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Vak Il Mio Amore

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Everything posted by Vak Il Mio Amore

  1. I'm not a particular fan of dubstep, but I do have to admit some of the dances/videos people make to dubstep are pretty dang cool. I'd probably tolerate it better if they didn't play it at Highschool dances... you can't legitimately "dance" to a lot of dubstep.
  2. *is shocked nobody has mentioned Fire Emblem yet* Fire Emblem has some of the greatest orchestrated music I've heard in videogames. I'm also a huge Halo fan, and if you've played the campaign enought o know the story, the soundtracks alone tell the story for you! Definitely an Assassins Creed supporter, as well. Metroid Prime Series? Definite win :3 It's one of those games I go onto that-one-video-site just to listen to the soundtrack. Meta-Ridley's theme really sets an appropriate tone for fighting him in MP1.. I'll also go out on a limb and say Call of Duty: Modern Warfare. The first MW game had a very good soundtrack, and really made you feel like you were part of something. MW2's soundtrack was great as well, but it just didn't give you that same feel that MW1's track did.. While we're at it, definitely gonna have to say the Fallout series is up there. Personally, I don't listen to much music from those past generations, but maaaan does Fallout change that. Plus, they've got some great post-apocalyptic titlescreen music! The music really sets the tone for the empty, dreary wastes.. And just because I can: The original Pokemon themes :3
  3. Ah, Metroid Prime/Dark Samus... perhaps one of my favorite Metroid antagonists... Very nice tribute image! For 25 year's old, I'm glad Metroid isn't the type of game that pops out a new one every year. Something about their spaced out releases keeps the game special, and it's easily one of my top 3 favorites from Nintendo.. I'm just not sure which
  4. Oh, I think with a bit of creativity you could include more than you think of the factions Here's a few examples off the top of my head:-Say part of the Enclave that retreated from the Oil Rig used Vertibirds that managed to transport them to China, which obviously would have been heavily referenced in Pre-War books.-The BoS also manages to obtain some Vertibirds, and happened to hear rumors of the Enclave and of potential loot in the foreign lands, so they send a group over as well.-The NCR, as it continues to extend it's mighty reach, actually manages to build one of the first sea-worthy boats in Post-Apocalypse history, and they send a colony with military influence over. I'm not saying it has to be China, but that would be an interesting twist. Plus, tons of potential for new groups like Red Ghouls, etc.
  5. Honestly, a Fallout RPG would be great if executed properly I personally probably wouldn't join in, because while I love the Fallout Universe, I'm doing a N.V. playthrough right now and if I spend too much time in one universe things go crazy That's not to say I wouldn't, but I don't see myself having plans to. Though personally, I'd recommend using a new or lesser known area. Allows the players to somewhat discover/create the entire map in which you all would participate, and build on a new story. Some locations could include central U.S. (think Kansas, or in the general area), northeast U.S. (farther north than D.C. such as NYC), or perhaps even a story based in China, who was also nuked in a similar fashion to the U.S. The latter would be very interesting.
  6. I knew it would somehow relate to music.. Well awesome, sounds very surreal and worth keeping an eye out for ^-^
  7. Necro, what exactly is Concerto? I definitely missed out on whatever it was to be, and it sounds interesting!
  8. Considering Peter Jackson is filming The Hobbit (unless I'm dismally mistaken), I think the movie adaption will be excellent! Even when he deviated from Tolkien's works, it was usually to fight the time schedule and it didn't ruin the story too bad unlike most adaptions. Jackson does a beautiful job with Tolkien's works, I trust him.
  9. They can't start at -any- rank they want. The asterisks mark the ranks they may start at, and a note right above the ranks clarifies that. It's in red print to stand out. Most of these are low to middle in the chain of command. This appeals to the players who love to start down low and work their way up or enjoy RPing as a rookie, all the way up to characters that may have more experience, some rank, and an ability to give a few orders. This system worked just fine in the previous RPG, and we had no conflictions with it as far as I can recall. Nobody starts in a position of significant influence, and with the ability to have a bit of variations with ranks, there won't -just- be a bunch of Privates or what have you, making it easier for players to group together in entirely player operated squads, etc.
  10. I don't find them a waste of time because they're rather fun in my opinion, and they're not bad income for having fun.
  11. I always watched my neighbor play the original Metroid game on the Super Nintendo when I was little. Then I got Prime 1, and loved the series. I'd definitely agree that the soundtracks, gameplay, and even graphics of the Metroid Prime series are great :3 Metroid gets bonus points for graphics considering it's a Nintendo console series. EDIT- Just listened to the three Prime Title Screen songs, and the Meta Ridley battle from Prime 1. They truly did a good job with this series..
  12. My RS User is Spartae Dei, I'm about level 120 with a mid-1900s total. I'm fairly involved with the Roleplay server and its community, so that's where you'd probably find me. :3 Also, random but fun fact about my acc:On the month of May, I got two sets of ranger boots (30m at the time), two zam pages (about 5.5m each), and a 3a helm (45-50m) all within one month. Was a very good month for t-trails ^-^
  13. A Mech RPG would sound pretty fun IMO... I think I participated in one sometime way back when, but I don't remember what it was called. One based off Armored Core could also be pretty fun.
  14. Ohey, it's that guy!

  15. Glad to be back! Keep an eye out for my new RPG ;)

  16. Alright, so here's my new Halo RPG. It's half-reboot, half-new. Basically I've innovated some new ideas to give it a fresh start, but much of it is the same format and design of the original RPG. Also, please forgive the format if everything comes out looking weird. I'm adjusting to the new BZP's behaviour with large posts and the like, and I'll update the thread's appearance to make it more visually pleasing as we go. RPG Halo: Retribution "Your body, your armor - all burned and turned to glass. Everything, except your courage. That, you gave to us. And with it, we can rebuild.”- Dr. Catherine Halsey I am a timeless chorus. Join your voice with mine, and sing victory everlasting The year is 2590. Thirty-seven years after the Human-Covenant War concluded with a pyrrhic victory to the UNSC and their Separatist allies against both the dread Covenant Juggernaut and the ancient, grizzled maw of the Flood. The Sangheili and the other conglomerate races that remained at their side returned to their home worlds to assess the damages therein and begin rebuilding. Humanity, too, returned to the last fertile lands of their domain; so much was lost.. At what cost The events of the War were not enough to turn away the determined Rebel front, and in-fighting between the ex-Covenant races continues to whittle away at what little is left. There is still the concern of the skeleton left behind by the ancient Forerunner Empire: The Halo Array and all other archaic weapons yet to be discovered. Furthermore, some war veterans doubt that the Flood have been completely done away with.. that like the virus they are, the infection still remains, however contained for the moment. Despite these grim circumstances that a Galaxy in ruin is left with, not all is lost. The UNSC and Sangheili remain close, working in tandem to guarantee the protection of the Milky Way against future disasters and to contain any Forerunner weapons of war found. From this bond they have found an uneasy military and economical alliance: for the first time, humanity has access to fresh Plasma weaponry for research, while the Sangheili gain valuable cultural and training experience from the race that so long withstood their might, despite how overpowered they were. What of the other races of the once glorious Covenant? -The Kig-Yar have returned to their former ways, pirating across the former Covenant Empire’s territory, or acting as mercenaries for hire to the highest bidder.-The Jiralhanae, reduced to in-fighting or hunting Sangheili hopelessly, seem to have surrendered up most of their technology and hide in shame on Doisac, quietly forgotten to time.-The Unggoy, always unfortunate, have found little peace in the Post-War: While Sangheili have come to terms of the diminutive alien’s talents and obedience, Kig-Yar and Jiralhanae seem to have no problem enslaving and abusing vast amounts of the population, which as since boomed in the Post-War environment. Those within the UNSC and Sangheili controlled space happily serve under the best treatment they’ve ever received.-The Drones of Palamak serve their Queens mindlessly: the Sangheili have engaged hunts for these Queens with little success, their locations unknown. However, the problem is minimal as the appearance of the buggers has diminished.-The Lekgolo worms and their larger counterparts happily serve the Sangheili, who have more than once proved their honor, valor, and strength: These behemoth colonies have proved invaluable to the restoration of the Sangheili and UNSC might. However, a significant number of colonies seem to have disappeared, perhaps returned to lands of their origin.-Finally, the surviving San’Shyuum have all but disappeared off the radar: Whatever ships escaped from High Charity containing the defeated, hunted race have never been heard from again; they’re thought to have slinked away to nurse the grievous wounds to their society as best as possible, but the race is thought to never recover to its previous might again. ---------------------------------- With the world in such a chaotic, tense peace, one can only wonder why these many races are so quiet. The answer to this question constantly lingers on my mind… Even with the New Breed, the need to feel secure is left unnourished. Please, don’t let my personal thoughts stray your reading of this report on the Status of Postwar Year 2590. Perhaps it’s all in my head; perhaps something new, dreadful, earth-shattering is on the horizon. Do not publish this last paragraph, Lauren. Simply edit and patch through everything else to the O.N.I. Bureau of Postwar Reconstruction.Thanks,Ex-Captain BlakeTable of Contents I. IntroductionII. RulesIII. StaffingIV. RewardsV. Important Locations of the Halo UniverseVI. Species of the Halo UniverseVIa. Playable SpeciesVIb. Non-Playable SpeciesVII. Rankings and NamesVIIa. Species and Their RankingsVIIb. Species and Their Naming SystemVIII. WeaponryIX. VehiclesX. StarcraftXI. FactionsXII. Signup I. Introduction Welcome, one and all, to the Halo RPG! I'll be your host, Vakshaga (though most people call me Vak for short)! Ever wondered what the Halo Universe was like after the end of the war? Well, here we are! You, the players, decide the course of the RPG in more ways than one: it could be anything from creating a valuable alliance to deciding the fate of a large-scale battle. If you have any questions, do not be afraid to ask me via PM. I try my best to appeal to the players, and will keep an open mind to any and all questions, suggestions, content, or the like. Now then, for those who do not know me or might need a refreshing of the BZP Rules, let's go on to Exhibit A of the First-Post Tour, shall we? II. The Rules of Halo: Retribution I would like to point this out: Punishments are doled out by a new system unlike most RPG systems: I do not give you direct, 'rule' punishments like the typical RPG. Instead, unless it is among serious or constant offenses, I punish you in game. You will know you're punished when a character of yours suddenly dies or lose all they hold dear. Anything like that. If you want to discuss your punishments, PM me. I will provide warnings and such OOC before dolling out such a punishment.<br /> *Every aspect of BZPowers Forum Rules, The CoT Forum Rules, and RPG Forum Rules are to be obeyed. Failure to do so not only breaks the rules of the RPG itself, but of the website as well.*Watch your offensive language. While snide remarks or cynical phrases are allowed in context, do not verbally assault another player. Obscene words are generally unrecommended and advised to be avoided. However, this is based of an M-Rated Game series, and with use of proper censorship I will allow subtle use of /some/ obscenities to add to the drama of a post.*NO God-Modding. While it is a widespread RPG rule, I see it abused all the time. You're only a single, mortal soldier. You can't take the brunt of a plasma blast to your head, face it. If I catch a player God-Modding AFTER warning them, they will be punished with the death of their character. You may continue the RPG under a new character, but this is a one-chance offer. Continue God-Modding, and you're out.*Do not critically wound or kill another player's character. This rule is only bypassed if the aforementioned player has given you permission, and even then it must mentioned OOC as being approved*Do NOT Flame or Argue with another player! I can not stress this enough; please try to resolve any problems diplomatically. If this can not be achieved, PM me to intervene and work it out. This includes new players who might be unfamiliar with the Halo Universe or unfamiliar with the practice of Role-Playing. Either give them bits of advice with politeness, or leave them to me as I will handle any problems new players create myself.<br />*Don't play protagonist. Every player contributes to the RPG, and while some may become more crucial than others, there will never be a time where I consider a player-character the protagonist of the entire RPG. Neither should you.*No inter-species /love/ relationships. While characters from different species may grow bonds, whether they be rivalry or brotherly, it has proven in the past to be most troublesome for various reasons to have characters from different races fall in love. It should also be noted that if two players wish it, there CAN be a subtle under layer of romance or affection, however actions such as kissing or further are not allowed and unnecessary due to the problems created.*Last but by far the most important rule....Have fun and enjoy yourself! RPGs are meant for the entertainment of its players and building their abilities to interact with others! If you aren't having fun, don't feel obliged to stay against your will! ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ III. Staffing Positions Currently, the RPG is being run by myself and two starting assistants. However, other players who deem themselves as reliable, friendly, and possessing leadership-qualities may become my further Staff to accomdate the RPG as it grows. These players should be regarded as having the powers I would normally have if I have something to attend to that requires absence from BZPower. These players will also answer any questions or resolve any problems in my absence if they possess the answers or solutions needed. However, you will NOT receive this position if I catch wind of you sucking up to me, or if you ask me, as these qualities are not ones that I look for in good assistants. I'll be lookin for Assistants as is, so if you think you're good for the job, prove it don't say it Current Branch of Staff:Leader - Vakshaga/Vak's InfernoAssistant-Leaders - Akaku:Master of Flight, Kini Hawkeye IV. Rewards Players who behave good or participate actively may find themselves given a reward. More detail will be given case-by-case, but rewards can include (Not all rewards apply to every species) enhanced shielding, salvaged Forerunner tech, rank-ups, being given your own squad of NPCs to command, etc. The possibilities are endless and vary depending on the situation. The witty RPer may find rewards for being observant and keeping a sharp mind. Rewards are not a focal point of the RPG, mind you: They're simply little add-ons to reward those who abide by the rules, and to mix up situations a little now and then. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ V. Important Locations of the Halo Universe Of course, any navigation officer would tell you that Earth is the crowning jewel of the galaxy, but there are other planets of significant importance inhabited by various races- others may still host many undiscovered secrets. Any of these locations may be visited in the RPG. Locations may be added as the RPG progresses. Earth - The home world of the human race, permanently scarred as a result of the Human-Covenant War. Africa suffered the most damage; half of the continent is more or less a glassy crust of dried, broken ground. Human civilization has built around the ashes and restored part of their formal glory. The planet is now guarded by at least 50 various ships at all times as well as 17 of the remaining Orbital Defense Platforms out of the original 300, accompanied by a further 13 replacement Platforms. This is where the UNSC headquarters now operates since the Fall of Reach. Reach - The once mighty and impregnable fortress planet of Reach fell to the Covenant in 2552. However, after the Halo incident, John 117 and a small group of surviving marines discovered the planet was only partially glassed. The fleet had instead searched for Forerunner artifacts on the surface of the planet. Not long after, the Covenant space station Unyielding Hierophant gave call to a massive Covenant fleet, some of which can be assumed to be the fleet that orbited Reach, as their purpose had been ruined by the Instillation 04 survivors. After the war, a small scouting party found that part of Reach was barely habitable, and since then has been terraformed: about 85% of the planet it now habitable, and the population's use of the rich titanium mines is quickly restoring Reach to a state of its former self. Mars - The planet Mars was terraformed many years ago and transformed into a hospitable planet that slowly started to resemble Earth. It also became a chief ship-building facility. The planet was home to a battle near Earth towards the end of the Human-Covenant War. Even though the humans lost, the Loyalists were too focused on Earth to glass the planet. Today, it is the chief manufacturer of weaponry across the UNSC. Chi-Ceti IV - The planet of Chi-Ceti IV was found abandoned as it had been left during the Human-Covenant War. While the research facility was partially melted from angered Covenant patrols that found nothing left to gain, the planet was largely left alone. After the war, a colony settlement party found the planet still in moderately good condition and settlement began. This was the only Outer-Colony planet found in hospitable condition from the pre-war UNSC controlled space. Sanghelios - The home world of the Elite race. The planet is similar to that of Earth, yet is part of a Triple-Star System. The two orbiting moons are Qikost and Suban. The planet has roughly similar climates as that of Earth. The land masses are farther spread apart, and the planet is made up of city-states ran by individual clans. The planet was possibly attacked when the Covenant Civil War started, yet the Elites pride themselves too much to disclose any information on damage. In the past few years, it has been assessed that Sanghelios recieved on minor damage, and that the Elites have focused on restoration of other worlds. Doisac - The Brute home world. The three orbiting moons are Warial, Solrapt, and Teash. The planet was scarred as a result of generations of civil war between Brute clans. The planet has a tropical styled atmosphere in many areas; the rest are magnetic, magma filled wastelands. The planet was only spared from Orbital Bombardment due in part to the in-fighting nature of the Brutes, whom the Elites left to bicker and rot amongst themselves. Balaho - The Grunt home world is mostly frozen over, and the atmosphere is filled with Methane. Some regions of the planet are of a more swampy mix, indicating some mildly warm, hospitable places for the Grunt population to live in relative safety. The planet's atmosphere has small traces of suffering from over industrialization by the Covenant years ago. Since then, the Grunts have been able to repopulate their otherwise thinning race after the war. The planet is protected from Brute and Jackal enslavements by the UNSC-Sangheili Alliance. Its orbiting moons are Buwan and Padpad. Te - The world where the Lekgolo (the worms that make up the body of a Hunter) were found. The surface is hidden by many various gasses, and is rich in Forerunner ruins. These ruins have been eaten away at by Lekgolo worms, and have formed a ring of ionized debris around the main planet. The planet has 25 orbiting satellite moons. Eayn - Technically a moon itself, Eayn is the Jackal home world orbiting the planet Chu'ot. The moon has lighter gravity of that than Earth, which means that the Jackal inhabitants have even faster actions and reactions on Eayn. With an atmosphere similar to Earth, it is here that the Jackals ended their squabbles against eachother and started pirating other ships, namely Covenant before being absorbed into the alien masses. After the Human-Covenant War, the planet has become a black market of sorts; the Jackals will deal with any species so long as they pay well. The planetoid is not considered safe to navigate near due to unrestricted pirating the Jackals are prone to committing. Palamok - The last known Covenant species home world, where the Drones were discovered by the Covenant. The planet has an atmosphere similar to that of Earth, but twice as much gravity. The Drones likely did not originate on Palamok, but instead one of its four orbiting moons. The gravity would otherwise be too much for the Drones to evolve and develop wings. Assistance from Grav-belts allowed them flight on Palamok as well as Earth, where their bodies would still be too heavy for flight in all likelihood. Only one Drone Queen has been discovered here in recent years: it hints at the use of the Drones by other species is continuing. Substance - The gas giant near Installation 05, Delta Halo. After the death of the Gravemind, human and Elite theorists concluded that the flood had returned to their feral ways and were more than likely subdued by the sentinel forces after losing the cohesion the Gravemind gave them. Eiro Jima - A newly discovered planet between Elite and human forces, the planet is largely water based and filled with floating cities of human design, yet built with the alloy Elites used on their armored star craft. The planet was found relatively close to Doisac, and as such even features a single Orbital Defense Platform as well as several ships and satellite surveillance. The planet is a place of trade and rich in resources, making it key to the recovery of Sanghelios and the UNSC-controlled planets. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~VI. Species of the Halo Universe This section will show you the various playable and non-playable species to be found in the RPG. If you have any further questions about a chosen species that is not answered here, PM me. VIa. Playable: Humans - Need I really provide a description? No. However, I will address the various 'types' that may be played as. Marines: The standard soldiers of the United Nations Space Command, marines are tougher than nails more often than not. Regardless of them being considered the 'basic' military by other species, any marine is renowned and respected for their bravery when the situation is pit against them. Standard Issue Ballistic armor is worn as well as various head pieces. ######-Bringers: The 'pyros' of the UNSC, these soldiers aren't afraid to break out the heat. Wearing protective full-body armor as to not set themselves ablaze, with an extra pack on their back to support sustained flame usage, these units are devastating in close quarters to anyone in their way. ODST: The hardcore soldiers of the UNSC, the ODSTs are trained to be lean, mean, killing machines. Next to Spartans, they are the UNSC's best ground unit, capable of inserting from the atmosphere or space onto a planet's surface in HEVs. ODSTs are equipped with an alternative HUD called VISR, which is best used in dark settings as it can only adjust so much in lit up areas. VISR outlines objectives in Yellow, friendlies in Green, and hostiles in Red. UNSC Marine-Airforce: The pilots of ground-op flight vehicles such as the Hornet or Longsword. These pilots are Marine service men that take care of piloting any available aircraft. When not present, trained Marines may take their place on vehicles such as Pelicans. UNSC Navy: The UNSC Navy has some of the best strategic operations records in history. They are known to outmaneuver superior opponents who would otherwise reduce them to molten slag. These servicemen and women also are responsible for the transportation of the marines around space. Spartain-IIIs: The last remaining super-humans in the UNSC's arsenal. After the Human-Covenant war, nearly all known Spartan IIs were 'M.I.A.' However, Ackerson's research continued and by 2585, a new company of Spartan-IIIs (funded by the Sangheili and UNSC), Delta Company, was born. In this post-war atmosphere, with so few planets to manage, more resources were available to this Spartan Class. While it is smaller due to the lack of gene pool qualifications, the 100-strong Delta Company Spartans sport Mark VI armor, much like their Spartan-II counterparts of many years passed by. Elites - The true name of the Elite race is 'Sangheili', and they some of the fiercest warriors known to mankind. As thoughtful as any human, and as strong as spartans, the Sangheili are not to be underestimated. They have currently become allied to the UNSC, and share space supremacy with the humans. Many Sangheili learned how to replicate the ships they used in the old Covenant thanks in part to the process of Human Reverse-Engineering. There is a Sangheili navy and army; they are skilled at both. Brutes - An ape-like species from the planet Doisac, better known as Jiralhanae. Originally, they were a lower class among the Covenant caste system. However, the last three Heirarchs of the Covenant brought the Jiralhanae to glory in the final days of the Covenant. Brutally strong and capable, the Jiralhanae aren't afraid to tinker with unknown technology. They are much quicker to anger and more primitive than their Sangheili enemies. Jiralhanae can pilot ships and vehicles, and they do so in a vicious manner. The Jiralhanae have 'packs' that are like families. If one falls, the others become enraged, sometimes even beserking. The Jiralhanae now keep to themselves after the loss of the war, but keep patrols with their remaining ships from the Civil War. Grunts - Once used by the Covenant as cannon fodder, the grunts (or Unggoy) were a largely abused species during the reign of the Covenant. When the Civil War started, the Unggoy population was sagging from years of massacre at the hands of humans. The Unggoy are more often than not cowardly, as seen by their decision to stay with whoever currently led them upon the happening of the Civil War. However, it should be noted the Unggoy are capable of fair levels of intelligence, as they can pilot ground vehicles or trick others with carefully chosen words. While cowardly alone, in a pack their confidence is bolstered and they fight ferociously. The Balaho Treaty freed the Unggoy of slavery after the war from various races, allowing them independence. Today, Unggoy either keep to themselves or continue loyal service to the Sangheili. However, there is illegal slave trade of Unggoy currently present. Jackals - The pirates of the space, also known as Kig-Yar, are the Jackals. Even before succession to the old Covenant, they had space flight and naval ships of their own. Eventually the Kig-Yar gave in to the Covenant Armada and began service as elite mercenaries and snipers. After the fall of the Covenant, the Kig-Yar returned to their pirating ways, even possessing a few small Covenant craft. Jackals think mostly for themselves or their mates and hold honor or religion with contempt. There are multiple Subspecies of Kig-Yar that appear differently; the largest two sects are the Marksman Jackals and the Skirmisher Jackals, with Marksman Jackals dominating the species. Hunters - In reality the Hunters (Mgalekgolo) are made up of hundreds of eel-like creatures. When a colony gets large enough, it splits in half, creating a 'pair' of Mgalekgolo. These pairs are referred to as 'bond brothers'. Surprisingly, the Mgalekgolo are capable of speech by vibrating their various eels and rearranging them. These creatures have a habit to be ruthless in combat with a near-unbreakable shield and a Fuel Rod. They will fight in both close combat and distanced combat with surprising effectiveness. Their armor makes them tough to take down. The death of a bond brother inspires rage in the second Mgalekgolo, who will try to avenge their 'brother'. Mgalekgolo are known to recite war poetry and hold honor high. This is why many sided with the Sangheili during the Civil War as the Sangheili were superior combatants and held honor high as well. A few Mgalekgolo sided with the Jiralhanae however, possibly respect to their brute strength. After the war, many Mgalekgolo remained in service to their chosen side. Only a select few attempted to return home and keep the colonies breeding. Engineers - A species created by the ancient Forerunners, also called the Huragok, these floating creatures are not used as a military force but rather a science team of sorts. Built with the intelligence of a supercomputer, Huragok care not for 'sides' and peacefully ignore any conflict around them while they reap what technological advances they can find in the area. Huragok communicate with whistling and sign language, and they hate violence more than many others. The Huragok are protected by both Sangheili and humans, while others may travel freely on undiscovered Forerunner artifacts. Players choosing to use the Engineer should be warned: While equipped with both shielding and possibly light armor, the Huragok cannot fight back by means of hand to hand or vehicle-less engagements. Drones - These insect-like sentients (Yanme'e) are a hive-mind alien capable of flight and creating hives in mere hours. Notoriously well-aimed while in flight, Yanme'e should be taken serious as despite their weak carapace they swarm in large numbers. Yanme'e have a hive-mind and follow the orders of a 'monarch'- usually a queen of their own brood. The only playable Yanme'e are of a special Hive that developed a mutation allowing non-hive mind thoughts, although the creatures still heavily rely on eachother for support and have a heavy family bond. VIb. Non-Playable: Spartan-IIs - The original, successful Spartan Program resulted in Super-Soldiers of unparalleled skill in anything from reaction times to piloting to combat and strength. The Spartan IIs, with their MJOLNIR armor, were very small in quantity, yet they made up for it with quality. ---Reason for being Non-Playable: They'd be in their later 70s or early 80s throughout the events of this RPG, and it is unknown which Spartan-IIs survived to see human-controlled space again. Simply put, they're out of the picture by 2590; the Spartan-IIs have ascended to the status of legends. Prophets - A physically weak race, after the Human-Covenant War they were nearly obliterated. The San'Shyuum seethed with anger at their loss and banishment. The San'Shyuum's main strength came from their ability to harvest Forerunner technology and persuade other species. Now, the San'Shyuum are hidden away on some backwater planet hiding in the shadows, only spared because because of the grevious damage to all parties. Their only weapon of defense are their gravity thrones which may or may not come equipped with weaponry. ---Reason for being Non-Playable: Not enough combat directed use, mainly political and few in number. Also incredibly few in population, reserved useage.<br />*May be an award for experienced RPers later in the RPG. Flood - An alien race of unknown origin. They survive through infecting other, sentient species and massing their bodies to create intelligent leader-like 'Graveminds'. When a strong enough Gravemind is present, the Flood gain cohesion and are more than just mindless corpses. A Gravemind's presence also allows for dangerous 'pure forms' to exist. Flood easily spread their infection once one is released. Suspected as the direct /or/ indirect cause of the Forerunner's disappearance from the Galaxy. ---Reason for being Non-Playable: The Flood would make very poor player-characters. However, it is possible to have your character infected partway; just be aware that if you chose this path, that character will become temporary and most likely die later in the RPG. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ VII. Rankings and the Naming System The various species of the Halo Universe have diverse ways of being named, as well as their own separate ranking systems. Post-Covenant species still retain the ranks they held in their Covenant Caste.Ranks marked with * are ranks that players of that species may start as. VIIa. Rankings UNSC Marines:(Applies to ODSTs, ######-Bringers, Marines, Spartans) (It should be noted that Enlisted ranks are the only starting ranks, and you may climb the chain of command ladder from wherever you wish to start) *Pvt. 1st Class*Lance Corporal*Sergeant*Staff Sergeant*Gunnery Sergeant*Master/1st SergeantSergeant Major Officer:2nd Lieutenant1st LieutenantCaptainMajorLieutenant ColonelColonelBrigadier GeneralMajor GeneralLieutenant GeneralGeneral UNSC Navy:(applies to shipboard personnel and pilots) (It should be noted that Enlisted ranks are the only starting ranks, and you may climb the chain of command ladder from wherever you wish to start) Enlisted:*Crewmen*Petty Officer 3rd Class*Petty Officer 2nd Class*Petty Officer 1st Class*Chief Petty Officer*Senior Chief Petty Officer*Master Chief Petty Officer Officer:*Ensign*Lieutenant Jr. Grade*LieutenantLieutenant CommanderCommanderCaptainRear Admiral (Lower Half)Rear Admiral (Upper Half)Vice AdmiralAdmiralFleet Admiral Elites: Infantry-*Minor*MajorZealotGeneralField Marshall SpecOps-*Ranger (Flight and Zero-Gee)*Stealth (Spies and Assassins)*Special OperationsSpecial Operations CommanderHonor Guards (Now in service to important Sangheili Figures) Navy- (Note: All personnel except the Supreme Commander can partake in ground engagements)*Minor*Major*ZealotSupreme Commander Brutes Infantry-*Minor*Major*Ultra*Bodyguard (Normally found protecting an important Chieftan) SpecOps-*Stalker (Stealth)*Jump Pack Minor*Jump Pack MajorJump Pack Captain Leaders-*CaptainCaptain MajorCaptain Ultra Chieftans-War ChieftanChieftan Hunters (It should be noted that Hunter players can either play as both Hunters, or can team up with another player to have one Hunter character each)<br /> Infantry-*RegularMajorUltra DroneInfantry-*Workers (bright green)*Worker-Soldier (pale green)*Minor Soldier (blue)*Major Soldier (white)Captain Minor (red)Captain Major (gold) Jackals Infantry-*MinorMajor*SkirmisherSkirmisher Major*Sniper Navy-*Ranger (flying/zero G equipped)*ZealotShipmistress/Shipmaster Grunts Infantry-*Minor*MajorUltra Other-*Heavy*Special Operations*Deacon (religious leader, now used as moral-boosters instead, and are trained in combat) Flood (Non-Playable) Forms-InfectionCombat FormCarrierBomberThrasherSwarmPure Special-Proto-GravemindGravemind VIIb. Naming System Humans - Everyone knows what a human's name is! Humans are allowed, however, to have secondary nicknames. Elites - Examples include: Voro Mantakar, Thel Vadam, etc. The 'ee' suffix was removed when the Elites defected from the Covenant. Brutes - Examples include: Tartar, Tartarus, Macabeus, Rutgar. The 'us' suffix is added when a Brute reaches adulthood. Prophets - Real names unknown. Go by names such as Prophet of Ministry, Prophet of Anger, Prophet of Clarity. Hunters - The given name has three syllables, but the bond name and line name only have two syllables: Waruna Kasu Veelu Engineers - Named for their buoncy (ability to float) Examples: Lighter Than Some, A Bit Too Heavy, Flies Just Right Drones - Unknown if names exist for Drones Jackals - Given a single-syllable name, shipmasters/mistreses have the prefix Chur'R before their name. Grunts - Can be repeating sounds to single-syllables cluttered with consonants. Ex1. Babap, Ex2. Flim ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ VIII. Weaponry Due to the mass destruction all species met during the Human-Covenant War and the Covenant Civil War, weaponry has remained largely unchanged. For the Weapons Section, I will be relying on the use of Wiki Pages to explain it. For those with further questions on specifics, please PM me. If you do not know what species/ranks are permitted to what guns, just submit the weapon you want your character to have and I'll give you amends if needed. http://halo.wikia.co...i/UNSC_Weaponryhttp://halo.wikia.co...venant_Weaponry ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ IX. Vehicles The ground-war arsenal would be incomplete without vehicles to speed up transport or plow through heavily armed enemies. Just as weaponry, the various species of the Covenant and the humans are still using the vehicle models from the Human-Covenant War. UNSC Vehicles:Mongoose - Light Reconnaissance. No Weaponry.Warthog - Light Recon Vehicles. Weapons vary from a light machine gun, to a gauss gun. May sacrifice weapon space for a larger body to carry more soldiers.Wolverine - Anti-Air Vehicle.Cobra - Anti-Armor/Artillery Vehicle.Gremlin - Support Vehicle capable of EMP.Scorpion - Main Battle Tank. Stronger, improved but costly version: Grizzly Main Battle Tank.Rhino - Artillery unit using experimental Plasma.Elephant - Heavily armored mobile command center. UNSC Aircraft:Hornet - UNSC Surface Air support craftSparrowhawk - UNSC Surface Air Support Craft (advanced, experimental plasma weaponry)Falcon - Twin-rotor transport with a chin mounted pilot controlled gun as well as two side guns for personnel to use as well as a 4-man troop bay.Pelican - Troop Transport/Support CraftShortsword - Atmospheric Surface BomberLongsword - Outer Space Single Ship FighterF-99 Unmanned Combat Drone -Surface FighterVulture - Heavy Air Support Craft Covenant Vehicles:Ghost - Light Recon/Attack VehicleBrute Chopper - Brute-specific Light Attack VehicleBrute Prowler - Brute-specific ArmorSpectre - Resembles Brute Prowler in many ways including weaponryShadow - Covenant Transport VehicleWraith - Artillery. There is also an Anti-Air Variant.Locust - Long-range anti-structure VehicleScarab - Heavily Armored Assault ArmorRevenant - Light Attack Vehicle with cut-down Plasma Cannon Artillery Covenant Aircraft:Banshee - Light Air Assault CraftVampire - Anti-Air AircraftSpirit - Dropship, primarily of Elite use.Phantom - Heavy Dropship, extra weaponry.Seraph - Outer Space Single Ship Fighter ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ X. Starcraft The humans, Elites, Brutes, Prophets, and Jackals are all gifted with the ability to pilot massive starships. These were crucial to the Covenant; their superior ship technology is what nearly obliterated mankind. Just as vehicles, and weapons before them, in the span since the end of the war little has changed. However, UNSC Ships were upgraded to carry shielding as well as updated Slipspace Matrixes, increasing the accuracy of jumps. Below are the various active-use ships. UNSC:Frigate - Lightest military starship with one MAC cannon and archer missiles.Destroyer - Heavily armed military starship with a MAC, Archer Missiles, and SHIVA Warheads.Halcyon Cruiser - Out of date cruiser brought back into use during the Human-Covenant War. Can take tremendous punishment due to honey-combed layering within.Marathon Cruiser - Commandeered only by admiralty. Possess 2 MAC guns and dozens of oversized Archer Missile Pods.Carrier - Armored ships whose main armament are the many singleships housed within. Have extra large hangars.Colony Ship - Repurposed colony ships used for heavy ground support.Super Carrier - Heavily armored, very few built. House hundreds of craft and sport a powerful MAC Gun. Covenant: (used by Elites, Brutes, Prophets, Jackals)Agricultural Support - Contains sustenance for a fleet.Frigate - Lightest Covenant shipDestroyer - Heavily armed Covenant ship.Cruiser - Armored ship with no hangar. Five plasma turrets and pulse laser armament. Light Cruiser is a smaller version.CCS-Class - One of many capital ships, heavily armed.Reverence Cruiser - 3 kilometers long, serve as a flagship.Battleship - 2km long with 5 bulbous sections. Heavily armored and armed, has a particle beam weapon that can 'snipe' enemy ships from a distance.<br />Super Cruiser - Huge Cruiser containing hundreds of dropships and ground war materials.Carrier - Capable of holding hundreds of singleships.Assault Carrier - Contains many ships, vehicles, and soldiers. Hangars are enlarge enough to carry two UNSC Frigates and still have room.Super Carrier - Largest ship in the fleet with 5 bulbous sections, a huge hangar, and a bristling weapons armament. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ XI. Factions The current 'factions' are alliances and truces. The true factions will develop later in the story. At the beginning of the RPG, you do not necessarily need to 'adhere' yourself to a faction, these are merely loose alliances. They also provide species that may be in each group. UNSC-Sangheili Alliance - UNSC, Elites, Engineers, Grunts, Hunters The Remnant - Prophets, Brutes, Jackals, Grunts, Hunters, Drones, Engineers Eayn Insurrection - Jackals, Insurrectionist humans, Insurrectionist Elites, Engineers ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ XII. Player Signup To join the RPG, fill out this form. If you have any questions about your choices for the Signup sheet, PM your question with the profile. All profiles MUST be PM'd to me, not posted on the RPG's actual topic. While filling out the form, please omit the writing in parenthesis. Here we go: BZP Username -Character Name -Species -Affiliation - (navy, infantry, marines, etc.)Rank -Faction -Specialize in - (examples: Explosives, sniping, alien technology/human technology, leadership roles, etc.)Primary Weapon -Side-Arm -Grenade - (You start with 2 of your chosen grenade)Appearance -Biography -
  17. Just ze usual: Tons of homework, sports, and music. But some of that stuff ends this month so I can have a life again!

  18. Yeah, I found out myself last night. Your comment had urged me to do some looking around.

    Alpha and Beta company members, eh? I had a feeling it was them.

    Though I wonder why the only Spartan II, Jorge-052, isn't the commanding officer?

  19. Where did you hear this?

  20. Shoot, hopefully you get this fixed. Your computer has been VERY burdensome of late, hasn't it?
  21. There is only ONE theory I have explaining the presence of Spartan-IIIs on Reach.

    Part of Alpha or Beta company wasn't on the op that the rest of their squad met their demise on. How utterly...frustrating.

  22. Too many inconsistencies come from this:

    S-IIIs can't wear MJOLNIR Armor. Their bodies aren't durable enough.

    The only S-IIIs (exception of Tom and Lucy) alive at the time of Reach were the Gamma-Spartans, who were weeks away from finishing training. (Reach was mere weeks away from the happenings in Ghosts of Onyx)

    Lucy and Tom were stationed at Onyx during the

  23. Perhaps. Bungie most likely has an explanation for these Spartans.

    If they're class two, that means somebody replaced Mendez for training them. They'd be the first canon Class IIs, because I could be wrong but I think Yasmine isn't canonical.

  24. Haha, thanks for the tip off!

    However, with these new Reach spartans I intend to wait.

    I have a feeling they're not part of the Spartan-II class that only 33 candidates graduated from. They don't even know eachother, it seems. I'll keep my eyes peeled though ;)

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