Continuing with my series of SSB movesets, here is what moves I would give the hero Stars if they were in Super Smash Brothers:
Tahu:
Speed: Average
Power: Above Average
Jump: Average
Swim: Below Average
B - Fire Ball; Creates a ball of fire that travels straight foward, causing medium damage. It can also be charged, but Tahu cannot move while doing such.
Side B - Sword Slash; Tahu slashes his Fire Sword forward, causing high damage to enemies. Very limited range.
Down B - Ground Fire; Tahu starts a fire on the ground, which travels along both sides of the platform he is on. The fire loses strength as it travels across the platform, and cannot spread to other platforms.
Up B - Thermal Updraft - Tahu creates a thermal updraft, lifting him up into the air.
Final Smash - Nova Blast - A massive, expanding blast of fire is around Tahu, burning and massively damaging all enemies. After using this attack, Tahu cannot use elemental powers for a short while (10-15 seconds).
Notes: Tahu can shield longer than other characters, due to his Hau.
Takanuva:
Speed: Average Average
Power: Above Average
Jump: Average
Swim: Below Average
B - Light Beam; Takanuva launches a thin beam of light forward, causing high damage to those hit by it.
Side B - Lightspeed; Similar to Fox/Falco's side attacks.
Down B - Light Projection; Creates a solid light projection around Takanuva that protects him from weak-medium strength attacks.
Up B - Light Hook; Creates a hook of light that grabs onto nearby ledges. Also causes damage to enemies.
Final Smash - Nova Blast (Shoop-da-whoop); Unleashes a Light/Lazer Nova Blast that is projected as a wide, moveable, beam, KOing enemies it hits.
Notes: Takanuva can still use his Light Powers after a Nova Blast, due to his Avohkii.
Gresh:
Speed: Average Average
Power: Average
Jump: Above Average
Swim: Average
B - Air Blast; Creates an Air blast that repels nearby enemies, but causes no damage. Similar to Mario's FLUDD attack, except it is created around Gresh.
Side B - Blade Throw; Throws Gresh's blades, causing medium damage.
Down B - Shield; Uses Gresh's blades a a shield, which reflects projectile attacks.
Up B - Air Current; Creates a strong wind that blows Gresh upward, as well as slightly forward.
Final Smash - Air Assault; Blasts an enemy near Gresh off the stage.
-TN05