Name and Title: Hasil s'Nelan Karos-Jareel, Kel'anth and Daithon of the Ka'saron tribe. Species: Mri Toa Gender: Male Alignment: Generally good, though his tribe comes before all things.Appearance: He looks like one of the Mri in this picture. He never removes his zaidhe(headcloth), and only removes his mez(the veil) to close friends or tribe members. He is also, like the Mri, very tall and graceful, and his skin (underneath the armour) is bronze colored. Mask: He wears a hidden Hau.Weapons: The as'ei, his two palm blades, the av'tlen, his shortsword, the ka'islai, a set of weighted cords, and his av'ein-kel, his great-sword. That, and he has one small disk-launcher. Powers/Abilities: He has extremely quick reflexes and is a master at the yin'ein, which are the ancient weapons from where his tribe comes, and he is also very proficient with the zahen'ein, which are more modern weapons, like his disk launcher. He is also a Toa of Air, with his armour more of a bronze-ish hue, strange for a Toa of air.Weakness: He dislikes using zahen-ein, so using distance weapons is a great way to fight him off. He also prefers single, honorable combat, what he calls a'ani, or challenge, over mass combat, so you can overrun him easily also.Personality: Hasil is a very honorable individual, following a strict code of behaviors for his caste in his society. He calls himself and his people Mri, which, in the hal'ari high language of his society means simply "people," and dislikes dealing with any he would call Tsi'mri, or not-people. He also never lies, in complying with the honesty and honorableness of his people. He might not tell you everything, though. Biography: Hasil came from a rather large land in the middle of the Matoran Universe, however he and most of his people's tribes were moved from there to Mata-Nui, and he doesn't know how he came there. He became Kel'anth of this tribe after he and his She'pan, or mother, came across another tribe, and were challenged to A'ani. He killed the enemy daithon, and so that tribe became absorbed. Due to him then being the eldest and most proficient kel, or warrior, of the tribe, he became Kel'anth, which means senior warrior. Name: Xilecki Species: Toa Gender: Male Appearance: Xilecki is a tall, noble man; his armour is always well polished, gleaming bronze and forest green, with his also green cloak always wrapped about his shoulders. Kanohi: Kakama Powers: Toa of Ice Abilities: Xilecki is a master swordsman, and ale brewer. He's also fairly skilled at organizing large groups, such as that that first showed up at the Crucible. Personality: See "Noble." See also friendly and fun-loving. Weapons: An old backsword, similar to a schiavona, and a protosteel sabre, with a bronzen coloured guard and blade. Biography: Uh...yeah. I'll write it. Name: SkeldanSpecies: ToaGender: MaleAppearance: Taller than the average, but not by much, with well-polished silvery armour over a white body. Light armour, not heavy-he doesn't battle much, and so has just enough to provide him enough defense that he can move quickly if he needs to get away.Kanohi: IdenPowers: Toa of IceAbilities: Master bard, weak swordsman, strong elementalist.Personality: Charismatic when attempting to make others do something, though he is rather quiet otherwise, thinking more than speaking. Introspective. Although he is a generally cheerful fellow.Weapon: Viking-age style SwordEquipment/Possessions: An Ussal to ride about on, as well as a satchel with his widgets and his mead. After that, he has a few instruments: A lyre, a lute, a classical guitar, and a tenor ukulele.Biography: Trained as a bard, he shall always be a bard: A master with his instruments and at composing poetry, Skeldan has traveled about for many years, always composing poetry and songs to praise those he is serving at the time. He recently came unto Mata-Nui, with nothing but his trusted Ussal, Drótt, his sword, and his various instruments with him.Name: NegulSpecies: ToaGender: MaleAppearance: Tall, with black armour over a red body. He is relatively muscular, in a lean sort of way, though at the same time he seems to have an almost half-starved look.Mask: Black Hau-shaped Mask of Healing.Weapons: An Ironwood Quarterstaff, that he has treated to have good resistance against his powers.Possessions: A sword that he keeps at his belt, almost more of a status symbol than anything else-however, he is proficient enough with it that he can use it as a back-up weapon in case he loses his quarterstaff.Powers/abilities: Negul is a Toa of Fire, but he is sorely unexperienced with his powers-all of his sword and quarterstaff training came from his life as a Matoran.Weakness: His inexperience, as well as his fighting style-he fights with wide, sweeping movements generally, with little in the way of quick jabs or small, close to the body swings, meaning that if you get inside his guard, he's likely to have problems.Personality: Negul is rather shy in his inexperience, as well as afraid that somebody may just learn about his past. However, he's a steadfast and loyal soul, once you gain his support. As well, while he is shy, he still feels a fundamental need to be around other Toa.Biography: Negul is a Toa with a somewhat troubled past-he'd never held still to one Koro over his earlier life, always drifting across the island, nearly always on the run from the law. He'd been one of the poorer beings on the island, after all, having to resort to petty crime just to get by, day by day-he would end up leaving one Koro and heading to another, not daring to come back until after the hunt for him had died down. Eventually he'd managed to take something important, that not many had recognized for what it was, at first-a Toa Stone-leading to his becoming a Toa, something he'd hoped would help him turn his life around, working for the Matoran. However, this hadn't helped as much-in fact, due to his inexperience, he ended up causing more problems than he solved, leading to his having to resort to his earlier life. Now he continues to move around the Koros, attempting to get some practice in with his powers while he works to keep himself alive.Name: LashevSpecies: MatoranGender: MaleAlignment: Lawfully Neutral.Appearance: A rather typical matoran of ice, except he has cyan as a secondary color, as opposed to gray. Mask: A noble Kanohi Mahiki, found after his original mask (A Matatu) broke.Weapons: A cane. With a sword inside of it.Powers/Abilities: Rather extreme resistance to cold (more so than most Ko-Matoran), very good skill with his blade.Weakness: He isn't as strong as other matoran. Oh, one other thing. He's a matoran. He's tiny. ...Do I need to spell this out for you?Personality: Surprisingly friendly for a Ko-Matoran. He actually likes to talk to others.Biography: He was one of the matoran from Metru-Nui, transported to the island by the various turaga. He was rather adventurous, following the Toa Mata around, hiding so they didn't see him. He is rather knowledgeable about what they did, except for how they disappeared. He wasn't able to follow them into Kini-Nui.Name: GrochiSpecies: ToaGender: MaleAlignment: NeutralAppearance: Slightly hunched over, thin and bone like, very ragged; Now he has regained his original appearance thanks to an improptu medical treatment by a Toa of Magnetism, tall, with broad shoulders and rather average musculature, with white and green armour.Mask: A dark green Kualsi.Weapons: A small protosteel wakizashi, that he uses for basically everything;lost, now he has a Rapier. Besides that, he uses only his element.Powers/Abilities: He's a Toa of Plasma, with extreme control over his element granted after years of practice, and he is rather quick with his sword.Weakness: His lack of trust, for most beings. As well, his lack of physical strength compared to most. Personality: He is a rather cynical being, who never believes the best in people, and is apathetic towards anything that doesn't concern him at all. Biography: Originally a proud, noble toa of Plasma, one day Grochi had been hunting Kraata when one latched onto his mask and infected it. Later, after it was removed, he tried going back to the life he had led before, only to find that he couldn't. He liked the feeling of power granted by the actions he committed whilst wearing the infected mask, causing his heart to turn completely to evil. The years of Evil have been hard on him, robbing him of his stature and physical strength, though his mind and element are as strong, if not stronger, than ever.Name: KalSpecies: Toa of StoneGender: MaleAlignment: Noble GoodMask: HunaWeapons: His fists, whatever he improvises/creates using the environment/his element, and a TeleRahk's staff, picked up in the hive battle.Appearance: Slightly taller than most Toa, heavily muscled, with dark brown armour and light brown under-armour/skin.Powers/Abilities: He's a very good fighter, able to improvise rather well, and he has powerful control over his element.Weakness: He's not the brightest lightstone in the cave, let's face it. And he's very trusting of others. Personality: He's very friendly and very trusting of others, to the point that it really isn't the best thing for him. He's also rather lacking in the mental capacity.Biography: Kal is the son of a Toa of the same name, who he hasn't seen in multiple years....yeah. You'll learn later.Name: MussikiSpecies: ToaGender: MaleAlignment: He tries to remain neutral, though generally falls on the side of good.Mask: Silver PehkuiAppearance: Tall and lean, with silver and dark grey lamellar armour, interlocking to look something like this.Powers/Abilities: He's a Toa of Sonics, with relatively good control over his element, though he isn't used to using it in battle. He's generally used it in his music, or to tear down buildings marked for destruction with a subsonic frequency. Can also do sonic welds.Weapons: Classical Guitar, Scottish Dirk, highly ornate, yet functional, hand-and-a-half sword, and a TeleRahk's staff, picked up in the hive battle.Weakness: Not used to fighting in battle, and is more likely to protect his instruments than himself. Personality: Rather smart, smarter than his brothers and his nephew, and he can be somewhat cold and aloof like some Ko-Matoran, although he's normally rather friendly.Biography: He grew up on the same island as Kal, Grochi, Dendron, and Sidiros, living there happily with them until Visorak attacked. He had to leave, and he ended up coming to Mata Nui with them. After they all played in a band for a while, they split up, Mussiki becoming a traveling musician, Dendron owning a shop in Po-Koro, Sidiros being a smith and Kal and Grochi going off on their own adventures. He's the only one that knows the whole truth about Kal Sr.'s 'death,' and how it was caused, a secret that plagues his conscience still.Name: Naria Species: Matoran Gender: Female Alignment: Good Mask: Powerless half-transparent Navy-Blue Kaukau Appearance: Navy blue armour and mask with light blue under armour/skin, rather shapely for a matoran. Weapons: A small walking staff she carries with her. Weakness: She's a matoran, and friendly to nearly everybody. Also loves to try and pet dangerous Rahi. Personality: She's smart and adventurous, and loves to make new friends wherever she can. Especially good friends. Always tries to make good friends. Biography: Naria was a Matoran from Metru-Nui, who worked originally as a dancer there. When she came to Mata-Nui she helped build Ga-Koro, and worked as a fisherwoman/Kolhii player. And, of course, a dancer. Eventually, though, she became bored and decided to run off along the island in search of adventure, running with various Toa teams, taming (or at least trying to tame) many Rahi, including a Gukko, and generally having fun. One day she met an insane Toa of Stone, a cannibalistic maniac who tried to kill her, leaving her with a mental and emotional scar. She seeks out others now, more so than before, feeling the need to keep others around her for protection, though she also wants to hunt down the insane Toa.Name: 'Raxa'Species: ToaGender: MaleAlignment: NEXMask: PakariAppearance: A slate-colored Toa, tall and noble looking. Lean and muscular, with a deep, commanding voice.Powers/Abilities: 'Raxa' is a Toa of Crystal, with an average level of control for his element. He is a very cunning being, however, and very good with his long knives and crossbow.Weapons: Two long knives with an inscription along the blade, and a strong, yet light recurve crossbow, with a maximum accurate range of 300 yards, but still lethal up to 1,000 feet.Weakness: Prefers stealth to all out fighting, not the best with his element. Personality: He is wise, for somebody his age, and the voice of reason at a lot of NEX meetings. He is also noble, despite his affiliation. Prefers capture to killing, but isn't afraid to kill at all.Biography: Unknown. Only recently surfaced, working for the NEX organization.Name: Dendron Species: Toa Gender: Male Alignment: Good Mask: Bronze-colored Kakama Appearance: Tall and lithe, with gold armour and mask. Almost like Iruini with a Kakama. But not quite the same. Powers/Abilities: Dendron is a Toa of Plantlife, able to control and create various plants. He's also very proficient with his little staff, that looks like a baton...at first. Weapons: A small, extremely-dense baton, some might call it iron wood it's so dense. He can also extend it into a complete quarterstaff using his element. As well, a TeleRahk's staff, picked up during the hive battle. Weakness: Uses no weapons besides his baton/staff, is very weak to fire attacks. Personality: Happy, fun loving, and trusting, despite his apparent like of physical contests (A.K.A. Battles). Like an at-times more violent Lewa. Biography: -I really need to write some of these up sometime. I'm having trouble coming up with all of them though, it's really annoying.- -By the way, that means I'm going to explain it later.- And so, now we come to the all-important -To Be Explained.-Name: Marfoir Species: Vortixx Gender: Male Appearance: Tall, lithe. Lean and muscled, but not heavily. Missing a couple fingers on his left hand. Abilities: Quick and Stealthy, very patient. Weapons: 2 knives, along with special weapons: Magnetic Accelerator Rifle: A relatively long barreled rifle, like a Designated Marksman's Rifle. Has a high-powered scope on top. It fires 7.62x45 millimeter wide metallic projectiles, almost like streamlined crossbow bolts. It can hold 5 rounds at a time in an internal magazine, and takes a while to reload. Bolt action. L.H.D. : A powerful listening device. It straps onto his ear like a small reading light. It has three main parts-the speaker, the laser and the receptor. It works like this: The device fires a small laser at a thin, flat substance, like a window or a shield. If somebody is speaking, the vibrations from their voice that are transferred into the window/shield shall cause the laser to vibrate slightly on it's reflection. This slight difference is picked up by the receptor, which recognizes the light vibrations and converts them to sound, played out of the speaker into the wearer's ear. Weakness: Dislikes hand-to-hand melee fighting, preferring to kill somebody from rather far away. Not very good at melee fighting either. Personality: No-nonsense, do-your-job-and-do-it-right sort of person. He has no feelings relating to his job and any beings he may kill or interact with. Alignment: Himself. He's always up for hire, for the right price. Biography: -To be written-Name: Verak Species: Toa Gender: Male Mask: Huna-shaped Tryna Appearance: Tall and lithe, with years of muscle built up from working on ships and working on ships, if you catch the difference. Powers/Abilities: He's a Toa of Plantlife, and has good control over his mask, though he only ever uses it for help in his work. Weapons: A sword, any tools he uses when he's fixing up ships. Weakness: Not normally a fighter, easy to take by surprise. High ego. Biography: -To be written-Name: Aclaraung Species: Mystix Gender: Male Appearance: Slightly different from other mystix-his head is shaped like a Tahtorahk's, though with less blade-horns, and he has clawed feet instead of webbed. His armour is in lamellar form, more like scales than plates. He has golden-orange armour with dark red skin. A good bit taller and thicker than other mystix. Something like this. Powers/Abilites: Mystix of Fire, very fast flyer, sonar. Weapons: Nothing besides that which is natural to him. Alignment: Neutral-he cares little for the Mystix, Matoran, Irroit, or Akrainid. Weakness: Doesn't use weapons very often, weak for gold or other precious metals, generally a loner. Biography: He's a Mystix recluse, always living apart from the others-that's how he managed to escape being sealed up. Other than that, not much is known of him.The DrokanGiven name: Vitiate.True Name: Unknown.Species: ToaGender: MaleAppearance: A tall being, though his actual form is hidden. He wears dark robes, overlayed with maroon-coloured protosteel lamellar armour in some spots, though the robes themselves were forged by a Toa of Iron, protosteel reduced to threads that could be woven into near-impenetrable clothing, though the small size of the threads lessens the strength somewhat from normal protosteel.Powers: Toa of Plasma, master swordsman, very cunning.Weapon: A basket-hilted sword, much heavier than it appears, made of protosteel.Weakness: Jack of all trades, master of none except for his swordsmanship, arrogant.Kanohi: A custom shaped Tryna, looks like this.Personality: Arrogant and cunning.Biography: Unknown.Name: Kalen Species: Toa Gender: Male Appearance: Tall and imposing, but rather thin beneath his armoured black robes. Steely grey and white. Kanohi: Steely-coloured Matatu. Powers/Abilities: Toa of Lightning, master with his element, average with his blade. Weapons/Possessions: A long protosteel saber, armoured robes similar in make to Vitiate's, though with more steely plates on them, one temple/academy hidden in the Ko-Wahi drifts, quite a bit of lore in scrolls and books. Weakness: Heat, anybody who can get inside his guard. Biography:Name: PraggosSpecies: ToaGender: MaleAppearance: Tall, with relatively standard armour. Breastplate, greaves, etc.Kanohi: Hau-shaped Mask of Healing.Weapons: Two long-knives.Powers: Toa of IceWeakness: Prefers not to fight.Biography: Praggos was just a simple Ko-Koro scholar, until he got his mark. Then he began searching for whatever information he could find on the thing, along with trying to find other mark-bearers.Name: IuliusSpecies: ToaGender: Male Kanohi: Huna Appearance: Tall, and possibly a bit larger than your normal Toa when it comes to his paunch. He has a grey body with teal armour, and a large, easy going grin to match his happy eyes.Powers: Iulius is a Toa of Sonics, though his teal colouration might serve to confuse others on that score-he's well versed in using his element as a weapon, as well, though he hasn't had need to do so in years, instead using it more as a device to help when he's trying to calm others down-be it with his music or his voice.Abilities: Iulius, in his younger days, was a gifted soldier in Onu-Wahi, a part of the 5th Squadron there. That was where he learned everything he did regarding battle-his use of his element in such situations, sword play, and, more importantly, the fighting method he uses with his quarterstaff.Aside from that, he has the well-practiced ability to calm others with his voice, using his softspoken nature in conjuction with his element to help keep everybody in a happy mood.And, finally, he is an avid musician-that has been his main source of income over the years, after he left the military in Onu-Wahi.Weapons/Possessions: One quarterstaff made of iron wood, one short sword, and a descant lute.Personality: Iulius is a soft-spoken individual-he doesn't say much, and he doesn't really have to get his way all the time. He much prefers to sit back and play his lute, or, at times, practice with his weapons to keep in shape. As well, he's very easy going and friendly.Weakness: Over the years of his own peace, he's become rather out of practice with his weapons, though he can still hold his own against most opponents. As well, he's slower than most Toa and tires easier.Biography: Originally a small De-Matoran living in Onu-Wahi, he was, in darker times, called upon to serve in the Ussalry, something he did gladly. He spent quite a while in that military force, all the way up until the time the Toa Mata vanished-being one of the soldiers in the lead near Kini-Nui, he took more blame upon himself than most had for their failure to get out, thinking that there were any number of things he could have done to go in and rescue them...though, eventually, he managed to realize that wasn't the case. So, he set himself into a short exile, off to think...that was when, eventually, he found a Toa Stone.Realizing the gift that had been bestowed upon him, he and few other newly-minted Toa quickly went back to Onu-Wahi where they had originated, taking on the role of the village's protectors as more and more beings showed up upon the island. Eventually, due to his many years spent serving the village, he was forced by Turaga Whenua to retire from the normal squads...something which, eventually, he managed to accept as a good thing. From that point he'd spent time alternately helping to repair damages to the villages obtained in various minor conflicts, serving brief stints as a bartender, and, mainly, being a travelling musician, keeping up good will and cheer for the Matoran.Name: Nokth Sar'lokkaSpecies: AkrainidGender: MaleAppearance: Golden-red scales, a much larger crest than most Akrainids, with short spines growing from it on both sides and down his back.Powers/Abilities: Fire Akrainid-resistance to heat, breathe fire. Average swordsman, average instrumentalist.Weapons/Possessions: A couple knives, anything else he finds.Weakness: Cold, better swordsmen.Biography:Name: Cabur MandaSpecies: Toa of PlasmaGender: MaleKanohi: HauAppearance: Cabur, at first glance, appears to be a pitiful figure. He's gaunt and bent, generally wearing a thick cloak to keep out the cold, even if he's in a relatively warm place. He's frail, with a lack of muscle, but he has intelligent eyes and a near-permanent smile to him. His armour is generally dark green, but with white at parts as well, denoting his position as a Toa of Plasma, even with the odd colouration. It's rather light armour, as well, because he isn't big enough to wear anything more.Powers: Cabur is a Toa of Plasma, who has had extensive training in his element. Not only can he use the simple blasts of high-heated plasma that many Toa of his element use, but he has trained in using other forms of it, such as a simple beam of charged particles, or extreme precision over his element.Skills: His great ability with his element, his cooking skill, and his general knowledge.Weapons/Possessions: A long, thick cloak, which offers some degree of protection to supplement his armour, a satchel that always has a few books and widgets in it, a knife, and a simple, unadorned metal staff, coming up to about his chin, with a clearly marked portion for where his hand can go, and the top seems to cave in, forming a sort of cup at the top of it, such that he can channel his element through it to make a blade of plasma that is about a half-metre long.Weakness: Cabur is frail, and lacking in armour. While he has fighting ability, he's normally going to be on the defensive, and is overpowered rather easily. After that, he's slow, as well.Bio: Cabur was, a long time ago, a proud warrior, a Toa of Plasma defending the Matoran in any possible way. He barely used his mask, always going out, shooting plasma at his enemies, hacking and slashing with his sword as much as possible. Soon, he managed to bring the place to a semblance of peace, and with no fighting to do, he took to a different path: research. Science. Specifically, that of his element.His practice with his element, working daily to discover new possible uses, lead to him neglecting himself, such that he slowly grew weaker. As well, that practice itself lead to his body being assaulted daily, sapping his physical strength while he increased his elemental and mental power. He became gaunt, frail, seeming much older than he should truly be. He developed a near-permanent cough, his weak bones easily broken. He became sickly, yet always happy, always moving about to learn more. Name: Mila (Pronounced: MEE-lah) Species: Toa Gender: Male Kanohi: Arthron-shaped Rau Appearance: Mila isn't much of a stand-out-in-the-crowd appearing sort of Toa. He's actually rather average-sure, he has nice eyes, a strong looking chin, good cheekbones, nice musculature...but he's really not all perfect-looking like some others are. He's not beautiful, he's only slightly handsome. His armour is of a somewhat light type, commonly favoured by Toa of his element (who could strengthen it if they wished), with a bronze and maroon colouration. Powers: Mila is a Toa of Iron, able to create, control, and manipulate metals with an amount of finesse, able to remove rust at a glance if he so chooses. After that, his Kanohi Rau allows him to be able to translate and understand any written or spoken language, making him rather valuable as a translator or interpreter. Skills: Mila was trained as a smith since he was a Matoran, and his element as a Toa only serves to aid that. As well, over the years he has become rather proficient in translating various languages even without his mask. And, finally, he is well trained with his custom built weapons-a bronzen-coloured protosteel staff and two smaller batons of the same appearance and material, which he can use his element on to transform it into various tools he may need. Weapons: Mila has two weapons that he built himself-one is a bronzen protosteel staff, about seven feet in length-just shorter than he is. The other two are batons-one is about a meter and a half long, and the other is about one and a half feet long. These he can transform into various weapons and tools as needed, keeping them as a ready supply for his element, instead of having to expend greater amounts of elemental energy to create everything from scratch. After that, if in a bad position, he could also use his sledgehammer that he uses for smithing large items. Possessions: Aside from his weapons, Mila has a few other possessions. His home in Ga-Koro is a fully functioning smithy, from which he and many others supply the Koro with what it needs by way of metallic goods, along with a die for punching out widgets. He also has multiple scrolls on various languages he and others have written, mainly focusing on how the Rahi speak, though there are others on the indigenous languages of Skakdi and Vortixx, for example, a few of which he makes sure to take with him everywhere. He has about 9,000 widgets saved in a safe, only taking about 500 with him at all times. He also keep some utility clothing, such as a heavy cloak weaved with metallic thread that Mila designed so that it would remain strong and protective, as well as a scarf and a pair of gauntlets of the same material-all of which have a dark, burnished bronze colour, though they don't shine. The cloak and scarf he will normally wear if he expects to go travelling for a long time, though he'll also keep them in his satchel quite a bit of the time as well. Finally, his large satchel, with various pockets for the various small things he feels the need to carry, with a maroon colouration, crafted out of a stronger, thicker metal thread than his utility clothing, and with a watertight seal. Weakness: Mila prefers diplomacy to fighting, and when fighting, he refuses to ever strike a lethal blow-as well, he will always protect others before himself. Biography: Mila was, as a Matoran, a prominent smith in Onu-Wahi, making some of the best material that they had-some had even said that he had been trained by the fabled craftsmen who were the Nynrah Ghosts, or by Artakha himself. None of this could be ascertained for certain, of course. Well, his transition to Toa was similar to how it was with many-the Toa Mata disappear, he finds a Toa Stone, boom. He's a Toa. Not much remarkable there. Eventually, deciding that Onu-Koro was getting a little crowded for a Toa like him, he decided to move to Ga-Wahi, where both his smithing expertise and his new interest, linguistics and translation, could be put to use, becomeing well established as a strong interpreter and translator of many the text and spoken word.Gifted Characters:Name: DestianAppearance: Destian stands at a impressive 8'2', with a incredibly musculed, but not bulky, body, making a intimidating, predatory figure. Skin is a dark red, and eyes are the palest blue. Wears a basic set of non-restrictive armor, composed of greek-like leg armor, A arm bracer on his left arm, a simple chestplate, and very large (Ever seen World of Warcraft?) shoulder armor. All his armor is steel, but appears to be copper or bronze. A single scar runs from his forehead, down his eye, and to his cheek. The scar is a sickly green.Species: SkakdiGender: MalePowers:-Elemental control over Plasma. (When in conjunction with another willing Skakdi)-Laser Vision.Equipment:-Destian wears a dark red and gold gauntlet/bracer that fits over his hand and lower arm, ending right before his elbow. The gauntlet allows him to create Plasma balls, which get bigger the longer he holds them (Destian is vulnerable during this time, and the bigger the ball gets, the risker it is to shoot it, thanks to it being hard to accurately fire). Weapon O.K.'d by Nuju Metru.-Two wristblades (Predator Style) attached slightly behind his knuckles, attached to his gauntlet. A single one-handed long-sword, completely black.Abilites:-Destian is a utter master of hand-to-hand combat, and posses a impressive knowledge of how to use leverage and the such against a opponent (His fighting style resembles Jujutsu and Southern Praying Mantis mixed with stick-fighting).-Skilled in the use of his sword, which he fights with in a strange way, pommel-up, allowing him to block easier. (Like Anakin's padawan)Alignment: Good / Self (Dislikes Makuta, but isn't very "nice")Weakness: Destian hates being restrained, and it often drives him into a berserker like state.Personality: Untrusting, Skilled, Harsh, and PowerfulBio: Destian is a deadly Solider-for-hire, famous for his nack for switching sides whenever a higher offer is given.