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Found 53 results

  1. Ninjago's been around for over seven years now and I'm curious how people feel about how its quality has held up over the years. Have the sets and story gotten better, worse, or stayed about the same? Overall, I feel that Ninjago started strong and has generally gotten stronger. It's true that there are a few sets from early in the theme's run that still feel outstanding, like 9441 and 2507. But I also feel like the sets have gotten much more detailed and refined. This is most obvious with sets that are specific redesigns of earlier ones, like 70738 versus 9446 or 70595 versus 9449, but also apparent with a lot of other sets like 70596, 70627, and the ninja vehicles from the movie. And while some of the most memorable moments of the show for me are still early ones like Zane discovering his true nature as a Nindroid, the characters have certainly developed a lot since then. Nya in particular has gone from a sort of generic action girl (highly capable but still relegated to the role of supporting character) to a full member of the team with her own personal challenges to overcome and a deeper connection to her teammates. And Lloyd has evolved from a sort of a wannabe ninja to the emotional center of the team and sometimes even its de facto leader. But I'm curious to hear what everybody else thinks!
  2. Hi, guys! There is a fact about the Transformers franchise, where Transformers transform into alternate modes, and that is that the franchise made you figures for Star Wars and Marvel, where characters from these franchises transform into their alternate modes. So, I would like to ask you this: If your favorite Bionicle character is like one of Transformers from the Transformers franchise, who can transform into an alternate mode, what alternative would the character transform into? For me, my characters and their alternative modes would be: 1. Tahu - a race car, a jet based on his 2008 look, a Phoenix based on Ikir. 2. Gali - a jet based on her 2008 look, a fish based on Akida. 3. Lewa - a Gukko bird, a jet based on his Phantoka look, the Axalara T9, a dragonfly based on Uxar. 4. Kopaka - a snowmobile, a jet based on his Phantoka look, the Jetrax T6, a creature based on Melum. 5. Pohatu - a race car, a helicopter based on his Phantoka look, the Rockoh T3, a scorpion based on Ketar. 6. Onua - a vehicle with a drill, a mole, a jet based on his 2008 look, a gorilla, a creature based on Terak. 7. Takanuva - a car, an Ussal, the Ussalnui. 8. Vakama - a jet. 9. Matau - a jet. 10. Whenua - a vehicle with a drill. 11. Nidhiki - a jet or an insect. 12. Krekka - a jet 13. Makuta Teridax - a tank, a vulture, a dragon, a jet. 14. Sidorak - a spider 15. Roodaka - a spider 16. The Barraki - sea creatures that they’re based on. 17. The Piraka - snakes. 18. The Phantoka Makuta - bats 19. The Mistika Makuta - insects that they’re based on. 20. Mata Nui - a scarab beetle or Scarabax. 21. Gresh - a car or an insect 22. Ekimu - a car or a bird similar to Agil 23. Nuparu - a vehicle with a drill. 24. Axonn - a truck. So, there. See what I mean? What about you guys?
  3. Hi, guys! I know that Bionicle had ended a year ago sadly, but let’s be happy about Bionicle for something else. You see, this year, 2017, is the 10th anniversary of Bionicle’s 2007 storyline. I know that this year that we got the music album for the movie, Bionicle: Mask of Light’s 14th anniversary, but if you think this isn’t enough for this year, then let’s celebrate the 10th anniversary of the 2007 storyline. That would enlighten you more. Let me tell you the 2007 storyline: The 2007 storyline is about the Toa Inika’s quest to find the Kanohi Ignika, aka the Mask of Life, continuing by going into the sea. It starts off when Matoro successfully got the Kanohi Ignika, aka the Mask of Life, in the 2006 storyline, since the Mask has a mind of its own, doesn’t want to be used in the island of Voya Nui while a hostile Rahi called the Kardas Dragon makes Matoro let go of the Mask. It flies to the sea around Voya Nui while the Toa Inika follow it. However, they can’t get into the water, but their ally, Axonn, shows a way to get there by leading the Toa to the Cord, which is under the island. The Mask falls onto the sea floor. In the sea, there is an underwater city called Mahri Nui, which is near the Cord, and it is inhabited by Matoran. A Po-Matoran named Dekar notices the Mask. A group of evil and mutated warlords based on sea creatures, called the Barraki, notice the Mask as well, and plans to get it to defeat the Great Spirit Mata Nui and take over the Matoran Universe. Long ago, the Barraki were once normal people who rules some parts of the Matoran Universe, but they later on rebelled against the Great Spirit, but thry were stopped by the Brotherhood of Makuta and were sent to a prison called the Pit. However, when the Great Cataclysm happened, they escaped, but a magical substance called the Pit Mutagen mutated the Barraki into sea-creature-based monsters that only breathe water, so they’re trapped underwater. They think that the Mask can reverse all that, too, so they are going to get their hands on it. They lead armies of various sea creatures that they’re based on. The Barraki also threaten people from Mahri Nui. When Dekar is having the Mask, it uses its incredible powers, which cause Dekar to believe that the Mask is too dangerous for anyone to have, so he wants to destroy it. However, Barraki also notice Dekar having the Mask, so they want to take it from him, but he is defending himself. Also however, the Barraki’s leader, Pridak, successfully gets the Mask, but it is using its powers. When the Toa Inika arrived to the bottom of the Cord that leads them to Mahri Nui, the Mask transforms them into their new underwater forms called the Toa Mahri. The team gets newly transformed weapons and masks, but their elemental powers no longer are mixed with lightning, making them normal, and the team only breathe water. That’s the winter 2007 part of the story. Here is the summer part: After the transformation, the Toa meet with Mahri Nui’s people and the Toa say that they will protect the people from the Barraki. The Toa find powerful guns called the Cordak Blasters, and they go look for the Mask of Life. When the Mask noticed the Dekar’s life is in danger, it saves his life by transforming him into a duplicate of another being named Hydraxon, who was killed during the Cataclysm. Hydraxon’s memories bury Dekar’s memories, so the duplicate thinks that he’s the real Hydraxon. He is also the jailer of the Pit, so he goes searching and recapturing escaped prisoners. He captures Matoro and puts him in jail. Along the way, the Makuta of Metru Nui, in his Antidermis form and who got out of the Piraka’s damaged Antidermis tank, finds one of Hydraxon’s robots called the Maxilos, which guard the Pit, and possesses it like a ghost, making the robot as his new “body”, his disguise to avoid being noticed by his enemies, and container for his Antidermis. When he finds Matoro, he frees him because he wants to help him, even though that Makuta is evil. He tells Matoro to reanimate a dead Toa named Tuyet, who got killed during the Cataclysm, which Makuta caused, and get a magical stone called the Nui Stone. However, a tyrant named Karzahni, who is looking for the Toa Mahri, who he abused when they were once Matoran, notices the group and destroys Tuyet. Makuta defeats Karzahni and tells Matoro that in order to save Mata Nui from death, he and the Toa Mahri have to destroy the Cord in order to do it. Then, Makuta and Matoro separate. While the Toa Mahri are fighting the Barraki, when Hydraxon notices the Mask, he remembers from Dekar’s memories that he believes that the Mask is dangerous, so Hydraxon tries to destroy it, but he is stopped by Hahli. Along the way, when a tiny Rahi called a Gadunka touches the Mask, it enlarges the creature into the size so big that it can eat a person. The Gadunka believes that the Mask should be its, so he goes to get and keep it to itself. Jaller tries to get the Mask, but is stopped by Hydraxon while Matoro freezes Makuta to stop him from doing planned bad things. Then, Jaller accidentally frees Makuta from his icy prison by using Jaller’s fire powers. Later, Hydraxon and Makuta fight each other, allowing the Toa to get the Mask again. While the Barraki are having a problem with each other about one of them betraying the others, the Toa evacuated Mahri Nui’s people, so they can destroy the Cord. Before they do, they fight against the Gadunka and its two giant allies. The Toa defeat them before Hydraxon shows up to confront the Toa. The Toa convince Hydraxon that they are not criminals and they need the Mask for their good deed, so Hydraxon lets them go. The Toa destroy the Cord by using their Blasters, so the island of Voya Nui, which the Cord connected to Mahri Nui, sinks into the water, destroying Mahri Nui along the way. The Barraki notice Makuta, so they fight and defeat him by destroying the Maxilos robot that he is possessing, but he disappears after that. The Barraki then go after the Toa for the Mask. Matoro tries to find somewhere where he can use the Mask to save Mata Nui’s life, but he notices that Mata Nui is dead. Matoro feels very sad. However, he doesn’t lose hope, so he goes to find a way to revive Mata Nui while the other Toa buy Matoro some time by fighting the Barraki. Matoro goes to a waterfall, which Voya Nui was heading, where the Mask tells him to wear it. When the Mask shows Matoro that his friends are in danger because of the Barraki, Matoro uses its power to transport the other Toa to safety by taking them to Metru Nui and have them breathe both air again and water in order to save their lives from the Barraki. Then, the Mask also tells him that he has to sacrifice his life to use the Mask’s power to revive Mata Nui. Matoro does so, so Mata Nui is revived, and the whole Matoran Universe is saved. Everyone in there is happy, but when Turaga Vakama tells the Toa Mahri about Matoro’s fate, they feel sad about him. The people of Metru Nui commemorate Matoro for his heroic actions and make a statue of him to remember him as a great hero who saved everyone. Meanwhile, the Toa Nuva meet a guy named Artakha, who gives them new armor and then teleports them to a new place. The end of the 2007 storyline, and that part about the Toa Nuva being in the new place is where the 2008 storyline started. To celebrate, let me ask you this: What are your fond memories about the storyline and/or what do you like about it? For me, I like the Barraki. They look very cool, including that the fact that they are based on different sea creatures. It’s interesting that 2007 is where canister sets started to look different from each other from that on rather than having the same body type like in 2001-2006. I like the new pieces that look like the sea creatures’ parts, and I like how the Barraki look like sea creatures much. The eye pieces are neat as you can plug them into the Barraki’s heads. The mandibles are neat as you can open and close them. Their weapons are cool, but their Squid Launcher is hard to use to shoot Sea Squids. I also wish that the Barraki could have mouths that open and close. The Sea Squids look cool. I like their yellowish-orangish and bluish-greenish colors. Plus, it’s neat that anyone who has Squid Launchers can have clip pieces that store the Squids. One thing about the Squids, though, is that they look more like leeches than squids, so it’s weird to call them Squids, you see. Kalmah is neat because he is based on a squid, has two giant tentacles, and has three eyes. Takadox has glow-in-the-dark pieces, and he has nice knives that look like a mantis’ claws. I like the red spikes, too. He is quite the tallest of the Barraki. One thing about him, though, is that head is a bit hollow. Ehlek looks very cool because of his green spikes and talons. The talons are like Wolverine’s claws from Marvel. However, he doesn’t have a lower mouth. Carapar looks very cool, too, because of his giant claws and new armor pieces. The use of of the color, yellow, is good. However, Carapar doesn’t have a lower mouth, either, and he doesn’t have another claw. Mantax looks neat because of his claws, red spikes, and his upper body looking like a manta ray, but, again, he doesn’t have a lower mouth, and his arms look uneven. Pridak looks very cool because of his fins, blades, long feet, and the red blotches on his white pieces. The small sets look neat. I like the Matoran’s blades and launchers. The Hydruka look cool because they sort of look like scorpions with launchers on their tails. Nice teeth on them, too. The blue Hydruka has a nice glow-in-the-dark as well. The Toa Mahri look awesome, as they look like commandos with giant cannons. I like their breathing tubes, which make the Toa look like that they adapted to water. The blasters look cool, but what’s troubling about them is that you can’t shoot the ammo from them unless you loosen the ammo in the cannons. Jaller looks cool, and he has a nice sword. It’s neat that he has a Hannah crab to be his animal sidekick that hold his blaster. Hahli looks amazing, and she has a nice mask, wing-like fins on her back, and that giant claw of hers. I am not too fond of the green secondary color, though, because it makes her look like a Toa of the Green rather than a Toa of Water. Kongu looks awesome because he looks like a commando with two blasters. I like his mask because it’s neat that he has a green bulb-like thing attached to the mask. Hewkii looks very cool because of his giant blade in his left hand, blades on his right arm, mask, spikes on his thighs, and chains. However, how he wears his mask in his set is weird, and his arms look uneven. Plus, where’s his right hand? Nuparu looks cool. I like his shield. However, he has some restrictions on his wrists and ankles. Matoro looks cool (Get it, because he’s the Toa of Ice? Lol! ), as he has those big claws and giant black tubes. However, his arms look uneven, again. I like Hahli’s, Nuparu’s, and Matoro’s visors because they are neat. But, why do they have red eyes? Now, the large sets. Nocturn looks awesome and beautiful! I mean, this dude that four arms, many glow-in-the-dark pieces, spikes, bulky-ness, transparent blue pieces, swords, a Squid Launcher, and a tentacle, man! The Gadunka looks very cool, as its head is so big that its can eat a person and has a lot of pointy teeth. It’s neat that the Gadunka set uses Ehlek spikes for the teeth. I like the claws, glow-in-the-dark head, use of the blue and silver pieces, and it’s cool that it has a Squid Launcher. One thing I find weird about its set is the neck because it’s very thin. Hydraxon looks awesome because of his various weapons. I like his poseable and clawed hands. Maxilos is mighty great because of his mask, Titan-size, big sword, claws, and Cordak Blaster. I like his flexible torso. Spinax looks great because of his spikes. His head would look like that you could use it to make a seventh Barraki. Lesovikk looks cool because of his blade and shoulder pads. His Sea Sled looks cool, too, as it has a Cordak Blaster mounted in it and the landing gear. It’s like Takanuva and Ussalnui set in 2003. Karzahni looks awesome, as he has chains, spikes, those Takadox knive pieces on his torso, clawed and spikes hands, armor, and cape. His head/mask looks cool because of the horns and spikes, but why can’t he have a one-piece plastic version of his mask? I like the shades of green on him. One thing that I find weird about him, though, is how his neck is built. Sarda and Ibris look cool, like the other two Matoran sets in the winter half of 2007. I like their unique blades, claws, and masks. Their underwater trap looks amazing because of the spikes and its function to trap Karzahni. The playsets, well, look great. It’s cool that some of the Rahi can be used a vehicles for the Toa Mahri to use. They have great weapons and functions. The Barraki have cool-looking mutated sea animals that they have for soldiers. However, not every minfigure, who are based on the Toa Mahri and Barraki, are equal. There is no minifigure for Carapar. All of their heads are messed up. Plus, not all 12 of the characters are in one set, like the one in 2006. Next, the combo models. The Ehlek-Carapar-Mantax one, aka the Pit War Tortoise, looks very cool, but it has a weird neck and stiff points on its ankles. The Kalmah-Takadox-Pridak one, aka Zyglak, looks amazing! It looks like a lizard well! The Carapar-Mantax-Nuparu-Matoro combo, aka the Manutri, looks very cool because it has both a Squid Launcher and two Cordak Blasters, man! It looks kind of cute, too. Too bad that there are combiners for the other Toa Mahri or the large sets. As for the story and media, I think the story is very good. It’s been told through comics, novels, and online serials. The Barraki are cool characters, and they have some good character development. I feel bad that they got mutated into monsters after they escaped from prison. It’s interesting that they don’t get along or others, similar to the Piraka. I see that Brutaka was trying to team up with the Barraki, but they betrayed him, just like the Piraka. It’s not like in Marvel where there are the Sinister Six. Plus, Takadox was secretly a traitor to the Barraki as he was a servant to the Brotherhood of Makuta, the very people who stopped the Barraki from trying to conquer the Matoran Universe before they got imprisoned in the Pit. The Barraki have very cool powers, like Carapar with his super-strength and Takadox with his ability to hypnotize people. It’s also cool that some of their armies have some Rahi from 2002. Plus, each of the Barraki is from his own species of people. I wish there is a seventh Barraki, though. Nocturn is a cool guy. He may be dumb, but he is cool. Dekar is a troubled guy who didn’t know how to handle the Mask of Life. He could’ve just hide it or give it to the Toa Mahri. I felt bad that he was in danger, so the Mask was trying to the poor guy by turning him into a duplicate of Hydraxon. It’s sad that the original one died. It’s also sad that Dekar is currently trapped in the duplicate’s mind, so the duplicate can’t remember that he was Dekar. Dekar’s friends must be worried about the poor guy. This Hydraxon acted like a stubborn jerk he believed that all strangers are escaped prisoners without letting them prove their innocence. The Toa Mahri has a hard time convincing this guy. Makuta is a cool dude. He’s like a ghost. I get that he is trying to be nice to Matoro by helping him out with saving Mata Nui’s life, but he does have an evil move in his sleeve about this. Plus, this guy doesn’t want any opponent to mess with him. The Toa Mahri are great characters with very good character development. Hewkii is grateful that he learned swimming lessons from Hahli. Hahli is a clever hero who knows what to do in order to help her team. Jaller, Kongu, and Nuparu are good characters. They all are good friends to each other. I feel bad they are too are stuck being underwater because they only breathe water. Now, here came Matoro. This dude too was conflicted, but he knew what is the right thing to do. Although he should’ve not talk to evil strangers, he was still a good guy. This dude never gave up on reviving Mata Nui and saving the Matoran Universe. I feel very sad that he sacrificed his own life to use the Mask of Life’s power to revive Mata Nui. Before he died, he also saved his friends from the Barraki by bring them to Metru Nui and make them able to breathe both air again and water. Matoro was such a very great hero. He saved everybody in the Matoran Universe. Though, it’s sad that he died. (crying in tears) I feel bad for Lesovikk for the fact that he lost his team and based himself for it. This also makes him want to kill his enemies, which is against the Toa Code. Sarda and Ibris are good characters. They are good friends to each other and Lesovikk. Karzahni is a cool villain. He doesn’t want anyone to mess with him, and is ruthless. I felt bad that Karzahni was driven insane by Teridax when his mind was damaged by Teridax. It’s cool to see the Piraka again for a brief moment. They got mutated into snakes, and fought the Toa Mahri before they get taken away by Axonn. It’s neat to hear about the Toa Nuva’s adventures during the events of the 2007 storyline. They have been doing some strange and good stuff to get ready for the Great Spirit. Lesovikk and Karzahni May have their own thing with each other, but they could’ve get more involved with the 2007 storyline. Lesovikk could’ve made new Toa friends with the Toa Mahri, and the Toa would try to help him feel better. The Matoran duo would help the Toa, too. Karzahni would also help the Barraki get the Mask of Life and defeat the Toa Mahri, so Karzahni would have more ruling power and take the Toa Mahri as his prisoners again. Makuta could’ve fought the Toa team as well. There are a lot of things that make me feel annoyed. That Bionicle Legends about the Toa Inika’s travels in the Cord shouldn’t have cancelled. It would be nice to look at their adventures more. I heard that Nuparu was supposed to have his Aqua Blaster Blade and Carapar with his two claws in their sets, so these should’ve happened. Kongu should’ve kept his melee combat weapon, which is transformed from his Laser Crossbow. Plus, brown ain’t on the “Stone” characters much. Sad. I have no idea how did these happen. It would be cool to see a set for the mutated Brutaka. Plus, there should have been a combined set similar to the Vezon and Kardas set. Too bad there wasn’t. (Though I would imagine that if that could happen, it would be a mix of the Gadunka, Hydraxon, and Maxilos and Spinax set, and this mix would be a powerful and giant Rahi or a warrior). It would also be nice to see the outcome of that fight between Brutaka and Maxilos. The online serials were introduced in 2007. I thought they are cool as they tell more stuff in the storyline. I wish there could have been a sequel to Bionicle Heroes in 2006. (Though if it would happen, it would be based on the 2007 storyline) So, guys, what are your fond memories of the storyline, what do you like about it, what’s your favorite 2007 set, favorite character(s) in 2007, favorite moment in the storyline, what things remind you of the 2007 storyline, and/or how would you celebrate it? For me, well, my favorite sets are Kalmah, Ehlek, Nocturn, Jaller, Hahli, Kongu, Gadunka, Hydraxon, Maxilos and Spinax, and Karzahni, and my favorite characters are Jaller, Hahli, Matoro, Kalmah, Takadox, Pridak, Makuta, and Hydraxon. The things that remind me are: 1. Hero Factory’s Breakout storyline and the part in there about Furno fighting and recapturing Jawblade. 2. The Serpentine from Ninjago being released from their prison to terrorize people and do something horrible along the way (the Barraki) 3. The Hypnobrai (Takadox) 4. Lego’s Atlantis theme 5. The Lizard from Marvel (Zyglak) 6. That scene in Star Wars Episode I: The Phantom Menace in 1999 where there is this underwater city. 7. That one part in a Star Wars TV series called Star Wars: The Clone Wars in 2008-2014.
  4. Hi, guys! I am not sure if this would be a good topic, but I can say it, anyway: which (favorite) Bionicle character do you think would be worthy of using Thor’s magical hammer called Mjolnir from Marvel? You see, in Marvel, Thor uses this hammer to create and control electricity and weather, fly, and create inter-dimensional portal and travel to other dimensions, such as from Earth to Asgard. It can also be thrown, fly on its own, move around, and goes back to Thor like a boomerang. It is near-indestructible, and it’s quite very powerful. See information about the hammer in here: https://en.wikipedia.org/wiki/Mjolnir_(comics) . There’s one thing that I don’t get about the hammer, and that is this: How can a person be worthy of lifting and using the hammer. You see, Thor is worthy of using the hammer, but there are other people in Marvel who are worthy of using it, too, like Thorms girlfriend named Jane Foster, Thor’s father named Odin, Beta Ray Bill, Captain America, Squirrel Girl, and Vision in Avengers: Age of Ultron in 2015. Not just people from Marvel, even Superman and Wonder Woman from DC Comics did that (the DC Comics is non-canon, but it could be possible). When the hammer is dropped or put down on a place, it stays at a certain spot where it is on and can’t do lifted by anyone unless this person is worthy to do it. It’s like in the King Arthur mythology, where Arthur lifted with a magical sword from a stone while other people can’t do it because he’s worthy. It’s like a magical code that scans finger prints. I don’t know what makes someone worthy of lifting and using Thor’s hammer, but I think it has to do with being a hero who either has a warrior or soldier lifestyle, wills to kill, thinks about others before itself, is honorable, powerful, has a sense of nobility, or humility. So, I would like to think that some Bionicle characters would be worthy to using the hammer because they are heroes who either have warrior and solider lifestyles, thinks about others before themselves, are honorable, powerful, have a sense of nobility, and humility, even though that Toa would go against killing, because of their Toa Code. We know that the characters have personalities while being bio-mechanical, so here's my list of worthy characters: 1. The Toa Mata/Nuva/Masters/Uniters - they always think about people and creatures they protect, are powerful and noble warriors, and honorable in the eyes of their people. 2. Takanuva 3. The Toa Inika/Mahri 4. Ackar 5. Gresh 6. The Great Spirit Mata Nui 7. Ekimu So, there. You see what I mean? I would love to see Onua and Ekimu use the hammer because they use their own hammers. Lol. Anyway, what are your thoughts about characters in your minds, who are they, and how do you think they could be worthy of using the hammer?
  5. Hi, guys! Since Halloween is coming, which Bionicle character do you guys think is the scariest? For me, here's my list: 1. The Bahrag 2. 2003 Makuta Teridax 3. Ultimate Dume 4. The Kardas Dragon 5. Gadunka 6. The 2008 Makuta 7. Tuma 8. Vorox 9. The Skopio living creature that Mata Nui faced in The Legend Reborn 10. The Lord of Skull Spiders 11. Umarak the Hunter/Destroyer 12. The Barraki 13. The Piraka 14. Karzahni 15. The Kraata from Mask of Light So, what about you guys?
  6. Hi, guys! Since Halloween is coming, which Bionicle character do you guys think is the scariest? For me, here's my list: 1. The Bahrag 2. 2003 Makuta Teridax 3. Ultimate Dume 4. The Kardas Dragon 5. Gadunka 6. The 2008 Makuta 7. Tuma 8. Vorox 9. The Skopio living creature that Mata Nui faced in The Legend Reborn 10. The Lord of Skull Spiders 11. Umarak the Hunter/Destroyer 12. The Barraki 13. The Piraka 14. Karzahni 15. The Kraata from Mask of Light So, what about you guys? P.S.: A glitch made this copy of my topic for some strange reason. Can anyone please get rid of this one or something?
  7. Hi, guys! When you observe Bionicle characters physical-body-related powers, would you call their powers "superhuman"? You see, in traditional superhero lores, like DC Comics, Marvel, and Samurai Jack, their physical-body-related powers are called "superhuman", which means an enhanced version of a normal human's psychical attribute. It doesn't have to be just humans, other beings are like that, too. We would always call enhanced physical attributes "super-physical-attributes", but some things, like Wikipedia, calls them "superhuman physical attributes". Examples of these superhuman-physical-attributes are superhuman strength (we would always call it "super-strength"), superhuman speed ("super-speed"), superhuman endurance ("super-tough"), and superhuman reflexes ("super-reflexes"). Wikipedia is being formal with those things and we are doing informal with them. When I observed the characters' enhanced physical attributes, here's what I would see them: 1. Anyone wearing and using the Mask of Strength - they get super-strength. 2. Anyone wearing and using the Mask of Speed - they get super-speed. 3. Titan- or Hulk-from-Marvel-sized beings - they get super-strength. 4. Umarak the Destroyer - He is super-strong and super-tough. Suppose you have G1 Onua fighting against Bane from DC Comics. Onua uses his Mask of Strength to become super-strong while Bane uses his Venom to become super-strong. They are in a contest or fight where they only use their super-strength to defeat each other. Perhaps the result would be either they are evenly matched or Onua wins, depending if his mask is ordinary or Nuva. So, my question is this: Do you consider these enhanced physical attributes "superhuman physical attributes" as you can imagine them? BS01 doesn't call them that way, probably because the characters aren't human. It's your opinion. For me, I would call the enhanced physical attributes "superhuman physical attributes" for how I can see them.
  8. Hi, guys! What the title says here: What Bionicle character do you want to be your friends? How would you hang out with them? For me, I would go like this: Tahu - watch Marvel's Wolverine and Iron Man movies and Superman movies Lewa - watch Spider-Man movies Gali - watch Wonder Woman movie in 2017 Kopaka - make snow on my yard, so we can play with the snow Pohatu - watch sports shows and Batman movies. Lol. Onua - watch Marvel's Hulk and Thor movies Takanuva - watch Steven Universe All Toa Mata/Nuva/Masters/Uniters - go play in a grassy town park and in my yard, watch Marvel's Avengers and X-Men movies, the Justice League movie in 2017, The Lego Movies, Star Wars movies, and Transformers movies, watch Steven Universe, Avatar: The Last Airbender, The Legend of Korra, and Ninjago, play some board games, and play some video games. Vezon - go play in the town park and my yard and playing pranks on people. That's about it. What about you guys?
  9. Hi, guys! Since today is about "Internet memes" recently, like "I am Groot", said by Groot from Marvel, and "Extra thick", said by Aku from Samurai Jack (Season 4, Episode 9, specifically), people use them to make jokes in the Internet. Internet memes are like well-known quotes. So, when you like certain quotes in Bionicle, would you consider it to be your Internet meme? For me, my quote(s) is/are this/these: "I can feel the power!" - Tahu in 2015 Online Animations "I can feel your power." - Umarak the Destroyer in Bionicle: The Journey to One in 2016. I find them quite fun to say. Suppose Takua puts on the Mask of Light. He would say "I can feel the power!" while transforming. Get it? Lol. Anyway, what certain quotes that you know would make your Internet memes?
  10. I'm just going to put up an entry about my old characters from when I was a teenager. Mainly just two of them. This is going to get really nerdy and angsty, just so you know. Back in the day I used to play RPGs and actually put thought into the characters I played. I was a part of this one Zelda RPG years ago which was pretty fun. I created a character named Sora (and no, I didn't know this was the name for the protagonist for Kingdom Hearts. XD). I was (am) weaboo trash, so I was looking up names that meant sky in Japanese, so I decided to go with it. The character I chose was a Skull Kid from the Legend of Zelda series who was magically transformed into a Hylian due to Great Fairy technology (magic). His backstory was that he became lost in the Kokiri Forest when he was a child and transformed into a Skull Kid. And after that Sora kinda lost himself. He became alone and isolated from society and kinda feral. I think I had him begin to lure other children into the woods so they would transform like he did. Then he thought he would have a friend in the world. Though, I don't think that ended the way he had hoped. I never really fleshed out this part of his backstory, but I would imagine, had he been successful in turning other children, that they would have run off on their own and want nothing to do with Sora. At this point he had even forgotten his own name and most memories from his childhood. One day he stumbled into the Great Fairy's fountain by mistake. Taken aback by her presence, Sora was frightened. Seeing this poor creature in front of her, the Great Fairy of the Kokiri Forest bestowed an enchanted amulet upon him. Once it went around his neck, he transformed into a Hylian. It had a sort of calming effect on him at the time, though he wasn't sure why. While he still couldn't remember where he had come from, he did remember the name Sora, and assumed it was his own. Though the Great Fairy did not bestow the amulet freely. She explained that with its magic he could travel the land of Hyrule freely without fear of being attacked by Hylians. However, she explained that she had sensed a danger arriving in the land and tasked him, should he accept, with seeking out all of the Great Fairy fountains across Hyrule and gathering magic from each Great Fairy. Wanting to know more about his past and the world outside the forest, Sora agreed to take on this duty. He had a few different powers at his disposal. He could turn decaying organic matter into healing fairies (mostly dead trees and the like. Though while this could be used on a body, I don't think he ever used his powers in this manner). He could also, with enough magic, transform into a forest fairy himself. The small size and ability of flight would assist him and others on his journeys. Over the course of the RPG, Sora would go on to meet and old childhood friend, befriend Vaati, travel the world and play a role in saving Hyrule from... Sephiroth I think? It was a weird Final Fantasy crossover thing we had going on. XD Ultimately when the main story came to an end, his amulet had to be returned (or it lost its power or something, I'm not sure). After that he transformed back into a Skull Kid. He hid himself in a cloak, afraid what his teammates would think if they saw him as a monster. He knew Hyrule wasn't made for a Skull Kid. He chose to return to the Kokiri Forest in the end, after a bittersweet goodbye to his friends. In a way Sora's story was about personal atonement, freedom and saying goodbye. Though, his story didn't end when he returned to the forest. I imagine he needed some time to think things through and decide what he wanted from his life. For him I suppose it was like peering through the looking glass. Taking a look at the world he lost as a child, maybe seeing what things could have been like if he were never lost. He's actually one of my favorites from my old OC file (just pretend I keep a file with all of my OCs in it). Now onto Cecilia. Cecilia was only ever a concept. I'm sorry to say I never could find quite the right story for her. She started as a drawing. I decided to sketch a small pink fairy inspired by the healing fairies in The Legend of Zelda games. Her personality came later. I imagined her as a young fairy who was naive and a bit unworldly. She hadn't been sent out into the world yet to begin healing and she had a penchant for joking irreverently about death. Her laughter was said to make the older fairies sigh. While she was perhaps cruel, she still wasn't a monster. She was kind enough and she was loved by her peers, but her cheek would get her into trouble from time to time. Originally I had wanted her to go into the world for her first time and comically get bottled by Link. I had this idea that she would spend her time lost in his hammer space bored out of her mind, unhappily wishing the worst on her captor. Of course that story ended when Link ran out of hearts, and Cecilia, finally being released would begin to fly free, but then look down at Link in his injured state and somewhat reluctantly heal him. It was an idea for a coming of age type of story and having her grow as a person, learning her role in the world and why she was given the ability to heal. I never did find quite the right way to execute this story without it coming off as preachy. I imagine after that experience Cecilia would have started to change. Not all at once, and maybe she even continued with her dark sense of humor. However, over time I feel like maybe she would have abandoned that character trait or at least have softened her blows. And that's not to say that she decided to censor herself for the benefit of others, heavens no! That doesn't fit with her character at all in my opinion. I wanted to show that she as a character herself outgrew that sort of irreverence. It was never something I ever felt I could properly do justice to. And thus concludes a couple of character ideas I came up with years ago, the end.
  11. Hi, guys! Since Halloween was yesterday, so happy belated Halloween! Anyway, speaking of Halloween, which Bionicle character do you guys think is the scariest? For me, here's my list: 1. The Bahrag 2. 2003 Makuta Teridax 3. Ultimate Dume 4. The Kardas Dragon 5. Gadunka 6. The 2008 Makuta 7. Tuma 8. Vorox 9. The Skopio living creature that Mata Nui faced in The Legend Reborn 10. The Lord of Skull Spiders 11. Umarak the Destroyer So, what about you guys?
  12. Hi, guys! I know that Bionicle G2 is over ( ) and we are talking about what would G3 look like if it were to happen, so I would like to ask you this: what characters would you like to come back, how would they be and look like, and how would you like their story information and backstories to be like? It would be obvious that the Toa Mata/Masters and Makuta (Teridax) would come back, but I would like some other characters (both G1 and G2) to come back. Usually when characters come back in reboots, they tend to look sort of different and have their story information at least slightly altered. Examples include Spider-Man movies and TV shows, Marvel's Hulk movies, Batman movies and TV shows, The Powerpuff Girls TV shows, Transformers TV series, and Teenage Mutant Ninja Turtles TV shows and movies. Bionicle G3 would probably have a new building system if anyone is sick and tired of the CCBS. Here's my list of Bionicle characters: 1. Toa Mata/Toa Nuva/Masters/Uniters - Obvious. I would like them to be Matoran who train to be Toa before they can become them. The first forms on the Toa should be a mix of their Mata and Master forms, but with no gold or silver pieces. All of the Toa should be medium-sized sets that could save some money for Lego. They first would get new armor that makes them Uniters and able to combine with the Elemental Creatures, then get Energized Protodermis to become the Toa Nuva, then wear the Adaptive Armor and become able to combine with the Av-Matoran. I would also like the Toa to form the Toa Kaita again and a Toa Nui. If they get new and easy-to-memorize titles, they would be Heroes of Elements (and the same would go to other Toa). 2. Tahu - His first form would have: Primary color: opaque red. Secondary color: orange. Weapons: two fire swords that combine into a surfboard. Mask: Mask of Shielding or Fire. Eye color: blue or orange. He would be confirmed as the leader of the team this time. 3. Gali - Primary color: normal blue. Secondary colors: light or dark blue. Weapons: two hooks or a trident. Mask: Mask of Water-Breathing or Water. Eye color: blue or yellow. 4. Lewa - Primary color: normal green. Secondary colors: light or dark green. Weapons: an axe/sword or two. Mask: Mask of Levitation or Air. Eye color: light green. His elemental power would be Air this time. 5. Kopaka - Primary color: white. Secondary colors: light grey or light blue. Weapons: a shield and a sword/spear. Mask: Mask of X-Ray Vision or Ice. Eye color: blue. He would be the deputy of the team this time, too. 6. Pohatu - Primary color: brown. Secondary colors: tan or yellow. Weapons: boomerangs and Feet Additions. Mask: Mask of Speed or Stone. Eye color: Orange, yellow, or green. He would have the same Mata gear function as his Mata set, so when you turn the knob, he can kick with his leg this time. He should also have his cheerful G1 personality. 7. Onua - Primary color: black. Secondary colors: dark gray or purple. Weapons: claws/hammer. Mask: Mask of Strength or Earth. Eye color: green or dark green. His body would shape like his Master counterpart. 8. Takua/Takanuva - stays the same, but his eyes would be either blue or yellowish. 9. The Turaga of Mata Nui/Toa Metru/Toa Hordika - stay the same. The Toa Metru should have their arms placed horizontally rather than. Let them have the same secondary colors and eye colors as the Toa Mata/Nuva/Masters/Uniters above or their Turaga forms. I would like the Toa Metru/Turaga teach the Mata/Nuva/Masters/Uniters how to do the duties of Toa. 10. Toa Inika/Mahri - stay the same, but I would like them to be the Toa Mata/Nuva/Masters/Uniters' protégés. 11. Jaller - In his Inika form, give him two swords. 12. Hahli - Her secondary color would be light blue/dark blue, so he wouldn't look like a Toa Lightning (white) or a Toa of the Green (green). 13. Kongu - in his Mahri form, have him keep his melee combat weapon that he abandoned in G1. 14. Hewkii - in his Mahri form, make his arms even and give him a right hand. 15. Nuparu - in his Mahri form, give him the Aqua Blaster Blade. 16. Mata Nui (being) - If Mata Nui were to be a 7-foot-tall, Toa-like being, he would also have able to become giant, like his special edition set in 2009, in the story when he, well, goes Hulk on his enemies. If he were to have a Thornax Launcher in his set again, Mata Nui would have and use it in the story this time, or if he doesn't include it, don't have him do it in the story. It would have to be one of these two choices in G3. 17. The Infected Rahi from 2001 - I would like the Kane-Ra and Muaka's arms to be poseable and be less loose for storage. Give each of them two treads for legs, and the same goes to the Tarakava. I would like the Sand Tarakava to be released as a set as well. The Nui-Rama (wasps) need four more legs while the Nui-Jaja (scorpions) need two more legs. The Manas would not be battery-powered this time (I am not a fan of needing batteries). 18. Bohrok, Bohrok Va, Bahrag, and Bohrok-Kal - stay the same. 19. Exo-Toa - stay the same, but they could adapt to Toa's new building-system-made bodies. 20. Boxor - stay the same. I would like Agori or Okotan use it, too. 21. Rahkshi - stay the same. I would also like the Rahkshi of Heat Vision to be named, too. 22. Makuta Teridax - a mix of his 2003 set, Mask of Light movie form, Ultimate Dume set, Legends of Metru Nui movie form, and 2016 Titan forms by description, and I would like him to appear in a set again this time. He would be Mata Nui's brother or just be called "brother" again. He would first have the Mask of Shadows. When defeated by the Toa Mata, he would wear the Mask of Ultimate Power (as a set this time) to combat their powers the next time they meet. He would also use the Mask of Control to control his minions along the way. His primary colors should be black and red. 23. Takutanuva - his set should come with the Mask of Light and Shadows this time. 24. Nidhiki - it would be interesting if he were a Toa who was mutated in a science experiment. It would be cool if he appeared as both Toa and monster as sets. 25. Krekka - stays the same, but with two eyes this time. His arms should look more like the Legends of Metru Nui movie than his 2004 set, meaning they should be symmetrical rather than looking different from each other. 26. Niwark - stays the same. I would love him fight against Ikir or Agil. 27. Sidorak - stays the same, but his arms' articulation should be fixed. He needs a left hand, too. 28. Roodaka - stays the same, but she needs hands. 29. Keetongu - stays the same, but he needs hands/paws. 30. Visorak - stay the same. 31. Vahki - stay the same, and they should have elemental powers, too, if they were to control and patrol their certain Metru. 32. Lhikan - stays the same. He would appear as both Toa and Turaga as sets. 33. Kikanalo - stay the same. 34. Dume - stays the same, but give him a staff and make look more like a Turaga than his 2004 set. A Toa set being released this time would be cool, too. 35. The Rahaga/Toa Hagah - stay the same, but the other four Toa Hagah should be released as sets this time. 36. Voporak - give his lower arms hands. Would be cool if his set includes the Mask of Time, and he would be Sidorak's servant and his second-in-command for the Visorak and/or a fully official Dark Hunter. 37. Krakua - would like to see him as an official set. 38. The Piraka - would be cool if they are enhanced during science experiments to use their elemental powers independently and able to combine into Kaita and Piraka Nui. Plus, I would like them to have opening mouths in their sets. 39. Zaktan - would be cool if he were to be fused with Protodites during a science experiment. Think of it as mixing Skakdi DNA with Protodites. 40. Vezon - would be interesting if he were to be created from a science experiment as a clone created from Vezok's DNA, but deformed as a result. 41. Fenrakk/Kardas Dragon - stays the same. 42. Axonn - stays the same. 43. Brutaka - stays the same. It would cool if he appeared as both normal and Pit-mutated forms in set forms. 44. The Barraki - would be interesting if they are mutated with sea animal DNA during a science experiment. Plus, I would like them to have opening mouths in their sets. 45. Kalmah - he would have 6-8 tentacles for legs. 46. Ehlek - perhaps giving his set's claws a function where you push his claw prongs into his gauntlets and then push them out, similar to Wolverine from Marvel or the Shredder from Teenage Mutant Ninja Turtles. Give him one or two secondary colors, which are yellow and/or blue (I got that idea from Electro from Marvel and The Amazing Spider-Man movie in 2014). Also, fix his torso by making it less weird. Plus, give him an eel tail and a lower jaw. 47. Carapar - he would have 6-8 crab legs for legs and one pincer on each hand while his Squid Launcher is mounted on his shoulder. Plus, give him a lower jaw. 48. Mantax - make his arms look even by having same pieces on the forearms at the same length. Plus, give him a lower jaw. I would like him to have a function where he can turn from standing upright to having his body laying on the ground perfectly flat, like a manta ray that he is based on. 49. Pridak - give him a shark tail that can articulate, similar to Jawblade from Hero Factory. Perhaps make his dorsal fin and teeth bigger. Would be cool if his mouth can open and close in his set. 50. Nocturn - stays the same, but perhaps give him an extra tentacle. 51. Gadunka - stays the same. 52. Dekar and Hydraxon - stay the same. 53. Lesovikk - stays the same. If he were to appear in G3, make him more associated with the Toa Mahri's mission. Plus, he has to get over his guilt this time. 54. Karzahni - stays the same, but I would like his normal and mutated forms to be released as sets. If he were to appear in G3, make him more associated with the Toa Mahri's mission, too. The Toa Mahri would gladly give him pay back. 55. Artakha - would love to see him as a set. 56. Matoran - feels classic that way. I would like the ones that came out as sets be reintroduced, too. I would also like Vultraz and Mazeka to get really involved in the Toa Nuva's battle with the Kardi Nui Makuta. 57. Velika - as both a Matoran and a Great Being in sets. 58. Maxilos and Spinax - stay the same. 59. The Karda Nui Makuta in 2008 - stay the same. 60. Makuta Icarax - I would like him to stab Makuta Teridax in the back when a situation calls for it much more than in the 2008 storyline, similar to Scarscream from Transformers. 61. Makuta Miserix - would like to see him as an official set and goes to battle Teridax more. 62. Glatorian - stay the same. 63. Gresh and Vastus - give them Jungle powers to match their tribe. 64. Gelu - have Mata Nui give him Ice powers to match his tribe. 65. Agori - stay the same. 66. The Vorox - stay the same, but it would be cool if they were once normal Glatorian who were mutated in a science experiment with scorpion DNA. 67. The Zesk - stay the same, but it would be cool if they were once normal Agori who were mutated in a science experiment with scorpion DNA. 68. The Skrall - stay the same. Perhaps fix Tuma's legs' articulation. 69. Tren Krom - stays the same, and I would like him to be released as a set. 70. The Shadowed One and the Dark Hunters - stay the same. 71. Lariska - would like to see her as a set. 72. Helryx - would like to see her as a set. 73. Tuyet - would like to see her as a set. Perhaps make her a main villain in a new storyline. 74. The Element Lords - stay the same, but I would like to think that they got their powers from the Elemental Creatures (from G2) through a science experiment created by the Great Beings. The Great Beings would study the Creatures and their powers, so they can take some of their DNA and use it to turn normal people into the Element Lords. I would also like them to be released as sets. 75. Baterra - stay the same, but I would like them to be released as sets. 76. Makuta Spiriah - stay the same, but would be interesting if he were to be the ruler of the Skakdi. 77. Nektann (warlord) - Stays the same, but I would like him being slightly bigger than a Piraka in his set this time. It would be interesting if he would be Spiriah's second-in-command. 78. Nektann (robot) - I would like it to be its own set, like Maxilos. 79. Kabrua - would like to see him as a set, and would be slightly larger than a Vorox in his set, too. Or, I would like him to be the Vorox's own Tuma. 80. The Great Beings - I would like to see at least one of them or Angonce as a set. 81. The Protectors and their people in the island of Okoto - stay the same, but it would be interesting if they reveal as Agori who live in an island (Okoto) on Spherus Magna's Aqua Magna region. 82. Ekimu - stays the same, I would like to think that Ekimu would be one of the Great Beings' creations. He would also either be an inventor of Kanohi or Masks of Powers and provides the Great Beings with them, or the Great Beings had taught how to make masks. Either, he would be the first Mask Maker in history, and he would provided assistance. He would also be an assistant to Artakha or either one of them is inspired by the other in creating things. I would also like him to be a Titan set. 83. Skull Spiders - stay the same. I would like one of them to mind-control Lewa. 84. Lord of Skull Spiders - his set should be released as Titan-sized, like the 2015 Online Animations. His face should be made of more pieces and have two more legs. I would like to see him show and use the Golden Mask of Skull Spiders in the G3 story, too. 85. Skull Creatures and Skull Raiders - stay the same. I would like the see the Skull Raiders, including Axato, as sets. I would like all of the six Toa Mata/Nuva/Masters/Uniters get his/her own Skull foe and drained mask this time. I mean, Gali and Tahu never had their own foes or had their masks drained. Kopaka's and Pohatu's weren't drained in the G2 story, either. Have the Skull villains steal and drain all of their masks in the story, but do one of the Toa at the time (example: first Lewa. After getting his mask back, it's Pohatu's turn, then Kopaka, etc.), too (I would like to think that Axato would be Gali's own foe who could drain her mask). The Skull villains should get more character development and have longer and harder battles than in G2. 86. Kulta - He needs more character development and have longer and harder battles than in G2. 87. The Elemental Creatures - I would like to think of them as inspirations for the creation of the Element Lords or creations of the Great Beings. I would like that there are more than seven creatures (for example, a Creature of Lightning and a Creature of Air) and the fact that there are types of them (for example: two Ikir's). I would like the creatures to combine with at least any Toa, Glatorian, Umarak the Hunter, and perhaps Ekimu. Agil should be released as an official set that can combine with a being in the same way as the others (What I mean by that is attaching to the back and head). Also, Uxar's wings should be fixed. 88. Umarak - I would like to think that he may either join the Dark Hunters or would want to lead them by overthrowing the Shadowed One. It would be interesting if he would become the Destroyer by being mutated in a science experiment, perhaps in a similar condition as the Abomination from The Incredible Hulk movie in 2008. His forelegs should be fixed. I would also like to see him capture and use all of the Elemental Creatures. (He only captured two while he didn't use Uxar as much as Ketar). 89. The Shadow Traps - stay the same, but I would like the Ice Trap to be released in sets along the way. 90. The Elemental Beasts/Shadow Horde - stay the same, but I would like each of the Toa Mata/Nuva/Masters/Uniters have his/her own foe and corrupted mask. Each foe should come with the Toa's corrupted mask in the story. I mean, Lewa and Pohatu never had their own foes or corrupted masks. Kopaka has his own mask, but not really a foe. Gali has her own foe, but not her mask. I would like Storm Beast to include Gali's corrupted mask rather than Kopaka's if it were Gali's own enemy. I got the idea about science experiments from recent Marvel movies and TV shows, like Ultimate Spider-Man TV show, The Amazing Spider-Man movies in 2012 and 2014, and Marvel's Hulk movies. So, there. These are my ideas of characters that I would like them to appear in G3. I know it's a lot, but I picked them because I feel that they would be the most significant characters to a story, and I would like their sets to be more accurate to the story this time. Also so, you understand what I'm saying here, all of this? What about your ideas?
  13. Hi, guys! I have been thinking, since there are some Marvel and DC Comics movies where some people call some of the superheroes "gods" because of their powers and skills. I thought that it would be fun to compare certain Bionicle characters to gods based on our opinion. It could the fact that the characters are unique from others because of what they and/or they are powerful. In my opinion as an example, certain characters that I believe can be compared to gods are: 1. Great Beings - people with many magical powers are excellent at creating powerful things, like the Great Spirit Robot, Mata Nui (being), the Matoran Universe, and powerful Kanohi masks 2. Mata Nui (being) - first, when he was controlling the Great Spirit Robot, he was mega-powerful by being 40 million feet tall, having a thick metal armor, and can restore a planet. His face even create the island of Mata Nui. When his spirit is in the Mask of Life, he gains its Life powers, like forming a body and transforming weapons into stronger ones. When his spirit went into the Prototype Robot, he has the same abilities as the Great Spirit Robot, but is 26 million feet tall. Mata Nui was worshipped by his people from the Matoran Universe as a god because he was the Great Spirit. 3. The Mask of Life - It has a mind of its own, and it has powerful Life powers, like reviving Mata Nui. Anyone who holds and uses the mask could become powerful, if that could happen, depending on the mask. It can create a body of its own called Toa Ignika, too 4. The Toa Mata/Nuva/Masters/Uniters - They collect powerful golden masks, became the most powerful of the Toa in G1, and become more powerful when United with the Great Elemental Creatures in G2 5. Makuta Teridax/G2 Makuta - For Teridax, he belongs to a species with so many powers and can turn into a floating cloud of gas that can jump from body to body. He also became very powerful and took over the Great Spirit Robot, making him equivalent to Mata Nui. As for the G2 Makuta, he is a worshipped Mask Maker who can use the Masks of Control and Ultimate Power. He can also turn into a talking fiery shadow when he is unconscious. He can control the Skull Creatures, too. 6. The Makuta species - a species with so many powers and can turn into floating cloud of gas, like Teridax. Many of them are also skilled in creating Rahi 7. Anyone who holds and uses the Masks of Time - they can use their Time powers 8. Artakha - a being who can create powerful things, like certain Kanohi masks and the Great Disks. He also uses the Mask of Creation 9. Ekimu - A worshipped Mask Maker and powerful warrior who can use the Mask of Creation, too. He can also telepathically communicate the Toa Masters through their golden masks. 10. The Bahrag - giant queens of Bohrok that can control them, has their powers and more, and can create the Bohrok Kal. 11. Voporak - a big, powerful being who can sense the Mask of Time and has the power to age anything 1,000 years older by touching it 12. Umbra - a being who can turn into Light energy 13. Karzahni - the only being who uses the Mask of Alternate Futures 14. Tren Krom - a being that once ran the Matoran Universe and his some psychic abilities 15. The Element Lords - beings who can use elemental powers. The Lords' are also made of the elements. The Element Lord of Jungle even fused some Glatorian into a forest 16. The Skakdi Fusion - a big being who can mind control people, can make dreams and nightmares come to life, and can create fortresses 17. Annona - a being that can feed off people's ability to dream to become stronger, gave the Sisters of the Skrall their psychic powers, and go into one's thoughts 18. Kulta the Skull Grinder - an big and powerful, undead being who can reanimate and control the Skull Creatures. When wearing the Mask of Creation, he becomes more powerful 19. The Lord of Skull Spiders - It has the power to control the Skull Spiders 20. The Great Elemental Creatures from G2 - creatures with powerful elemental powers, and when United with the Toa Uniters or Umarak the Hunter, they give them extra abilities and enhance their elemental powers 21. Umarak the Hunter - a being who can travel through shadows and Unite with the Elemental Creatures. When wearing the Mask of Control, he becomes more powerful and could use its powers. So, there. These are characters that I feel could be compared to "gods" because of their uniqueness from other people, which I would compare them to "mortals" or normal people of any kind, and of their abilities. You see what I mean? What about your thoughts. (If this needs to be moved, go ahead.)
  14. Imagine: You are the casting director of a multi-million dollar Bionicle film series, ranging from story arcs 2001-2011 and their spinoffs (serials, podcasts etc.) You have access to the whole of the acting world, whether they be minor players with bit roles on TV or major Hollywood legends (living or dead). Your budget to hire is unlimited. Who would you cast to voice whom?
  15. The Story STARRING: Zox Tomana, as himself | Toa Smoke Monster, as himself | Driesen, Captain Tronameg, and White One by Lucina | Letagi, as himself | Portalfig, as himself | Unit, as himself | Xyron by xccj | Pahrak #0579 | and Ghidora. ALSO STARRING: Sanskrit | Vakama | Mazeka | Botar's Replacement Other characters may appear in passing, but the above characters are guaranteed an appearance. Chapters will be posted weekly until I finish writing the story. After that point, they will be posted every 48 hours. Please let me know how the character representations work out for you. And the usual comments, criticism, and everything else welcome.
  16. What characters do you think were underused at some point in their run? I think Thunder and Jetbug had a lot of potential, but Jetbug and Nitroblast were overshadowed by Drilldozer and Thunder just kinda showed up at the end. Also, please don't say Vapor because he was just tacked on for the special set.
  17. Who do you think is the dumbest character in terms of intelligence? Whose storyline role indicates they just aren't smart? Thinking about it, I've come to the conclusion that the Piraka aren't very smart. They all somehow get the exact same idea in their minds, and they think it's a good idea to act on it, without questioning how they all got the same idea. Vezon can come across as unintelligent, but I think it's probably his insanity impairing his ability to interpret situations correctly. See his exchange with Trinuma about dying horribly without being missed in Destiny War.
  18. What are some patterns with the names of characters in a group? One I've noticed is that the Piraka all have a 'k' in their name, while everyone's favorite anti-Piraka, Vezon, does not.
  19. This is a topic to discuss my epic Spirit of the Mata Nui. Share your thoughts and critism here. It is also your place to contribute to the story. You basically create a character like if you registered in RPG. Give it appearance, element, powers, weaknesses, bio and so on. Then you let me to get it into story and do anything with it without your further control. Before you do so, please read those rules: 1. Never post anything into epic's main topic. Registration goes into review topic (here). 2. Once you create a character, you have no control over it. 3. Character can become main protagonist, antagonist, be a peaceful villager... That's up to me. 4. Each person has currently limit of 3 characters. 5. Allowed species (limit per person in brackets) are Matoran, Turaga, Toa, Skakdi and Rahkshi. 5a. Number of Matoran is not limited (unless it don't exceeds overall limit). If Matoran becomes Toa, it does not count into your Toa limit. 5b. Turaga mainly help Matoran to progress in story. Only one Turaga per person. 5c. Only one Toa per person. As Matoran will play biggest part of the story, I suggest to not use Toa at all. 5d. Skakdi can be good, evil or neutral. Max 2 Skakdi per person. 5e. Rahkshi are not those smart Rahkshi, don't expect Corpus. Max 2 Rahkshi per person. 6. No too much overpowered characters. No modern technologies. Not even pistol (use Kanoka launchers (or something) instead). 7. Use common sense when creating your character. 8. Characters don't have to be all equal. This is not an RPG. 9. Character might or might not be included in next chapter released after its registration. 10. Do not ever role-play in review topic. Create character and fly away. Character sheet Name: Use common sense. Species: Explained above. Alignment: Matoran, Turaga and Toa are always good, Rahkshi is always evil and Skakdi can choose. Element (if not Rahkshi): Any of six main elements and light for Matoran, Turaga and Toa. If light Matoran, also choose what it is disguised as. Every element for Skakdi (including secondaries and shadow). Variation (if Rahkshi): Include Stage (1-6 allowed). Use these tables. Gender (if not Rahkshi): Can choose for Matoran, Toa, Turaga and Skakdi (does not depends on element here, can't be neutral). Personality: Self-explaining. Rahkshi has limited personality, but are not entirely dull. Appearance: Self-explaining. Include weapons if any and Kanohi if Matoran, Toa or Turaga. Powers and weaknesses: Can lift 5 Matoran at once, fears water and so. Bio: Be brief, so it is easy for me to get it into the story.
  20. What is your favorite BIONICLE animation, not counting movies? Mine would have to be the Phantoka short. It just means a lot to me. Although a close second is the Barakki one. I love how they fight over the Ignika and then Dekar's like "lol okay my turn" and then all the Barakki team up on him.
  21. This is my first epic, but also probably first of its kind. To this story, you can contribute yourself (but please, check the link below first)! I have got something like set plot, but story will be hugely developed on-the-go, because of its nature. Chapter zero is thus really a short one, because I need you first in order to really write something. Click here to check how you can contribute to this story (review topic)! Chapter 0: The beginning Takua turned around. He could see whole Mata Nui from here. "This," he said. Hewkii has turned around to take a look. "It gives me headache," Hewkii said, "but I am still glad you took me here." Takua turned back to Hewkii, "but we are not here because of the view," he said. Hewkii nodded and both Matoran continued. They came here to find one of the powerful elemental stones. "I am still wondering..." Takua said suddenly, "only thing you need to do is to become Toa is to.. find a stone? I mean, that sounds pretty dull." Hewkii turned to him, continuing hike, "firstly, we haven't found it yet," Hewkii started, "and secondly, Vakama seemed unsure whether it will even work." "But his face, he seemed to be concerned about something," Takua stated, "as if he knew more, but thought that saying us that 'I am not sure whether it will actually work' was better." Vakama was wandering around Ta-Koro, watching the Mangai Volcano in far. If you knew my Matoran, he thought, thinking about Takua and Hewkii, who are now hiking the volcano. "Turaga?" Matoran has interrupted his stream of thoughts. "Yes, Kapura?" said Vakama turning to him. "Turaga Nokama and others have arrived," said Kapura. "Great," stated Vakama, "tell guests I will come in a few minutes." Kapura nodded and ran to tell them.
  22. Hello again. After the success of my first batch of Rahkshi posted here, a second batch was inevitable. The only question, as I kept promising they'd be here eventually, was when. Well, I'm finally posting them. Thirteen more characters from Corpus Rahkshi, a TBRPG run by Wyrd Bio Ful Araed over in Bionicle RPG. The premise, for those of you who've never heard of it, is that Rahkshi are beginning to manifest sapience, and to either train them as elite warriors or keep them under control the Brotherhood of Makuta has stuck them all in a school, known as Corpus Rahkshi. It's a load of fun to play. So with the obligatory intro out of the way, it's time to finally show the MOCs. * * * Gaever, played by Sergei Rahkmaninoff | Swiss Army Hands Gaever is my brilliant engineer with a slight superiority complex. She's extensively modified her own suit, implementing speedy spring-loaded legs, blades on her forearms, a Rhotuka launcher, binoculars, and all the tools you'd expect to find in a swiss army knife within her fingers. She shamelessly believes that by virtue of her incredible intellect and upgraded suit that she is superior to other Rahkshi, disdains the arts, and doesn't know how to speak in anything other than needlessly complicated words, though, so she's possibly not the most pleasant of Rahks. * * * Doubt, played by Ghidora131 Doubt may frequently to try to smash things with his oversized hands and the flail attached to his wrist, but mostly he's reasonably friendly, especially towards Matoran. He prides himself as being reasonably good at tinkering, and hanging from his chest on a short chain is a small watch. * * * Karzfire, played by Dallior: Rahkshi Lord Short, but strong, Karzfire is more than willing to crush anything that gets in his way with his two glowing purple hammers. Though he respects strength, his inclination for the smashing of smaller Rahkshi's heads into the living stone walls may lead to him being not particularly well-liked. * * * Blades Only | Abyssium, played by avmatoran | Staff Only Abyssium has the calculating mind of a strategist, and the combat-loving heart of a warrior. Though careful not to openly show it, he's also intent on either escaping from or rebelling against the Makuta along with his sister, Anubissium, and anyone else he trusts enough to have by his side. He's not gotten far with this, though, and unfortunately he missed out on Kat's escape entirely. * * * Kat, played by Chumpu | Action Kat is confident in her abilities and intensely loyal to her friends. She has become something of a leader, and as part of this role has revamped her suit, both repainting herself and adding extra protective armor to her upper body. Kat is one of the few level fives and most accomplished warriors in the school - and now, outside. For she has devoted her skill as a tactician to leading an escape, an attempt to bring her people out of the tyranny of the Academy to safety and freedom far away. * * * Steaming Vented Carapace | Fang, played by Click | Standing A strong believer in the virtues of freedom and morality for Rahkshi, Fang has worked alongside Kat to lead an escape for those he trusts. When Kat altered her armor to go unidentified, Fang followed suit, undoing prior modifications to his armor and replacing them with others, leaving him as lanky as ever but shorter than average and with vents along his carapace which eternally spew steam and heat. From these vents he took his alias, Vent. He may have lost his sword, but remains as dangerous as ever with his level four plasma blasts. * * * Flabbergaster, played by Ghidora131 Due to a prank played during his creation, Flabbergaster is an incredible glutton, said to be the fattest Rahk ever known. He also competed briefly for the title of most insensitive when he interrupted mourning over the death of Exxan with repeated complaints that it wasn't a real funeral, followed by a brief and easily refuted attack on Kat, but since then has managed to be fairly less annoying to most. * * * Exxan, played by Of Australian Origin... | Action A pragmatist, self-confessed nerd, and somewhere between grudging comrade and arch-rival for Fang, Exxan recently heroically sacrificed himself on the island of Visorak to hold back the hordes while his fellow Rahkshi retreated. ...Not. He survived, somehow, and made his way back to Nynrah in a plot twist every player seemed to see coming despite the fervent repeated denials of Nato (as Of Australian Origin... is known) and his confidant Click. Exxan wields the poisoned jian sword Rememberance (I think, he might have lost it on Visorak) in addition to his formidable level four Vacuum powers. * * * Poly, played by Chumpu | Action From the beginning, Poly was unstable. Which was understandable, for his Rahkshi suit - made from another New Breed Rahk - retained its intelligence, and often spoke to him mentally, urging him to violence. As time went on, though, he only became more unstable, with even a third voice manifesting in his head until finally he reached the creepily unified tranquility of three voices working as one with eery calm to preach a message of 'ascension' to all... and show those willing to listen the world through the eyes of an empty suit belonging to a Rahkshi not long dead. * * * Xara, played by Of Australian Origin... | Standing Xara is a warrior, through and through. She fights to win, and very reliably does - a fact she knows all too well. She's managed to open up out of her generally hostile, merciless manner as time goes on, though, making more than a friendship with Glass and coming to adore a Shallows Cat kitten named Sand he gave her. Her level four chain lightning and prowess as a warrior make her a valuable addition to the party of escapees lead by Kat. * * * Tangirahk, played by Lewa the Soaring Champion | Not Playing Tangirahk's unusual armor was devised by a a Makuta on a mission: create a feminine Rahkshi suit. The first Kraata to try the suit was Tangirahk, who proved satisfying to her mother, and the two grew close through music. Eventually, though, Tangirahk chose to go to Corpus Rahkshi, bringing with her only a violin as a reminder of her mother and her gentle and musical personality. * * * Recherché, played by Kaneo Takarada | Action Clad in the gloriously powerful armor of an apex predator and wielding a fearsome macuahuitl of darkest metal, Recherché is a force to be feared. In addition to his great strength and size, he possesses a positively sesquipedalian vocabulary, with which he eloquently communicates his claims of past grandeur in nearly any profession you might name. These claims are only of doubtful validity, though, for his talent would appear concentrated primarily in violence. * * * Lucid, played by Sergei Rahkmaninoff | With Plants Lucid's connection with reality is shaky. She converses with plants, walls, doors, her imaginary companion Jorflaz, and chairs. (Though never the floor - only someone really off their rocker would talk to the floor.) Her belief that the stars hold the wisdom of Fate is unshakeable, and she claims that she can tell a person's name by reading their palm. Don't be surprised when she warns you there might be Worflanges in the caves nearby, or Dervaki is planning on stealing your slipper, or something even more bizarre. But pay attention, and occasionally you might find that in coexistence with her absolutely loony worldview there lies great wisdom in her words. And if she hits her head and speaks of the future in a powerful faraway voice, take heed, for twice before her prophecies have come to pass. * * * Once again, you can check the full-size qallery (when it's public) if you want ridiculously large versions of these images. Anyways, there you have it: thirteen further characters from the Corpus Rahkshi RPG, as envisioned by myself. Regardless of whether you avidly play the RPG or haven't the faintest idea what it is, constructive criticism, comments, and of course upvotes are all very much appreciated. Even if you don't care to leave any of that, though, thanks for looking through my work. I hope you enjoyed it.
  23. For some reason the title got cut off and I don't know how to change it. Anyways. This is a bit of a strange topic, but I thought it was interesting enough to post. Which of the basic six elements do you feel most connected with, and why? Which element would you give to an original character that you made? Was it the element of the first set you've ever gotten? Or is it for a different reason? I'm mainly asking because I'm having a hard time figuring out this very question. I want to make a Matoran original character for Gen 2, but I'm unsure of what element to give him. I chose air last time for Gen 1, but that was over 11 years ago.
  24. Over on the RPG forum, I'm known as that guy who makes excessive numbers of characters for every new game that starts up, and the Bionifight Infinite RPG - where beings from all over the Bionicle multiverse are abducted into a huge fighting tournament - is no exception. I've gotten a lot of positive comments about my LDD MOCs of my characters from the other players, so I decided to create a topic and share them all here (a word of warning, the images are pretty big; my fault for not making smaller versions). ____________________________________________________________ First up, we have Xara, a favourite character of mine that I brought over from Corpus Rahkshi. A Rahkshi of Chain Lightning, she's come close to winning rounds several times in the tournament, but always seems to fall just short of victory - a source of endless frustration for her. Next we have the Dark Toa Dayeth, an alternate universe version of one of my Matoran characters from the BZPRPG. Although she's supposed to be evil, Dayeth's done little more than be a nuisance to every one and thing in the facility. My next character - The Wyrm - is from an alternate universe where the GSR died, condemning most of its denizens to a slow demise in darkness. Descended from the rahi who escaped onto the island of Mata Nui, The Wyrm had been in the middle of fighting a guerrilla war against invading Vortixx before being abducted into the tournament. The Puppetmaster is a Great Being who - after experimenting on himself - wound up with a form identical to that of a Glatorian, albeit with translucent blue skin and a severely damaged psyche. His desire to build and create is gone, replaced with an insatiable lust for destruction and control... This next character - Terry Terrix, the Tarakava Hunter - started off as a joke in the Bionifight Skype chat. Yet somehow, despite having treads for legs and his only weapons being a pair of boomerangs, he wound up winning the third round. Snarl is an energy hound who, due to being experimented on by the Order of Mata Nui, wound up with several new powers and Matoran level intelligence. The problem is, since he can't talk, most being dismiss him as a mere mindless animal. Of course, they soon learn how wrong they are.... Alisa Dare comes from a backwards universe where the Brotherhood of Makuta are the good guys, and Order of Mata Nui are a band of chaotic anarchists. A loyal servant of the Makuta, Alisa very nearly died in the process of defeating the evil Toa of Light, Takanuva. Where do Kaitas go when they're no longer needed? Dekako knows. Another character I carried over from Corpus Rahkshi, Dekako was left to be forgotten after her component beings decided to refrain from forming Kaitas. Through sheer force of will, she found a way to manifest herself on the corporeal plane, thus becoming a living being in her own right, no longer dependent on the actions of others in order to exist. The reformation of Spherus Magna allowed the forests of Bota Magna to be explored for the first time in thousands of years. Among these explorers was the Glatorian Falcon, who rescued and raised a young wyvern named Vyne to help him with his primary occupation: hunting. Finally, we have the renowned pirate Captain Miril from the so-called Halkenverse. A newcomer to the tournament, she's seen broadcasts of previous iterations of the game, and - being a huge fan - is honoured to have been selected for this one.
  25. I made some characters from Tiragath's TBRPG, Matoran Und Panzer because I felt like it. Arkie is one of my characters. She's the Ko-Matoran gunner on the Jatikko, and my second character. Arkie was the first of the Matoran here to have a custom torso. Zeleran is Sil's Steltian Elite, the commander of the Jatikko- this one was technically a collaboration between me and Sharkydane, but most of this final design came from me. The head was the most challenging part- replicating Sidorak's head in LDD wasn't easy. Talking about Sharkydane, here's his character Gamma! Gamma's the loader on the Jatikko, and he's pretty much hopelessly in love with Arkie. Gamma quite possibly has the laziest torso design here. The mask is a Great Huna. Back to my characters, here's Lohi and Shreddah Klawz! Lohi's a maniac, currently on a rampage in the city of Seize in his exosuit, Shreddah Klawz. I built Shreddah Klawz exactly to scale- it's slightly taller than a Skakdi, which is how they are in-story. This is One-Eyed Construct's character Sora. I would say she's easily the weakest build out of all of the ones here. She's a Ce-Matoran and the radio operator on the Jatikko. I was trying to emulate the Kakama using the Evo 2.0 helmet. And now finally, for the last one, we have Suko, another of my characters. He's a grumpy, near-alcoholic Ta-Matoran from Treize who's the gunner on the Venture. The mask is meant to look sort of like a Great Huna. Comment, criticise, and join Matoran Und Panzer!
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