@ Prophet: Your candle MOC is a nice concept creation and you've utilized all those hip joints very well. I think it would be better representation of candle though, if you had made the body of the candle white, and tried to somehow show it in the process of melting. Perhaps more piece variation would help achieve that goal.
Shroudspawn, is very imposing MOC, the borok head really suits it nicely. However, the placement of the silver slizer foot and other piece (I have no idea what the term for it is) obstructs the head. I recommend removing the slizer foot or at least the other part and moving the head forward. The color distribution is very well done. The shoulders look kind of blocky and I don’t like the upper arms design.
@ Primus: Thanks for the clarification. I chose the gears behind HT's head because I wanted them for their yellow/orange coloring, and I felt that they fit my rendering of HT. They can easily be changed though. I guess it really more matter of opinion on which gear is more aesthetically pleasing. Yeah I don't really like the blockiness of the torso my self. That’s why I game him a cape to cover up his back. Do you have any suggestions for building fusion torsos? Torsos are the parts of MOCs I find most difficult to construct. I can never get them in quite the right shape.
My favorite part of Robocop is his torso. You integrated the cordak blaster seamlessly and it adds a lot to his butt kicking demeanor. Nice touch with the barraki eyes as "police lights". What's the deal with the "horn" on the back of his head? It seems unnecessary and doesn't add anything to the MOC, I recommend removing it. His legs and arms seem short compared to such a large torso; perhaps you could give them an upgrade?