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Tattorack

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Everything posted by Tattorack

  1. NYCC interview with the artists, one of the two (main artists I believe?) said something like this: "Oh, and you remember the Mask of Time? How it looked like only half a mask? Well, you're gonna see the whole thing. The whole mask" And thats about it. And when asked if it was a reboot, he said "I don't want to call it a reboot..." and when asked if it was like Star Trek 2009, he said that was a great example. And that's why the whole Vahi thing exists. Oh, and they showed a slide at NYCC showing "the Temple of Time" as they called it. That slide is not on the official Facebook page. It feels like Lego is hinting at something. But for now all we know for sure is that there will be a Mask of Time in Gen 2, and it will probably be located in the Temple of Time. We also know that the Toa have had their memories wiped. So that's why this theory (aside from the fact the Toa will have lost their memories again) makes this theory plausible. But we can only wait and see to know for sure... Really? because at the very beginning the presenter says something like: "Alright, so before we all begin, let me just say this: Its a reboot. Its now official guys. So all those rumors and speculations can be put to rest"
  2. NYCC interview with the artists, one of the two (main artists I believe?) said something like this: "Oh, and you remember the Mask of Time? How it looked like only half a mask? Well, you're gonna see the whole thing. The whole mask" And thats about it.
  3. I read that many people agree on calling them "Toa Okoto", but... Its a mouth full. Just try and say it quick. And besides, its not like we called the first Toa team the "Toa Mata Nui". So I have the idea of calling them the "Toa Koto".
  4. Well, for one, it isn't a second language. Its just simply whatever language you're used to with different glyphs. I know it between quite well to extremely well. There are only one or two letters that I'm not all too sure of, but otherwise I can just read it.
  5. Ok, this list is just gold. Its something Lego should've done ages ago, would've made the story much easier to follow.
  6. Unfortunately non of this is possible. Lego threw G1 out the window. They specifically stated this was a full reboot, Bionicle back to square 001 and completely reimagined. So, yeah. As great as it would be to have this universe have some kind of connection to G1, there isn't one.
  7. Making dead, burnt, black, charred trees is SO fun!

    1. TERIDAX941

      TERIDAX941

      Isn't it just lol

       

      Btw nice new avatar :D

  8. Apparently can't do "the thing". Whatever the "thing" is remains a mystery...
  9. Thats the general idea. Customization and choosing any of the 6 canon elements from Mata Nui will become available once the game is a bit more developed.
  10. I'll tell him for you! (and yeah, he's great!). You find animation difficult? I find it really easy (though thats just me and Thau I suppose). Too bad I can't import bones from Maya to Blender 3D. Collecting resources is waiting for the inventory system to be implemented, otherwise there is basically no point to collect anything. Also, animation for harvesting aren't made yet either. For the same reasons you can't buy anything from the shops yet. Oh its totally ok to promote it everywhere. Get it on CNN! The more the merrier! Yes it is indeed! Its still down there, since, for some reason, they can't get it up... (wont spoil anything, probably already spoiled too much).
  11. Both. There will be sets or combinations of animations randomly played that fit with the personality or job description of the character. Or instance, the flax maker would mostly be making picking and sorting animations. A dutiful guard would be tapping his spear on the ground and looking around. etc... Took a look and found out exactly what you meant. I'll run this by the animator. Thanks for pointing that out! We will not give you your 30 minutes back. Ok, we don't have any fine print yet, but I'm sure it'll say something like "We're not responsible for wasted time, even though there aren't things that are supposed to be there in the first place" I still wouldn't mind trying it sometime in the future though...
  12. Its that time of week again! UPDATE http://fc04.deviantart.net/fs70/f/2014/309/7/c/ta_wahi_beach_by_tattorack-d85cilj.png Ta Wahi beach. The starting place of MNOG I can be revisited in this game. I wonder how the view will be from up there. The telescope....... looks like its missing, but you just don't see it (something about a particular Ta Matoran playing around with a Huna and light reflecting from Venus or something, because, like, that totally makes sense). So far all that was presented to you were objects, stills. But in order to make anything look alive or interesting it requires a bit of life. I'm... sure everybody knows this, unless you're a classic RPG lover (because nothing moves in those). http://fc08.deviantart.net/fs70/f/2014/309/f/7/helplesselasticegg_by_tattorack-d85cioi.gif No, not a Ko Matoran... or a Fe Matoran. This here is just a Matoran base. Technically only the bones will be imported of this and the Matoran you see here is simply a visual representation. Otherwise you'd be greeted by animated empty air. Thats really fun to watch. http://fc03.deviantart.net/fs71/f/2014/309/7/c/focusedeasygoingchamois_by_tattorack-d85cisb.gif Yes yes, its straight enough For the moment thats all I gotta give now. Till next week. And as always, thanks for the continued interest in this project. Edit: Please link to images over 750 kB. -Wind-
  13. I know, I played it briefly. Its that 2D flash game in the style of MNOGII right?
  14. By gods why didn't I think of that!? O_o We're totally going to do that! Yeah, but the main problem that makes Metru Nui so complex are the buildings.... the interior of the buildings. Sure, we don't HAVE to make the interiors of any buildings, or just a very small handful, but then it wouldn't feel like a city anymore, more like a themepark of large tall things. Then there's the AI; Metru Nui may be smaller, but all those Matoran walking around and the vehicles and everything >.< Coder doom.
  15. Welcome to BZPower, and thank you for showing interesting in our project. Good to see this is attracting attention even outside of BZP! Yeah, an official MNOG3 would've been great, but look at the bright side, if Lego would've already made MNOG3 then wouldn't have been anything to do for us right now Yes there would. If Lego had already made MNOG3, you might be working on Metru Nui Online Game 1! Yeah... the team spoke about that as a joke. The general agreement was that we all dreaded making a giant city Can you imagine all the details and complexities of such a project (and for such a small team)? *shudders*
  16. Gosh, I wish MY parents were that interested in the Bionic Men and the evil Makooti like this dad was
  17. Many haters? Against BZPower?? I never even knew about that O_o So far I have never received hate anywhere for being a member of BZPower...
  18. At the moment no. I'm not sure if its even going to be implemented. The Telescope on Ta Wahi beach on the otherhand... Just one more month... one more month Welcome to BZPower, and thank you for showing interesting in our project. Good to see this is attracting attention even outside of BZP! Yeah, an official MNOG3 would've been great, but look at the bright side, if Lego would've already made MNOG3 then wouldn't have been anything to do for us right now
  19. Either BZPower is extremely slow or you've decided to post these here a million years after DA. But I've also seen these already XD
  20. Ha ha! Seen this on DeviantArt already. Great work.
  21. That happened after all the Matoran left Mata Nui island. Before Tahu and the Toa Nuva, and later Jallers team, went to Voya Nui, no Mata Nui dweller ever saw (or remember seeing, since the memory wipe) a Skakdi.
  22. Way ahead of you buddy Yes, the intention is to have an editor with wich you can create your own character, within the bounds of canon of course (no Fe Matoran, for instance, or green and pink Po Matoran). The current pre-alpha is just a place holder, and we haven't figured out exactly how origin will effect the characters stats, if at all. The general idea is that is some good customization in the game. The main 12 masks are available from the start, but throughout the game you'll be able to unlock new masks (though canon) to wear either through exploration or certain quests (You can see a preview render of a non-organic Suletu a few posts back). The story isn't about the Piraka. I do not believe the Piraka ever attacked Mata Nui island because they were busy enslaving the misformed Matoran on Voya Nui posing as Toa. The Toa Nuva actually meet them on Voya Nui, where Tahu loses a challenge against them and his team gets captured. 6 Matoran then pose a search and rescue mission. The story of MNOG3D on the other hand is solely about the event that takes place right after the Mask of Light event and Takanuva's defeat of Makuta. In this time-space the Matoran are packing and moving to Metru Nui.
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