A proper state-based AI as opposed to the current reactive AI would be a vast improvement, but it requires me writing brand new AI code. I got the entire concept in my head, but putting it into functional code is always the tricky part.
I think the next step is to improve bot responses to attacks. its why rahkshi of hunger and chameleon are so overpowered.
Maybe. I tend to not care so much about recording my mediocre game session, though maybe I could make some reel with funny music, I dunno.Also: "you're" ;D
[font="'comic sans ms', cursive;"][color=#008000;]If your playing games with friends you should make a lets play on *VIDEO WEBSITE ADDRESS WITHELD*[/color][/font]
If anything you should put your signature on it.
Glad you liked it, I've had goofy grin since your response as well. To be honest I was kinda worried I didn't actually put your name on it, stupid oversight on my part.
It depends on the curve, of course. Some curves may look pixelated or unnatural in very small scale, while others work fine. Anti-aliasing can help, but so far there has barely been any anti-aliasing used on Rayg sprites.
[color=#ff0000;]Really? I wouldn't have thought so... well I'll try.[/color]