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  1. So it's been an eternity and a half (actually a year and a half, look how times flies!) since the previous release of the Bionicle: Audio Narration Project. I'm finally here to wrap up the Bionicle Chronicles Series, and will also be starting up a new project for those of you who stay tuned! So without further a do, Bionicle Chronicles, Book 4: Tales of the Masks. Introduction Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6
  2. This is where I will be posting the chapters, and where you can give your criticism regarding them! If you're interested in auditioning, check out this topic! A quick summary to explain what this is. I've always loved reading Bionicle books; in fact, I have a feeling most of you do. I've always wondered though; what would it be like if it were in the form of an audio-book, with somebody reading it out loud? Furthermore, what if all the characters were voiced by different people. What if, on top of all that, there was music added from various Bionicle media to help immerse you in the world of Bionicle? That, is what ANP aims to do. ANP, Audio-Narration-Project, began with the first book of Bionicle: Chronicles: Tale of the Toa. I hope that if all goes well for Chronicles, that we'll be able to go on to do Adventures, Legends, and the 2009/2010 arc. Chapter 1: October 27th Chapter 2: October 29th Chapter 3: October 31st Chapter 4: November 2nd Chapter 5: November 3rd Chapter 6: November 5th Chapter 7: November 7th Chapter 8: November 8th Chapter 9: November 10th Chapter 10: November 12th Chapter 11: November 14th https://www.youtube.com/watch?v=f4DsWtBnAJc Chapter 12: November 16th https://www.youtube.com/watch?v=t2iXWfHFtw0 Chapter 13: November 18th https://www.youtube.com/watch?v=Srwk-A_BYZU Chapter 14: November 21st https://www.youtube.com/watch?v=E98yRsvK78E Chapter 15: November 24th https://www.youtube.com/watch?v=LrtKdkr9_Cg Chapter 16: November 26th https://www.youtube.com/watch?v=XeWl2DV7vh4 Meet the Cast: November 29th https://www.youtube.com/watch?v=5MNWbz1_ic4 You can check out book 3 here!
  3. Well, I've been mentioning it sporadically for a while now--and now it has officially begun! With some help from my siblings, I'm working on MoCing up sets and writing a storyline, but, as always, funds are low. Donations can help finance paint and Bricklink orders, as well as the time spent building and writing. More to come soon! https://fundrazr.com/bion_2017?ref=ab_26NoEc
  4. *Charity Commercial Announcer voice* 75% of Mataus don't have enough questions to keep their comedy chapters coming regularly. If you or someone you know is one of the 25% of Mataus with questions to spare, do your part and donate your questions to the Lewa0111 Matau Question Charity. Or "LMQC" for short. Don't ask how to pronounce that. Call right now at 1-800-55-MATAU today.*end voice* ...Okay with that weirdness over with, Matau is in fact in dire need of questions. I wrote a filler chapter today, but he's only got 2 in the wings, and without the old comedy's questions to use anymore, that's not enough to tide over a full-length chapter, so send 'em in! Or, hey, ask Nokama/Whenua/Visorak/whoever some questions, too! On a semi-related note, I'm back for at least the summer. Graduate school is tough, which is why I've been so sporadically active on here this past school year. But I'll keep writing comedy chapters whenever I can, and I'm still dredging the Internet for traces of my old stuff. I may have a lead on a decent chunk of QFTCJP to revive. We'll see! And finally, some of you may have spotted the announcement in my sig. I'm trying to put together a team called The Avengers ...I mean, a team to work on a voice-acted BIONICLE comedy video series. Not sure if it'll be based on existing stuff (voice-acted TNI, anyone?) or something brand-new, maybe using reboot characters, but either way I need talent! I'm a great writer and decent voice actor, but am terrible at art/animation/whatever. So pass the message along to anyone you know who might be interested! Lewa0111 Nuva P.S. If you haven't already, head over to G&T where I'm hosting a game! It's called Sad, Sad [character] in which players try to cheer up a sad Gen 1 character. This time around it's Lewa.[/shamelessadvertising]
  5. We're back! After some revamping of the project, we have returned. Every cast member now owns a Studio Mic, meaning that the sound quality has improved yet again! This is where I will be posting the chapters, and where you can give your criticism regarding them! If you're interested in auditioning, check out this topic! A quick summary to explain what this is. I've always loved reading Bionicle books; in fact, I have a feeling most of you do. I've always wondered though; what would it be like if it were in the form of an audio-book, with somebody reading it out loud? Furthermore, what if all the characters were voiced by different people. What if, on top of all that, there was music added from various Bionicle media to help immerse you in the world of Bionicle? That, is what ANP aims to do. ANP, Audio-Narration-Project, began with the first book of Bionicle: Chronicles: Tale of the Toa. I hope that if all goes well for Chronicles, that we'll be able to go on to do Adventures, Legends, and the Bara Magna Saga. Chapter 1: January 11th Chapter 2: October 24th
  6. We're back! After some revamping of the project, we have returned. Every cast member now owns a Studio Mic, meaning that the sound quality has improved yet again! This is where I will be posting the chapters, and where you can give your criticism regarding them! If you're interested in auditioning, check out this topic! A quick summary to explain what this is. I've always loved reading Bionicle books; in fact, I have a feeling most of you do. I've always wondered though; what would it be like if it were in the form of an audio-book, with somebody reading it out loud? Furthermore, what if all the characters were voiced by different people. What if, on top of all that, there was music added from various Bionicle media to help immerse you in the world of Bionicle? That, is what ANP aims to do. ANP, Audio-Narration-Project, began with the first book of Bionicle: Chronicles: Tale of the Toa. I hope that if all goes well for Chronicles, that we'll be able to go on to do Adventures, Legends, and the Bara Magna Saga. Chapter 1: January 11th
  7. The 1st Shadow's not the only one working on a sprite kit project. I've been working on this project since the beginning of the year. Yet it's not as original, though... THE FULL XANIS KIT's Deviantpage Here's a nice full sized version. Tell me if this is big enough to actually put on this page for now. I've got a list and I intend on getting that 90% even though I want to get up to 100% List of things to put on/make: Toa Mata*McToran*Turaga*Bohrok****Bohrok Va****Bahrag***Bohrok-Kal****Rahkshi*Makuta Teridax**Toa MetruMetruToranVahkiTuragaI'm going to complete this list later.*Has already been created by Xanis contributors and just copy-pasted on the sheet **Was in the WIP/Junk section of the latest version of the Xanis Sprite Kit, I planning on making them work ***Titan/Special/Vehicle sets are hard but I'll try my best when I have the time ****Not necessarily complete, but usable
  8. LEGO BIONICLE: Tales of the Toa A project to make a fully complete movie telling the 2001 Bionicle story (Name is not final, feel free to suggest a different name for the movie.) I've seen several compilations of Bionicle media to make up the 2001 story, but I've never seen one that manages to tell the story in a fully complete way that explains stuff to newer fans. I'm planning to make a 2001 movie comprised of all the official videos I can find (maybe even some fan-made videos) to make a 2001 Bionicle movie that is complete and will tell the story in a way that new fans will be able to enjoy without seeing any prior Bionicle media. The main problem with 2001 is that there is no single source of the whole story in video format. The main formats of media I have to work with are: The Mata Nui Online Game cutscenes & gameplay footageThe unreleased PC game, Legend of Mata Nui, cutscenesClips & scenes from Bionicle.com and the mini-CDsIn order to try and explain the story and make it more movie-like, I will be narrating & voicing all the characters. And when 2 forms of the same scene clash, I will typically choose the MNOG version as it tends to be more detailed and also includes dialogue. Some scenes will mix both together, such as the MNOG & LoMN Toa Kaita scenes. And so a project like this becomes pretty confusing and difficult. So I need your help. I need to figure out what the best way to put all the videos together is. My goal is to combine the Takua perspective of the 2001 story with the Toa perspective of the story into one big movie, and I'm not sure how to do it. Please feel free to give your ideas on how I should approach this. Anyone have any ideas for the order of the scenes and videos I should use? I'll release a rough cut/draft of the movie after a while. Here's my current rough idea of the scenes I'll use. Note that I will probably use the original order of the MNOG events in which Ta-Koro is shown first. (The official MNOG walkthrough released in 2006 has the Ga-Koro part of the story come before the Ta-Koro part.) MNOG Legend of Mata Nui & Makuta cutscene LoMN Canisters landing in ocean cutscene LoMN Onua Canister scene Tahu Canister scene Vakama finds Tahu's Canister scene ??? Some way to introduce Takua into the story. Perhaps the beginning moments of MNOG leading into... MNOG Tahu gazes at you cutscene MNOG Tahu & the Ta-Koro Guard cutscene ??? MNOG Tarakava attacks cutscene ??? MNOG Gali vs. Tarakava cutscene ??? (Beyond this point is only a very rough outline...) Po-Koro Koli balls story Onu-Koro mine story Le-Koro Nui-Rama story Ko-Koro story Chronicler's Company cutscenes MNOG Toa enter Kini-Nui cutscene Some scenes of the MNOG Rahi battle minigame MNOG Toa Kaita cutscenes. MNOG Battle at Kini-Nui cutscene MNOG Toa Kaita fall apart cutscene MNOG Takua returns to Onu-Koro story MNOG Takua descends into Mangaia cutscene MNOG Toa vs. Makuta + Takua finds the Bohrok nest cutscene MNOG Vakama talks to Takua cutscene The end + Bohrok twist endingI may cut out or merge a lot of the MNOG actual gameplay stuff, but I'll have to find a way to keep the vital parts of the story, like Takua receiving the Po-Koro chisel. I'm also going to insert the 2001 Toa character videos into there somewhere. As you can tell, this won't be easy, so please feel free to give feedback on what you think I should do. PROGRESS: All MNOG cutscenes have been converted to 1080p HD .mp4 format. Some need to be redone to fix errors, however. Working on cropping the LoMN cutscenes. UPDATE 11-18-2014: Check out this preview of how HD the MNOG cutscenes will be! UPDATE 11-19-2014: I've cleaned up the main post to make it shorter and more up-to-date with the current status of the project. Questions? Feedback? Anything? Feel free to comment & contribute! If this project succeeds I might go on to compile the 2002 Bohrok story together as a mini-project, though that will most definitely require stop-motion if I want to do the scene where the Toa fight the Bahrag in the Exo-Toa, so it's unlikely..
  9. This is a project I've seen many groups try and fail to finish: creating a tabletop RPG for Bionicle. In order to circumvent that risk, this project will be open to EVERYONE to participate. All input is welcome and appreciated! Updated 3/08/14: Akavakaku added Building Stats, Species, Light and Shadow, and Elemental Stat Modifiers Updated 18/08/14: Akavakaku edited Statistics and added Turaga, Semi-Intelligent Species, Unintelligent Species, Playing the Game What is the Bionicle TRPG? It's (hopefully going to be) a fanmade tabletop role playing game for Bionicle. Interest in Bionicle is currently increasing with the possibility of its return, so this, I feel, is a good time for this project to start. Assuming a potential Bionicle revival does not completely deviate from the original, both the first and next generations of Bionicle should be incorporated into the TRPG. Tabletop role playing games are interactive, multi-player games that require no special technology to play; only pencil, paper and dice (in theory). This restricts the complexity of the game, since players must perform all needed calculations and create all assets appearing in the game. However, it also allows players to be as creative as they like in their character creation and in-game choices. Creating Characters Statistics The most basic actions a character can take, like attacking, defending or moving, rely on statistics. As of now, the Basic Stats are: Strength A measure of how much force a character can support or exert. Strength is used for lifting, carrying, pushing, holding, wrestling, crushing, etc. Agility A measure of how easily a character can change speed or direction. Agility is used for leaping, dodging, catching, etc. Speed How fast a character can think, move and act. Speed is used for moving around, and also determines how soon they act or react. Energy The strength of a character's special powers. Elemental powers, for example, rely on the Energy stat. Energy is not depleted when powers are used; it simply describes how strong those powers are. Stamina Describes how long a character can continue to exert themself. All the Basic Stats above consume Stamina. When Stamina runs out, the character must stop and rest. Will This is not a quality of a character's body, but of their mind. Will is how much mental strength a character has. Will is used for exerting or resisting mind control, maintaining focus despite distractions, activating certain powers, etc. Will can also be used to give a temporary boost to any Basic Stat above, meaning the character is pushing themself past their limit. If this is taken to an extreme, however, the character will injure themself. Health A measure of how much a character or inanimate object can be damaged and still function. As a character is hurt, their Health decreases. At low health, characters may take penalties to all other Basic Stats, even Will. When Health reaches 0, a character is considered to have been knocked out. If they continue to suffer harm, they may be seriously injured or killed. An object whose Health reaches 0 no longer functions. Building Stats To design a character, you must determine their Basic Stats. Each species has its own base value for each stat. Then, on top of the base stats, you first apply elemental stat modifiers (if applicable) (see below) and then apply individual variation. To apply individual variation, first choose a stat to exclude from the individual penalty, then roll a d6 or RNG 1-6 for the remaining 6 stats. The stat rolled gets a -1 penalty. Then choose a stat to exclude from the individual bonus, and roll a d6 or RNG 1-6 for the remaining 6 stats. The stat rolled gets a +1 bonus. Elements Elemental affiliations are common for Bionicle characters. For the purposes of the game, I've modified the list of elements. Fire The element of heat, flame and combustion, with some relation to volcanic activity and sunlight. Active Fire powers allow the creation and manipulation of fire and heat. Passive Fire powers give resistance to heat and burning. Fire-elementals normally enjoy warmth and are tolerant to soot and ash, so they are often found working in forges or living in volcanic areas. The prefix for Fire in Matoran is Ta-. Fire is represented by red with accents of yellow, orange and/or black. Water The element of liquid water and water vapor, with influence in the weather and in physical health. Active Water powers allow the creation and manipulation of water and mist. Passive Water powers make swimming and diving easier. Water-elementals typically spend much of their time in or near water, whether canals, rivers, lakes or seas. The prefix for Water in Matoran is Ga-. Water is represented by blue with accents of teal, white and/or green. Stone The element of solid mineral matter, related to sand and tectonic activity. Active Stone powers allow the creation and manipulation of rocks and minerals. Passive Stone powers confer increased hardiness and ruggedness. Stone-elementals usually prefer to be in places of exposed rock, and are not easily bothered by the harshness of such open areas. The prefix for Stone in Matoran is Po-. Stone is represented by brown with accents of tan, black and/or orange. Earth The element of soil and substrate, connected to erosional features and ecological systems. Active Earth powers allow the creation and manipulation of dust and soil. Passive Earth powers cause sensitive eyesight and good hearing. Earth-elementals generally like dark, cool, enclosed places, making them ideal miners or tunnel constructors. The prefix for Earth in Matoran is Onu-. Earth is represented by black with accents of gray, orange and/or violet. Ice The element of frozen water and general cold, related to crystal and freezing. Active Ice powers allow the creation and manipulation of ice and coldness. Passive Ice powers give increased resistance to cold and eyesight not easily bothered by glare. For most Ice-elementals, the ideal places to live are cold and usually still. The prefix for Ice in Matoran is Ko-. Ice is represented by white with accents of blue, gray and teal. Air The element of wind and atmosphere, related to flight and elevation. Active Air powers allow the creation and manipulation of air and wind. Passive Air powers ease adjustment to elevation changes as well as improving coordination. Air-elementals often prefer to live high above the ground, for instance in towers or treetops. The prefix for Air in Matoran is Le-. Air is represented by green with accents of teal, white and/or yellow. Light The element of illumination and radiation, tied to the ethical judgments of the conscious mind. Active Light powers allow the creation and manipulation of visible light. Passive Light powers confer a great tolerance for brightness and the ability to change colors in extreme circumstances. Light-elementals are very rare, but may be found in places of legendary illumination. The prefix for Light in Matoran is Av-. Light is symbolically represented by gold and white, but may take any bright color. Lightning The element of static and current electricity, related to magnetism and energy. Active Lightning powers allow the creation and manipulation of electrical charges and current. Passive Lightning powers grant resistance to injury from electrical shock. Lightning-elementals often like to live around powerful electrical charges, such as stormy regions and power plants. The prefix for Lightning in Matoran is Vo-. Lightning is represented by yellow with accents of blue, white and/or red. Glass The element of inorganic, noncrystalline solid, related to minerals and light reflection. Active Glass powers allow the creation and manipulation of glass of any color and shade. Passive Glass powers grant excellent vision near and far, as well as skill in distinguishing colors. Glass-elementals usually inhabit places that are sandy but not totally exposed. The prefix for Glass in Matoran is Idi-. Glass is represented by teal with accents of white, brown and/or blue. Plasma The element of concentrated channels of heat energy, related to thermal radiation and life force. Active Plasma powers allow the creation and manipulation of energy flows, including those of organic affinity. Passive Plasma powers confer tolerance of extreme energy levels and temperatures. Plasma-elementals may prefer humid environments, which conduct heat easily. The prefix for Plasma in Matoran is Su-. Plasma is represented by orange with highlights of white, tan and/or blue. Gravity The element of gravitational attraction, related to mass and density. Active Gravity powers allow the creation and manipulation of gravitational fields. Passive Gravity powers allow increased balance and stability. Gravity-elementals are attracted to areas of higher gravity, such as mountain ranges. The prefix for Gravity in Matoran is Ba-. Gravity is represented by violet with highlights of black, yellow and white. Sonics The element of sound waves and vibration, related to tremors and kinetics. Active Sonic powers allow the creation and manipulation of sonic waves. Passive Sound powers grant highly acute hearing. This causes most Sound-elementals to seek out the quietest possible places to live. The prefix for Sonics in Matoran is De-. Sound is represented by gray with highlights of black, tan and/or white. Plantlife The element of wall-celled organic tissue, related to chemistry and the biosphere. Active Plantlife powers allow the creation and manipulation of plants and fungi. Passive Plantlife powers give resistance or immunity to many plant-based toxins and irritants. Plantlife-elementals almost always prefer areas rich in vegetation. The prefix for Plantlife in Matoran is Bo-. Plantlife is represented by green with accents of brown, yellow and/or tan. Iron The element of metals, related to technology and natural ore. Active Iron powers allow the creation and manipulation of metals. Passive Iron powers give unusual strength and durability. Iron-elementals almost always prefer areas full of metal, usually artificial. The prefix for Iron in Matoran is Fe-. Iron is represented by gray with accents of red, orange and black. Shadow The element of darkness and absorbtion, tied to the moral instincts of the unconscious mind. Active Shadow powers allow the creation and manipulation of shadow. Passive Shadow powers confer excellent night vision and the ability to blend in in dark environments. Shadow-elementals are very rare, but may be found in places of legendary darkness. The prefix for Shadow in Matoran is Kra-. Shadow is symbolically represented by silver and black, but may take any dark color. What do elements mean? Several areas of the game are affected by the elements of characters. First, different elemental powers give different options for attack and defense in battles. Second, each element carries different innate alterations to the player's stats. Third, certain elemental powers can be an advantage or a disadvantage in certain areas. And fourth, there is a story aspect to elements. Members of the same element usually share a bond stronger than between members of the same species but different elements, and may organize into elemental factions. Elemental Stat Modifiers Being of a certain element gives a character certain changes to their stats. All elemental stat modifiers increase stats overall. Fire: +1 Will Water: +1 Health Stone: +1 Speed Earth: +1 Strength Ice: +1 Stamina Air: +1 Agility Light: +1 Energy Lightning: -1 Strength, +1 Agility, +1 Will Glass: -1 Health, +1 Will, +1 Agility Plasma: -1 Stamina, +1 Health, +1 Agility Gravity: -1 Speed, +1 Strength, +1 Stamina Sonics: -1 Health, +1 Stamina, +1 Speed Iron: -1 Agility, +1 Will, +1 Strength Plantlife: -1 Will, +1 Speed, +1 Health Shadow: -1 Health, +1 Energy, +1 Will Light and Shadow Unlike the other elements, Light and Shadow are not merely physical but also metaphysical powers. All beings have inner light and shadow--the greater the complexity of their mind, the more of each they must have. All beings, even those with light or shadow powers, naturally have a balance of each. However, this can be changed. By intense meditation upon either their lighted side or their shadowed side, a being can purge themself of nearly all of the opposite side. If they do so, they will gain Light or Shadow powers respectively, though the strength of these depends on the being. While inner light and shadow seem like good and evil, they actually describe the two sides to moral and ethical thought. Inner light is the conscious, ethical side of the mind, while inner shadow is the subconscious, moral side of the mind. A being with only inner light is unable to operate without a rigid ethical code, while a being with only inner shadow has no regard at all for the values of others. There are certain, rare powers that can cause the inner light or shadow to spontaneously drain from a being, and others that automatically restore one or the other if it has been lost. Species There are many different species in the Bionicle universe, and each has its own base stats, powers and other traits. Ultimately it should be possible to play as a character of any reasonably intelligent species, although it is reasonable to assume that within a given game Player Characters would usually be species with similar levels of power. Intelligent Species Matoran Matoran are the most common intelligent species in the official Bionicle universe (not counting post-2009 expanded universe), and likely in most other settings as well. They are considerably shorter than average human height, but still fairly robust. Biologically they are biomechanical, like most all other beings of their universe, with metallic armor protecting their organic tissue. Some of this armor is easily removable, but much of it is finely integrated into their body and cannot be removed without surgery. Less than one third of their body is organic. To remain conscious, Matoran must wear Kanohi masks, which are made from metallic Protodermis. Great Kanohi and Noble Kanohi have powers that they can bestow upon the wearer, but Matoran usually wear powerless Kanohi, since they have no means of activating Kanohi powers. If a Matoran's Kanohi is removed or broken, they will weaken until they become unconscious. As is the default, the insides of Matoran's eyes are luminous, and in the center of their chest is a "heartlight" that flashes in time with pulses of energy through their body. This plasma energy, rather than blood, sustains their body, and it will not "bleed" if they are injured. To maintain their energy they must breathe air, as their lungs convert oxygen to energy (and waste gas). Their brains are fully organic. They may restore their energy either by eating organic food or absorbing it from a font of "edible" plasma. To remain active they usually either have to visit a plasma font monthly (as little as annually if it is a very powerful one) or eat roughly every other day. Deprived of either of these, they will starve. Additionally, due to their organic composition, they need to drink clean liquid Protodermis or water from time to time so they do not dry out. But since they do not have sweat or any other fluid releases, they can go without it for a long time in normal circumstances. All Matoran have elements, and may have any element at all, although Light and Shadow are very rare. However, they have no active elemental powers, nor any other powers. A Matoran's base stats are: Strength 5 Agility 5 Speed 5 Energy 5 Stamina 5 Will 5 Health 5 Toa If it is their destiny, then with the help of an external blast of power a Matoran may become a Toa. Toa are like Matoran in appearance, but they are taller than most humans (about 2 meters) and very powerfully built. The appearance of Toa generally varies more than that of Matoran; upon transformation the appearance of a Toa is reflective of how they envisioned a Toa as appearing, as well as how they envision themself. Toa still must wear Kanohi masks, but while severely hindered by the loss of a mask a Toa will not lose consciousness without it. Furthermore, they are capable of accessing the power of Great and Noble masks, and may even be able to access the power of Legendary masks to a slight degree. When a Matoran becomes a Toa, their mask becomes a Great Kanohi. Toa are well-known for their elemental powers. A Toa has a great capacity to manipulate their element, beyond that of most other element-users. They also have a supply of Toa power that they may give up to make new Matoran into Toa and/or become a Turaga. A Toa's base stats are: Strength 15 Agility 15 Speed 15 Energy 15 Stamina 15 Will 15 Health 15 Or you can just add 10 to their stats as a Matoran. Turaga Becoming a Turaga is a kind of retirement from the duties of a Toa, and signifies that the Toa has fulfilled their destiny. Turaga are slightly taller than Matoran, but are more frail in appearance. Turaga must wear Kanohi masks. If they do not, they will not lose consciousness, but will be hindered even more than Toa. They can use Great or Noble masks, but can only use the powers to the degree a Noble mask provides. Upon becoming a Turaga, a Toa's mask becomes a Noble mask. Turaga retain slight elemental powers. A Turaga's base stats are the same as a Matoran's, but due to their frailty they take penalties once they use them. Semi-Intelligent Species What makes a species "intelligent" is very subjective. Possibilities include the use of language, the ability to learn and be taught, advanced problem-solving skills, and the capacity to evaluate their own goals and motives. Species with all of these abilities will be labeled "intelligent," species with one or none will be labeled "unintelligent, and those with some but not all will be categorized as "semi-intelligent." Most semi-intelligent and unintelligent species are called Rahi, a term which roughly means a wild creature. However, some Rahi are fully intelligent. Unintelligent Species Playing the Game Once the characters are made, the game may begin. The two roles are Player and Storyteller. A Player controls a character, and is responsible for that character's actions and reactions. There are usually several players. The Storyteller is responsible for everything other than the Player characters' (PCs) actions, including the environment, the non-Player characters (NPCs), and the adventure itself. Generally, the Storyteller is in command of the game, and is in charge of making decisions that can't be easily settled by simply referring to the rules. Conflicts Conflict is at the core of most games, and is essential to Bionicle. Conflicts in the Bionicle TRPG are not necessarily physical, but a non-physical conflict must be settled by the relationships of the characters and the wits of the players; there are no rules for a shouting match, debate or negotiation. Physical conflicts must be settled according to the characters' Stats and actions. A conflict is divided into rounds, each round being roughly six seconds long. During a round, every character gets to act at least once. The order of characters' actions is determined by a Speed roll. For every character roll a d4 or RNG 1-4, and add the roll to the character's Speed. The highest-rolling character acts first. In the event of a tie, all characters that tied roll again to determine the order amongst them. That's all for the moment, more will come sooner or later. Feedback and ideas would be wonderful!
  10. On Monday, you got a chance to see a Shadow version of Kopaka. Only a few more days until the climax of Tale of the Toa arrives! Check out the Bionicle: Audio-Narration-Project to listen to the book! This model was a bit harder to make, as the black hooks are quite a rare piece. (Especially when you're trying to get two of them). Link Front Link Back Link Comparison Edit: Images linked; please keep posted images in BBC to 640x640 pixels and 100 kB, about. -Wind-
  11. Three of the Shadow Toa have already been revealed, the latest being Tahu. If you haven't guessed already what this is leading up to, check out the Bionicle: Audio-Narration-Project for a hint! Link Front Link Back Link Comparison Edit: Images linked; please keep images in BBC to around 640x640 pixels and 100 kB. -Wind-
  12. Yesterday I posted a topic for Shadow Pohatu. The time is drawing nearer when I will reveal why I'm posting these...check out the Bionicle: Audio-Narration-Project for a hint! Front Back Comparison
  13. Last week I posted a topic with Shadow Onua (of which I have updated with much higher quality pictures). Have you figured out yet why I'd be posting such creations? Check out the Bionicle: Audio-Narration-Project. Front Back Comparison
  14. You want to know what four of my biggest passions are? Bionicle Anime Magic: the Gathering Creating things Now, lots of people have tried their hand at Bionicle anime (myself included), however, after a bit of searching I've found only a few attempts at Bionicle themed Magic cards. I wanted to push this further. I wanted to do whole sets, blocks and expansions for Bionicle styled Magic the Gathering. Mata Nui knows I've read all the articles and materials for creating Magic sets and I'm in the process of making one for just standard Magic. I wanted to apply it to Bionicle. For a while now I've been thinking about how to represent Bionicle in Magic: the Gathering (hereafter referred to as MtG) and it's been difficult; the elements and their associations (which are a core part Bionicle) don't quite mesh with the philosophies and associations of the Colour Pie (the core of MtG). I came to the conclusion that I needed help if I wanted to make this set. Unfortunately, the vast majority of my friends, while very into MtG, aren't into Bionicle. And my friends who are interested in Bionicle aren't interested in Magic (yet ). So, I thought I'd pose the idea to BZPower. I want to start a project called Magic: the Unity. Bionicle fused with MtG to create cohesive and playable Magic: the Gathering sets. And I want to see if any one would be interested in helping me with this project Because of the slight incompatibilities between the elements and colour pie, I've come up with several approaches to doing this: Bionicle Through the Lens of Magic: that is, creating cards that are fitted to the structure of M:tG. The storyline would be the Bionicle Saga, with each year as a block of three sets. Magic Through the Lens of Bionicle: similar to the above, however, we stay more truthful to the flavour of Bionicle by altering the rules of Magic a bit (ie. changing the flavour of specific mechanics, possibly adding a sixth colour, ect). The storyline would remain the same as above. Bionicle Inspired Magic: the Gathering: in this case, taking aspects and themes in Bionicle and creating new planes/worlds using them. (This would probably be the best way to go about it, as it gives us the most free reign to do what we want without having to alter rules too much. Flavour is easier to bend than mechanics)Well, that's my proposition. Please reply and/or PM me if you're interested in this idea or have any suggestions Astris Janus
  15. A darker shade...yes, this version of Onua doesn't have a single non-black part on him, save for his dark green eyes. But why would I build such a creation? Check out the Bionicle: Audio-Narration-Project, and you just might figure it out! Stay tuned, there will be more to come... Front Back Comparison
  16. |+| MOCPages |+| Flickr |+| Ideas |+| Be sure to especially check out the Ideas project! Every vote counts!
  17. The BioMedia Project is now back online! Tronec has seen our email and renewed the domain last night. We apologize for this downtime, and we hope you will all pay the BMP a visit. Thanks!
  18. The BioMedia Project is not gone! The person who manages our billing account, Tronec, simply may have forgotten to pay the domain renewal fee. We’re communicating with him, and BMP should be back up within the next day or so. Merry Christmas from the BMP!
  19. This is of course unrelated to SpherusMagna.com, but I recently helped my friend, Predator - Jungle Hunter, totally revamp his site, BIONICLE A-Z, and I would like to let everyone know that Bio A-Z is now even better than ever! It has been moved to its own domain and hosting service now, and it has been upgraded to Wordpress 3.6 from Drupal 5. We've also upgraded the forums by doing a complete clean installation with a new theme on the new hosting service. BIONICLE A-Z has now reached 2.0 status! So go check out this AWESOME site! http://bionicleaz.com
  20. I think I am finally able to release this beast on the community after almost a year! Scars of the Seven: The N'dasti Monks is the first chapter in a planned trilogy of co-op Minecraft maps designed for 2-7 players. It features a Borderlands and Diablo inspired loot system, the ability to load your progress into the next chapter, 7 unique classes, and an hour or more of gameplay! It also experiments with storytelling techniques in Minecraft maps, and takes advantage of the 1.6.2 features! However, I need to test the Release Candidate before my LP team records, which is what I need you for! I am going to host an unofficial BZPc soon, hopefully tomorrow night, but I need testers! If you are interested, just say something please. =P More pictures can be found on through my profile, since Blog links aren't working still. EDIT: 1: Bambi 2: ET (Maybe) 3: Blade 4:The X 5: Lonesome Wanderer 6: Burnmad 7: Nara
  21. Time to say goodbye...Precisely and coincidentally today, on September 28th 2012, it's been three years ago that work started on this project. Rarely have I ever been as dedicated and proud about a project as this one. I can still remember my enthusiasm which endured for a lot of time and was re-ignited a few months ago, when I decided to build an entirely new BOGA website. I started building a truly professional and entirely self-written website for the first time, gaining more knowledge about programming and designing websites than ever before. I used to spend hours every day working on the website and if I was already proud of the website before, I was going to be even more proud of the new one. I had lots of great things in mind for it and couldn't wait to implement them.But the times change and must change. When I started working on the website, I was 14 years old, I was in school, and BIONICLE was still running, albeit about to end. Now, three days later, I have graduated, BIONICLE is long over, and I'm going to start college in two weeks. I had reached a point in building the new website which had become tedious several weeks ago, so I decided to take a break as I had found I had lost motivation. I thought it would come back, but unfortunately it has not. In addition to that, I have had to take several important decisions for the future and to establish priorities. I'm very sorry to realize that if already in the past months it had become increasingly difficult to keep the website up-to-date and to answer to all help requests in time, it would become entirely impossible once I would be busy with college. I have always managed this website entirely on my own, but unfortunately, that stopped working months ago. It's become time for me to say goodbye to some old things and say hello to new ones.The imminent cancellation of the hosting services kindly offered by DJ Reidak's Studios have supported my decision to shut down the BOGA website and services indefinitely. Much work and time has been spent on the new website, and chances are the BOGA may return in another shape and form sometime in the future, but not anytime soon.I would like to thank everyone who downloaded from this website and supported it through its run. You are the reason this website existed, and I thank you for your support and for the opportunity. I would like to thank everybody who contributed to creating offline versions of the many great games that for most of us represent our childhood. A special thanks to DJ Reidak's Studios and BIONIFIGS who kindly translated the website to French as part of a project to translate the website to a number of languages. Due to time issues, their translation was never published, and I would like to apologize for that.The games can still be downloaded from the site until the hosting services are shut down. After that, though, they won't be re-uploaded within this project.Thank you everyone for a fantastic three-year run. Sincerely,GatanuiBOGAproject.weebly.comorBIONICLEOnlineGamesArchive.weebly.comOld version of the topic(NOTE: Logging in on the old forums will log you out of these forums in the process)
  22. So I got Rocka earlier today and built him before I even left the car. I disassembled him and combined him w/ some other Heroes to make this.Click!SideBackCannon ArmStand DownRaisedOpenHead-OnDroneFlight TopFlight BottomLand FrontMugshotClick again!So then I got to thinking that I wanted to make more of these, you know, mixing Breakout with 2.0/3.0. But then I realized that it would be really hard, because I have only 5 HF sets. And my budget isn't that great. So I thought, "how about I let the people @ bzpower have a go at it?" And I that's how I came up with the idea of HFDS. A short little blurb:"Black Phantom and Speeda Demon have been locked up, but that's not the end of the escaped villains. A group of villians have stowed away on a starship, and escaped to the planet of Baltron. Alpha Team is out to stop them, equipped with new armor and weapons. The villains they are chasing have a head start, and a few of them are old friends of Alpha Team..."And Rocka's blurb:"To prepare for the mission to Baltron, Rocka recieved upgraded equipment, including triple spear rockets, a transforming drone with electric blades, and his Collector Cannon, which draws in any energy nearby- light, heat, you name it- and uses it to power up the energy fired from it. But will his new weapons and his always excellent aim be enough to stop the evil Crucible from bringing down the Red Star space station and killing the civilians of Baltron?"So yeah. If you want to make a hero/villain, just PM me so I can add you to the list, then go ahead and make a separate topic. If you have any suggestions for villains, post here and I'll most likely add it to the list.When you post one, have the topic title be the same is this one (with the correct name, of course), and put 'HFDS' in the tags.Heros- CreatorRocka- MeFurno-Stormer-Bulk-Stringer-Nex-Evo-Surge-Breez-??? XLVillains- CreatorCrucible-??????????????????????????????This is a bit of an experiment to see how well this kind of thing works. If it is successful, I have a rough storyline to go with it.I'm really looking forward to what you guys come up with!Any suggestions and criticism, whether for Rocka or the project, is always appreciated.Edit: Large images linked! Please keep posted images in BBC to 640x640 pixels and 100 kB.-Wind-
  23. Okay this is a upcoming project I'm working on, it's called BIONICLE: Rebellion which takes place in the future. I'm not on a reveal much yet, but all I can say is, a tyrant has taken control of the planet, the matoran are enslaved, the Toa Nuva are dead, and it's up to a small group of Toa and Glatorian and their leader, a young Toa who was the cause of most of the mess that's happen, to finish off the tyrant before a powerful evil is reserected.Anyway, since the 11th (12th maybe?) anniversary wil be happening this year, and the first episode shall be released on December 30th.
  24. 2012 EDITION Phew, finally kicking this project into gear! First things first: "What are you guys doing?" You look in those pics of BrickFair or BrickFest and see those staffers in them snazzy BZPower staff shirts? Then you see the members wearing their rainbow of a wardrobe, looking all... yanno... normal? (Seriously, guys-- you're Lego fans from BZPower. You're not allowed to look normal.) And then you want to, if you ever go to one of these conventions, have some sort of uniformity to make y'all look all sharp and awesome? The aptly-named BZPower T-shirt Project is intended to address this and more! Imagine walking down the halls of the Tyson's Corner hotels in your lovely BZPower member's t-shirt, getting admiring oohs and ahhs from passerby as they dig your sexy and snazzy member's shirt, catching whiff of your lovely perfume or cologne (perfume and cologne sold separately). You can walk with pride and without a care in the world in your custom-made BZPower member's t-shirt. "Sounds epic. What do the shirts look like?" See, that's the thing. We don't know. We don't even have a design or even know what colour the shirts will be. Why? Because you guys get to design the shirts. Yes, not only will you get to wear the shirts, you will also take pride in a sense of artistic ownership of the designs on the garment. Imagine you walking down the hallway of the hotel again. "Oh, nice shirts!" a cute girl says in that carefree Southern accent. "Where'd ya get them?" "I [helped]* make them," you respond. "Oh, rad!" she says. She may even ask for your number. * added because we trust you will have some degree of decency and humility and not take all the credit. "So, how does this work?" We'll have a few days of spreading the word around, and I encourage you to link to this entry from your signature and blog, if you have one. After this PR period, I will start a contest here in this blog, also posting rules and stuff when we decide on them. Once the contest finishes, we will look at the entries and decide on the one we will use on the T-shirt. Then, voila! They will magically appear and be available at BrickFair this August. "Just BrickFair?" No! They'll also be available at BrickCon this fall, and depending if we have enough interest and a way of getting it done, they'll also be at other conventions in the US. Additionally, any carryovers will be made available at BrickFair AL next year. "I'm staff. Can I have one too, pweese?" Absolutely! You're all members, too. =D "I don't have any plans to go to any of those conventions. How can I still get a shirt?" Depending on your location and your desire to get a shirt, we may (or may not! haha!) be able to ship a shirt to you. =3 Comments, questions, concerns, and such go here. PS: Yes, I know I just blatantly copied and pasted this entry from 2010. Don't judge me.
  25. Content removed by request of topic starter. -B6
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