Jump to content

EmperorWhenua

Premier Outstanding BZP Citizens
  • Posts

    9,730
  • Joined

  • Last visited

  • Days Won

    85

Posts posted by EmperorWhenua

  1. Ic: Dark caves, loud machinery, bustling matoran workers, the smell of grease and friction all mixed to create the savory smell and ambiance of Onu-Koro. Antrim didn't much care for it, mainly because of the many hidden dangers that existed not only in the caves but even in the walls. It felt unsafe, living under tons and tons of rock and ore, but that was the main reason Antrim didn't call this place home. He was on business, and despite his dislike for the location, the ingenuity of the locals was something to appreciate. He hoped to be able to get the services of the people to help him solve some of the problems he had in his domain; somewhat trivial issues, but nagging ones nonetheless. He inhaled the industrial and earthy air one last time before finally entering through the gate into Onu-Koro's lightstone-lit passageways and roads, followed close behind by his attendant. He had only taken a few steps into the village before he was reminded just how friendly the people were. "Hello, sir!" one matoran hailed him. "What brings you to our fair city?" "Hi, there," Antrim replied. "I need an engineer, and the best one available." "Wiremu is the best one I can think of. I dunno if he's available right now, but you'll find him just to the left and down the way."Antrim took the advice and went down, though he soon regretted not asking for further directions, soon becoming lost in the maze of earthen pathways.

  2. Name: Stannis, the “Granite Guardian”Sex/Species: Male Toa of StoneAppearance: Stannis looks every inch the leader he is. Warm brown and sandy tan armor plated his heroic frame, which was borne with equal parts sagacity and nobility. Set in his handsome, statuesque face was a pair of grey eyes that seemed to see more than was visible and could slice through stone and flesh like lasers; above a set of defined cheekbones, they roved over the rest of the team, soaking in their new forms. Stannis had strong hands and a powerful jawline, as though he had been given physical features to reflect the character of his will by some considerate sculptor. He wears a burned orange mask with sloped sides; it crowns his brown chest, tan arms and legs and black skin. His feet and wrists are orange like his mask.Powers: Stannis has an immense degree of control of his elemental power of stone, allowing him to manipulate, conjure and absorb stone as per his whims.Abilities: He is extremely keen at sensing danger and his senses rarely fail him. He is a natural leader and a skilled organizer, having taken after and learned under Lord Antrim. His weapons skill is also formidable and he can wield almost any polearm with great deftness, his own tool being so agile in his fingers that it is almost an extension of his body. As a trait of his new element, Stannis has immense natural physical strength; though not exceeding a boosted Parakuka or Pakari user, it is still is at Sulov’s trained level.

    Mask: Kanohi Hiripaki, The Mask of Stories

    The Kanohi Hiripaki allows the user to bring to life anything spoken in story form, literally taking out of the Legend and into our world. If the user begins with the phrase, "Gather and hear the tale of the Great Spirit and his creation..." and ends with, "So transpired the legend," that which they have told in story form will come into being. The user may summon both animate and inanimate things from their stories. The user can also do the reverse, that is, will a thing or person into the Legend in exchange for something random and equivalent from the Legend. There is no limit to what a user may call forth from the Legend.

     

    However, since something comes out of the story, something must go in to keep the balance; this "tribute" is random and of equivalent value to that which has been summoned. For instance, if a new Toa is called into life from the Legend, a random and nearby Toa will be subsequently sucked into it. The user may not transport his or herself into the Legend. Objects and beings summoned from the Legend will not return there unless specifically re-exchanged by the user in another spoken story. Beings or creatures summoned from the Legend retain free will, and are not under the control of the user in the event of their summoning.

    Tools: He carries a single halberd that can stand and touch his shoulder. Its blade is a deadly trapezoid with slatted patterns. The tool can be used as a lethal weapon with its shaft or blade as well as a way to fine tune his power and turn stone to sand and vice versa. He also has a Telerahk staff of power given to him as a token of friendship by Sulov, and he wears this tool perpendicular to his halberd on his back. It can be used to channel his power just as well as his true toa tool.Weakness: Despite his skill in melee and distance combat, his usual defense is to evade and distance himself, which can allow a quick swordsman to enter his defense and strike him. His jack-of-all-strategies skill with his weapon also means he has no solid fighting style and improvises on the spot, usually using pragmatic blows and power strikes. Though he is strong and powerful, he is slower than average and not prone to quick action.Bio: Stannis once was a Matoran of Plasma who lived in the small settlement in the shadow of the Massif until he left to be a Matoran hero. Having formed a band of Matoran named Stannis' Companions, a term coined by his followers, he devoted his time to finding the answers to the riddles on the island of Mata Nui, hoping to help defeat the Makuta by stepping in the shoes of the Chronicler's Company. When he was visited by incognito!Takua, he was told he was more than called for service, he was Chosen by Mata Nui. His Companions were disbanded and he was anointed to lead a new team of heroes, nicknamed the Wanderer's Company after the title given him by Turaga Nuju, and he serves as a prophet with belief that the prophesy passed to him will lead his team to defeating the Makuta, a goal he sought for from the very start of his travels. Eventually, he led the quest to find six “Essence Stones” and used Pohatu’s stone to become a Toa, and he realized this destiny. But his journey was far from over.

     

    He is usually serious, but he has a quick wit that he can call upon for jests with his dry sense of humor. He has a very strong resolve and will to see things through and always finishes what he starts. Being Takua’s spiritual succssor, Stannis has a very beautiful insight towards the Great Spirit and the island. His view became one based on faith and a belief that everything is foretold and destined, which can pit him against the more factual people he has to work with; nevertheless, his insightful view of life gives him an acute affinity towards prophesy and destiny, making him a powerful spiritual warrior. He also learned how to lead better and understood compromise before he became a toa and his team finally respected him as their chief.

     

     

     

    Name: Huron, the detectiveKind: Toa of GravityAppearance: Contrary to the concept of a hero, Huron is neither dashing nor tall and is in fact plain and short, even ugly by some standards The addition of his unaltered Kanohi’s appearance seals the case for many onlookers. Somewhere between the height of a Matoran and a Toa, Huron is scrawny and almost fragile in appearance. Unfitting of a public light, Huron prefers to hide his face from the public, scared of being judged by what he looks like: A skeletal man with a bony fingers and a deathly sad grin and large, vacant eyes, like he had spent too many nights without sleep. He has custom ebony armor overlaying a grey body. Despite his slightness and face, there is nothing truly impressive about his appearance and this is not by chance. He wears a dark leather belt with ammunition for his crossbow and the carving tool. He frequently sports a shoulder cape with hood to at least spare him the shame of having his face seen in public. His eyes seem distant and look like little diamonds in a black basin.Abilities: Using his Mask of Biomechanics he can control mechanical interfaces and basic technology, as well as augment his own joints.

     

    By use of his element, he can alter the effects of gravity around him. One of his best applications of his power is to deny the effect of gravity on himself or an opponent and then kick the opponent, sending one or both of them flying away, or by creating gravity wells around him to draw mass to. Because of his non-violent traits, he uses his powers to stop fights before they start or evade conflict. But his best ability is simply his intellect, making him one of the best kept secrets of justice on Mata Nui.Tools: He wields a crossbow with an open wire-built stock. Because of his lack of physical power, manually reloading and using the mechanism unaided would be almost impossible, but he can use his Kanohi to wind cogs and wheels in the bow and then plant the bolt in the chamber. The bow fires simple bolts made of different materials, including bone, iron, wood and stone, which Huron crafts himself from what he can find. The bolts all have ‘teeth’ at their point and the bolts spin when fired, making them nasty little things. He also has a small carving tool on his belt.Weakness: Huron is not a melee fighter and does his best to avoid direct conflict. If cornered, he will attempt to deflect attacks or find a way to leave the scene, and if that fails will quickly fall for punches. As such, despite his cunning, the best way to defeat him is to ambush and strike fast.Bio: Often looked upon with fright and disdain, Huron is not the best example of a hero if you look at the outside, but within he is a noble man who wants to find justice as he feels the island needs. Neither a caped vigilante nor a pretty posterboy, he resorts to viewing things objectively and surveys the crowd while not a part of it. Quite aware that the forces of the Makuta are physical and his darkness is everywhere, Huron wages a personal war against the foes of Mata Nui, one that is sparked by a zealous lust for justice. Acutely aware that he cannot live in the world he wants to create for others, he prefers to work alone, but often he enlists the assistance of similar-minded people to help him.

    Name: VisenyaKind: Toa of PlasmaAppearance: Visenya wears the trapping of a former noblewoman with tattered robes and broken armor that hints at a life of slightly better fates, though still of distinctly higher quality. Her armor is golden with a few smaller parts missing, sold for money at smithies. Her mask is sleek with the tips softened making her appear more noble, and a tiara still decorates her head.Powers: Control of Plasma and flight via a Kahohi Kadin.Abilities: Since she lived a pampered life, she developed little in the way of personal abilities. She was very inept at fighting, especially since she didn’t have to combat by herself, but in her time alone she learned a few basic moves. She is rather good at critical thinking, though, which has proven to be a bigger blessing than anything.Tools: Her only weapon is a prized but rarely used protosteel katara that she keeps strapped between her thighs to safeguard it.Weakness: A lack of fighting practice means she can’t fight well, and her hopelessness breeds a sort of paranoia about those around her, making her seem distant to most people.Bio: Formerly a princess in Ta-Koro, after the Makuta destroyed her home and family she remained in exile, destitute without the purpose she had before. Heartbroken that she couldn’t make the difference she wanted by reigning, she believed all was hopeless. But, unbeknownst to her, her brother yet lived, and with him the opportunity to be the heroine she wanted to be.Name: Anthyn, the AngelKind: Female Valkyr (Tuck approved)Appearance: After undergoing the magical transformation, Dany turned into Anthyn. She retained the colors, armor and body build; alabaster armor with flaring red lines under her it and bright orange eyes. He heartlight vanished, though, and her extremities were altered since her fingers end in clawlike points and her feet resemble heeled boots instead of normal feet. She has a pair of wings, tight tan and white, with densely woven feathers that are almost metallic to the touch. These wings stretch out almost twice as wide as she is tall and can be folded neatly at her back. She usually takes care to hide them using her mask, thus making her look more normal in a toa-dominant society.Mask: The Mask of Illusion. Anthyn uses it to accomplish many goals, including shroud her wings and claws, disguise herself, make herself more alluring, conjure items, duplicate herself and even camouflage herself. With her, it became a nearly do-it-all mask.Abilities: Flight. She also possesses immense natural strength, but not surpassing that of a Pakari user, in part because of her sucking in the combined might of seven people's souls at her creation, thereby granting her their raw power. Since she has no powers of elements, the only way for her to spend that energy is through physical means, thus granting her the power she has in spades. Due to her dexterity and wings, she has great agility and can perform feats few others can manage, though not as great as a Calix user.Tools: Her wings are strong and stiff, and her feathers are so dense that she can deflect some energy-based elemental attacks, such as fire, electricity and air. She has strong hands that end in claw-like fingers. She carries no weapon.Weakness: No elemental powers, which means she can be defeated by elemental attacks and is unable to field any such attacks herself. Note that that doesn't mean she's weak to any of them, she's just unable to use any in turn and has no immunities. Additionally, despite the realism of her illusions, if they are discovered, can backfire on her, although this doesn't happen often.Bio: Anthyn wasn't always known as Anthyn, the Valkyr of Lust. Before, she was Danerys, Toa of Fire, an archeologist who became infatuated with finding more about the Valkyr species. Her eagerness to know more eventually caused her to undergo a transformation; with the aid of Cersei the Vortixx and Anavel the Toa, she went through a magical ritual wherein her powers were transferred to Anavel and Dany was possessed by a Valkyr spirit. Since then, Danerys ceased to exist in body. Now she lives as a dark angel who spells uncertain fates to those who she deems worthy of her snuffing them.Name: Brykon [aka Senegal], the sellswordKind: Male Toa of IronAppearance: Burly, husky and chunky, in that order. Every muscle is bulging, and his armor fits more snugly than anyone else's. He has dark grey leg armor consisting of greaves and plates with gold fringes, and this ends at an abdominal plate that wraps around his upper waist in several bands. He has no armor on his upper body except for a single shoulder pauldron on his left and a pair of leather straps stretching from it to fasteners on his abdominal armor, and he wears a black and gold tunic tucked under his pauldron and abdominal armor. On his chest, back and arms he has dozens of tattoos, each representing a different person's life he has taken, each having a story to tell of its own. His mask is modified to accept a helm, and he wears a horned helm just as black as his armor, accented with silver. From within this adornment his deep blue eyes gaze.Powers: As a Toa of Iron, Brykon can create and control iron as he wants, and he usually uses it to create blunt objects or shoot a ball of it at someone from a distance. His Mask of Fate, on the other hand, allows him to dodge and attack from angles most would never be able to even with their best luck.Abilities: He's strong and patient, traits that lend to his hobbies well. He can think and stay level-headed even in the thickest commotion, and he uses that ability in the midst of battles and quarrels alike, making him a good leader. However, when the going gets, he is a force to be reckoned with and has a violent temper when enraged properly.Tools: He carries an assortment of tools with him, most commonly one-piece hatchets that he can throw with great skill. Almost every place except the grip is a blade, making them dangerous no matter how they are used.Weakness: He is a very difficult swimmer and is weak to attacks of electricity, and his element is pretty useless against toa of gravity and magnetism.Bio: Some say he was formed from the stars by the gods themselves, others claim he was born from a pool of blood bled by the fabled heroes of old. Either way, he is perfect and powerful, a force in every way, an energy of nature unhindered by his own reality. Previously known as Senegal, the king of fighting rings, he is now reborn as Brykon, leader of the Bad Company, and is the best mercenary money can buy, currently in the employ of the Four Peers, though he has only met three and is more directly responsible to Aurelia, who ordered him to murder one.Full of a rich rich life of violence, art and violent art, Brykon uses his abilities as a leader and fighter to maintain his loose sense of order. He currently reigns as the Sheriff of Xa-Koro with the rest of Bad Company as his deputies. Despite his status, he is a cautious individual and a paranoid spymaster, and despite his position in the trenches of warfare he still proves a capable mental fighter, bred in large part to his literary genius, though his art if often one of blood these days. Although he doesn't seem to give much concern for it, he has an intense relationship as mentor and father-figure to one of his subordinates, Dorian Shaddix, and while giving a gruff and often distrusting aura to the young man he often teaches him lessons at every opportunity.Name: Ambages, the architectKind: Matoran of Sonics, maleAppearance: Able bodied, he appears as active as he is. He looks like virtually every other matoran in size and height, though. He is primarily grey, with neutral armor, hands and feet, black arms and legs, and a gunmetal grey mask. He has pink eyes. He wears a set of special earmuffs at all times and has a scratchy black overcoat. He travels a lot and prefers going on foot, so his feet and coat hems are usually muddied.Personality: Friendly and intelligent, he speaks with scholarly wisdom and reserve. He seems welcoming and has moments of boisterous enthusiasm. He mostly keeps to himself, enjoying his fame among peers instead of flaunting it with the commoners.Tools and Mask: He wears a powerless Kanohi Akaku with an eyepiece. His only weapon is a silver tantō which he keeps hidden in a crevice under his armor. To carry his money and things he picks up, he wears a simple leather satchel.Powers: He has very strong hearing as a De-Matoran, even without his earmuffs, though they serve to filter most of the din out.Abilities: He can use this to gather intelligence from a distance of over a kio. His mask has an eyepiece that functions as a telescupe. He also has excellent memory and resourcefulness and an intricate mind, making him a very proficient schemer.Weakness: If you remove his ear protectors, he suddenly becomes aware of virtually every sound around him, which can be both distracting and even debilitating. Bio: Ambages is an architect, specializing in large structures. He shuns fame to the point that his name isn't known much, though he is a member of the Cultured Gentry (approved by Emzee) which gives an idea of his wealth and resources, all of which are from his work. His home is a large ice apartment in Ko-Koro, where he lives in relative solitude from the noise and bustle of other less important people. He seems kind and respectful, friendly even, but in truth Ambages is a body that contains a soul more black than and a mind as malicious as the Makuta himself. Ambages and his fellows are atheists who reject the notion of a Great Spirit and work to destroy Mata Nui's presence on his island, threatening to shatter Matoran culture and kill the Great Spirit while doing so.

     

     

    Name: Aurelia, the electressKind: Female Matoran of EarthAppearance: Slender and shapely, Aurelia is a quite feminine and attractive matoran. Despite being an Onu-Matoran, she is not dirty or soiled like many of her working class brethren, and instead is always clean. She has purple and maroon armor over black skin, and also wears a black cloak with furs that curl around her neck and black leather gloves and jewelry of gold, diamond and pearls.Powers: Limited night vision, courtesy of being an Onu-Matoran.Abilities: Her main skills are in negotiation, manipulation and control. Her money also affords her the ability to employ many people and accomplish her ends.Tools: A cruciform dagger which she hides in her armor.Weakness: She herself does not fight. Once you fight your way through her guards, she is like the heart of a fruit ready for conquest. Of course, she’s not defenseless, and she does have a tendency to become dangerous when cornered.Bio: Aurelia is not from Mata Nui. On her home island, she was an electress, a noblewoman of prominent power, but for reasons she does not disclose she left her home and came to the island paradise. As a result of her loss, she has her own affliction: She wants the power and control she once commanded back. She is fantastically wealthy, built off of an empire of commerce and trade, and uses her money to buy her happiness back. She hoards money just as quickly as she spends it, however, a symptom of her increasing recklessness of using her resources. Hedonistic, she also throws lavish parties and flaunts her wealth, feeding off of the debts her guests owe her as a result of her “philanthropy.”

     

    She is the sole female member of the Four Peers, led by Ambages, and as such works with him and her fellow Peers towards an end of Matoran civilization by slaying its god.

    Name: Hiemalis, the stealerKind: Male Toa of IceAppearance: Hiemalis is tall and thin, with eyes that glow brilliant blue from under a mask that is similar to a Hau Nuva. His armor is a combination of white and pale pieces, and his shoulder armor is raised, making him seem bigger. He wears a short tunic made of sewn pelts and leather that reaches just above his knee.Personality: Dark and covert, Hiemalis wishes uncertain fates to those who stand in his way. He is unsociable and speaks Matoran in short sentences, right to the point. He also speaks a second language of unknown origin, possibly Rahi, which consists of rumbling and crackling sounds, like ice cracking.Tools and Mask: He carries a longsword with a thin blade of near translucent blue material, like a blade of ice. If it hits a metal or crystal structure for long enough, it can shatter it (time relative to the size of the item), making it an especially dangerous weapon in duels. Despite being thin, the weapon is very strong. Hiemalis wears a Kanohi Tryna, the Great Mask of Reanimation.Powers: He has the power to control Ice, and he can 'resurrect' the dead with his mask.Abilities: Hiemalis is quite strong despite his appearance, able to throw things with great force. Given his gauntness, he is also faster than most toa. He is a powerful swordsman, able to defeat most opponents with his speed and power, and his special weapon helps, too.Weakness: Fire can damage him severely, and both protosteel and obsidian blades can easily penetrate his armor and wound him gravely.Bio: Little is known about him. He arrived on the island of Mata Nui a hundred years ago with no recollection of previous events, like many others, but he was aware of who he was and what he wanted to do. But what did he want to do?

  3. I've been considering leaving the bzprpg and BZPower permanently, since I realized that having some free time is actually pretty nice. I'll let you guys know soon enough what my decision is, but if I stick around, I'll only be using one or two characters. Still, I wish everyone the best if luck with their new sagas and all the best of fun with whatever they build with their imaginations.

×
×
  • Create New...