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Tattorack

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Year 15

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About Tattorack

  • Birthday 06/03/1993

Profile Information

  • Gender
    Male
  • Location
    Deep-Space Terran Spherus Magna observation post
  • Interests
    My interests are Sci-Fi/fantasy like Star Trek and Bionicle,
    and I also like astronomy.

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  • Skype
    Tattorack
  • Website URL
    http://tattorack.deviantart.com/
  • LEGO.com Account
    Tattorack

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Tattorack's Achievements

Battling Makuta!

Battling Makuta! (24/293)

  1. It's not that they didn't do enough, but that they did the wrong things. Look at the portrayal of the characters and the story. The characters in the Netflix series had this very... childish behavior, same went for their bionicle.com descriptions. Compare that to the dialogues, monologues Toa made, and the lore descriptions and it's like everything got de-aged to toddlers. I was 7 years old back then. I had not the slightest clue what was going on, who the characters were or even who the badguy was. But it felt like something I could immerse myself into like a bath. The characters had a certain mystery, seriousness, and edge to them, both in design and in the way they spoke. Suffice to say, when the Netflix animation came about, my then 8 years old younger brother thought it was lame and stupid, and we didn't watch more than 3 episodes.
  2. That depends on how it is handled, and 2015 was handled poorly; cool sets, a mess of a story that alienated old fans, despite relying on them to promote it, ****** mobile games, and last but not least, a mediocre series. The Bionicle that got started out in 2001 was very ambitious and in order for anyone new to be interested in Boinicle it'll have to be equally as ambitious, but in a modernized and current way. Lore the like of Bionicle would have to be presented as a videogame, a PROPER videogame, alongside the LEGO sets, and the sets would have to be treated as a kind of merchandise collectible. Basically, digital media is paramount. It isn't 2001 anymore. Younger audiences will not be interested if the digital media isn't treated equally or more important than the toy.
  3. Nice! I'll throw you the script. What's your input on character accents? Besides that, here are 2 minutes of animation I've don so far, not counting facial and eye animations (which will come once I've chosen two VAs, so I can sync the animation to the performance). This voice you're currently hearing is my own:
  4. These are test frames from the first 1080 frames of animation. Looks like Ahkmou's face might need an extra rimlight of sorts as he's a little too shrouded in darkness as it is. Finer animations (i.e. expression movement, eyelids, eye movement) will get done once I have some voice acting. Currently what I'm working are my own voice lines I recorded to get the larger animations lined up. I hope to get this done by 810NICLE DAY, but eh... there's no guarantee. All I can say is it'll most likely be done somewhere in August.
  5. It's not some massive project. Probably in total will be a vid that's shorter than 5 minutes. I'll give the script to those interested in doing some VC.
  6. Maybe as a parody of the character, but otherwise I don't think so. I certainly want to avoid any American accents for Po-Matoran's in general and Ahkmou in particular needs to have a certain charisma to him, or at least, not the kind that Danny Devito... uh... has...
  7. Alright, so I'm working on an animation project and everything is more or less ready for the actual animation. But ima need voice acting. If you have a decent mike and feel like volunteering don't be afraid to let it be known. There are two characters: Mazeka and Ahkmou. Mazeka is a Ko Matoran, meaning he's naturally cold in his mannerism and doesn't display a lot of emotion. But he's also a trained professional agent of the Order. He needs to have a sort of cold, gruff "action hero" type voice. Ahkmou, formerly a Po Matoran, so he's naturally competitive in his mannerism. He himself was also a carver and salesperson, so he should have a certain charisma. He is also, especially in this case, quite evil, and maybe a tad bit unhinged. I would very much like the various elements to have different accents. let's discuss the kind of accents Ko Matoran and Po Matoran would have. It was already bounced at me that Ko Matoran would have an icelandic accent. So something in the Scandinavian area of accents. But I'd like to hear your ideas as well. If push comes to shove I can always do the voice acting myself, but I thought I'd run it by the community first.
  8. Just a heads up, I just spent this code: TJAL-5EXQ-33B1-VWZJ And thanks for letting everyone get a chance to play LEGO Universe. By the time I built my own PC the MMO was looooonng gone.
  9. Wait, you guys were working on this and never invited me? I'm a little disappointed... But... anyway... this looks fun. Nice clean graphics. I like it.
  10. Well, it might be a good idea to explain what the game is supposed to be, like, what is a player supposed to expect from the gameplay, and also show a few screenshots from your progress. I played your demo a little. Controls seem a little buggy at times, but that's understandable this early on. So I get the impression you intend to create the entire Bionicle saga as a 2D, side-scrrolling, pixel art platformer with strong similarities to Mario?
  11. I hope it helps spread the word around. Althooouugghh... The video did already get nearly 2k views. Good question. I got plenty of masks and tools still to make, The Akaku is absolutely one of the ones I'm looking forward to to make.
  12. You can make a religion out of th-... No wait, don't.
  13. Also entirely depends on the style used. I highly doubt that Into the Spiderverse is going to look old for a very long time.
  14. Very mixed bag. Some of it was good. Most of it was "Meh". I guess otters agreed as well, because two of the most memorable tracks made it into Voya Nui Online Game.
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