You mean, for the developer to do so? Or for a fan? There's no real physical reason why WB Games couldn't manage a PC port—even the current "toy pad" connects with a standard USB connection. The question is whether it'd be logistically wise to do so. PC tends to have more piracy and modding than any other platform, which could potentially render both of the game's main revenue streams (software and hardware) irrelevant. And considering that none of the other major Toys to Life franchises have had PC ports, I expect that there's some legitimate reason for them to avoid that platform. For a fan, it'd be much trickier. I'm not totally in tune with the piracy or modding scene, so I don't know how many of the consoles Lego Dimensions is available for have been "cracked". Chances are someone intent on porting the game to PC would probably have more success trying to work from the XBox 360 version of the game, but even then it might be hard to not only port the game to PC but also maintain all of the "toy pad" functionality—and it'd probably be even harder to implement both past and future updates and expansions to the game. Actually TT games uses C++ to run nu2 api, game api, and LEGO api (A dump is downloadable herehttp://www.mediafire.com/download/mq3kv31bv133br1/20120801_WII_MASTER.rar) . Along with a build agent called tt builder. Over all I think I may work on porting it.