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Vahkiti Master of Time

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Posts posted by Vahkiti Master of Time

  1.  

    I've noticed a few bugs particularly with window mode and game resolutions. In windowed mode, I can't seem to click anything without the game thinking I'm clicking outside the window and pausing. Setting the game to 1280x720 on my 4:3 monitor causes the image to stretch rather than letterbox, and my ACTUAL resolution, (1280x1024) is mysteriously absent from the list. O_o

    I'll look into this issue and try and add the proper resolutions as well as making it not stretch

     

     

    Your attention is much appreciated. I must add that bugs or not, this is fantastic for a pre-alpha state! :)

     

    ...Also I am compelled to somehow find out what, if anything it inside that sunken hut. xD

    • Upvote 2
  2. I've noticed a few bugs particularly with window mode and game resolutions. In windowed mode, I can't seem to click anything without the game thinking I'm clicking outside the window and pausing. Setting the game to 1280x720 on my 4:3 monitor causes the image to stretch rather than letterbox, and my ACTUAL resolution, (1280x1024) is mysteriously absent from the list. O_o

  3.  

     

    Great! I'd assume that we will be seeing this game sometime in early 2015, correct me if I'm wrong. I am really interested in that remastered music, can we get a sample of it or would we have to wait for the release? :3

     

     

    I doubt they've even started on that...

     

    Though if you have started work on that... even a 30-second preview would be pretty exciting (since I'm a music buff).

     

     

    And you would be right about that. We never even confirmed that the music was going to be included at all since we do not currently have a music producer capable of the quality standards we wish to meet. 

    • Upvote 3
  4. Alright, a quick random update, while as XONAR mentioned, little progress has been made on the game itself as of late, I was just informed today that my Shapeways account has been approved for the use of full colour plastic for printing! As soon as I get an acceptable texture from Vrahno, I'll go ahead and order that backpack prototype, then a new Pakari if that turns out well.

    I am sorry for the delays on the game itself, but I personally have no experience with flash, and that just leaves XONAR who currently has a lot on his plate. If anyone else would be willing to fill in for him every so often, it would be greatly appreciated.

    As usual, we'll keep you posted. :)

    • Upvote 4
  5. MINOR UPDATE:

    It seems the Kickstarter failed at just the right time. Shapeways has gone ahead and introduced full colour plastic printing, which will almost halve the cost of the final products since we no longer require the use of dyes. It also means we can potentially add extra designs to the parts, and maybe even a MNOLG Pakari disk, and that we no longer have to simply estimate the colours, but can now exactly match them to 2001 parts. Since the material is currently in the testing phases itself, I had to sign up to gain access. I'll keep you guys informed.

    Also on the suggestion of one of our.. interesting posters on our seemingly dedicated TTV episode, XONAR is beginning work to set up a website for the game. To that end, we have decided that when enough progress is made, we'll be releasing the game episodically as Templar did back in 2001, and then ultimately the final complete product after the last chapter is completed.

    • Upvote 2
  6.  

     

    Hello! I heard you were looking for sound people. I started practicing electronic music and sound design nearly two years ago. I thought I might be of assistance.

     

    I can remaster low quality MP3 Files, see here for a before and after.

     

    I also produce music, you can see examples of my electronic productions here.

     

    What you've provided sounds decent, but it's not as high a quality as we would be hoping for. If given the original samples, would you be able to make a more.. consistent mix out of them? The only other real option we had considered is finding somebody who could actually recreate the sounds since even Templar is missing a lot of the data.

     

    Definitely. That was the only file I had on hand, so i couldn't really get a feel for the remastering. 

     

     

    In that case, I'll rip you the individual tracks and PM the files to you. I won't ask you to do a HUGE amount right now, but just name the tune, throw together a few seconds of sound, and hopefully everyone on the team can agree on the quality. :)

    • Upvote 1
  7. Hello! I heard you were looking for sound people. I started practicing electronic music and sound design nearly two years ago. I thought I might be of assistance.

     

    I can remaster low quality MP3 Files, see here for a before and after.

     

    I also produce music, you can see examples of my electronic productions here.

     

    What you've provided sounds decent, but it's not as high a quality as we would be hoping for. If given the original samples, would you be able to make a more.. consistent mix out of them? The only other real option we had considered is finding somebody who could actually recreate the sounds since even Templar is missing a lot of the data.

    • Upvote 1
  8. ...Something I think would be cool (though it's possible it may not be made) would be to release a full Takua 2001 tohunga figure. Some people out there (sadly, including me) no longer have our 2001 tohungas. I don't know how much money could that cost or how much work could be done, but it's only a suggestion.

     

    Unfortunately that won't be possible, since we would have to take it upon ourselves to order massive amounts of parts off of Bricklink. That was part of SM's original plan to release sets, but it didn't exactly work out too well since we couldn't get a consistent supplier.

  9. This project looks amazing, but I'm wondering how the minigames will function. I went back to play MNOG on my Windows 7 laptop, and the Le-Koro Nui Rama sky battle was impossible because my computer was too fast. The Rahi would hit and run in a second. Back when I played it on my Windows ME tower computer, the game was challenging, but I really had to go out of my way to lose.The Po-Koro Nui-Jaga cave battle wasn't too bad, but I can only tremble at how the Kini-Nui battles will perform on newer hardware.

     

    Will the game start like the re-release, where you start out with the backpack and lightstone, or will it start like the 2001 version, where you have to find them?

     

    Also, will there be any dialogue edits? (Such as the "ancient carvers"?) The dialogue may have to be edited for continuity's sake. If the dialogue is revised, will it fall in the original continuity or in the Solis Magna fanon?

     

    Even though one of the Collector's Edition bonuses is a MNOG Pakari, will the in-game graphics use the more accurate Pakari design from the 2002-2003 animations?

     

    You might have to ask JMMB of BioMediaProject about that one, since it's a topic that has been brought up before. Best I can recall, his explanation was that the game was only meant to run at 20fps, but never had a frame limiter programmed in. As a result, it tends to act like those old After Dark screensavers when run on a newer computer. I'm not sure if he ever tried to make a patch, but it wouldn't hurt to try and get a hold of him about it. Rest assured however that if he does make one, we will implement it.

     

    Which brings me to my next point; the game itself and the dialogue will all be based on BioMediaProject's real time save version of the game, which restores the original text, along with the original path of progression such as finding the backpack, and the aforementioned Tahu and Kahu cutscenes. The Pakari in the game will be... difficult. I say this solely because of Onua. In various scenes, he wears a different one, but as it stands now, I'm tempted to have him use the one seen in the Lewa vs. Onua scene throughout the game and pass off the Takua variant as a Noble Pakari.

     

     

    Actually, now thinking about it, will there be a classic mode that is a graphical update of the 2001 classic and a new mode that adds new features, like scrapped minigames, new dialogue, and other edits?

     

    Boy, you really hit that nail on the head! We have been toying around with the idea of a Nights HD style classic mode for some time, along with the concept of scrapped minigames such as the "Search For Onua" for some time now. We thought it best however not to announce anything just yet, as we weren't certain if we could pull it off. Better rather to focus on the main game for now, and offer that as DLC later.

    • Upvote 2
  10.  

     

     

    Is there anything new that wasn't in the original MNOG being added into MNOG CE? 

     

    It'd be cool if they could add in that Tahu cutscene that wasn't used in the revised 2006 version.

     

     

    You mean the one actually used in the BMP real time save version of the game which we're basing ours off of anyways? :P

     

    YeeaaaahhhhThat one!

     

    I also vaguely recall that, originally (or maybe the concept went unused entirely), when you played your flute to have a bird come and get you, it would randomly choose a cutscene between a Kewa getting you or another bird (a Kahu, maybe?) getting you instead. This isn't present in any versions of the game I played - it's always been the Kewa. JMMB once tried to set up something where it could randomize the cutscenes, but it always froze after the not-supposed-to-be-used Kahu cutscene. Are there any plans for this, or are you just completely confused about what I just typed?

     

     

    Ever since the official 2006 release, the game has contained two files for this: KahuRide.swf, the original used for about two or three months back in 2001, and KewaRide.swf, which inexplicably replaced KahuRide sometime shortly before 2002. In my experience, swapping the file names has always worked for restoring one or the other, so whatever problems JMMB was having must have only been with his code. For originality's sake, we're likely going to use the original KahuRide cutscene and maybe clean up the map screen graphic a bit.

    • Upvote 2
  11.  

    Is there anything new that wasn't in the original MNOG being added into MNOG CE? 

     

    It'd be cool if they could add in that Tahu cutscene that wasn't used in the revised 2006 version.

     

     

    You mean the one actually used in the BMP real time save version of the game which we're basing ours off of anyways? :P

     

    Really sorry if this has already been asked, but I'm gunna assume the mask and backpack aren't going to be free, so much in estimate will they cost?

     

    I think via Shapeways they will cost about $6 each not including shipping and the cost of dyes, hence why we were so anxious to crowdfund for an injection moulding machine.

    • Upvote 1
  12.  

     

    If it's cancelled can we at least get the soundtrack? :'(

    It's not canceled. We're just working out some technicalities before resuming work on the game and parts.

    Thank goodness

     

     

    As it stands right now, XONAR and I are currently working on retooling the box art. With that done, and all but the Templar Studios logo removed, I see no reason to believe the project can't pick up right where it left off sans the Kickstarter. I think I speak for all of SolisMagna when I say that we MAY have jumped the gun a little on that one.

     

    O3cgo1I.png

    • Upvote 2
  13. its canceled now? what happened?

     

    Due to an unanticipated wariness of off-site fans, and the feedback they had to offer, we have temporarily cancelled the Kickstarter until we can get legal approval from LEGO. For the time being, we're going to focus on retooling the box art, however the project itself will very likely still remain active.

    • Upvote 1
  14. How long will we be able to donate? 

    I'd love to help out, but I'm missing the cash at the moment. :/

     

    We haven't set a deadline.. yet. one will probably have to be set once the Kickstarter page is live which leads me to...

     

     

    Is a kickstarter page up yet?

    As far as I'm aware, no.

     

     

    Indeed not. XONAR is working on setting that up, but unfortunately, this requires an Amazon Payments account which I apparently am unable to set up myself because I'm Canadian. (..????) I've been focused on moving for the last couple of weeks, so I haven't had as much time as I would have liked to devote to this project. However, I'm somewhat settled in now and slowly getting back into the swing of things. I've shot XONAR a message via Skype asking for an update on that setup. In the meantime, as we've mentioned, there is a donate button on the top post which will link directly to XONAR's PayPal account. As usual, we'll keep you guys posted.

     

    EDIT: Hey look at that, we have a page 3 now! Woo. :P

    • Upvote 1
  15. Has a backpack been molded yet to check for size and fit? The picture looks good, but it isn't in model form yet. And ya never know what can happen until then.

     

    No, it hasn't been printed yet. I'm not sure when I'll be able to print a copy because of moving expenses this month. The prototypes always come out of my or XONAR's pocket. 

  16.  

    May I suggest that folks who donate the higher amounts receive CDs that already have the game burned on it? It would probably not be very many CDs to burn since it's for a select number of people, and it would be a nice convenience for 'em, and would be another thing to add to the list of perks  :) Oh! I meant to ask, what about MNOG II? Does that get any love? 

     

    That's a possibility that we'll certainly consider! As for MNOLG II, it doesn't actually "need" as much love as MNOLG as far as remastering, but hey, you never know. ;) I definitely can envision some really cool things we could do with it. At this point it depends on the success of this project, I suppose.

     

    Honestly, the only thing that really needs remastering in MNOLG II is Nixie's hut. After Templar lost the files, they were... haphazardly restored by the BZP community. Evidently nobody at the time had much of a sense of quality since the entire area is filled with jpeg artifacts and may or may not actually be an SVG image, I haven't checked it out in some time. Point is, it looks like poo and nobody but myself seems to care. :P

     

    EDIT: We're working on adding the UDD symbol to the front just as an extra little detail, but in the meantime, this is the FINAL render of Takua's backpack. Thoughts?

     

    mq0eMG9.png

    • Upvote 2
  17.  

    Tried to find you on KickStarter, but you ain't anywhere to be seen!!??

    It's not on Kickstarter, it's right on this thread. For some reason.

     

    It's here for the moment mainly because XONAR wanted to see if he could get a front page story here to generate some interest that way. After I get back this Monday, I'll probably help him put together an actual Kickstarter page as well as have a finalized render of the backpack to show off. 

  18.  

    I'm probably very wrong on this, but could there not be antidermis in the prototype robot somewhere? I imagine the same life bloods that sustained Mata Nui were used in that.

    But it predated the discovery of natural protodermis, so how could any version of that be in there? And antidermis is probably a late invention anyways, as mentioned in the other topic where this came up -- and how is it a life blood of Mata Nui? It's just a pool sitting there. :P

     

    As I said, likely very wrong. I was never too familiar with the history of the prototype. :P

  19. Before the Makuta evolved into gaseous beings, they were still made of Antidermis, just in a solid form. They still can't be revived in the Red Star.

     

    I think the best chance for more Makuta to come back is for there to be a pool of Antidermis available. I think all the pools the Matoran Universe are confirmed destroyed, so unless there is a pool in a secret Great Beings lab or something, they are likely gone for good.* Perhaps the Red Star, though not designed to revive Makuta, could have some of the needed material? It's a repair station; it ought to have everything necessary, probably except for Antidermis.

     

     

    *Other possibilities, though very unlikely, is for some GBs make some more, or more Makuta are brought in from alternate dimensions (Alt. Teridax), or Miserix knows how to make some from scratch.

    I'm probably very wrong on this, but could there not be antidermis in the prototype robot somewhere? I imagine the same life bloods that sustained Mata Nui were used in that.

  20. You could always change the Lego logo into a red square that says "LOGO". :P Would making the case and CD art available to print off of the internet make it less of a grey area?

     

    Will the models for the 3D printed items be available for free with the game? There may be some people that have 3D printers at their disposal to print their own pieces, eliminating the need to pay Shapeways and the cost of shipping.

     

    Given that we're not making a profit, I guess if push comes to shove we could just offer the artwork for download. It would be a pity though to be forced to do that since not everybody has something like a UPS Store nearby. (That's where I'm getting the current copies printed off)

     

    The models will likely not be distributed. After all, why buy our bundle when one can just upload the models to Shapeways themselves?

     

    This is a bit of a tricky area. If you include the logo, you might get in trouble for using the Lego logo to sell your product. If you don't, you might get in trouble for redistributing Lego's merchandise as your own. Have you contacted Lego about the project yet?

     

    Lego has not yet been contacted mainly because there is never a direct line of communication that can be easily established. Everything is just responded to by an automated system with no actual person behind it. The only people we've contacted regarding the project in the past or present is Templar.

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