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Tattorack

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Everything posted by Tattorack

  1. First post on there sounds very... encouraging ^^; "always use a piece of cloth or tissue or something to protect your fingers as the first few times I did it, i got several cuts down my fingers." I'm quite content with the 2004 heads, despite they don't look as good. It appears Lego agreed with that.
  2. Not like you could ever take the 2001 eyes out again. I tried a few times, but stopped for fear of breaking the head XD
  3. Samurai Jack always reminded me of Bionicle XD In particular, MNOG and the Online Animations. I like it, but the overview of Okoto is meh. No Slizer-borders, please Yeah, its basically Mata Nui with borders... hope its just for the preview... I know >.< Just in case anybody missed it, here is a picture from NYCC showing how the new mask-heads/faces look like: Clip on, like many guessed, wich I find very interesting. Aso, it appears to be using the same eye piece that came in 2004. Totally not backwards compatible though, wich I find a major bummer...
  4. Wow, CBW specially made an account to post on this topic!? The team should be honoured!! (I certainly am ^^ ) Thanks for spreading the word!
  5. Remember that joke about the repeated exposure of the Mask of Creation I made a while back? (I can't find the post). I said that I had inside information on the BIONICLE booth and that we would, long story short, just see more and more mask of Creation material. I predicted it, and I was right! I did too! No fair taking all the glory for yourself! Uh.... yes..... yes I totally did... Like... I so totally predicted that... Something nice people may not yet be aware of, LIVESTREAM OF LEGO'S NYCC REVEAL HERE: http://www.twitch.tv/biomediaproject
  6. Great you solved it ^^ yeah, its mostly those little things lurking in corners that sometimes get you stomped. As for involvement, do you happen to know anything about scripting in Java? We could really need help with that because so far Specs is the only one doing all the Java Script XD
  7. Yeah, thats default Unity. If I'm correct, Unity has by default the ability to change settings pre-game, like the resolution and such. Choosing joystick/controller option also belongs to that, but that doesn't mean the game was made with those in mind. Glad you're liking it so far
  8. Technically the game isn't made with controllers in mind. I don't believe any of us developing the game actually have computer attachable controllers.
  9. Expect that to get better once 3D printing becomes more affordable for mass production. I was going to say something similar, but in place of "iPod" I would've placed "eyes". XD
  10. uuughh... so caught up with modelling MNOG3D that I missed out a lot here! Well, to answer a few posts a page or two back... Wait, what? Besides a few borrowed expression thingies there isn't the slightest relation with MNOG, MNOGII and the webisodes to Anime or Manga. I really don't see why people think its Anime o_o So THAT is what those things are. I always wondered... Now I'm wondering what the logic is behind growing a snot bubble when sleeping. I'll throw it on the same pile where wondering about the logic of tap-bleeding noses when seeing something arousing is thrown on. Heck yeah I certainly would! All it needs is voice acting and smoother animation and waazah! Awesome! Oh gods please no! Onua sounded stupid. And the Matorans... particularly Jaller (I mean... he was a guy that saw three wars and is captain of the Ta Koro guard and can call up the entire island as an army under his command when needed... and he sounds like an 8 year old... )
  11. 1- Yes, the Kaukau is invisible from the back because it has no backface shading. Some other things in the game still require that too (ie: the roof of the Kolhii field gate). 2- I have that too. It has nothing to do with hitting up on something. I have lag too when playing the game and have the exact same problem. Its simply caused by lag. Hopefully that will change once we get some LODS set up. Also, Specs is looking into generally improving swimming. 3- Even I didn't notice that XD
  12. If you noticed, there's an Ussalry and a Gukkory, on top of that, boats. Those will be your modes of transportation in-game. Metru Nui? Isn't that going a little quick right now? ^^; We aren't even halfway this one
  13. Not from running and gunning thats one thing for sure XD
  14. I can't believe I hadn't thought of that. You are right, that would be amazing! Sure thing! Anybody mind borrowing their Oculus Rift to us? Along with dev kit? We'll get one ready in no time, I'm sure XD Ah yeah that, heh heh heh XD There's actually a reason for that wich will be implemented later, or so Specs told me. Wont say what it is though, don't want to spoil anything.
  15. I can record some myself with fraps ^^
  16. Not funny! Basically any movement in a straight line plunges the character into the water, so I have to auto-correct the movement with the --> key to stay on the surface. If not done perfectly, I fall into the water again, get disoriented, and have to work my way out of it. Fun, that not be. (It doesn't help that I start facing a solid wall and have to back out of it using down and SPLASH! ) I turned the sensitivity way down, which helped a little bit, but I'm still having annoyances. I know this. I played MNOGs 1 and 2. I also read the controls menu for this one. I can try this, yes, but I much prefer windowed mode, for reasons. For one thing, it makes printscreens easier. No,seriously, you have to be playing it like Call of Duty to keep falling in the water Relax man. Walk like... like you're walking to your friends at the bar on a Jamaican beach. I think you're the first one to catch the reference
  17. You kept falling in the water!?! XD Its not a shooter game you know, there aren't enemies lurking in every corner (yet). Holding down spacebar just makes you go up. When you reach out of the water, the spacebar acts as jump, hence the bouncing. As for weird window sizes, tried playing it out of fullscreen mode? Change up the resolution, 1600x900 may not work well for you. If you tried it in windowed mode before fullscreen, try it now in full.
  18. Unfortunately, it doesn't. Unfortunately the answer is simple. Linux and Unity don't go well together. I suggest getting Wine installed and trying the windows version.
  19. Hey! Macs are great machines! I know, I'd say they're better than Windows. The only problem is that nothing works on them. Really? Since when? XD I'm glad that it works! Well, it sure doesn't work for my Mac. It just sits there, bouncing on my "dock" until I force quit the program. Am I doing something wrong? What do the logs say? (you can access logs in the utilities folder in the apps folder). Also, it could be helpful to know what version of OSX you're using. You're gonna have to be more specific than that. I see nothing labeled "logs" in that folder... do you mean Disk Utility logs or something? I'm running on OSX Lion 10.7.5. ~/Library/Logs/DiagnosticReports/
  20. I'm glad that it works! Well, it sure doesn't work for my Mac. It just sits there, bouncing on my "dock" until I force quit the program. Am I doing something wrong? What do the logs say? (you can access logs in the utilities folder in the apps folder). Also, it could be helpful to know what version of OSX you're using. Hey! Macs are great machines!
  21. Wow. pretty intense! If it brings back memories from the original MNOG series then I guess we're well on the right track! Like climbing the tallest of Ga Koro hey? Ok, well here's a challenge for you; get to the top of the telescope behind Nixie's hut!
  22. It also means "Your thing" in Japanese, and "mussels" in Yoruba.
  23. I'm sure its everything we're not allowed to talk about right now. In particular that thing I'm not mentioning. Whaaaaaaa What? Blasphemy? H-how.... how did you....... I mean... you.... how......... GAAH!!!
  24. I can't help the "3" For some reason those are how the numbers look like in the font package. To be quite honest, I do not have the foggiest idea where that comes from...
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