am. Thanks for taking me here." The door begins to open, revealing a good view of the ocean a couple of meters below me. I admire the view. At least until Gladius decides to start acting up. ~bzkt~ Hey, what's the hold up? Don't tell me you've begun to have a fear of heights now. "What?" I retorted. "Of course I'm ready. I'm always ready for a nice dive. By the way, do tell any heroes underwater that I'm arriving to assist." I take a running start and jump out of the ship. Time to dive. IC: Gladius/Midair with Xiphias I began to call out to Heroes in the ocean. ~bzkt~ Anyone down there? We're dropping off an undersea specialist to help you guys out. What's the situation? I'm afraid Zib just called us in on short notice about something involving brains in the water?
  20. OOC: Who else is in the air looking at the ceiling? It's Kaboom. IC: Carapace/Causeway "Something seems wrong. Should we engage though?"
  21. IC: Xiphias Billade/Approaching Antropolis Ocean Ugh... I was having a good time just lounging about in my watery room back at HQ, when Zib called me up to go and aid the heroes deal with some beasts and brains in the ocean. As much as I liked being in the water, I was feeling pretty tired. ~bzkt~ Xiphias? Xiphias! "I'm awake, Gladius. Just trying to get some shuteye before I take a nice dive into the ocean." ~bzkt~ Well you might want to hurry up, because we are approaching Antropolis in a couple minutes. But then again- I sat up. "What? Really?" ~bzkt~ Yes really. I wouldn't have woken up if I wasn't. I stood up and made sure I was prepared to jump. "How close are we to a good diving height?" I asked the pilot.
  22. IC: Helix/Village Ruins I turned to my partner. "I have a couple of things in mind to find. I found a good lightstone. Perhaps if you can find some more, and maybe some heatstones as well? I could probably make an explosive powder with this. One that is much more contemporary." As I looked around the house I was currently in, I frowned as I couldn't find anything of viable use at the moment. And then I realized something. "Oh yes, I do believe I haven't caught your name yet. I am Helix."
  23. OOC: Yes. I've been waiting for an opportunity to dish out some vigilante justice with my Mind Reader. IC: Law/Halls I was walking around the halls, monitoring for any suspicious activity, when I see someone fly up to the hall roof. I immediately sensed emotions of unruliness. This guy was going to try and cause trouble. And there wasn't a prefect in sight. If someone didn't do something, he'd get away with whatever he was going to do. Not on my watch. I would take him out and figure out what he was trying to do. "In the name of the law, I'm going to take you under custody!" I shouted. IC: Alpha/Gym I walked in. If I was going to mope around, I'd better spend my moping time training. I began to haphazardly take out dummies with my halberd. Die. Die. Die. Another quick thrust was all it took to take down a foe. Eventually I lost myself to the fighting, lost myself to the violence. I stopped worrying about myself and was focused on beating everything into a pulp. Just like Chirox says. Do it just like he wants me too. You do not need anyone. No friends, no family. Just you and your masters. I couldn't see normally. I couldn't hear the sounds around me. All I could hear was the sounds of blade against rock and the guttural sounds from my war cries. And I could only see the enemy. Just the enemy. I must kill the enemy.
  24. Not approved yet; what are the capabilities of that AI? Is it just a communicating/consultant, or can it hack stuff/ do code/ or even fire the weapon on its own? Just so I'm clear. OOC: Okay. My profile already states the exact capabilities word for word: It is his side communicator and it is his consultant. But I just did a minor change so that he can contact other heroes beside HF.
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