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Voxumo

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Posts posted by Voxumo

  1. *Casually checks the topic after two+ years of inactivity*

    Huh... this arc has ended. Neato. Looking forward to the next one and hopefully getting some of my characters back up and running.

    Will there be a summary for the finale of the arc posted at somepoint?

  2.  

    winter is here folks

     

    feeling nostalgic and finally started reading asoiaf, might watch some of this go down

     

    u should play

     

     

    I second this. Join Pulse Vatten and Voxumo Ash on their crazy adventures in Campaign 2.

  3. Player Name: Voxumo

    Campaign: 2 or 5... I leave the choice up to you Tex.

    Character Name: Voxumo Ash

    Gender: Male

    Age: 53

    Element: Fire

    Personality: Firm, yet patient. Voxumo Ash is one who is hopeful in people, sometimes to the detriment of himself that an action that should see harsh punishment is instead presented with a second chance. He used to be the type to take charge and lead, but since being overthrown has questioned his ability to lead, causing him to subconsciously allow others to lead him.

    History: Prior to being forced into the political sphere of Okoto, Voxumo Ash was a simple blacksmith, crafting weapons, goods and replacement masks for House Aodh. It was only during the early stages of his rebellion that he was trained as a soldier, more out of necessity to defend himself than to serve on the front lines of battle.

     

    Greatest Fears: 

    Fear #1: Pitch Black Darkness. Cannot see anything around you or ahead of you, darkness. He did not have this fear prior to being brought back to life.  ;)

    Fear #2: While not a fear, Voxumo would collapse in utter despair were a dear ally to fall due to his failure to act.

    Fear #3: Canine like Rahi. As a child Voxumo was attacked by a hound belonging to a minor lord of House Aodh, but due to the lord's status Voxumo was the one horribly punished, blamed that he taunted the lord's hound.

     

    Greatest Dreams: 

    Dream #1: While he denies it to himself, Voxumo craves to lead again, like he did in the early days... True loyalty and faith placed in him. Allies ready to die for him because they believe in him.

    Dream #2: What keeps Voxumo going is a hope that he can redeem himself in the eyes of all okoto... To show that he isn't a failure.

    Dream #3: If he learns that he was dead, and most importantly how he died, he wants to go out a warrior, facing his enemy head on in glorious battle!

     

     

    Ultimate Power: Should Voxumo obtain the Mask of Ultimate Power, He would rewrite the rules of death and birth for sentient creatures. No individual could "die" unless they willingly chose to, at which point their "Soul" would be recycled and used to create a new life of that species.

     

    Stats:

    Strength: 4

    Agility: 2

    Intelligence: 3

    Charisma: 1

  4. So I started this moc over a month ago, in an attempt to create a last-minute entry for BS01's contest, but I eventually gave up on finishing it for the contest. Instead I've spent the last month working on it, a large portion of that time spent being stuck on the legs.
    But it's been a long month, but I've finally finished it. I've finally finished my reimagining of Nocturn. I could have been done alot sooner, but all prior versions I just wasn't satisfied with.
     
    43889507961_4a44257b44_c.jpg
    Unaltered Version
     
    This has been such a fun, yet challenging build for myself. I went into this moc with the desire to build something in the classic style of Bionicle, particularly without using CCBS. I managed to do that, minus a single ccbs bone in Nocturn's neck.
     
    Now you might be asking yourself why have I removed lime green from Nocturn's color scheme, and that has a somewhat complicated answer. See it always bothered me that Nocturn's tentacle was silver, yet that silver didn't really show up anywhere else aside from his weapons and teeth, yet if we assume the tentacle is a natural part of him, then by all rights silver should have been more prevalent in his color scheme. And so I took that complaint and ran with it.
    My headcanon explanation is that the silver on Nocturn is his unarmored, fleshy bits, with the blue sections being parts of his body that have grown carapace with age, creating natural armor. This also explains why his upper-right arm is all silver, as in canon he lost it in a fight with Pridak, which remains true in my reimagining, and his species is able to regrow limbs. As such this is just a limb that he's regrown, that hasn't had time to regrow the carapace, and as such is a bit weaker, hence the smaller weapon. Shrugs
    Makes sense in my mind. 
     
    42985340405_6dfb6964e1_c.jpg
    42081000590_7be77cd712_c.jpg

    You might ask what the heck is going on with Nocturn's head, and that is a valid question that doesn't have a valid answer. I never liked Nocturn's set head, so instead I sought to give him a better head that still kept the "bestial" appearance. I like to think I succeeded in that goal. Also you might notice a bit of red "inside" the mouth in some pics, and that is there just to give some realism. Maybe it's a tongue, or maybe it's the inside? Could be either, as I added it with no real intent other than I thought it looked good.
     
    As for Nocturn's choice in weapons? Well I personally view axes as very noble weapons, and more importantly a defensive weapon best suited for protecting. So in my mind, You'd have the Knights who go off to find and fight the "Evil", wielding swords and spears, fast weapons if you will. However you would never leave the homeland undefended, so you have the Knights who remain behind to act as protectors, wielding large, slow weapons, ready to fight off the "Evil" when it strikes the homeland.
    Shrugs
    Again this is just my view of such things.
     
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    The theme of BS01's contest originally was to take a character that is normally good or bad and flip it. So that is what I tried to do with Nocturn. While this version of Nocturn was still banished to the Pit for destroying his homeland, his imprisonment saw self-reflection, and a desire to change, to do good. To protect.
    Fast forward to Mahri-Nui sinking, and after the Barraki started harassing the Matoran, you saw Nocturn become an ally, a protector of Mahri-Nui, seeing it as a way to redeem himself. 
    He's still not the brightest of light bulbs, but he's more of a gentle giant at this point. If canonically he's smart enough to realize he isn't wanted in the Matoran Universe, he's smart enough to change his ways.

    Nocturn could have left the Pit due to his amphibious nature, but chose not to, as he recognized that his presence was unwanted anywhere else. - via Biosector01

    43889519401_2567e18555_c.jpg
    Quite amazed I was able to pull off this pose.
     
    So yeah, not really much more to say on this. It was a fun process, and is perhaps my favorite moc I've built to date. You can find some more angles of the moc in the Flickr album.
    Aside from that, have some additional photos of Nocturn I took.
    43757682181_2c584cb339_c.jpg
    Spooky
     
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    43174441684_c46a7e9308_c.jpg

    • Upvote 4
  5. To those of us in Po-Koro, I nominate we either keep Po-koro the same name, or we rename it to The Oasis, given it's in the middle of a massive desert, yet is able to support a surprising amount of life.

  6. If it's all right, please consider me signed up, I'm just clarifying some stuff with Nato before I post a character sheet. Namely, where I need to be villagewise so I can get in on the Makuta-resurrecting action. I want to befriend Makuta and hang out with him.

    Honestly, po-koro might be a good bet given my actions last season, which I fully intend on continuing forward with that plot point.

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