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MNOLG: The Bohrok Swarms

Featured MNOG Flash templar Fan-made

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525 replies to this topic

#521 Offline bionicleFanatic

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Posted Jul 17 2015 - 02:30 PM

To be honest, once you know the API of a coding system, it's fairly similar to every other scripting language out there [:P] I was able to code a small flipper game in Khan Academy without any lessons on their language, because I took what I knew from C# and wrote it in a different way. That's all there is to it [:P] If you know one code, you know them all [:P]
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Check out fanaticstudios.com for more info on the game (this one ^ [ :P] In case it wasn't obvious [:P])!

#522 Offline keiththelegokid

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Posted Jul 20 2015 - 04:51 PM

So more people here than just me use Kahn. That is interesting.


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#523 Offline The Forgotten Chronicler

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Posted Jul 30 2015 - 02:57 PM

So, umm... Has anything happened yet? 


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#524 Offline bionicleFanatic

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Posted Jul 31 2015 - 05:04 AM

So more people here than just me use Kahn. That is interesting.


I actually use C#, I just used KA for the sake of it to try something new [:P] You should try Udacity too, that does coding stuff [:P] Not sure if it's free anymore though :/

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Check out fanaticstudios.com for more info on the game (this one ^ [ :P] In case it wasn't obvious [:P])!

#525 Offline Lukas Exemplar

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Posted Jul 31 2015 - 03:00 PM

Hey Everyone,

 

So I'm not going to sugarcoat it, I'm going to tell it like it is.

 

I've been traveling for work a lot, which leaves me with little to no time to work on this project recently.

 

Apparently I have a lot in common with scratchR

.... and how to write extremely elaborate stories with too many characters...

I tend to bite off way more than I can chew...

I had this great idea to build an isometric fighting engine to supplement the game, however it was too much for one person to do alone.

and now that I've invested so much time into it, I cant bring myself to just scratch it out of the game.

 

Ever finish a game and then just sit through the credits?..... aaaand 15 minutes later your still watching credits.... I'm starting to understand why it takes an army of people to build video games.

 

I'm still going to try to get Chapter 2 part 2 done.. I want to leave this game in a place where others can pick it up easily if there is interest to continue this and not leave them with half-completed stuff.

 

so,

Is this project dead?

Yes and No, I am going to continue wrapping up the battle Engine and Chapter 2 part 2 if I can, but beyond that I cant realistically see this going much further.

I don't mean to sound rude or anything like that, but it seems like BIONICLE fan projects are quite literally cursed. Everytime a bigger BIONICLE fan project, like a game, a graphic novel, animation etc. is announced, and everyone goes crazy for it, it is eventually cancelled, put on hold indefinitively, or the creator just disappears. It's quite sad. I undersatnd why it is hard to build something like this, and why you feel like you may want to quit, and I don't see any fault in it. It's just depressing that it happens a lot in our fandom. Not trying to say "Come on!" Not at all. I am just talking aboutr in general, how our projects seem to fall apart often, like the new MNOG3D that everyone was so overly nuts about.

 

I really want to know, though, if it would be possible for you to make this game if people helped? Some of our projects fall apart when there's more as well, actually often, but if you come up with a screening process to find the most qualified people, and if you manage the project wisely, which is pretty much where all projects like this one collapses, you could really make this happen. If you're going to let others continue the game, just like they did with MNOG3D, you might as well continue it yourself but with other people. Let them build what you describe, then tweak it and build on it in the weekends. If that is completely impossible, I see no reason not to give up the files to other people like you suggested :) But maybe you should give them to some specific people instead of just uploading them here for everyone. Not because I think you should restrict access or anything. The fact just is, when people give up project files like this to everyone, the project always seems to fade into obscurity, never to be touched again, while if you find someone who you know to be dedicated, and talented, and give the project to that person, it might actually lead somewhere. Do you know what I mean? :)


Edited by Lukas Exemplar, Jul 31 2015 - 03:07 PM.

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Mata Nui Online Game III: Desstinies is a fan effort to recreate the immersive feel of the original Mata Nui Online Gamebut in stunning 3D. Download the pre-alpha heregive feedback and show your support.


#526 Offline Calllack

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Posted Aug 12 2015 - 03:22 AM

It's a shame about it stopping, I thought it was a really nice idea. But also, does it just end with nothing more you can do in Ta-Koro in Chap. 2? Cause I'm stuck, there doesn't seem to be anything else I can do.


Ah, wait, scratch that, I hadn't properly checked the apartments. I say again, I hope someone decides to pick this up, it would be epic if it was finished. My only complaint is that the Matoran forgot how to use grammar.


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