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Of The Stricken And The Striking


Grantaire

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Name: Corporal Solaris Ryken (Codename: Mage)Gender: MaleSpecies: ToaFaction: ProtectorateKanohi: CalixElement: LightningAppearance: Slightly taller than average with gold armor that fits to his muscular form and piercing blue eyes.Powers: Can control his elemental energy of Lightning, Electricity, what have you.Abilities: He is a master thief, getting caught only when he wants to and is also a rather good swordsman.Weapons: A witty rapier and a rapier wit.Other Equipment: He usually carries around a Xian pistol he pickpocketed some time back. It has no ammo and he mostly uses it as a bluff besides being a trophy. He also has a lockpicking kit and a pair of aviator sunglasses.Personality: He is generally quiet, but a friendly person on the inside. He will stand and fight when he has to, but would always rather run, screaming like a Ga-Matoran most of the time.History: Solaris was a pickpocket Matoran on the streets of Metru Nui. He was sad, lonely, and just wanted a hug but couldn't get one. He was captured by Vakhi so many times, but got off without charges because of... connections. One night at his favorite bar in Ta-Metru, he performed an insane act: trying to impress a girl in front of his friends, he told her that in the morning he would be shipping out to join the Metru Nui Marine Corps. In a drunken act to prove his worth, he actually signed up and shipped out. In the morning, he regretted his decision, but decided to live with it because hey, free military training. For years he excelled at what he did, impressing his superiors. When the time came for war, though, his squad was utterly unprepared. His commanding officer and two others were killed in the initial Dark Hunter invasion. But now the island needed more protectors to take back their home. Solaris was given a Toa stone, although he felt he didn't deserve it. He became a Toa, but didn't know how to handle the fight, having never fought in an actual war.Notes: Doesn't seem to understand the concept of celebrity.Name: Alia Sevalis (Codename: Mist)Gender: FemaleSpecies:​ ToaFaction: Dark HuntersKanohi: Mask of Sensory AptitudeElement: WaterAppearance: By most standards, she is very pretty. She wears light armor of a deep, shiny blue that clings to her slim frame. The plates are laced with silver and her eyes are a deep sea green.Powers: She is a Toa of Water who can control currents and shoot jets of water and whatnot.Abilities: She is a superb archer and is rather masterful at flirting.Weapons: A bow and arrows.Other Equipment: She also possesses a set of torches and a fire-starting kit.Personality: She is rather flirty and talkative, but does settle down to listen when she can. She is friendly to those she cares about and cold and distant to any enemies.History: For years, Alia lived on Metru Nui, not feeling satisfied with her life. No one seemed to care that she existed. So, she ran away to the island of Odina to join the Dark Hunters. They gladly accepted someone who knew much about Metru Nui. For some time, she gave away any information she had about her former home and trained to become a great archer. She felt some guilt when the announcement came that they were taking Metru Nui once and for all, but she waved it off. Now, she's fighting against her emotions and to survive.

Edited by Solaris: Electric Sentinel

Solaris: Electric Sentinel: Fluidic Master Nuva. It's... ALL ADJECTIVES!

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Name: VilozSpecies: Skakdi of ElectricityGender: MaleAlignment: Loosely ProtectorateVision Power: Impact VisionAppearance: Viloz is just a tad shorter than the average Skakdi, possessing a very well muscled physique with broad shoulders, in between lithe and stocky. His armour's a flat blue mixed in with a bit of white, in good condition but lacking any real shine, allowing the colour scheme and its oceanic pattern to do most of the work. His face is quite cheerful really, what with his permanent shark grin of a mouth, playful white eyes, prominent features and a bit of a beastly charm, somewhat handsome actually. The spine spikes running down his back are shaped like sharp dorsal fins and the ones on his shoulders and tails shaped like fish bones.Equipment: Viloz's pride and joy is his Zamor Sphere launcher with a built-in scope, practical for any range. It fires two different types of spheres he carries:-Vertigo Sphere: Upon impact, the target will suffer a severe whirling sensation and loss of balance for a full minute. Side effects such as vision swimming, motion sickness, dizziness and things of the same sort may occur as well.-Contact Sphere: The victim's sense of touch will greatly deter to the point where severe pain will be reduced to a dull throb for a full minute. Controlling one's strength and bodily confusion are natural side effects.Besides this, he carries a beautiful pearl-white gladius with a blue hilt, its shine like that of a rainbow. His name is etched into its flat side and a short white ribbon runs along the handle.Abilities and Traits: Viloz is a great swordsman and a decent hand to hand fighter, his field of combat prefering close range. Strong yet quick and agile, he can move around swiftly with honed reflexes, fighting with finesse rather than brute strength. As a third innate power his kind typically wields, he's a chameleon, being able to change his colour and pattern to suit his environment at his own will. He prefers to make fights short and sweet, debiliating his foes with his spheres while unseen before moving in for the kill. Other than that, Viloz can control electricity if another Skakdi is present with him.Personality: Viloz is nowhere near as violent as the rest of his brethren, quite the opposite instead. He's the type of guy you find hard to dislike so long as you're not completely sour, making friends easily and enjoying to make people laugh. Viloz is best described as charismatic, laid-back, funny, not wanting much in life and prefering to keep the peace, tending to resolve conflicts with logic and words over violence. Although, when he loses his temper, a rare occurence with usually a very good reason behind it, the Skakdi won't hesitate to bring the pain, be up in your face, humiliate you, crush your ego and make his point. History: Viloz is just your type of guy who wants to live life peacefully, hanging around at home with friends, drinking a toast to life and playing a good ol' fashion game of cards. Because of this, his involvement in the war isn't very big however he will step up and play his part when he feels up to it, simply wanting to protect his lifestyle so he doesn't have to hear about nonsense such as 'hide yo wife, hide yo kids' and all that mumbo jumbo. Far from famous, he's pretty popular around the locals for his helpfulness with the odd job here and there and infamous for emptying many people's pockets in a game of Blackjack.

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Yeah, no problem, I'll get right on that, thanks for bringing it to attention, I think today's just a busy day for a lot of us.Edit: Approved. Haha, its war, too many weapons is a good thing.

I think I have everything. Mildly concerned that I might have too many weapons-just let me know and I can reduce the number.Name: MiraulGender: MaleSpecies: Toa of MagnetismFaction: ProtectorateKanohi: Primary: KakamaSecondary: ConjuringElement: MagnetismAppearance: Silver, Gray and Black. Masks are standard in shape but have a curious feature- a removeable metal plate that reveals a hawk emblem beneath. Has his bowblade on left hip and quiver on the right. Small backpack and split shield are on his back.Powers:Magnetism, as well as his masks.Abilities:Miraul is a Nynrah Ghost, and as such can craft virtually anything you might need, so long as your request is of reasonable power. His method of choice involves using a Conjuring-based device that can alter the programming of a material, giving it new properties and powers. Miraul can craft weapons and some unique defenses for structures and vehicles, the latter of which often makes enemies describe them as “cursed.” His skills with Matoran as a programming language allow him to use the Mask of Conjuring in a pinch, which can get him out of sticky situations.Miraul has spent many years in war, so he has previous command experience. Long years of fighting have given him a good deal of experience with his element, the Kakama, and the martial arts, something he combines to the fullest potential. He may use magnetic grips on foes, remove Kanohi at range, send foes flying, or manipulate weapons and attacks to suit his purposes. He can also create a magnetic forcefeild that can prevent melee and Iron attacks from hitting him. Kakama enhanced attacks are common, something he uses for strikes. He also uses his mask to boost the fire rate of his bow, and range, power and fire rate for his shuriken.Weapons: Shuriken-Miraul carries a number of shuriken with him that function like sharp edged Kanoka. He can forge all the basic powers, though he never makes reconstitutes at random, as he feels that power to be inhumane and by far too dangerous, perhaps even worse than killing. Freeze and Weaken are the only two normal powers he keeps on him. He also carries shuriken with Lightning and Fire elemental powers in supply. The shuriken flight patterns are thought-guided like Ga-Metru discs.Shifting bowblade-A compound bow that can change into a blade, and vice versa. Usually stored on the belt in blade form.The sword itself is gray and like the one carried by Kopaka Mata.Arrow-These arrows are designed for Miraul’s bow. The arrowheads are simaler to the shuriken, but fly further, like Le-Metru disks. He keeps Freeze, Lighting, Weaken and Fire arrows in stock, though he can custom craft other heads. The arrows can be found in a quiver on his belt.Split Sheild-A sheild that splits into two arm blades. Can function as a flight board, it’s only power.Gauntlets-Miraul has two specialized gauntlets, which are formidable weapons in their own right, in addition to their other functions.Function 1:Nynrah Ghost Blaster VarientThe gauntlets can imitate a Nuva-style Nynrah Ghost Blaster, allowing Miraul to create and control solid light projections from his hands that are a match for metal in a fight. These projections fade out after an hour in darkness, meaning that they do not survive overnight, and require mild focus to maintain. Miraul may blast small oval light discs in rapid succession, or create weapons and platforms he alone can control.Function 2:Vertigo ShockMiraul can fire green-lightning like beams that give a being a temporary case of vertigo-a breif zap could trigger a five minute vertigo lapse.Function 3: Computation and ControlMiraul’s gauntlets are capable of various computer functions, double as a com-link, and can take sensor readings relating to energy, protodermic materials coding, or spatial oreintation. A holograpic projector allows for face-to-face com-time or map display, though audio-only feeds may be more practical in battle.Some of Miraul’s creations and possesion, like his ship, have remote control functions linked to the gauntlets.The control for computation functions is an Omni-trix like dial with four selection buttons.Other Equipment:Small backpack that carries his backup Kanohi. Ship, The Rising Star, with five rotary plasma cannons and a battery of programmed Kanoka missles. (Same powers as Miraul’s arrows.) Green in color with bridge towards the back. Relies on Crast(repulsion)-based engine, which allows it low altitude flight. Ship has a Nynrah-quality workshop below decks, with quarters for twelve, a galley and an infirmary. Cargo hold and engine room are located below the water line.Personality:Miraul has a deep hatred of Makuta and follows the Toa Code to the letter, with the exception of the fact that he feels some so-called “immoral Kanohi” are not quite as bad as they seem.History: Miraul was one of the first Matoran of Magnetism, He started life as a simple Matoran locksmith on the southern continent, but eventuallty moved and worked his way to the level of Nynrah Ghost. He became a specialist when it came to materials alteration, capable of literally reprogramming an object’s powers entirely given the correct technical equipment. About twenty thousand years into his life, an organization known as Toa League drafted him into their ranks, transforming him into a Toa hero. This was mostly thanks to his mentor, Thykius. He spent numerous years training before being stationed on the Tren Krom Penninsula. He began to train an apprentice Toa named Vilak while he served local villages. He stayed for several years before a war broke out on the Northern Continent. Miraul played a key part in the war up until it’s final battle.Shortly after the war, Toa League was betrayed from within to those who had created the war, and fell apart. Miraul travelled between the places he called home, fighting threats to his friends, and fortifing old League bases with traps to prevent the abandoned outposts from receiving illicit use. As a ghost, he gave many of the towers “curses” that might target those non-Toa without the proper access codes. These had often unpleasant long-term effects that stuck with the intruders after leaving the base for quite some time.Miraul continued to work with Vilak and old League alles who had survived the war on the Northern Continent. As the Toa-Dark Hunter war began, Miraul assembled a team of his old friends and set sail for Metru Nui.(Optional) Notes:Miraul is more vulnerable in confined spaces and when his movement can be restrained. Slightly concerned about potential overpowering in the gauntlets and more than willing to edit them.Name: VilakGender: MaleSpecies: ToaFaction:ProtectorateKanohi: KakamaElement: PlasmaAppearance: Orange and white, with Kanohki pack and sabers on his back. Sling and ammo bag on belt, and ammo bag also has shoulder strap to keep it from moving during battle. Gauntlets on wrists.Powers:Plasma and superspeed.Abilities:Master of the sword, able to defeat even multi-limb opponents in combat. Can fight with blades at Kakama speed, and is also skilled at shooting with his sling. Still learning airborne maneuvers and the use of his solid light projector. Tends to coat himself in plasma when flying.Weapons: Nynrah Projector Gauntlets-Imitate Nuva-style Nynrah ghost blasters, projecting solid light into constructs the user controls. Can also project orange holograms and function as a com-link. Constructs most vulnerable to shadow, though other things with sufficent force can break them, and they require some mild focus to maintain. Lasers can also be produced by the gauntlets.Plasma Sabers-Small sword hilts that can generate a magnetized blade of pure plasma. Vilak carries two of these and can combine them into double-ended blades. Much like a lightsaber in appearance, and function, even able to deflect some energy attacks due to high density and energy of plasma. Color of the blade can change upon Vilak’s whims. Difficult to use without practice because most of the weight is in the hilt and elemental energy is needed to make the blade, so can only be used by a Toa of his element. Vilak’s sabers also have a whip function.Sling-Vilak carries a sling, and uses many different projectiles. These projectiles vary in type but are sphere shaped.Net-Sphere that splits in two after it flies a short distance, releasing a weighted and electrified cable net.Zamor-much like Zamor spheres, can be filled with virtually anything. Vilak uses spheres with a knockout chemical that causes a target to black out, or with plasma to cause damage inside a structure.Stun-Foam ball that releases stun gas on impact, the same kind in stasis tubes, except that it’s not diluted. Filters in Vilak’s mask protect him from it’s effects. Blue, so gas can form a “stunningly” effective smoke screen. However, gas is flammable, so Vilak must be careful not to use his element too close to it.Plasma Grenade-Impact sensitive detination. Need I say anything else?Grappling-clamps onto a surface on impact and fires a hooked line back to Vilak, which he can ascend or secure as a zip line.Other Equipment: Kanoki Pack-A Kanoki is a metal plate which activates a power when a electrical current is pumped through it, thus negating the need to maintain focus to trigger some powers. Vilak’s Kanoki pack combines the powers of the Miru and Kadin, allowing for hovering or self-powered flight. The pack does need a battery, and it only lasts for an hour before it needs to be recharged. The users hight decreases the less power there is in the battery.Pack is silver and found on Vilak’s back. The on and off switch is mental requires brief Kanohi-like focus to activate.Personality:Vilak has a tendancy to be somewhat impulsive at times, and can be a bit of a talker in battle.History:Vilak was Miraul’s apprentice, so his history is much the same, though he is not a Nynrah ghost.(Optional) Notes:Vulnerable when movment is restrained, and often to Magnetism.Name: CyGender: MaleSpecies: ToaFaction:ProtectorateKanohi: KadinElement: AirAppearance: Green and some white. Body like that of Toa Lesovikk, but with white instead of silver. Air sabers can be found on his back.Powers:Element of AirAbilities:Cy is a decent bladesmen and a tough foe overall. He is a master of air and his mask. He can maintain multiple cyclones or vaccums with the greatest of ease and knock foes back with air pressure waves. His skill with his Kadin is tough too match, and he can use it for unique fighting moves near ground level in addition to it’s traditional purpose.Weapons: Air Sabers-Amplify elemental attacks. When crossed, can return the melee attack of a foe with twice the force.Arm Covers-Cy wears protective armor on his arms. These are white in color and both arms have a special function. The left can shoot vertigo blasts and the right can create a small, circular, Hau-like shield three feet in diameter.Sling-Can hurl rocks, and stun gas spheres like those Vilak uses.Other Equipment:N/APersonality:Cy is something of a humorist, making puns somewhat incessantly.He enjoys a challenge, and is slightly on the arrogant side.History:Cy first met Miraul and Vilak in the first battle of the war on the northern continent, and the three have worked together on occasion ever since.(Optional) Notes:Worst off against sonics or other air wielders, since they require melee based tactics to beat.Name: HikariGender: FemaleSpecies: ToaFaction:ProtectorateKanohi: Mask of Animation-Like Thok’s power, it enables one to bring surrounding objects in line of sight to life.Mask of Antifriction-cancels friction almost completely on targeted surfaces, making them extremely slippery. Based on the Expanded Multiverse.Element: PsionicsAppearance: Hikari defies typical coloring, preferring pink and gunmetal gray. She wears a battle suit, with a rotary gun on one hand. The other hand is mechanical, covering her real one. A wrist blade can be found on the same hand.Powers:PsionicsAbilities:Hikari is skilled with the mind, able to conquer her foes through it. She also is a master of telekinesis, able to make the fullest use of her surroundings. She is skilled in operating her battle suit, using it to the fullest potential.Weapons:Battle Suit-Hikari wears a mechanical battle suit that offers her several weapons and enhanced mechanical strength, about half a Pakari.Kanoka Darts-Hikari’s shoulder armor can shoot Kanoka-based darts with ten available for each shoulder. She uses freeze and weaken to fight.Rotary Laser cannon-removable, right hand. Four barrels firing medium power lasers. Can channel elemental energy.Mechanical Hand/Wrist Blade-Fully functional mechanical hand. Can be launched on a cable and reeled in. Wrist also has a retractable blade.Flight Boots-Based on Kadin and Miru. Function self-descriptive.Armor power-The battle suit also has one armor based ability, simaler to Dalu’s chargers. They can raise a certain attribute of a friend or foe, to benefit or to harm, though this is only temporary. Sight enhancements cannot see into other dimensions. Takes some of Hikari’s physical energy, so it’s use must be carefully regulated.Other Equipment:N/APersonality:Hikari is gentle in nature until the innocent are threatened. She cares deeply for the Matoran and other Toa, but the Dark Hunters are an object of her contempt. She might be able to sympthsize and help those hunters who were forcibly recruited into the organization, however.History:Hikari’s connection to the group is difficult to explain, but Cy introduced Miraul to her several years ago. She has helped the team ever since.(Optional) Notes: Not extremely strong without her armor.
Edited by Aderia

(disclaimer: none of this banner art is original, I just smooshed it together in gimp. Torchic, Matau)
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Those pesky firespitters... 
Library | The Sculptors and the Smelters | The Ternion Review Topic 

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Paragon: I'm wary of Valeo's power boost. Can you edit the virus's effects from power boosting to merely "encouraging" Valeo to use more of his power at a time? Because Valeo has no extra power, he would often be fatigued and probably stressed, which would still lead to Valeo's personality as you describe it.

Understood and edited.
Solaris is approved.
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Sorry, I meant to approve, but... Various things came up. :/Valeo: I'll approve it with one clause: he runs out of elemental energy a little faster than a toa. Other than that, his kanohi and life force drain is a good enough weakness.

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I was thinking the power boost might be a problem.But I like the ideas you two brought up. The parasite already encourages the risky workaholic behavior that allows it to feed off the stress hormones as well as adrenaline in some cases. If it encouraged greater use of elemental powers that would fit in quite well and help contribute to the personality as you said. And of course because of that he would be running out of elemental energies faster than most other Toa.So I'm thinking I'll replace his powers are 1.5 times stronger with his attacks have greater intensity and lead him to run out of elemental energies faster.Edit: I edited Valeo's post.

Edited by paragon
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Name: SteelaGender: MaleSpecies: MatoranFaction: Neutral or whoever offers the most widgets.Kanohi: PowerlessElement: EarthAppearance:

Steela dresses in a rugged and torn black suit with an even more tattered overcoat covering most of his appearance. He also wears black dress shoes that have old rags wrapped around them to make less noise. Other than the jacket, he still looks like the museum curator he used to be...

The Onu-Matoran's face is covered with stubble and one eye is opened slightly bigger than the other.Powers:Steela possesses great knowledge and decent marksmanship. But, his recent spell of insanity has driven him away from using these abilities to their greatest strength.Abilities:

His powers go along with his abilities.

Weapons:Steela carries a concealed dagger hidden in his over coat and a metal sphere launcher he keeps holstered on his back.The launcher is similar to the Toa Inika's Zamor Sphere launchers, except it's smaller on every scale and the extended area to hold spheres is angled back at the user instead of straight up. The metal spheres are about the size of a grape and can inflict a decent amount of damage if they hit the exposed sections of armor on an enemy.Other Equipment:A small pack that holds a few tablets (one tablet is the map of every section of the archives, one is a list of artifacts of the archives, and one is a personal journal), a small "pencil," and a few rations of food and water.Personality:Steela's serious personality has widdled down to nothing more than a small touch of insanity. He is constantly smiling brightly, his eyes open wide with one eye that can't stop twitching. The Matoran also laughs quite a bit and must force himself to stop when he's trying to be stealthy.History:Steela was born in Onu-Metru and was raised as a curator for the archives. As he grew up, he began to learn more and more about the objects around him and began to become more wise each day. He was also fond of weaponry and took up long range weapons such as bows and launchers.But, when the island went to Karz, he did too. His sanity was gone and what was left was a confused and insane Onu-Matoran. He continued to go to the archives to visit his favorite relics, sometimes taking some and selling them to the Dark Hunters or Toa.Now, he continues to visit his favorite area; looking for a particular item...Notes:Steela is considered mentally unstable and uncontrolable. If he is encountered, he should be treated with extreme caution. -Mef Man

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The metal spheres are about the size of a grape and can inflict a decent amount of damage if they hit the exposed sections of armor on an enemy.
What does that mean exactly? armor itself is the best defense, why should it be weakest against these spheres?But anyhow, approved.
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Name: WilnothGender: Male Species: UniqueFaction: Dark HuntersKanohi: N/A Element: N/AAppearance: Wilnoth stands at around seven feet tall, thin, wiry, with light grey and jet black armor. Has sharp, high cheek bones, an equally sharp nose, and eyes that literally glow red. A fine red mist seems to come from them, trailing a few inches before vanishing. Wears his sword on his back, butt-up, where it is kept in a sheathe, allowing for quick, easy drawing. Small spikes come off of the edges of his arms, shoulders, and a line of spiked spines run down his back. Powers:-Wilnoth has the power of environmental adaptation. He can adapt to environmental extremes in just a couple seconds. Hold him underwater, he grows gills. Blast him with heat or cold, his skin hardens to deal with the environmental extremities. This doesn’t mean he couldn’t say, survive a sword through the chest, but elemental attacks are much less useful against him.-Wilnoth is amazingly fast, able to run at incredible (90% Kakama) speeds in short bursts (Around five minutes, at least one minute between bursts) and has unbelievable reflexes (90% Calix). Using these two skills, he can pull off amazing acrobat maneuvers. He has strength at the level of an average Skakdi.Abilites: Wilnoth is an expert with swordwork, as well as extremely skilled in gymnastics/acrobatics and stealth. Weapons: A single crystalline short-sword, extremely sharp. Other Equipment: N/A Weakness: Wilnoth has absolutely no ranged attacks. He can cross the distance between him and an enemy quickly, but still, he has completely nothing that can go beyond the range of his sword. Dislikes the cold, it makes him more sluggish than normal (50% Kakama when using his speed bursts). Unable to use Kanohi.Personality: Wilnoth is extremely talkative, striking up conversations with both allies and enemies at random. He will do so during a truce, a battle, or whatever is happening. Sarcastic and humorously pessimistic. History: Wilnoth is one of the Dark Hunter’s most feared operatives, used often a brawler, but going against the cliché of the likes of Gladiator and Krekka, who use brute strength and force to destroy their opponents. Wilnoth does it quietly and swiftly, able to clear out moderately to heavily guarded areas in mere hours, weaving confusion as panic as he does so. Now, he is using his skills to wage war on the Toa, in hope of capturing the city of Metru-Nui.

Edited by D.A.V.E.

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Name: unknown (has used so many names no one knows for sure)Codename: DeceptioSpecies: VortixxGender: MaleAlignment: Dark HuntersWeapons: Deceptio has many weapons, and uses them all to great effect. His primary weapon is the Kusarigama, although he can handle a sword, and carries several daggers, hidden in his boots, hands, and amour. He also has two metallic hands, one of which can fire a concentrated burst of plasma.Other equipment: This Vortixx has amour that can change colors, and a fake mask that can change color. He uses it to disguise his body, and to appear as a toa.Appearance: Deceptio is the result of experiments by dark hunters. Using experimental technology, they shrunk the Vortixx down to the size of a regular toa, and morphed his face to look like that of a toa. His true shape is rarely seen, and his body looks so much like a toa, the dark hunters tease him by calling him, “Saint” Both of his hands are metallic, and are easily seen.Personality: Deceptio’s true character is rarely seen, but when it is, he is sadistic and cruel, often torturing people for the sake of fun. He does joke, but only in a cruel way. Almost no one captured by him survives.History: Deceptio was raised by the dark hunters, and trained by some of the best, such as Ancient, Darkness, and the Shadowed One himself. He willingly submitted to the experiments done on him, but the arms are another story. They were both cut off in a fight with a member of Dragon team, and he vows revenge.Name: AmerikosGender: MaleSpecies: ToaElement: IronAlignment: ProtectorateMask: Amerikos’ mask is the mask of Stasis, a mask that allows you to imprison anyone within a stasis field, as long as they cannot break it.Weapons: Amerikos carries a shield at all times, sometimes emboldened with the emblem of his team. He will also carry a claymore on occasion, and two knuckle-dusters. He also has a cable system, with spears on each end (if you’ve watched The Legend of Kora, you know what I mean) when he is in full battle armour.Other equipment: Amerikos knows basic first-aid treatment, and carries a first-aid kit at all times.Appearance: When he was with team Dragon, Amerikos wore pure white and blue-striped amour. Now, with the emergence of evil, and the death of the rest of his team, he wears black with blue.Personality: Amerikos is a martial arts master, and holds a certain degree of discipline at all times. However, he has been known to either show off, or pull practical jokes on people. He abstains from drink. He has glimpses of a darker side, though, when there is an abundance of death.History: Amerikos was a member of the Dragon team, at which time he emblazoned all the members with a golden dragon. He and the team were sent to deal with the so-called “remains” of the dark hunter resistance. To his knowledge, no one but him got out. In his mourning, he colored his amour black, and vowed not to turn it white again until the Dark Hunters left the island. He was the one who hunted Deceptio down, and cut off both of his arms. He currently wanders, choosing to do what he wants to.-Bane

Edited by General Rocka's Bane

Gentlemen, it's time to spread the word. And the word is: Panic

 

life is not a question of how long we live, but what we do with the life we have



BZRPG profiles

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D.A.V.E.: If you reduce your character's full-strength speed bursts to a little under fifty percent of a Kakama user's speed, his chilled speed bursts to about twenty-five percent of a Kakama user's, and his agility to only one-fourth Calix level, Wilnoth is approved.Bane: Amerikos's Kanohi can create a stasis field that can be broken by summoning enough energy, correct? If so, and if a victim can prevent himself from being held in stasis, approved.Deceptio's armored hand should be able to fire either plasma or a laser, not both. Pick only one of those powers and Deceptio is approved, too.

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Ah, my apologies, I forgot.I don't mean to be rude or argumentative, and I apologize if I seem so, but the Kanohi rule in this game is two, and I dare say that the adaption power isn't really as powerful as an element. However, If you think it would balance it out, I'd make the penalty of cold more severe, and included agility dampening when exposed to cold. Edit : I just realized that, for some reason I can't explain, the profile has no abilities section. Going to edit that in.

Edited by D.A.V.E.

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I didn't see the rule about two Kanohi. Thanks for informing me.Even with the two-Kanohi rule's existence, the fact remains that your character was able to gain Kanohi-level powers without possessing said Kanohi. I don't believe your character can even use Kanohi should he come across them (correct me if I'm wrong). There's no need to enhance the speed dampening, but I do believe that at the very least, an agility dampener should be added and the powers reduced not to the extremes I was mentioning earlier but, say, ninety-ish percent of their analogous Kanohi.I don't mean to go against Zar's leadership of this RPG; I just want to be safe while Zar's gone. Ninety percent isn't too much of a decrease from one hundred percent and can always be alleviated later if necessary. Sorry for the inconvenience.

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Name: TanikaGender: MaleSpecies: Toa of lightningFaction: Metru-Nui ProtectorateKanohi: FaxonElement: lightningAppearance: Powers: elemental control of lightningAbilities: A master at using his whip, he has almost a telepathic connection to it and can do amazing tricks (such as wrapping it around a tree branch to swing across a gorge then giving it a tug and having it come loose). He is also a fairly good shot. He has trained with his element so that he is constantly charged with a small amount of lightning without even concentrating, and anyone that goes closer than two inches from him gets a jolt (this will be annoying to pick pockets), when he is nervous, angry, or in a fight the charge increases so that anyone touching him will receive a big shock and if they happen to hit him with a sword or something, they will probably get hurt just as much as he does.Weapons: Thunder whip (a bladed whip that creates loud claps of thunder and/or concussions when snapped and has a long bar type handle which he uses for a club in close range fighting, as well as channelling his lightning power). And a small round protosteel shield with a mini disk launcher mounted underneath of it. The disc launcher fires small electrified discs which return to the disc launcher (it has a mask of rebounding built in), as well as some extra mini discs.Other Equipment: A small, dragon like, chameleon lizard that uses camouflage, a fast attack, sharp claws, and a bladed tail to bring down multiple enemies ten times larger then itself. Kept in a toa seal on his back.Personality: Although outwardly he is friendly and trusting, he is actually quite paranoid and takes a long time to trust anyone. His favourite rahi to copy is the small, dragon like, chameleon lizard that he keeps in a toa seal on his back.History: He was once the guardian of a village that was built around a small pool of Energized Protodermis. The Energized Protodermis influenced the plants in the area causing them to grow large, strong and fast. The village quickly became wealthy exporting produce, but this also attracted unwanted rahi and shifty characters. But Toa Tanika protected the village from all threats, and in appreciation the matoran saved enough to buy him his protosteel shield from the Nynrah ghosts, inscribed with this message “To Toa Tanika, May this shield protect you as you have always protected us, then the matorans names and finally p.s. because you wouldn’t accept a statue”.But their happiness was not to last, for a Dark Hunter spy discovered the source of their lush plants. The Dark Hunters’ attack was fast and precise, they quickly located the pool but found a shocking surprise. the battle was furious but one of the Hunters finally knocked him down and was about to finish him off when Tanika used the last of his elemental energy to call down lightning bolts from the sky knocking the Hunters unconscious, knowing that the rest of the Hunters would return, Tanika ordered his village to be evacuated and left the chained Hunters in the village.With the matoran in one boat and himself in another, they set sail for Metru-Nui. As they sailing a young Dark Hunter with psionic powers attacked the villagers’ ships as his first solo mission. Tanika told the matoran to keep sailing while he held of the Hunter, when the matoran were out of range he unleashed a powerful surge into the water, but was knocked unconscious from a mental blast before the surge could reach the Hunter. The young Dark Hunter was having second thoughts about his mission; in his mind the Toa was practically giving the Energized Protodermis pool to them so there was no need to kill him. The psionics user quickly went towards a random island, mentally shrouding himself so he couldn’t be seen and, wiping Tanika’s memory, dumped the Toa onto the beach, and sailed away.In Metru-Nui the recently arrived matoran built a memorial to their lost hero in the shape of his shield inscribed “To Toa Tanika; because you wouldn’t accept a statue”.Tanika eventually got his memory back and made his way to Metru-Nui unfortunately this was during the war, fortunately it was during a Protectorate attack on one of the ports and Tanika was able to shock some underwater Dark Hunters and get into the city. Unknown to Tanika the matoran he was looking for had already left the city before the war.(Optional) Notes: This is going to be permanent thing with him, to always be looking for his matoran friends, but rarely finding them and always losingthem again.

"I once thought that I was the only one who fantasized about Bionicle; that no one else could have that little of a life.

Then I went on BZPower.


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Just call me Taka or TNI

 

 

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Sorry about the delay, Takanuvainika.Having a telepathically-controlled thunder whip and a disk launcher with a built-in Mask of Rebounding is somewhat over-powered; removed the telepathic control and the disk launcher's rebounding capacities and Tanika's weapons are fine. He can't be charged with lightning all the time because, not only would his power be continuously drained, his pet Rahi would be shocked as well. Speaking of his pet lizard, you can't hold a Rahi within a Toa seal, so it has to either ride or tag along. Also be sure to note that the lizard isn't as strong or as powerful as a Toa. Lastly, can you please add your character's appearance? That portion of the profile is empty.Fix all of that and your profile should be approval-worthy.

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He does not actually telepathically-control his whip he is just really good with it, like Indiana Jones.If I can have two masks why can't I have one built in to the disk launcher and if not then I will just have it as a secondary mask.I don't see why I can't hold a lizard in a toa seal and it isn't as stong as a toa it's just faster and has a camouflage ability, speaking of which, does a faxon user need to be near a rahi to copy it, or does he just need to think of it?His feet and sometimes his hands are not charged and he has trained so that he instinctively turns it off when he goes to touch something, and he does not need to use energy to keep himself charged, just to recharge it when it gets low (like a battery).As for his appearance i'm making a photo of him to post.

"I once thought that I was the only one who fantasized about Bionicle; that no one else could have that little of a life.

Then I went on BZPower.


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Just call me Taka or TNI

 

 

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1. Okay, I wasn't sure what you meant about the thunder whip. That's fine; just clarify he doesn't actually have a telepathic connection in the profile.2. Considering that, at the very least, a Toa is required to activate a mask of power, a disk launcher should not be able to access it as well. You can have it as a secondary mask.3. A Toa Seal is created when six Toa of different elements join their powers, thus creating a prison of crystalline protodermis that harms all who attempt to damage it and can only be unlocked by the same elemental powers that formed it. A Toa Seal isn't a backpack.4. According to BS01, the Rahi need merely inhabit the same general environment which the wearer occupies at the time. Basically, if your character is in Onu-Metru, he can emulate the abilities of any Rahi which inhabit the same area. I don't know whether Rahi locked in stasis (e.g. in the Archives) or pets (such as your lizard) count as inhabiting your "general environment", but I would daresay in both situations they do.5. Considering Tanika can't possibly concentrate on both keeping all four of his extremities from carrying charge and going about daily life, fighting, and whatnot, and also considering activities such as sleeping, sitting, etc. would be severely hindered by keeping charge in his legs and body, I still say that power can't be approved.

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1. ok2. ok it will be a secondary mask.3. instead of having the lizard in a toa seal he will just carry it around with him and it will be immune to lightning as well as having tough scales4.ok5.ok he will just have the abilty to charge himself with lightningI can't figure out how to link to a pic so i put in a descriptionName: TanikaGender: MaleSpecies: Toa of lightningFaction: Metru-Nui ProtectorateKanohi: Faxon. secondary mask: mask of reboundingElement: lightningAppearance: He looks like lesovikk but with blue and gray armor and a blue mask.http://www.brickshel...OPC/tanika2.jpgPowers: elemental control of lightningAbilities: A master at using his whip, he has almost a telepathic connection to it( he doesn’t actually have a telepathic connection to it) and can do amazing tricks (such as wrapping it around a tree branch to swing across a gorge then giving it a tug and having it come loose). He is also a fairly good shot. He has trained with his element so that he can charge himself with lightning so that anyone touching him will receive a big shock and if they happen to hit him with a sword or something, they will probably get hurt just as much as he does.Weapons: Thunder whip (a bladed whip that creates loud claps of thunder and/or concussions when snapped and has a long bar type handle which he uses for a club in close range fighting, as well as channelling his lightning power). And a small round protosteel shield with a mini disk launcher mounted underneath of it which can also channel his element. The disc launcher fires small electrified discs, as well as extra mini discs.Other Equipment: A small, dragon like, chameleon lizard named Scatches, that uses camouflage, a fast attack, sharp claws, and a bladed tail to bring down multiple enemies ten times larger then itself, it is also immune to lightning and has tough scales.Personality: Although outwardly he is friendly and trusting, he is actually quite paranoid and takes a long time to trust anyone. His favourite rahi to copy is the small, dragon like, chameleon lizard.History: He was once the guardian of a village that was built around a small pool of Energized Protodermis. The Energized Protodermis influenced the plants in the area causing them to grow large, strong and fast. The village quickly became wealthy exporting produce, but this also attracted unwanted rahi and shifty characters. But Toa Tanika protected the village from all threats, and in appreciation the matoran saved enough to buy him his protosteel shield from the Nynrah ghosts, inscribed with this message “To Toa Tanika, May this shield protect you as you have always protected us, then the matorans names and finally p.s. because you wouldn’t accept a statue”. But their happiness was not to last, for a Dark Hunter spy discovered the source of their lush plants. The Dark Hunters’ attack was fast and precise, they quickly located the pool but found a shocking surprise. the battle was furious but one of the Hunters finally knocked him down and was about to finish him off when Tanika used the last of his elemental energy to call down lightning bolts from the sky knocking the Hunters unconscious, knowing that the rest of the Hunters would return, Tanika ordered his village to be evacuated and left the chained Hunters in the village. With the matoran in one boat and himself in another, they set sail for Metru-Nui. As they sailing a young Dark Hunter with psionic powers attacked the villagers’ ships as his first solo mission. Tanika told the matoran to keep sailing while he held of the Hunter, when the matoran were out of range he unleashed a powerful surge into the water, but was knocked unconscious from a mental blast before the surge could reach the Hunter. The young Dark Hunter was having second thoughts about his mission; in his mind the Toa was practically giving the Energized Protodermis pool to them so there was no need to kill him. The psionics user quickly went towards a random island, mentally shrouding himself so he couldn’t be seen and, wiping Tanika’s memory, dumped the Toa onto the beach, and sailed away. In Metru-Nui the recently arrived matoran built a memorial to their lost hero in the shape of his shield inscribed “To Toa Tanika; because you wouldn’t accept a statue”.Tanika eventually got his memory back and made his way to Metru-Nui unfortunately this was during the war, fortunately it was during a Protectorate attack on one of the ports and Tanika was able to shock some underwater Dark Hunters and get into the city. Unknown to Tanika the matoran he was looking for had already left the city before the war.(Optional) Notes: This is going to be permanent thing with him, to always be looking for his matoran friends, but rarely finding them and always losing them again.

Edited by Takanuvainika

"I once thought that I was the only one who fantasized about Bionicle; that no one else could have that little of a life.

Then I went on BZPower.


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Just call me Taka or TNI

 

 

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I don't even know how to do that or where to find a site to upload my picture.Edit: never mind Toa Levacius Zehvor told me how.

Edited by Takanuvainika

"I once thought that I was the only one who fantasized about Bionicle; that no one else could have that little of a life.

Then I went on BZPower.


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Just call me Taka or TNI

 

 

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Name: ErgoCodename: Hacker/Legion (depends on what he’s doing, see below for details)Species: The only true organic part of this being is his brain, which is VortixxGender: Unknown. Ergo simply says that it no longer matters.Faction: Dark HuntersAbilities: Ergo’s body is nonexistent, as the only organic part still living is his brain. He cannot see, so the robot body has super-sensitive hearing, and echolocation skills. He has holographic tools built into his body, allowing him to project fake images of himself. Ergo, even before he had a robot body, had great hacking skills, and now has the algorithmic speed of a computer with his robot body. He can hack into systems twice as fast as other beings.Weapons: Ergo’s body is a weapon. His body is mechanical, and not living, so any part of his body can be used to his advantage. His main weapons, however, are two gauntlets, located on his forearms. These gauntlets are make of a special, fluid metal, allowing him to form any weapon he wants. If he can remember it, he can make it. The weapon also shoots small, buzzsaw disks.Other equipment: Ergo’s fingers have hacking tools built into them, with ports that can access even the most secret data.Weaknesses: Ergo is blind, as the Dark Hunters could not create an optic nerve complex enough to see with. He is also completely unimaginative, unable to think of anything beyond what he can remember, or what people describe to him. To that extent, he is a robot. He can be creative, but not imaginative.Personality: Ergo is what you would expect of a robot. Cold, unimaginative, and heartless. He is single-minded when someone gives him a purpose, chasing after his quarry with unending patience.History: Ergo was not always the cold, heartless being we see today. At one point, he was a passionate Vortixx, with the aspirations to begin a business creating new technology and electronics. His studies on Exo-suit amour, and solid-state holographs were revolutionary in the modern world. Unfortunately, a business tycoon stole his information, and marketed it as his own. Eager for revenge, Ergo turned to the Shadowed One for help. The Shadowed One gave him a team, but gave orders to desert him or injure him at the climax of the mission. Bruised and broken almost beyond repair, he was brought back to the dark hunters. Using a great amount of cunning and deceit, The Shadowed One convinced Ergo to allow his scientists to preserve his brain, and, by extension, his life. But when the dark hunters revived him, they placed an emotion inhibitor inside his brain, preventing him from feeling any emotion. He now lives in slavery to the dark hunters, working tirelessly to promote the reign of The Shadowed One.

Edited by Grochi's Bane

Gentlemen, it's time to spread the word. And the word is: Panic

 

life is not a question of how long we live, but what we do with the life we have



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Hmmm, I'm going to operate from the thesis of Mistaka blasters. From that and the power of toa of light, I conclude that solid projections of light are possible, however they would have none of the abilities of Hacker, although they could share in his powers.As they are solid light, they could not, I think, possess hacker's soul. Instead they would be like puppets. Because of this, when he creates a projection, he has to focus on two things at once, since he has to control the puppet at all times.The other option is bilocation, if his soul was able to control both his body and his light projection, but I think that's a little too powerful. Besides, I'd have to read up on the specifics of bilocation, and i don't want to. :P

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Kay. Edited. But I'm keeping his progress with solid-state holograms. He doesn't have imagination, he can't continue with it, so his work is lost. It's going to be there for background story.-Bane

Gentlemen, it's time to spread the word. And the word is: Panic

 

life is not a question of how long we live, but what we do with the life we have



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Pre-Approved by Zarayana, the Game MasterName: ProtoGender: N/A, Zacax refers to it as a boy thoughSpecies: RobotElement: nonePersonality: Since most AIs have no true personality, he has some traits like the MU beings, he is loyal, trustworthy and brave.Abilities: Proto is a helping robot Zacax made. He can be used in battle, invention, and carrying, those were its primary functions. And thanks to its wings, it can fly, however it can't lift it's master. And like the Vahki, and also Ian, he can log on to computers.Appearance: Proto's design was based of a Nui Rama, with a red head, blue eyes, fingers instead of claws which are gunmetal like its liwer arms, it's upper arms are black, it's back is red, it's wings are silver, and it's stinger is gunmetal.Weapons: Arm blades that come out when threaten (Which are roughly a foot, can extend to two feet), stingerOther Equipment:Backstory: Proto was created by Zacax when he was a matoran. When Zacax worked with repairing Vahki, he learned how to reverse engineer a vahki's AI and used the same concept to create this robot. He wasn't created for law in forcemeat like Vahki, but was made to aid its master in crafting masks, and what not. Later on though, Zacax added The blades incase he was attacked. The robot is extremely loyal to its master.

Edited by Zacax

"Literature adds to reality, it does not simply describe it. It enriches the necessary competencies that daily life requires and provides; and in this respect, it irrigates the deserts that our lives have already become,"-C.S. Lewis


 


 


 

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Name: JabianGender: MaleSpecies: UnspecifiedFaction: Neutral (self employed mercenary)Kanohi: Kanohi Pehkui (custom forged)Element: NoneAppearance: He is a reptilian wolf like being with Hordika-ish tendancies and reflective amber eyes. He has the same intelligence as a Toa/Matoran/Turaga, though more often regarded as a Rahi, which he has learned to use to his advantage. He has a long, powerful tail that can propel his streamlined form through the water. Standing on two legs, he’s only half a head taller than an average Toa. His armor is thick enough to withstand the pressures of deep-sea diving, thus also very appropriate for protection in a battle, and is dark grayish/blue and silvery white, like the color of the sea at night. Powers: NoneAbilities: Amphibious, so he can breathe air and water, but prefers air. He has sharp bird-like vision and has strength to match a Toa of Stone. What he lacks in on-land agility, he makes up for with speed and stamina built up from amphibious living. He has an animalistic fear of fire, even though he has a natural resistance to elemental attacks (if you think of the kraata stages, he would have level 3.5 resistance). He also has a natural understanding of physics and kinetics and can take almost anything and turn it into a weapon or at least to his advantage.Weapons: Custom forged Tiger Claws (img) for his semi-webbed hands, about 9 inches and made of protosteel. While his natural claws are suitable for wall scaling and such, they are not much help in a battle against anything stronger than a Visorak spider. He also has fangs, naturally occurring venom, he has control how fatal it is or is not. He has barbs on his forearm/inside of his wrist like a dew claw to inject the venom, as well as through his fangs.Other Equipment: N/APersonality/History: He is not a lone wolf by nature, but he works alone because he doesn’t trust anyone else to get the job done right. And his jobs are always for himself, so it only makes sense that he would work alone. He’s not self-conscious about his appearance, since it is all he has ever been, but he is uneasy around a lot of people, his rahi side gets a bit skittish. He likes to think of himself as a Hordika that was once a Toa or some sort of powerful being, but in truth, he does not know, he simply is. He came to Metru Nui for the war in search of easy profit. Since he has nothing to lose, he lives life for the sake of living once he breaks out of his brooding shell, and it makes him a dangerous and reckless opponent.

Edited by Aderia

(disclaimer: none of this banner art is original, I just smooshed it together in gimp. Torchic, Matau)
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Those pesky firespitters... 
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I forgot to specify it on chat; 3 would be better than 4 for kraata level. Aside from that, approved.Name: Rahkan.Gender: Male.Species: Toa.Faction: Metru Nui Protectorate.Kanohi: The Mask of Memory. It works like photographic memory, allowing him to bring any memory to mind in an instant. However, he loses this if the mask is not worn.Element: Iron.Appearance: Rahkan is a little short, broadshouldered and wears gunmetal armor underlaid with burnt orange. His mask is ridged almost like a Sanok, although the strange grin is absent, with a standard mouthpiece where it was. The mask is also a bit sleeker and more circular.Powers: Good to veteran level control over his element, kanohi increased memory.Abilities: Rahkan is an excellent shot, and is fairly skilled in a good deal of weapons. Weapons: Rahkan wields what he called a ‘specialized’ lightstone rifle, a compact rifle, which he can use with either one or two hands. Unlike the actual lightstone rifle, it generates its own projectiles, which are like light holding zamors infused with electricity insomuch that they are energy sheaths containing the light and electricity within it, although it works like any other projectile, not turning intangible upon impact. It can be used even in the dark, where it simply fires electricity projectiles, which while not blinding still stun. He wields no other weapons, relying on his iron power to generate more.Other Equipment: Several small power packs for his rifle.Personality: Gruff and often sarcastic, Rahkan is not a person you exactly want to get on the wrong side of. However, he is fierce in combat, incredibly stubborn, and loyal to the code of the toa, and the defense of matoran.History: Rahkan’s history has been one of tragedy, grandeur, and loss, all which culminate in the gruff, no nonsense warrior he is today. He lived as a matoran in a southern island, until becoming a toa. Starvation and constant rahi attacks forced the rookie toa and his small village to migrate. In their travels, they were captured by pirates, despite the best fight the young toa of iron put up. Separated, he managed after almost three years of labor at an oar to escape, sinking the ship he was in in the process. He became a mercenary, burning with a grim energy that he sought to relieve, but without luck. His skill and reputation increased, until, nigh eight hundred years later, he was hired by a toa fortress; partially because of his skill, and partially because he was too much of a danger on his own. For over a thousand years he stayed, rising high in position until he was finally promoted to second in command. This position lasted for another hundred years, until the fortress was invaded by Dark Hunter assassins; most of the toa stationed in it were killed, but Rahkan and some others battled their way out. They had a target on their backs however, and within years Rahkan was the only one left alive. He turned to wandering, once against a mercenary. He was recruited by the elder of Eyra’s village, and stayed there until being summoned to Metru Nui. He was on a scouting mission to Onu Metru after the island was first retaken, was wounded and captured.(Optional) Notes:

Edited by Zarayna: The Quiet Light
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