Rise of the Rockets
Rain lapped rhythmically at the windows, a soft, endless drumbeat that filled the quiet of the room. Markus Aleivy--or, Goldhawk, as he was known to most of Team Liberty--sat at the head of the long table, staring in thought at the wet glass of the window to his right. Silently, he turned his head, observing and noting the assembled Executives and Leaders before him.
To his left and right sat Selene Ashera and Kane Umbra, respectively, his fellow Team Liberty leaders. Both had recently gone through ordeals that would have broken most other agents, events that had nearly destroyed Team Liberty's ability to function--Selene, or Silvermind, having been kidnapped by a company called Soil Colossus, throwing Teams Liberty and Rocket into a mass hunt for a Manaphy, before she was freed by Team Magma, with Kane, or Blackskull, having been thought dead after being dragged into another dimension by John Ford's Darkrai. With both having returned to Team Liberty, the organization's leadership was back at full strength.
They were joined by a number of others: Maxie, the leader of Team Magma, who had established an alliance with Team Liberty after the events with Soil Colossus. Shadow Admin Bounty, formerly one of the leaders of Team Rocket, now the head of the Sinnoh government following its breaking from the main government. Of all of the Shadow Admins, Bounty alone had seen the value in a peaceful ending to the war, driving him to seek a secession from Sleight's forces. As well, Liberty Executives Meghan Vert, Head of Research; Josiah Lorne, Silvermind's replacement as Head of Strategy; and Jayron Aaron were all present. Others had been called, though were occupied with other business.
It would have to do.
"Ladies and gentlemen," Goldhawk said, in a tone implying that he was ready to say something important. After a second of silence, however, he simply shook his head, unsure of what to say. "I'm sorry... Perhaps you've heard of recent events, so you can imagine..."
"What Mark is trying to say," Blackskull took over. "Is that things have not gone well recently, as you might have gathered." He glanced briefly at a slip of paper before him. "With the razing of Hoenn and Sinnoh by the Darkrai, and the attacks in Unova, Team Rocket has essentially become a back-burner issue for us.
"Are you serious?" Maxie asked. "That was the entire basis of our alliance--the chance to help each other take out Sleight and the others. How can you just push the issue aside like this?"
"We don't have much choice, quite frankly," Lorne said dryly. "It's either shift focus away from Team Rocket or let the Darkrai or Ford slip into power. Your choice. At least with Team Rocket in charge we know what we're dealing with."
"Exactly," Blackskull said. "Not to mention that they can help us--inadvertently, at least--by focusing their own attention on the larger problems."
The conversation took a pause. Bounty leaned back in his seat, frowning. "And what if they don't?" he asked at length. "What if they continue to strike at us? Joker won't throw away an opportunity like this."
"I doubt even she would be that foolish," Goldhawk said.
"But you don't know that," Executive Vert pointed out. She and Goldhawk had been subject to unending tension between each other recently due to his disapproval of several of her projects. What better time to call out his own naivety than now? "You're content to trust these people to do the right thing when you know from experience that they won't. And for what? To maintain some sort of moral high ground?" She shook her head, ignoring the looks that several others were giving her. Vert looked around the table. "Team Liberty needs to stop trying to be some sort of spotless guiding force. Your reluctance to let anything tarnish the group's reputation has gotten us nowhere--it's holding us back. The only way forward is to accept some of the lessons that Team Rocket has tried to instill in its followers: Ruthlessness and pragmatism. It's the only way we're going to end any of this."
Blackskull glanced at her, before looking back at Goldhawk. The Electric Specialist continued to stare past Vert, at the far wall, deaf to Blackskull's concerned questions, lost in his own world as he considered the debate...
He waited for Captain Ortrune to finish her salute before bowing slightly to Sleight. "My apologies for arriving late, sir," Shadow Admin Buzz said, a somewhat sarcastic tone to his voice. "I received your call in the middle of a structural repair. You know, not something that could be abandoned on the spot and all."
"I get it," Sleight said. "That's not important right now, Max." He looked at Jessica Ortrune, nodding at her. "You received the report I sent, correct?" The captain nodded. "Then would you be so kind as to fill in Shadow Admin Buzz on the details of this mission?"
"Sir," Ortrune said. "An elite team of Rocket agents--including Squad Delta-42; Gym Leaders Koga, Sabrina, Surge; Agent Lafoyae Belrose; and Shadow Admins Buzz and..." She seemed to hesitate for a moment. "Shadow Admin Sleight--are to launch an infiltration and destruction attack on the primary headquarters of Soil Colossus, Incorporated. Our objective is to ensure the full dismantle of, and the elimination of all conspiring leaders within, the organization. Prisoners will not be taken."
"Sounds intense," Buzz said. He frowned as he considered the mission further. "Wait... Soil Colossus... Is that the same group that Joker got involved in? The one that wanted the Manaphy from Unova? The one that...?" He clenched his fists in anger.
"... attacked Paradise in a successful attempt to kidnap Team Liberty Executive Selene Ashera, better known as 'Silvermind,' from within Team Rocket's prisons?" Sleight finished for the Shadow Admin of Hoenn, hardly paying attention to the two people before him as he typed on his computer. "Indeed they are. Which means this is a chance for you to have your revenge... among other things." He glanced up at Buzz, the look in his eyes implying silent danger.
The Bug-Specialist felt uneasy at this look, though did not say anything--for the moment. Instead, he watched as Sleight dismissed Ortrune, giving her an order to prepare her agents. Her departure left the two Shadow Admins alone. "I take it something is wrong?" Buzz asked.
"You might say that," Sleight answered. "Let me put it simply for you, Max. I am a wholehearted believer in the beginner's learning curve; as such, I am willing to overlook a certain degree of failure in new Executives and Admins. However..." He steeped his fingers, looking up at Buzz from behind his hands as he placed his elbows on the desk. "Your track record is one of particular shame for me. On my orders, you managed to eliminate Heather when it became obvious that she could no longer perform her duties to this government. Because of that, I was more than willing to overlook your failure in finishing off Markus Aleivy. Since then, however, I have seen nothing but reports of failure and disaster from Hoenn, turbulent as the region may be."
"I can explain that," Buzz said quietly.
"I'm not interested, particularly because you already have," Sleight said, glancing to another file on his desk that contained reports from Hoenn. "Like I said, I'm willing to accept a certain degree of failure for new leaders. You've exceeded the limit. Allowing not one, but two hostile organizations to break into Paradise--on two separate occasions, one right after the other, with many of the attackers involved being the same from the first strike. Failing to even attempt to repel the Darkrai when they arrived in Hoenn, or at least studying them while they were busy fighting against the various Legendary Pokémon that had gathered against them, something even Bounty was willing to do. And then, this recent development with Team Aqua and the ascent of power by this 'James Pierce' character, the former mess of which I was forced to clean up..." He stared straight into Buzz's eyes, the cold, gray circles seeming to create a block of ice in Buzz's stomach.
"I will say this once, and once only," Sleight said. "You walk a thin line. Consider this mission to be your proof of redemption. If you survive it, if you manage to actually help us complete our objective, then you will have restored my faith in you, and I will leave your position in peace. Otherwise, consider your tenure as Shadow Admin of Hoenn to be over." He placed his hands on his desk again, leaning back in his seat and beginning to type once more. "Keep that in mind as you get ready. You are excused."
"Yes, sir," Buzz said quietly, turning and leaving the office.
John Ford studied the screen before him in thought. Like the others around him, this screen was one of the only sources of light in the darkness that shrouded his hideout. Each displayed a specific, individual subject--information on the leaders of the various organizations; live-fed status reports from various agents; the condition of the Second Child, Maddison Hayes, his catalyst for the destruction of Castelia City, now trapped in a psychic coma of her own creation. This screen, the largest, monitored something else, however.
The sole purpose for his existence.
He studied it carefully, spinning a small token in his hand. This screen monitored dimensional disturbances of a... special variety, one that very few beings were aware of. It was his job to watch over them, to keep them in check, to ensure that the foolish actions of others--such as Teams Liberty and Rocket--did not disrupt them, give them power...
He shut the screen off and turned his seat around as he heard the tell-tale breath of a portal of darkness opening behind him. Illuminated by the screens, James Pierce, current President of Hoenn and Ford's first apprentice, emerged into the room, giving a short salute to his superior. "Sir," he said, concern evident in his voice. "It's getting worse out there. The Darkrai are growing more powerful, and the events in Unova..." He trailed off, staring at a screen behind Ford, where the damage to the region was displayed. "Sir..."
"I know," Ford said quietly. "There was little that could be done to stop it, unfortunately." He sighed. "We'll have to deal with it; Team Plasma will surely have it covered. But it raises numerous concerns for our future, considering... Well, you know."
Pierce walked toward the screen, placing his hands on the railing and leaning forward, bowing his head. "Sir..." he said quietly, fatigue evident in his voice. "We can't keep this up. You know that, right?"
"What do you mean?" Ford asked, meeting Pierce's eye as the First Child turned his head.
"We need others," he said simply. "With Maddison out indefinitely... and with McKinley's role being what it is... Quincy and I can't keep this fight up much longer--a fight of this magnitude, with so much at stake. A fight against everyone... everything... Liberty, Rocket, Plasma... and..." He shook his head. "Not by ourselves. It's getting to be too much."
Ford closed his eyes. Silently, he turned away again, sighing as he looked at the information on another screen nearby. "I know, First Child," he said, his voice almost silent as he spoke. "I know... It won't be long. I just need more time..."
Story in a Nutshell
The above introduction may be a bit confusing to new people due to how long the RPG has been running. Nevertheless, I will attempt to summarize what Rise of the Rockets is about here.
Essentially, twenty years prior to current events, a group of Rocket Admins usurped Giovanni, killing him and gaining control over the organization. These Shadow Admins, as they call themselves, ushered in a new era for the world, revolutionizing Team Rocket's structure and managing to take control over the four original regions--Kanto, Johto, Hoenn, and Sinnoh, as well as the Orange Islands. Acting as the new government for the four regions, Team Rocket subdued or dismantled numerous other organizations, eliminating rebellion and criminal groups alike.
Except for one: Team Liberty, a resistance group headed by Goldhawk, Blackskull, formerly Bluefalcon, and currently Silvermind. Acting from the Sevii Islands, Team Liberty has been at the forefront of the fight against Team Rocket's rule for the last twelve years, gaining power and recruiting others to their cause--something that Team Rocket has been hard at work to accomplish, as well. With both groups harboring huge amounts of Legendary Pokémon and famous trainers, their war continues to rage, though numerous other enemy groups--detailed in the section below--have thrown the conflict into an unstable struggle of wits and power.
tl:dr it's a war RPG set in the Pokémon universe where Team Rocket is the main government and they're fighting a bunch of rebel groups and there may or may not be other stuff at play.
Numerous forces are at play in Rise of the Rockets. Which one you join, who you assist, is up to you--though that is not to say that the balance will not be affected regardless of your choices...
Established a little over a decade ago to fight against Team Rocket's rule, Team Liberty's primary goal is to achieve freedom for the four Kanto regions. Nowadays, their focus has shifted to include the fight against outside forces that threaten the very fabric of human existence--the Ancient Darkrai and Ford's Hojohsin League, in particular.
Current Leaders: Markus Aleivy (Goldhawk,) Kane Umbra (Blackskull,) Selene Ashera (Silvermind.)
Controlled Regions: Sevii Islands.
Base of Operations:
- The Alamo: Team Liberty's main base, located on Four Island. Funded and constructed by Liberty Leader Blackskull, the Alamo is a massive facility, containing every conceivable asset required to maintain and create an army, from training and sleeping quarters to labs and Pokémon Centers. Boats and helicopters heading off from the base are a common sight, transporting agents to and from other locations. Until recently, the Alamo's location was hidden from hostile groups; however, actions by John Ford have revealed the base's position to Team Rocket and others. Nevertheless, it remains a highly-defensible position.
- Fallback Bases: Bases located on the other Sevii Islands. In operation at all times, though at a smaller scale than the Alamo, they are prepped for the possibility of a total invasion of Four Island.
Other Information: Currently allied with the Team Rocket Separatists and Team Magma.
The governing body of Kanto and its sister regions, Team Rocket has risen above its past as a lowly criminal organization under the leadership of the four Shadow Admins. While many still view the group as scum--a justified opinion, considering their brutal method of gaining power--the Rocket regime genuinely cares for the well-being of its nation, improving many aspects of life and, in general, creating a safer, stabler environment than many people are willing to admit. They are determined to fight forces of chaos, such as Team Liberty and the Hojohsin League.
Current Leaders: Sleight, Joker.
Controlled Regions: Kanto, Johto, Orange Islands.
Base of Operations:
- Chapel: Team Rocket's main base in Kanto, headed by Sleight, Chapel is located somewhere in the Indigo Plateau. Dwarfing even the Alamo in defensive capabilities, Chapel is not hidden from the world--its defenses are so great that it is able to stand tall where it is built, calling for opposition from any who think they can breach its walls. The local geography assists in these defensive abilities.
- Abyss: Team Rocket's main base in Johto, located underneath the Lake of Rage and headed by Joker. Abyss is the greatest hub of psychic influence and technology in the world, with many of its assets incorporating the use of psychic abilities into their inner workings.
Paradise: Team Rocket's main base in Hoenn, located underground on Southern Island, was originally supervised by Ace, and then Buzz following her demotion and execution. While remaining a powerful and essential part of Team Rocket's power, Paradise suffered two attacks in the recent past, both at the hands of Team Liberty, rendering it the weakest of the remaining main bases. Following the Hojohsin League's rise to power in Hoenn, as well as Buzz's death at the hands of Soil Colossus, Inc., Paradise was shut down, and its remaining assets moved to Kanto and Johto. Purgatory: Team Rocket's main base in Oreburgh City, Sinnoh up until it was self-destructed by its overseer, Bounty. Purgatory was a powerful facility that had withstood many attacks in its time. The arrival of the Ancient Darkrai, however, necessitated its destruction as a precautionary measure to prevent the Ancients from gaining information that could be exploited in their war on humanity.
- Requiem: Team Rocket's main base in the Orange Islands, located on Mandarin Island, Requiem is controlled by Admin Viper. A massive underground complex, little is known about it at this point, though cloning experiments are known to take place there, under Viper's careful supervision.
Other Information: Thus far, Team Rocket has endured both the largest loss of territory and power, and yet sustained the least amount of damage to its integrity as an organization. While it has experienced the losses of Ace, Bounty, Buzz, Hoenn, and Sinnoh, the group has yet to lose any of its primary firepower in the ongoing conflicts.
The Sinnoh-branch of Team Rocket, the Separatists broke off from the main government when tensions between Sleight and Bounty reached a political impasse, tensions that rose due to the latter's belief that the war with Team Liberty would continue to go nowhere. Having formed his own faction, Bounty has allied himself with Team Liberty, assisting them in their war against Sleight's forces and helping them to combat other threats as they arise.
Current Leaders: Bounty.
Controlled Regions: Sinnoh.
Base of Operations:
- Divide: With the defeat of the Ancients, Bounty has commissioned the creation of a new Separatist main base where Purgatory once stood--in Oreburgh City, Sinnoh. While the facility is not yet complete, six months have proven time enough to get the basic necessities down, and thus, the majority of Divide is considered ready for use.
Other Information: Currently allied with Team Liberty and Team Magma.
UPDATE: Following the events in Unova, as well as the defeat of the Ancient Darkrai, Teams Liberty and Rocket--as well as all allied organizations--have agreed to a temporary truce to allow for the various regions to recover from their accumulated damage. As of the OOC Time Skip, this truce has lasted for approximately six months.
A coalition between his own forces and three other, smaller organizations, the Hojohsin League was created by John Ford to be used as a vehicle for his own plans to roll out. Encompassing the likes of Team Energon, Team Galactic, and formerly the Searchers, the Hojohsin League's plans and methods range from the relatively simple--such as quietly taking over the vacuum of power in Hoenn--to the extreme, such as their bombing of Castelia City in Unova. The Hojohsin League is also assisted by a weapons company called Déoza, though little is known of their actual relationship to the organization.
Current Leaders: John Ford (overall head,) Michael Travis (Team Energon.)
Controlled Regions: Hoenn; active in all other regions.
Base of Operations:
- Hoenn Presidential Office: The main governmental building in Hoenn, formerly located in Lilycove City. President James Pierce, one of Ford's agents, assumed operation of the Hoenn government from here during the silent takeover of the region several months ago; however, the place was vacated following the Darkrai invasion. Even so, the place is well-equipped in terms of defenses, especially after the numerous additions that Ford and Pierce have made. Following the Ancients' defeat, the facility has been relocated to the more easily-defended city of Mossdeep.
- Titan: Team Energon's main base. Headed by Michael Travis, though no other information is known about it.
Nova: Team Galactic's former headquarters, Nova was controlled by Saturn. It was located near Eterna City in Sinnoh, though events involving the Darkrai temporarily made it inaccessible to all but the strongest of trainers. Following the Ancients' defeat, Team Galactic resumed operation within the facility; however, they and the base were soon single-handedly destroyed by a mysterious trainer named Envy, leaving Admin Jupiter as the group's only survivor.
- Ford's Hideout: Hidden away in some unknown part of the world lies Ford's main base of operations. A dark place, no one but his closest agents have ever gone there, and as such nothing is known about it.
Other Information: While the Hojohsin League initially formed under a single, large-scale plan, Ford has placed all action regarding that operation on hold for the moment, due to recent developments--such as the loss of the Searchers and Maddison Hayes, one of his top-ranked agents. This is not to say that they are completely inactive--quite the contrary; instead they have simply shifted focus to larger problems, such as the Darkrai, much like Teams Liberty and Rocket.
A reformed extremist group that once sought to use the Legendary Pokémon Groudon to achieve world domination, Team Magma has performed a complete reversal of their previous philosophies. Having reconsidered his priorities, Maxie has opted to assist in the take down of Team Rocket, a goal he hopes to achieve with help from Team Liberty.
Current Leaders: Maxie.
Base of Operations:
- Havoc: Team Magma's main base, located within Mt. Ember on One Island. Specially designed to withstand the intense heat from the magma within the volcano, Havoc is an incredibly well-fortified facility, bearing powerful natural defenses and artificial constructs designed to protect itself from them--something that attackers, in general, do not boast. Access to Havoc is mediated by Magma teleporter Pokémon, which are constantly on stand-by.
Other Information: Currently allied with the Team Rocket Separatists and Team Liberty.
In another world, Team Plasma's rise to power could be seen as a more peaceful parallel to that of Team Rocket. While Sleight and the other Shadow Admins forced their way into positions of power, Team Plasma sought rule over Unova through legitimate political campaigns, using their reformed philosophies on the treatment of Pokémon as a means to gather support from the public. Since then, they have worked tirelessly to improve Unova's state of affairs, enacting both beloved and questionable laws in the process.
Current Leaders: Gorm, Bronius, Rood, Zinzolin, Giallo, Ryoku.
Controlled Regions: Unova.
Base of Operations:
- Plasma Castle: Located in Black City, Unova, Plasma Castle is just as its name suggests: a large castle from which the Unovan government operates. Possessing highly futuristic technology, it is a primary hub of scientific development in the world, and is where some of the highest-ranked threats to Unova's security are held captive. From their council chamber at the top of the castle, the Six Sages govern Unova with a democratic debate-and-vote system.
Other Information: While they are not actively antagonistic toward Team Liberty or Team Rocket, Team Plasma does not have high opinions of either organization, viewing the former as terrorists and the latter as tyrants. Nevertheless, the Sages consider the need to keep the news of war subdued in their region to be more important than getting involved in foreign conflict, and as such are entirely complacent with leaving the two enemy organizations to their own devices.
UPDATE: Following the announcement of a peace treaty between Team Liberty and Team Rocket, and a six month reprieve and repair period, relations with Team Plasma have softened somewhat. While travel to the region is still monitored, it is no longer restricted, and much of the damage inflicted on the region has begun to heal.
The Ancient Darkrai
In ancient times, there lived ten powerful Darkrai, who were granted powers over time and space so as to serve as keepers of the world in the event that Palkia and Dialga became too injured to continue their own service. The Darkrai betrayed Arceus's trust, and were sealed away--until now. Having been imprisoned for thousands of years, the Darkrai have returned to seek vengeance upon the world, casting darkness as they slowly consume the world in their conquest. Led by Sombra, the Darkrai will stop at nothing until their plans are seen through.
UPDATE: Through the combined efforts of Teams Liberty, Magma, and the Rocket Separatists, the Ancient Darkrai have been defeated, with all but Three, Five, Six, Seven, and Nine being killed.
Current Leaders: Sombra/Ten.
Controlled Regions: Sinnoh, Hoenn.
Base of Operations:
Sinjoh Ruins: Their place of gathering, the Sinjoh Ruins are located in Johto. While it is not exactly a true headquarters--for the Darkrai do not actually possess one--it is known to be the location where Sombra remains imprisoned, and thus serves as an important landmark for the remaining Nightmare Pokémon. Other Information: While there are officially ten Darkrai, their second strongest member, Ilios (Nine), no longer serves Sombra, seeing his plans as corrupt and based in folly--nothing good can come of them. As such, he is currently allied with John Ford, assisting him in his own affairs while the pair find a way to combat Sombra's growing abilities. Additionally, each of the Ten are nicknamed in descending order for their power level.
UPDATE 1: Following Sombra's defeat, Nine felt a disturbance away from the Sinjoh Ruins and left to investigate, leaving Three and Seven in Five's care. In the six months since, he has not been heard from, with the Hojohsin League fearing the worst.
UPDATE 2: James Pierce came into contact with a spectral hologram of Nine at the League's headquarters, warning that "they" had gotten out. The hologram vanished soon after.
UPDATE 3: Events in Opelucid have revealed that Six--Gaigan--survived the final battle against the Ancients, having appeared to slip away sometime before her brethren were absorbed by Sombra.
During the Ancient Darkrais' conquest of Hoenn and Sinnoh, six trainers across various towns and cities were struck by stray shadow attacks. Instead of falling into a permanent sleep or dying, they were instead corrupted by the darkness, only to be found and collected by Nine (along with another similarly afflicted individual who had appeared in Ecruteak City) and placed into a temporary stasis until he could find a way to cure them. Following the Ancients' defeat, the trainers awoke, attacking Nine and finding their way back into the world--though for what purpose, no one can guess...
Current Leaders: Sloth(?)
- Decaia Holts/Sloth: A male trainer corrupted in Lavaridge Town, who almost immediately proceeded to destroy the place and its surrounding location before falling into his own deep sleep. He "eats sleep," in his own words, and instigated the Sins' attack on Nine shortly after their awakening.
- Vidinia LeJauso/Envy: A female trainer corrupted in Oreburgh City. Envy first emerged in Galactic Base Nova, at the call of Mars' wistful desire for Saturn's position of power within the organization. manipulating her into killing her leader before destroying the base when Mars ultimately rejected Envy's "gift." James Pierce caught word of what had occurred and sent Fifth Child Van Harrison to investigate, who eventually engaged and defeated Envy in battle. As she was swept into darkness by the wind, Envy hinted at a connection between herself and Van, though did not elaborate before disappearing, her death marking the second passing within the Sins.
- Raimundo Rojo/Wrath: A male trainer who originally emerged in Ecruteak City from what appeared to be a side-dimension, nonetheless showing the same symptoms of shadow corruption as the other Sins. Wrath was responsible for the catastrophic damage to Ecruteak, earning himself a spot on Shadow Admin Joker's watch list, ultimately resulting in an organized counter-response against him when he later appeared in Goldenrod City in response to Ryan Hikari's deep-seated anger. Wrath and his team were subdued by Joker and her power-enhanced Golurk, Leviathan, and then finally defeated by Ryan, leaving naught but an ominous warning as he was consumed by fiery darkness, the first of the Sins to fall.
- Melanie Garven/Lust: A female trainer corrupted in Fortree City, alongside her sister. Lust appeared in Team Liberty's R&D Department following a test gone awry, drawn by Executive Meghan Vert's lust for knowledge at the expense of those working under her.
- Melissa Garven/Greed: A female trainer corrupted in Fortree City, alongside her sister. Greed appeared in Team Liberty's R&D Department following a test gone awry, drawn by Executive James Arthur's all-consuming desire for victory against another test operative.
- ???: A male trainer who was corrupted in Mossdeep City.
- ???: A male trainer who was corrupted in Mossdeep City.
Other Information: The Sins appear drawn to individuals who strongly exhibit their specific attribute. In addition, the Sins are not a playable faction, though their story arc does involve players.
This section lists the current achievements of each group. Players may use a max of up to two trainers or Legendary Pokémon or a mix with them on a mission; the exception is that for certain missions that require the use of more Legendary Pokémon (such as the Regigigas mission) players may bring more than two, though only as needed.
John Ford/Hojohsin League
Kanto Gym Leaders Recruited
-Forrest (Neutral; rotates the operation of Pewter Gym with his and Brock's other siblings.)
Johto Gym Leaders Recruited
Hoenn Gym Leaders Recruited
Sinnoh Gym Leaders Recruited
Orange Crew Members Recruited
Frontier Brains Recruited
-Brandon (Not recruited, but friendly to Team Liberty.)
Elite Four Members Recruited
-Flint (Searchers; Deceased)
Other Famous Trainers Recruited
-Red (Team Liberty Executive)
-Leaf Green (Deceased)
-Brendan Ruby (MIA)
-Silver (Double-agent for TL within TR)
-Richie Eston (Team Liberty Executive)
-Ash Ketchum (Deceased)
Legendary Pokémon Recruited
-Articuno (1) (1)
-Zapdos (1) (1)
-Mewtwo (1) (1)
-Mew (1) (2 Neutral, 1 formerly Searchers)
-Thousands of Unown (Not Legendary, but still extremely powerful in large numbers; thousands were formerly controlled by Team Rocket, but have been resealed)
-Raikou (3, 1 Extra-dimensional) (1 Neutral; formerly Searchers)
-Entei (2, 1 Extra-dimensional)
-Suicune (2, 1 Extra-dimensional)
-Lugia (1) (1 Neutral; formerly Searchers)
-Registeel (1) (1 Neutral; formerly Searchers)
-Latias (1) (3)
-Deoxys (2) (4; 1 the Alpha-Deoxys, other 3 weaker, single-form individuals)
-Heatran (1) (1)
-Cresselia (1) (1 Neutral; formerly Searchers)
-Darkrai (1) (1) (1 Neutral; formerly Searchers) (1) (9)
-Genesect (1; Shadow Genesect)
Here's a fairly simple chart showing how many battles you must participate in to evolve. Note that you do not have to win every battle; you do, however, need to spread them out, as I will not take well to people going from battle to battle in rapid succession just to get their Deino to turn into a Hydreigon:
1st Evolution: 7 battles. (EX: Charmander to Charmeleon)
2nd Evolution: 9 more battles. (EX: Charmeleon to Charizard)
Evolution w/Stone/Item: Either use the stone/item or do 8 battles. (EX: Eevee to Flareon or Gligar to Gliscor)
Evolution w/Other Pokémon/Type: 7 battles, with at least one alongside the required Pokémon/Type. (You do not need to own it, nor does it need to be an ally.) (EX: Mantyke does a battle alongside a Remoraid; Pancham does battle against a Dark-Type Pokémon.)
Evolution w/Trading: Either trade or do 7 battles. (EX: Haunter to Gengar)
Evolution w/Trading and Item: Either trade while the Pokémon is holding that item or fight 12 battles. (EX: Scyther to Scizor)
Evolution @ Certain Location: 8 battles with at least 1 at that location (EX: 1 battle at Moss Rock in Sinnoh for Leafeon or 1 battle in Chargestone Cave in Unova for Magnezone.)
Evolution via Trade w/Certain Pokémon: Either trade those two Pokémon with each other or do 12 battles with at least two beside the other Pokémon (EX: Shelmet and Karrablast into Accelgor and Escavalier, respectively.)
Evolution via Friendship: Befriend the Pokémon and fight 7 battles. (EX: Riolu to Lucario.)
Evolution w/Specific Move: 7 battles, having known the move for at least 2. (EX: Tangela + Ancientpower to Tangrowth.)
Evolution w/Specific Type Move + Friendship: Befriend the Pokémon, have the Pokémon know a move of that type, and fight 10 battles. (EX: Eevee to Sylveon--friendly to trainer and knows a Fairy-Type move.)
Evolution @ Specific Time of Day: 7 battles, with at least 4 having been fought during that time. (EX: Tyrunt to Tyrantrum, 4 battles during the day.)
Evolution w/Friendship + Specific Time of Day: Befriend Pokémon and fight 7 battles, with at least 4 being at the required time. (EX: Eevee to Umbreon, 4 of 7 battles at night.)
Evolution w/Specific Weather: 7 battles with at least 1 in that weather condition. (EX: Sliggoo to Goodra.)
Evolution w/Rotation: 7 battles, no special requirements. (EX: Inkay to Malamar.)
For those wondering what counts towards this:
-Wild battles count for one.
-Battles against trainers count for one.
-Battles involving more than one opponent count for two. This accounts for both double battles, triple battles and anything bigger than that.
-Battles where, at the conclusion, a Pokémon is caught count for one for each of the Pokémon -- the caught one and the one used to weaken it.
-Training battles count for one.
-Battles against "boss" characters (I.E. an admin of a group or a Legendary Pokémon) count for two.
-Invasion battles (I.E. battles instigated by one team to try to take out another team's base) count for two to three points, depending on the circumstances.
Note that your Pokémon only gets experience if it participates in a battle. If I have a Charmander and a Pikachu and I only use Pikachu in a battle, the experience gained from that battle will only count towards Pikachu--not Charmander.
For the time being, Mega Evolutions cannot be used in RotR. They will be introduced at a later date.
In addition to evolution, EXP points can be used for other things, as well; as such, it is highly suggested that you keep track of your Pokémons' EXP. Should you lose track at any time, simply start counting again from the minimum amount of points required for their most recent evolution--for instance, 7 for Charmeleon or 16 for Charizard.
These additional uses are as follows:
Players' Pokémon are currently customizable as far as their stats and specializations go--a Pokémon that is only good for Special Attacks in the game could theoretically become a physical wall in RotR. This, of course, refers to the "Specialty" section in each Pokémon's profile. While there is no set system for further specialization, as a Pokémon accumulates EXP you are allowed to further modify their special skills--increasing their defensive abilities even further than what they are, potentially to the point of blocking their weaknesses, or honing their skills with a certain kind of attack.
Specialization adjustments can be made for every 10th EXP earned--the first at 10 EXP, the second at 20, etc.
Move Set Augmentation
As Pokémon accumulate EXP, they will naturally become more experienced with their moves, allowing them to upgrade to similar, higher-powered moves, or even replace those with entirely new moves.
--Switching out a Move: Can be done for every 5th EXP that is earned. In other words, at 5 EXP, 10 EXP, etc., you can choose 1 move in a current Move Set and replace it with another in their move pool. The replaced move cannot be a TM move.
--Upgrading a Move: For every 7th EXP, you can upgrade a certain type of move to a stronger move of that type. For instance, Fire Fang or Ember could be upgraded to Flamethrower or Fire Blast.
Certain moves in the games are not given a specific power level, corresponding instead to the level of the Pokémon using them. As RotR has no such leveling system, the strength of such moves are instead based off of the amount of EXP that your Pokémon have earned. These moves will not literally inflict, say, 20 points of damage on a target, as translating numbers into story is borderline impossible, but the idea is that a Pokémon with 20 EXP using that move will outperform a Pokémon using the same move with only 10 EXP.
This system currently applies to both Night Shade and Seismic Toss, as well as any other further level-based moves.
Pokémon - Starters and Catching
When you first start off, you will be able to choose a mixture of up to three Pokémon to start with. Any Pokémon can be chosen, aside from a select few. Please note the following while building your profile(s).
-No Legendary Pokémon--Rather obviously, you cannot start with or own any Legendary Pokémon. As of a recent rule change, ownership of certain Legendaries is allowed, but must be run by Parugi first.
-Limited middle/final stage--As the game has been running for so long, you may start with either two base stage and one final stage Pokémon, or one base stage and two middle stage Pokémon. You may not have all-middle or all-final, however.
Otherwise, anything is free to use, with the only limits being on Legendaries. Note that you are allowed a maximum of 30 Pokémon per character.
NOTE: It is suggested that you wait at least 3 pages between Pokémon captures.
Multiples of Legendary Pokémon
Despite (or because of, as some cases may be) how we are mostly going off of the games and manga, quite a few Legendary Pokémon are going to be treated as multi-member species throughout the game. This system is primarily based off of their Pokédex entries, many of which imply the existence of more than one of the Pokémon in question. These Pokémon are:
-Four of the five Kanto/Johto birds -- Lugia, Articuno, Zapdos and Moltres.
-The three Johto beasts -- Entei, Suicune and Raikou.
-Three of the four Regis -- Regice, Registeel and Regirock. Regigigas is not included because of its implied status as a single Pokémon.
-Latios and Latias
-Manaphy and Phione
-Victini--NOTE: Victini does not bring instant victory to whoever recruits it. That would break the game.
All others will be treated as one of a kind Pokémon, due to evidence in their Pokédex entries.
*Celebi's nature as a time traveling Pokémon leaves its status relatively ambiguous. Some people may argue that there have to be multiple ones from different moments in time, while others could simply see it as one that has made its mark at many different times to many different people.
**Due to its nature as a clone, additional could be created separate from these three, but would need a very sturdy case to get approved. As a note--two of the current three come from the anime/official sources; the third was created over the course of RotR.
Owning a Legendary Pokémon
Quoted from Edited by Pears Nivans, Jan 16 2014 - 05:01 AM.