Vault of Apophis (GMed by Sassy Dalmation) Introduction Captain Taurus's message to the universes: The battle of the light and darkness, Teridax and Mata Nui, was but a feud in the vast cosmos. In one dimension, the battle raged on, but it had no effect in others. All things considered, it was tame. But it was still enough. While the battle raged around us, the chaos caused by the battle woke something. Not all the way, thank Mata Nui, or we would all be dead. But now, we have a serious, serious threat on our hands. Something that, if not stopped, will spread throughout the universe- all of them. This vault we fight on has changed drastically. When we first arrived to find a place for the Mask of Creation, these caverns echoed with joy. Now, it's a war zone. It all changed when... It showed up. I know not what exactly this thing is, but I know one thing: It wishes to destroy us. All of us, whether you are a simple Rahi, or a Makuta to be feared. It has the will, and it has the power. The only thing keeping it back is the vault door, sealed by powerful enchantments. Now, people can get in via teleportation, but no one can get out, until the being is dead. In a rage, the thing started picking us off, one by one, until there were too few of us to pose a threat. Now, we need help. I am transmitting this message on all channels, across all the verses. If there is any way you can get to us, then teleport to these global coordinates. Believe me, the Vault will be there. Story: The vault, a secret buried with treasures beyond imagination, has fallen to a god, or something worse: Isfet. What it is is... Unclear. Some say it is a god filled with malice and rage. Others that it is a collection of vengeful spirits. Even more say it is the primordial force of Chaos. But what is clear is clear is that its energies are chaotic, corruptive, and a force to be feared. It possesses the ability to set a singular point locked out of space and time as we know it, so that no matter what universe you're in, the vault will always be there- a perfect strategy to conquer the multiverse. Its powers circle the island, as well as it's minions. It hoards relics that could harm it, to prevent anything from taking care of it for good. Locations Everyone is trapped in a vault, if you could call it that. In reality, the "Vault" is a massive underground network, with passages connecting huge caverns. In each of these caverns, one should expect to find surprises in each one. The Obelisk The Obelisk is the central base of operations for the soldiers. It consists of sleeping quarters, as well as a dining hall and a farm, to grow the food. Normally, it would take months for a full blown harvest, but with the help of Plandaí, we are able to keep a steady supply of food on the table. In addition to these basic needs, we have a simple training ground outside(a generous term, really. It's just a dirt floor, with several training dummies scattered around) and the Obelisk itself- what used to be a simple(Hardly simple- it was a massive tower dedicated to the Mask.) shrine to the Mask of Creation is now the control center and lookout tower for the soldiers. Where the altar once was, there is now a war table, where all the meetings are held. The Chaos Lake This is a cavern that is filled with water. What was once a source of fresh water is now the base for the Ya'ew Isfet. At first glance, it appears to be simply a lake, but upon closer inspection, one can see the water is tinted with the colors of chaos. If one were to throw themself into the water, they would either disintegrate... Or worse, become infected. However, it's what below the surface that matters. Underneath the waves is a fortress of massive proportions, and is home to the Ya'ew Isfet, though home may be a bad term, considering what the Ya'ew are. "Storage facility" would be a better term. Even so, there is a massive shrine to Isfet in the temple, as well as a vast number of weapons, taken from the deceased. The land around the temple is cracked, as if something has been trying to break through... The Stone Forest The Stone Forest was once a real forest within the cavern, to provide oxygen. But when Isfet came around, the trees became stone, and as such, other methods were needed. Now, this area is a battle field, simply put. Here is the main conflict, because the two groups fight for control over the entrance to the Labyrinth. The Labryinth of the Cursed This area, located below the main area of the Vault, is interesting in that it is not truly a cavern, but rather something else. It is a vast maze, made so that if any robbers were to come for the Mask, they would almost certainly get lost within its depths and die by the Labryinth's guardians, the Medjay. Now, though, Isfet sees it as a storage facility for any relics. He has infected the Medjay with his blight, created puzzles and traps for its amusement, and has placed his some of his numbers to guard it with the Medjay. To journey into this area, you must have a purpose, which is to search for a relic. Other than that, this area is off limits, due to the safety risks. The Soldiers The soldiers are a group of rebels against Isfet, fighting to put an end to the being. Some of them have come here out of their own free will. Others were sentenced here as an alternate punishment to prison, to fight for their freedom... Or die trying. Others still have been paid as mercenaries, and simply want their money. Your job as soldiers are to defend the Mask of Creation against these minions, and, whenever possible, recover these artifacts. These expeditions could either be GM led, or organized by the players, with the GM setting out obstacles for the players to overcome. If there is no request to start up a playerled expedition, then the GM will organize one every couple of weeks. The Ya'ew Isfet The Ya'ew Isfet were previously soldiers, who were defeated by Isfet. They were then transformed by the being, with their soul being destroyed by it. Their skin seems to be glowing blood red and black, and their eyes glow with the power of chaos. They need no food, sleep, or drink. The Ya'ew Isfet are completely and unfailingly loyal to Isfet, though the newer warriors are stronger, and have a bit more personality. Some of the most intelligent can even speak, something not normal for a being with no soul. As a Ya'ew Isfet, you have one goal: Snuff out the life in the vault, and destroy the Mask of Creation, whatever the cost. Your previous life doesn't matter. Your friends shall burn, or join you soon enough. Now is the time to rise, to have your revenge on the world so cruel. The Relics The relics at first glance, have nothing in common, or have no powers. When you step back to look at the larger picture, however, you notice one thing they all have in common- they are symbolic. So far, we have seen Isfet hoard things we could not explain, such as Bohrok shells or a simple yellow Hau. How this would effect Isfet is uncertain, but Isfet has been hiding them from us, leaving little trace, meaning they have to pose some sort of danger to Isfet. The only thing known about their location is that they are in the Labryinth of the Cursed. The Medjay Unfortunately, finding the relics is... Difficult, to say the least. The Medjay are not just guardians in the Labryinth, but within each of their bodies is a relic. Each relic they contain gives them a different power, giving us a slight clue as to what sort of item it is. They are very slow, towering, hunched back, extraordinarily strong, and their armor is near indestructible . Emphasis on near. If one tried to solo one of these, then they would more than likely get brutally murdered, or, now that they are corrupted, infected with the Chaos. However, in a group of three, it is likely you can kill them. There is a weak spot on it's back, which with it's hunchback is right on top of him. Two would keep it's attention, while the third would come down with a sword on it's back. Just watch out: Each Medjay has a unique ability, making them unpredictable. Death Normally, death is a permanent end. But here, that is not the case. If you as a soldier are killed by one of the Ya'ew Isfet, you can return back as a Ya'ew Isfet yourself, fighting against those who would oppose your new master. This would require some reworking of the profile, but all that would really be changed would be the appearance. The minions of chaos all have a unified color scheme, representing chaos: glowing blood red and black. Now, this is all optional, of course, if you cannot deal with the heartbreak of watching your character's free will be destroyed. They can just die a hero's death. Also, if you fall on your sword and die or something like that, you cannot be reborn in the chaos. Also, if you die and you are already a Ya'ew, you are dead. Permanently. Profiles Name: Self explanatory Gender: Does your character identify as male, female, or something else? Please try to keep it within the norm, no identifying as a piano or something just as ridiculous. Species: What are you? Are you a: Matoran Toa Rahi Makuta Skakdi Vortixx Steltian Brute Steltian Elite Above is a list of some species, but you can choose any species you want, from canon to your own world. Allegiance: Who are they fighting for? Isfet, or the universe? Gear: What do they fight with? What powers do they have? Be creative, but don't give your character a nuclear-chainsaw-lightsaber that can blow up the planet. Powers: What Powers do they have, if any? Don't go over board on the powers. If you are playing as a Makuta, then there is a maximum of three Makuta powers. Appearance: Self explanatory Personality: What are they like? What skills do they have? Bio: Self Explanatory GM Characters Name: Taurus Gender: Male Species: Steltian Elite Allegiance: Soldier Gear: Taurus has heavy armor, to protect his "life support suit." In addition to that, however, he has a large broadsword with teeth along it's edges, and a shotgun that fires electric rounds. While the rounds do not do as much physical harm, they can deliver a nasty shock, possibly even stunning the target for a few seconds. Powers: None Appearance: Taurus is a large Steltian Elite, with heavy black armor and piercing blue eyes. He is slightly hunchbacked, most likely due to the armor. He wears an oxygen mask, and has two horns, for exhaling waste. Personality: Taurus is intelligent, and generally humble... Or at least tries to. Due to his Elite nature, he can seem a little conceited and arrogant. He also dislikes the higher ups, as they remind him of Sidorak. That said, Taurus is a fighter, and will vehemently defend his men. he is the field commander, and will lead the quests for the relics. Bio: Taurus was once a colonel in Stelt's army, until Sidorak sent him on a mission that would lead to his paralyzation and his team's death. Abandoned on the shoreline, a passing Dark Hunter decided to take mercy on him, and took him to Odina. While there he was provided a complex suit that would keep him alive. Now rearmed and with the Dark Hunters, Taurus rose through the ranks... Until the battle of Mata Nui and Teridax. Now that he was out, he was tasked to go with an organization to build the massive vault, and he oversaw the construction of the Labryinth. When Isfet emerged, he became the field commander... Until his forces were eradicated. Desperate for help, Taurus called out to the universes, to gain aid. Name: Plandaí Gender: None Species: Toa Alliance: Soldier Gear: Plandaí possesses two simple wrist blades. But, in addition to that, they have a massive coking supply, consisting of pots and pans, various utensils, ranging from knives to a whisk to a grater. They also have various spices, sauces, and oils to cook with, as well as any seed you can imagine. Powers: Plandaí is a Plantlife Toa, so they have control over plants. They also have a Great Hau, in a Metru style. Appearance: Plandaí is a teal and green toa, about average size. They possess a Metru style Hau. Personality: Plandaí is generally calm, but in a firefight, they can fight like a demon. That said, they normally stay back, helping feed the army, and all. Just note, Plandaí is a vegan, so don't complain about the lack of meat to them. They will give no sympathy to you. Bio: Plandaí was always a Toa who liked to stay away from fighting, and help the Matoran in other ways. As such, when Teridax was defeated, Plandaí went with the group simply to feed them... Before getting caught up in the war against Isfet.