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TahnokTrapper

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  1. Thank you for the boost! And do check out my story!
  2. One of the ideas I originally had for "The Referee" was a story chronicling the genesis of the popular Mata Nui game. While I ultimately went another direction with the aforementioned story, I felt the idea was too good not to use. So here is the story of Koli. Enjoy! THE CREATION OF KOLI Small black figures were starting to appear on the desert horizon. As they neared the Path of Prophecies, they revealed themselves to be a cavalcade from Onu-Koro. In the front and back rode members of the Ussalry on crabs adorned in purple and black, flanking an older, larger Ussal in the middle. On that Ussal sat the village elder - Turaga Whenua. Turaga Onewa of Po-Koro stood on the village wall and anxiously watched the procession approach. The two Turaga had a matter of great urgency to discuss: a disagreement between members of their respective villages which, if ignored, could end in disaster. The Onu-Koro cavalcade stopped at the village entrance. The guards of Po-Koro exchanged looks with the members of the Ussalry. After a tense moment of silence, the Po-Matoran saluted and allowed the cavalcade to pass, although their gaze stood fixed on the congregation as it entered. Up above, Turaga Onewa sighed with relief and hurried back down. He found the newcomers dismounting their crabs in the nearby shade. The Onu-Matoran, still blinking from the glow of the bright desert sand, were holding their staffs firmly, carefully examining their surroundings and the Po-Matoran, who in turn, eyed the newcomers with barely disguised contempt. Two members of the Ussalry helped Turaga Whenua get down from his Ussal. Whenua stepped out of the shade and looked around, as if he was searching for someone to welcome him and his congregation to the village. Turaga Onewa smiled and stepped forward. “Brother! Welcome to Po-Koro!” Whenua looked and when he saw Onewa approach, he smiled as well and held out his fist. The two Turaga greeted each other like in the time before time. “Thank you for coming on such short notice,” continued Onewa. “I hope your journey was uneventful. I wouldn’t have called you if I didn’t feel it was urgent.” “Thank you, brother, for your kind welcome,” replied Whenua. “While I don’t like to leave my familiar underground caverns, I feel in this case, I had no other choice but to come here.” Onewa nodded grimly. Together, they took a walk. “I like what you have done with the place,” joked Whenua, referring to the newly built village. Onewa chuckled. “It isn’t exactly Po-Metru,” he said, “but it’s as close as we will ever get.” “You should come and see what we’ve done with Onu-Koro,” said Whenua. “I believe you’ll like the ambient.” “I’m sure I will,” replied Onewa, “but let us leave that for another time. Come to my hut, we have important matters to attend to.” *** Onewa explained what had happened. A miner from a visiting group of Onu-Matoran had made some less than savoury comments about Po-Koro sculptures. The Po-Matoran, naturally offended by such a statement, returned the favour by questioning the quality of Onu-Koro stone. What followed was a heated exchange of words and Matoran tools. The elder of Po-Koro barely stopped the fight from getting any worse. “Where are the miners now?” asked Whenua. “They are keeping to themselves in their hut,” answered Onewa. “They barely go outside and when they do, I can feel the resentment in the air.” “I’m sorry about their behaviour, brother.” “You need not apologise, my friend. The blame lies in the pride of both our people. What we need to do is find a way to reconcile the differences between them.” “What did you have in mind?” “Remember the game we used to play back on Metru Nui?” “Akilini?” “Yes. Our people both want to prove they are the best at what they do. We need to give them something to channel their competitiveness.” Whenua pondered. “But where are you going to get all those disks?” Onewa smiled. “We don’t need disks. We already have rocks.” *** The Matoran gathered at the back of the village. Barries of stone were placed around a field, creating what Turaga Onewa called a “stadium”. In each corner were two pillars covered at the top by another. Onewa called them “goals”. Around the field, makeshift stands were constructed for the Matoran. The people from both villages were now seated, far from each other, conversing loudly and occasionally throwing an insult to the other camp. On the floor of the stadium lay crudely crafted stone balls. Turaga Whenua and Turaga Onewa entered the field. “I hope this works,” murmured Onewa. “I have a feeling it will,” calmed Whenua. “Now, won’t the ‘referee’ ordain the match?” Onewa bumbed fists with Whenua and stepped towards the middle of the stadium. “Attention, dear Matoran!” he called. The crowds fell silent at once. “As you are no doubt aware, there has been some discord between the people of Po-Koro and Onu-Koro. Turaga Whenua and I do not believe in violence as a means of solving conflict. We have henceforth decided that the people of our villages will settle our differences another way.” He pointed towards the stone balls on the floor. “We propose to you a game to determine who is in the right. Players from both villages will compete in kicking these balls into the opponents’ goals.” The crowds gasped with intrigue and excitement. “There are but four simple rules. Rule number one: Teams of players must number more than one but no more than six. Rule number two: Individual teams must number more than one player, but no team may have more players than the other. Rule number three: All teams must agree to the number of goals needed for victory. And finally, rule number four: The first team to reach the agreed upon number of goals is the winner. Understood?” Cheers from the stands made it clear that the Matoran understood. “Very well. May the game begin!” *** The game lasted the entire afternoon. Every goal was met with excited shouts from the stands. No team was better than the other: for every goal made by the Po-Matoran, the Onu-Matoran swiftly followed with one of their own. The spirit of competition grew and while it did get loud, no tools were ever thrown. During the game, some rules had to be adapted and some created anew. When a ball kicked by an Onu-Matoran bounced back into his goal and the Po-Matoran furiously demanded the goal be counted against the Onu-Koro team, much to the earth-dwellers’ chagrin, Onewa created rule number five: Own goals are not goals. All other goals are good goals. Then the chaos caused by multiple balls jumping around the stadium necessitated rule number six: Any number of balls may be played, but that number must be smaller than either the number of teams or the number of members in each team. Finally, some rough action among the players resulted in a temporary stop to the game and the creation of two more rules: Any player who strikes another does not play well. Any player who does not play well brings dishonour to his village. With all the problems sorted out, the game continued without further incident. As night was beginning to fall, the teams were evenly matched. The crowd was silently anticipating the final goal. All eyes were on a Kakama wielding Po-Matoran, who had showed incredible skill in this new sport. “That’s Huki,” whispered Onewa to Whenua. “He is the captain of the Po-Koro Guard and my right-hand Matoran.” The fateful moment had begun as a ball was sent flying into Huki’s goal. Thinking quickly, the Po-Matoran took a step back and when the ball came close, he struck it with his head, sending it into the goal on the other side. The Onu-Matoran goalkeeper had no time to react. The ball flew past him and straight into the goal. Elated Po-Matoran stood up and celebrated Po-Koro’s victory. Onewa found that he too was standing and cheering. “Calm down, brother!” laughed Whenua. “You still have to play referee.” Onewa immediately sat back down, ready to quell any argument that would erupt as a result of the outcome. He scanned the stands and stadium. To his surprise, he found Onu-Matoran congratulating the Po-Matoran equals, shaking hands and patting each other on the back. It seemed that thanks to the game, the spirit of camaraderie trumped the spectre of resentment. Realising this, he shook hands with the Onu-Turaga. “Wonderful game, brother!” said Whenua. “Your players have shown incredible skill.” “Your players were not far behind!” replied Onewa. “But thank you.” They both watched as the crowd lifted Huki and carried him across the stands. “There’s still one thing left to discuss, though,” remarked Whenua, suddenly. Onewa looked at him with confusion. “What’s that?” “How shall we call this new game?” Onewa pondered. It can’t be Akilini, he said to himself. Then he came up with a number of sophisticated names, none of which he felt suited this simple sport. At last, he found it and shared it with Whenua.
  3. Thank you, I appreciate it. Though, I don't think Onewa being the traitor would've really worked. Vakama or Matau could work because they were ultimately likeable characters, so the readers could have an easier time accepting their turn to the dark side and inevitable redemption. Onewa was never likeable. Making him the villain would've made the character unredeemable.
  4. Thank you! 😀 I second what you said about the Toa Metru - one of the more interesting Toa teams (they have an intriguing inter-personal dynamic, charged with subtle hints of Metru Nui's history) and yet it always felt like they didn't do enough with them.
  5. I wouldn't draw hard line between them. Case in point: The Missing Coach, the lost season 2 episode of Tomas and Friends. Said episode can be classified as both lost and unreleased media, since the episode was never completed and the footage that was filmed was never fully released. Going back on topic, I remember vaguely playing a game like the Rhotuka Spinner Challenge, but that was such a long time ago my memory is somewhat fuzzy.
  6. One thing that really bothered me about the 2004-05 story arc, is how it doesn't provide any satisfying conclusion to Onewa's character arc. How did the irate Toa of Stone, who it seemed kept looking for fights, become someone called "the referee"? The question bothered me enough to try and fill the gap with a story. The Toa Metru have landed back on the island of Mata Nui. Vakama is off retrieving the Vahi and Onewa is tasked with leading the team while the Ta-Toa is away. As he helps his brothers and sister unload, he finds himself looking inwards and thinking about his relationship with the Toa of fire. Enjoy! THE REFEREE A fleet of six airships hovered over a tropical island, filling the air with a mechanical buzz. Soon thereafter, the noise was replaced by the faint, rhythmic sound of Increase Weight Kanoka striking the insides of each metal behemoth. One by one, the ships began to descend. With a gentle crash, they landed, covering about a kio of land. Then the doors of the leading airship opened with a hiss. Toa Onewa stepped outside and studied his surroundings. Not far from the landing site was a vast sandy coastline. Judging by its size, there was enough room for all the Matoran spheres they were carrying. He turned to his brothers and sister. “Unload them here on the beach,” he ordered. “I want everyone to take one airship each. When you’re done, go and help the others.” The four Toa stood in place. “Come on,” he added, a little impatient. “The sooner we start, the sooner we’ll be finished.” Finally, his fellow Toa moved out silently. Onewa watched them go and in that moment, he felt something he’d never admit to anyone: he missed Vakama. The Toa of Fire had gone to retrieve the Mask of Time, but not before instructing Onewa to take charge of the rescue operation. “Take them to the island,” Vakama said to him, “and make sure they’re safe. If I don’t come back, you know what you must do to wake them. I’m counting on you.” Those words still rang in Onewa’s mind. After all this time, after all their disagreements and displays of ill will, Vakama trusted him enough to leave the fate of the Matoran, and of the team, in his hands. It was enough to make Onewa think. “No wonder we kept you as leader,” the Toa of Stone murmured. “You’re enough of a sage to be a Ko-Matoran.” Now he found himself wishing Vakama was here. It was clear the other Toa felt uneasy about Onewa being in charge and that they followed him reluctantly. The Po-Toa sighed. “How did you do it?” he thought, sadly. His question left unanswered, he started to unload. *** The unloading process was slow but steady. Whenua had already emptied the first airship and was now helping Nuju and Matau unload the second. Onewa watched them work together. “With more hands to help with each following airship, we are sure to be done by nightfall,” he thought, content. “Good job, brothers.” Nokama, however, was nowhere to be seen. Onewa looked across the coast. He found her not far away, sitting near the water’s edge. He headed towards her. “Sister!” Nokama glanced back at the approaching Toa of Stone. “Why aren’t you helping us unload?” “I’m keeping watch,” the Toa of Water replied. “You never know when a Rahi might strike.” “You can keep watch while you work,” snapped Onewa. “And besides, the Matoran are safe and asleep in their spheres. They’ll be all right. Now come, let’s empty these ships before Vakama arrives.” Onewa had already turned to walk back. Then he noticed that Nokama wasn’t following him. The Ga-Toa was still sitting by the water, clutching her knees tightly to her chest. Onewa approached her calmly. “Sister?” “What if something’s happened to him?” said Nokama, her voice heavy with worry. Onewa gulped. He knew exactly who she was talking about. “What if he got attacked? What if he drowned before he found the mask? We don’t know!” She dug her mask into her hands. “Oh, we never should’ve left him go alone.” Onewa didn’t know what to say. His frustration at Nokama had evaporated like spilled Liquid Protodermis in a forge. He sat down beside her and gently put a hand on her shoulder. “You and I both know what Vakama is like. Stubborn. Hot-headed. A little foolish, maybe. But he’s also strong and determined. I don’t know what’s taking him so long, but I’m sure he will return sooner or later.” Nokama smiled weakly. “You know what, Nokama, you’re right,” Onewa added, standing up, “we could use someone on watch. Keep a good look-out.” “I will. Thank you, brother.” Onewa returned a smile as weak and fragile as Nokama’s. He couldn’t shake the thought that something really had happened to Vakama. The memories of all the times the two Toa came to blows hit him like a wave. “Why?” pondered Onewa. “Why did I have to be so hard on him? He was a good leader. Good enough.” He extended his gaze towards the vast horizon. “I’m sorry, brother,” he thought. “Please make it back in one piece.” Finally, he headed back. *** Dawn broke above the island, illuminating the airships parked near the coast. One day had already passed and yet the Toa still weren’t done. They had only emptied three of the six ships. But Onewa didn’t mind. “If Vakama can take his time,” he thought, “then so can we. What’s the rush?” He was standing by the loading dock of the fourth airship. He was about to start rolling the next sphere when a deep voice interrupted him. “Brother!” “Whenua! What’s wrong?” “Nuju and Matau have gotten into a fight. I tried to calm them down, but they won’t let up.” Onewa followed the Toa of Earth as he ran back to the beach. There, they found the other two Toa. Nuju was whistling madly at Matau, who in turn, was shouting: “I don’t know what you’re speak-saying! Can you stop whistling like a Kewa and talk like a Toa?!” Onewa watched them fight. “They’re acting like wild Akilini players,” he thought. “Maybe they could use a referee.” He stepped forwards, inhaling deeply. “HEY!” Matau and Nuju froze. Onewa came closer. “What is going on here?” “I know-nothing!” said Matau, quick to defend himself. “I light-bump him and he starts spitting at me like a mad bird!” Nuju responded with a series of clicks and whistles. Onewa waited for him to stop. “Nuju, can you tell me what Matau did to you?” The Toa of Ice let out another barrage of chirps and scratches. Onewa held back a curse. Nuju’s refusal to talk Matoran was starting to get on his nerves. But he remained calm. He noticed the Toa of Ice was point at his own head. “Is there something wrong with your mask?” asked Onewa. Nuju whistled excitedly. Then he held his scope and pointed at Matau. Onewa put two and two together. “You think Matau broke your scope? Is that it?” Nuju let out a high-pitched whistle. Matau scoffed. “I gave you one small shove, scholar,” he said. “How would that break-” “Quiet!” Matau did as Onewa said. “Nuju, try to use your scope.” The Ko-Toa tried to zoom in. Onewa watched closely as the mechanism seemed to jam. “I see,” he said. “Listen, Nuju, I know nothing about scopes. I don’t know if it’s broken or if it’s just stuck. I’ll ask Vakama to check it for you when he gets back. And as for you, Matau,” he continued, turning to the Toa of Air, “I’d try to be more careful. You could’ve hurt Nuju, you know that? Also, I want you to remember we’re handling Matoran, here. We need to take care”. Onewa exhaled. “Now, how about we go back to work?” *** The rays of the evening sun reflected of the silver spheres scattered across the golden beach. Onewa, Whenua, Matau and Nuju sat with their backs against the cliffside. They were exhausted, but they were also relieved. They had finally managed to unload all the Matoran. “Good-nice sight,” said Matau. “Now, what do we do?” “We wait for Vakama,” answered Onewa. “He will tell us what to do next.” “But he still hasn’t returned,” added Whenua, grimly. “I fear he might not come back at all.” Nuju clicked solemnly. Onewa was barely paying attention. He was thinking about Vakama’s instructions. “Can I do it?” he thought. “Can I really ask myself and my brothers to give up their power? I don’t think I’m strong enough to do that.” Once he finished that thought, another one followed: “I really wish you were here, fire-spitter. You’d know what to say.” Just then, Nokama ran up. “He’s here!” she exclaimed. “Vakama has returned!” The Toa looked at each other as if to ask if they heard that correctly. Then the realisation hit and they ran with Nokama to the other side of the beach. There, they found a red figure walking lethargically towards them. Onewa was the first to greet him. “Brother!” he cried. “It’s so good to see you aga-” He gasped. Vakama looked like he had been through a biostorm. His armour was scraped and melted and it appeared that he was limping slightly. But his gaze was exactly like that of a Toa of Fire – determined and unyielding. Vakama’s eyes met Onewa’s. “It’s good to see you too, brother,” he said to the Toa of Stone and turned to the rest. “It’s good to see all of you.” Then he eyed the beach, covered with metal spheres. He smiled warmly. “Did everything go smoothly?” “Like a Gukko-flight!” answered Matau. The response earned him an angry stare from Nuju. Vakama didn’t notice. “I believe you have laboured long and hard,” he started. “And I have some very important things to tell you.” “What important things?” asked Nokama. Onewa held out a hand to stop her. “Never mind that,” he said and turned back to Vakama. “Did you retrieve the Mask of Time?” Vakama pulled the mask from behind his back. The Vahi had seen better days – it had changed from gleaming gold to rusted orange. A faint trace of a small crack ran along its side. But it was here. The Toa awed at the sight. “You know,” said Onewa, “have I ever told you what a good maskmaker you are, Vakama?” Vakama’s smile widened. “You have now.” Onewa smiled back. “This here is a work of art. Although,” he added, “it could use some more touches. You ought to give it to me so I can add some decorations.” The group erupted with laughter. “There will be plenty time to do that …” replied Vakama, “… in the morning. I believe we all need a rest.” The other Toa murmured in agreement. Resolutions can wait until the next day. It had been a long and arduous journey, but now the Toa were united once more. Their tale was coming to an end. Tomorrow, a new one would begin.
  7. Don't forget the never-completed comics. The only things ever released were the scripts: https://bionicle.fandom.com/wiki/BIONICLE_2005_Web_Comics https://bionicle.fandom.com/wiki/Comic_12.5
  8. I think you pretty much hit the nail on the head here - the fragmentation of the story, which is a problem of the earliest and the latest story years, and the canonisation whirlpool are the two major factors that make Bionicle's story so impenetrable. Once you take that away, all you can really do is trim the fat off the story. A lot of characters could be excised without losing much and some storylines could be streamlined, but if you just fix those two issues, you just about solve the problem. But I feel the story itself could also be a less undercooked. See, I don't mind Artakha, the OOMN or the Barraki, honestly. They add an interesting dimension of intrigue and power dynamics/politics to the universe that I feel could work, if the story actually bothered to develop it a la G. R. R. Martin instead of focusing almost exclusively on action and "populating" the world by endlessly introducing new randos who only do a few noteworthy things before being forgotten, if they even make an appearance outside the guidebook they were introduced in. The revelation of the Bohrok could've also worked, if the characters dwelt on it for more than a page and if it actually made a lasting impact on them. I feel the trivia drops, canonisations and the endless BS01 edits were only a tool used to artificially enrich the universe. What should've been done was write more stories to take advantage of the characters and themes that were already established. There is a lot of material for an expansive fantasy series, it just wasn't used very well, if at all.
  9. Hello there. I played through the game again, found some more bugs and typos (all of these are from later in the game): 1.) Dialogue/text-box hiccups: - When I spoke to Whenua to ask if Taipu could join my company, I was surprised to see him talk as I didn't bring him along to Le-Koro, because I did! What Whenua said was: “But Taipu has seemed wistful since he was denied a visit to Le-Koro, and his thoughts have been elsewhere.” when he should've said: "But Taipu has spoken of nothing but you and adventure since his visit to Le-Koro, and so I feel it would be wrong to keep him here." I initially rejected Taipu, then immediately brought him along and went through the Le-Koro quest with him present, so maybe the problem is the game doesn't register the player's decision. - see pictures below: Kapura's textboxes when you start the Kini-Nui defense and when you first fall back seem to be switched (first picture is normal, second is after first defeat). I don't know if it's a carryover from the base version or not. - Typos: - when talking to Onewa after you've started gathering Matoran but before you pick up Hafu, there is a slight typo, possibly a carryover: “It seems that dark times have fallen again across my village. Nui-jaga, and worse, are secretly massing in the deserts outside town.”
  10. Hello, everyone. I'm back with another short story. This one is set on Metru Nui during the race for the Mask of Life. Kopeke has just become chronicler. Here's what's going on. CHRONICLER'S BIAS Kopeke had a hard task ahead of him. He was to gather all the records of Metru Nui and Mata Nui's past and organise them, so that a library and a new Wall of History could be set up in the Coliseum. It was a task that even a seasoned chronicler would find daunting, let alone a Ko-Matoran, who had just barely been given the Staff. Turaga Vakama knew this, so he urged Takanuva to take a short break from patrolling the Metru Nui streets and help Kopeke out. The two were now sitting in a room on one of the upper levels of the Archives, amidst vast piles of stone and electronic tablets. With two chroniclers on the job, the task was no longer as daunting as it first seemed. It was taking a lot of time, but they were being very productive. At least, one of them was. The Toa of Light had barely started working, when one of the tablets caught his attention. He was soon engrossed in reading. "Fascinating," he murmured while examining a report on one of the Toa Mangai's missions. "I knew Metru Nui had a long and varied history, but I never imagined it would be so exciting." "Kodan is a what Ko-Matoran scholars would call a good expositor," remarked Kopeke and lifted his head, hoping that the use of an obscure technical term would tear Takanuva from the tablets. The Toa of Light didn't even notice. Kopeke continued, trying to hide his frustration: "I don't know how far along you are, but have you noticed that a not insignificant portion of his writings happen to describe events in Po-Metru?" "Yes, it did occur to me that he mentions that place a lot." Kopeke looked back down at the tablets in his hands. "Alas, as great as he was, even he succumbed to chronicler's bias." Takanuva finally took notice. "Chronicler's what?" Kopeke's gaze was still fixed at the records he was handling. "Chronicler's bias," he repeated. "It's a term I invented to describe the rather self-centred tendency of chroniclers to mostly report from their home district, while neglecting important goings-on in other areas." He smiled deviously. "While I was examining your notes, I noticed you reported almost exclusively from Ta-Koro." Takanuva scratched his mask. "Well," he said, sheepishly, "a lot of things important happened in Ta-Koro." "All the same," continued Kopeke with a slight tinge of satisfaction in his voice, "the bias is extremely noticeable. Perhaps you should've gone out of Ta-Koro more often." Kopeke looked up and saw, to his delight, an embarrassed former chronicler. However, that delight wouldn't last long. "Well," said Takanuva, "I don't think it's really fair for you, of all Matoran, to say that." Kopeke was surprised. "Excuse me?" Takanuva grabbed a stack of nearby tablets. "I read some of your records, Kopeke, and I must say, there are a lot of reports from Ko-Metru." Kopeke tried to keep an aloof façade but was unsuccessful. "Like this one about the process of growing new Knowledge Towers. Or this one about the reconstruction of the Metru's broken chute system. Or this very curious chronicle, which is just about the harmful role of Ko-Matoran stereotypes. Or this one about-" "Stop! You've made your point. I need to go out more. Now can you please stop reading and help me organise these tablets?" Takanuva sighed. "Of course. Sorry, I got a little carried away. Which pile are Kodan's chroniclers again?" "Put them over there on the left. As for my tablets, give them to me. I need to make some revisions." "Of course," smiled Takanuva cheekily and handed Kopeke his tablets.
  11. Characters from "Despair" ("https://www.bzpower.com/topic/35417-despair-a-voya-nui-short-story-rewritten/"): Kapua Kapua was a cosmopolitan Ta-Matoran trader settled on the Northern Continent, who wore a powerless Kanohi Arthron. Friendly and open to new experiences, Kapua was welcomed and respected by many, including Ga- and Ko-Matoran scholars, from whom Kapua gathered knowledge about the weather and other natural phenomena – such knowledge was invaluable on the many (ocean-going) journeys his occupation would demand of him. On one such journey to the Tren Krom Peninsula, Kapua was severely damaged after being crushed by falling rocks while navigating the area’s hostile terrain. He was sent to the island of Karzahni for repairs. Karzahni did as well a job as you would expect. To compensate, he gave Kapua a Lightning Rod, a tool capable of absorbing lightning and firing a blast of electricity. Due to his weak legs (no doubt a result of the damage and the subsequent shoddy repairs), Kapua would frequently use this Rod as a walking cane. Due to his stature and his worldliness, he was often confused for a Turaga. He would wound up on the Southern Continent, together with other “repaired” Matoran. There he would continue to amass and share his knowledge with other Matoran. During the time that Turaga Jovan reigned on Voya Nui, Kapua would serve as an assistant to him. He would also form a friendship with the Onu-Matoran Garan. Following the Great Cataclysm, Kapua used his extensive knowledge of weather and natural conditions to accurately predict storms and hurricanes. Sadly, Kapua would be one of the many Matoran to perish during the Piraka’s reign of terror on Voya Nui (we can assume it was due to slow walking pace). He remains fondly remembered by his surviving friends. Vinurr Vinurr was a shy and introverted De-Matoran from an unknown land, who wound up on Voya Nui. He wore a powerless Mask of Rahi Control. Like the rest of the Matoran on that island, he arrived there as a product of a failed repair by Karzahni. By the time the tyrant got his hands on Vinurr, he was starting to run out of parts - he couldn’t find a matching grey arm, so an orange one had to do. Vinurr was also given a pair of Tuning Forks, handheld weapons capable of firing precise shots of energy. Since he was extremely vulnerable to sound and the Forks made an awful noise, he rarely used them, giving them to a certain Po-Matoran warrior for safekeeping. He would form a close friendship with said Po-Matoran. His friend would sadly be one of the many casualties of the sinking of Mahri Nui. Distraught, Vinurr would frequently wander up and down the Voya Nui Bay, searching for any sign of his lost friend. One day, he was found by a kind and perceptive Ta-Matoran named Kapua. Characters from "Tidal Wave" ("https://www.bzpower.com/topic/33230-tidal-wave-a-short-story/"): Suru The sinking of Mahri Nui was incredibly traumatic for all involved. Among the Matoran that sank with it, the Po-Matoran were especially affected, considering their dislike of water. Suru was one of these Po-Matoran. Suru started life as a geologist but after settling on Voya Nui he would reluctantly give up his job to become a warrior, helping to defend the coastal settlement he called home. Following the sinking, Suru tried to keep his anguish under wraps. He began crushing rocks with his fingers to better handle the stress. While he could function normally, even managing to lead the Mahri Nui Council for a time, it wasn’t enough. On the advice of a friend, Suru began collecting rocks from the seafloor. To aid his hobby, he was given a pair of Climbing Hooks and a chain, tools salvaged from the loads dropped into the sea by the surface dwellers. A Le-Matoran named Defilak even promised him a submarine. All this helped Suru to unwind and better defend Mahri Nui as a sentinel. He would end up being one of the first Matoran to encounter the Toa Mahri. Suru survived the various attacks on his village and journeyed with his fellow Matoran up the Cord to Voya Nui. While there is little doubt that Suru will be overjoyed when he returns to the surface, it remains to be seen if he will be able to heal from the psychological trauma. Climbing Hooks and chain It occured to me that I didn't make any posts with background info for my OCs from my stories - I posted them on the TTV Boards but not here. So here they are. I hope you like them.
  12. Excellent! The Taipu state now works fine and the additions of a second chance to bring him along and the cut scene with Tamaru and his Kewa are great! Can't wait for the new update.
  13. My first set ever was 2002's Lewa Nuva. I remember not being able to push his balljoints into his sockets. 😅 I started fairly early and then kept following until the end, getting at least one set from each year (minus pre-2002 and 2005). Also followed HF while it lasted. Slept through G2 (I lost interest) but I decided to get Uniter Tahu and Ikir after the fact (never regretted it, those two are awesome).
  14. Another option is to use a YT to mp3 converter, though that depends on how acceptable you find that option. If you decide to take this option, it may interest you that there exists a full version of the song - turns out it's a stock song from an audio library not connected to Bionicle. I I V
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