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R P G Tech Planning Entry


Blessed Blade

15,822 views

This is the entry for the new RPG Grochi's thinking up that'll span the entire Matoran Universe; or rather, to think up and discuss tech in it.

 

We've already discussed teleport Kanoka, which is a good idea to me.

 

Also, just to mention, it might be a good idea to follow the entry, if only just to get notifications of it; my blog doesn't usually stay on the first page much.

 

Want me to add any links to the contest topic?

 


 

Shadows Of A Doubt

 

Tech Stuff:

 

All in-universe technology is present, along with teleport systems.

 

The teleport system is based off the Matoran Universe's newly discovered natural power source; however, it's unknown how that works, though a Toa of Lightning is required to regulate the power, and coordinates to get to the correct location. However, Voya Nui, Mahri Nui, and Mata Nui do not have teleport systems.

 

The teleporters are called 'Shift Gates' by the major organizations, and just plain 'Gates' by the normal Matoran and Toa.

 

The teleporters resemble a fusion between Star Gates, and the teleporter pads from Star Trek.

 

Story Stuff:

 

The first main plot is of a cold war between different factions in the Matoran Universe.

 

The second main plot is of rebuilding on Voya Nui and Mata Nui.

 

Possible side plot to find the Great Beings.

 

This takes place less than a year after the Great Cataclysm.

 

There will only be a few Makuta who are actually free; the rest will be imprisoned in Toa Seals, especially Teridax, who is still imprisoned.

 

Those Makuta are Icarax, Mutran, Bitil, Gorast, Miserix, Tridax, Vamprah, and Krika, currently.

 

The reason for the Dark Hunters and the Brotherhood of Makuta fighting each other, is because word got to The Shadowed One that Teridax was the one who killed Nidhiki and Krekka. Therefore, the Brotherhood, desiring the Vahi, struck first, and started the war.

 

Story Summarizations:

 

Inside the Matoran Universe:

It's been a year since the Great Cataclysm. Teridax is still trapped in his Toa Seal, and in his absence, Icarax is running the Brotherhood. What they are planning is unknown

 

The Visorak army, lead by Sidorak and Roodaka, has invaded Metru-Nui and mutated most of its Rahi. The Rahaga have been trying to save the Rahi, but every passing day the situation looks worse.

 

On the island of Zakaz, the Skakdi have finally united themselves and have become allies with the Dark Hunters, whose base is on Odina.

 

The Toa have been fighting both the Brotherhood and the Dark Hunters in an attempt to reestablish peace in the universe. They have a few bases, but not too many. The Toa, unbeknownst to them, have been secretly aided by the Order of Mata-Nui, whose headquarters are on the island of Daxia. You can only join the Order on a special invitation with Helryx's approval.

 

The Vortixx, inhabitants of Xia, have become weapons manufacturers and dealers to all sides. They are relatively neutral, but a few have left to join whichever side they fancy.

 

For the outside, Jovan has just died, Mahri-Nui (not named so, as of yet) has been created as a secondary part to Voya-Nui on the volcanic outcropping, the chord connected Voya-Nui to the pit, multiple tribes of Zyglak taking main residence there.

 

Mata-Nui's matoran have been making significant strides in their efforts to rebuild, with Toa showing up in Voya-Nui fairly often, taking boat rides to Mata-Nui. Trade has been established between the two island nations.

 

The Barraki are attempting to re-instate their legions with other survivors of the pit and various Rahi, along with discovering the usefulness of the sea squids and the electric eels. Ehlek is constructing their fortress, as well. They are, on a side note, searching for a way to regain their former power and forms.

 

They have made expeditions to the chord, opening up the bottom of it. It has been lightly flooded near the bottom, though it is still mainly a dry, air-filled hollow stone lance. Zyglak run freely through it, as well as other, more...sinister things.

 

Species and Characters:

 

Great Beings are being considered for the RPG as NPCs.

 

A species is currently being thought up for expansion or creation.

 

The Rahaga are indeed still Rahaga, and Sidorak is still alive; this take place before Roodaka's defeat, in a different universe, as per current plans.

 

The Toa Metru are Turaga now, having skipped becoming Toa Hordika.

 

There will be a limit of eight characters, due to the massive size of this RPG.

 

Staff members are limited by the eight character limit for the most part, but Staff Characters do not apply to the rule.

 

The Visorak will indeed be serving the Brotherhood of Makuta, and, more specifically, are currently infesting Metru Nui still.

 

The Piraka are still with the Dark Hunters. Vezon has not been created.

 

Takanuva would only be around as Takua, at this point in time.

 

Location Stuff:

 

This, again, will span the entire Matoran Universe.

 

This includes the island of Mata Nui, Voya Nui, The Pit, and Mahri Nui.

 


 

Factions:

 

-Toa/Matoran-

 

The Toa and Matoran are the typical citizens; and while there is a Toa Army, the Toa never kill anyone, so in a way, the Toa are just empowered citizens willing to fight for what they believe in. They wish to take on all evil, however, their main goal is to defend their home islands.

 

-Zyglak-

 

The Turaga will try to tell you that there are no such things as Zyglak. They will try to make you think there aren't beings who can send diseases which can kill you in seconds through skin contact. They will tell you that your powers over the elements can affect anything. That nothing can resist your powers. Under no circumstances should you believe them.

 

Born of the Great Beings' failure, they rose up from the excretion of the first Matoran, they came up from the garbage that was a side product of such creation. For years, they have hated us. Hated you. Hated Mata Nui. They have crawled in the pits deeper than anyone dare go. But now? Now, we can't trust them to be so subtle.

 

-Order of Mata Nui-

 

The Order of Mata Nui is a secret faction, unknown to most normal beings, who attempt to keep the peace in the Matoran Universe. Their leader is Helryx, Toa of Water. They hate people who try to disrupt the correct workings of the Universe, and therefore, hate the Brotherhood of Makuta, and the Dark Hunters.

 

-Dark Hunters-

 

The Dark Hunters are effectively the Bounty Hunters of the universe. Led by the enigmatic 'The Shadowed One', the Dark Hunters continually fight with the Brotherhood of Makuta and Toa, in order to take over different islands. They especially hate the Brotherhood of Makuta, if only because they always get in the way of the Dark Hunters.

 

-Brotherhood of Makuta-

 

The Brotherhood of Makuta is a group that was once effectively the bodyguards of the universe, however, after Teridax went rogue, they dropped all pretenses of that, instead attempting to control the Universe. The Makuta have almost all been sealed, however; though they still have armies that they can command, in order to get their goals completed. They hate the Dark Hunters badly, since they see the Dark Hunters as being in their way of universal domination.

 

-Scythe of the Makuta- (BoM Sub-Faction)

When the Toa first began capturing Makuta and sealing them in Toa Seals, nearly the entire leadership of the Brotherhood was cancelled, leaving only Icarax, Vamprah, and Krika. Icarax soon rallied the best and most skilled of the Brotherhood together and began a crusade across the universe to free the captive Makuta by killing the Toa responsible and using specially crafted scythes to 'reap' their elemental energy and redirect it to the Seals. Since then, the Scythe has successfully freed all other Makuta listed on this page. They remain under the command of the battle-hungry Icarax, and count amongst their numbers some of the fiercest Brotherhood warriors in the universe.

Symbol - A black scythe on a patch of blood over a black background. The point where the blade affixes to the shaft of the scythe is marked with the symbol of the Brotherhood.

Goals - Free imprisoned members of the Brotherhood.

Leader - Makuta Icarax

Base - Destral

 

-League of Six Kingdoms-

 

On cold nights, when Matoran huddle around a campfire, they speak in hushed tones of the six beings- the devil at their helm -who were sent to the most indestructible prison and came back even more powerful than before. Matoran lay awake at night, fearful of the forces that could overcome their protectors at any moment, loot their villages, and enslave them. Conquest in the Matoran Universe is never at such as scale as when the League of Six Kingdoms decides who's next.

 

-Vortixx-

 

Imagine an entire species, an entire faction, who cares nothing about the sides, the reasons. Who doesn't care who wins, or who loses. Only who has the most money. They would supply the darkest force, or the wickedest of armies with all they need...for the right price. Imagining all that, you've come to the Vortixx. They are the only truly neutral group, not bothering with sides. They have the most advanced tech, and most are extremely rich.

 

-Unnamed Custom Species-

 

Nothing is known about this species yet.

 

-Skakdi-

 

Work in progress

Goals: To be determined

Leader: Nektann?

Allies: Dark Hunters

Base: Zakaz

Symbol: Unknown, possibly Skakdi face.

 

-Voice of Artakha-

 

The Voice of Artakha is a group based on having true 'good' or 'light' morals; they detest evil, and wish to eradicate it from the universe. The best equivalent, is to a group of Paladins. They attempt to follow the Toa Code as much as possible, even for members who are not Toa, however, that is not always possible with their goals, causing slight discontent with other groups at times. They hate all evil, shown by their quest to eliminate all sources of evil.

Goals: Destroy all evil.

Leader: Unknown, as of yet.

Base: Nynrah

Symbol: Unknown

 

Potential Player Factions

 

Great Beings?

 


 

GM:

 

Kal Grochi - The Creator - Krika, Teridax, Artahka, Miserix, Jaller, Garan, Zaktan, Ehlek, and Axonn.

Blade - The Chronicler - Voice of Artakha Leader, and Bitil?

 

Staff:

 

BenLuke-116 - The Bounty Hunter - The Shadowed One, Ancient, Nektann.

Belthnor - The Biologist - Spiriah, Dalu, Sentrakh, and Mazeka.

KNI - The Warlord - Tridax, Krakua, Defilak, Reidak, and Lesovikk

Krayzikk: Champion of RPGs - The Shadow - Vamprah, Brutaka, Thok, Darkness, Nuparu

Toa Levacius Zehvor - The Cartographer - Icarax, Vultraz, Ahkmou, Lariska, Conjurer, Johmak, and Voporak.

Toa Xemnas of Crystal - The Protector - Mutran, Vican, Helryx, Jerbraz, Tobduk, Velika, and Trinuma.

 

Henchmen:

 

MicroSnipe

Tabby: Toa of Cats - The Engineer - Phantom and Gaardus

#firstworldtyler

Doctor Wotz - The Artist- Roodaka, Takua, Vezok

Vorex

TX Wade

533 Comments


Recommended Comments



Actually, Icarax will tell you he's the only one in charge, and nobody argues with him. But since he's always away, the other Makuta, namely Krika, are the ones giving most of the order. They're just manipulating him into doing things, most of the time, because he's not very smart.

 

(Or at least, that's what he wants them think...)

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If there was ever a Krika versus Icarax in universe, Krika would win, just because he's so much smarter.

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League of Six Kingdoms

 

One cold nights, when Matoran huddle around a campfire, they speak in hushed tones of the six being- the devil at their helm -who were sent to the most indestructible prison and came back even more powerful than before. Matoran lay awake at night, fearful of the forces that could overcome their protectors at any moment, loot their villages, and enslave them. Conquest in the Matoran Universe is never at such as scale as when the League of Six Kingdoms decides who's next.

 

Code:

 

[color=darkblue][b][u]League of Six Kingdoms[/b][/u]

One cold nights, when Matoran huddle around a campfire, they speak  in hushed tones of the six being- the devil at their helm -who were sent to the most indestructible prison and came back even more powerful than before. Matoran lay awake at night, fearful of the forces that could overcome their protectors at any moment, loot their villages, and enslave them. Conquest in the Matoran Universe is never at such as scale as when the League of Six Kingdoms decides who's next.[/color]

 

 

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One cold nights? :P Is that like on cold knights? Or on could nights?

 

I tease. U can haz typoz. We all can haz them.

 

 

If there was ever a Krika versus Icarax in universe, Krika would win, just because he's so much smarter.

 

Let us hope it never comes to that, then. Because I wouldn't want to prove you wrong.

 

-Toa Levacius Zehvor :flagusa:

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XD sorry.

 

NPCs: Tridax, Krakua, Defilak, Vezon, and Lesovikk

 

Also, Reidak. Yay, Reidak!

 

(Comments merged, please do not double comment. -Kohaku)

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I already had Krakua down as well, but I'll let you have him since you don't have very many as it is. :P

 

Might wanna stick somebody from Metru-Nui/Mata-Nui on there as well so you can deal punishments out there.

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Alright, time to see how the think tank is doi-

 

BLOODY KARZ FIVE PAGES ARE YOU KIDDING ME

 

Just kiddiiiing!~

 

Nice job guys, you've made plenty of progress I see. Now, to address the things I missed:

 

I would like to be staff pl0x :D

 

I will also have some fairly detailed yet crude drawings of the gates up later today.

 

Is there anything else?

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KNI: Takanuva hasn't been created yet, to my knowledge. Though, since we have Krakua... xD

 

/EDIT: Alright, update completed, if I missed anything, just let me know. =D

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Vortixx:

 

Imagine an entire species, an entire faction, who cares nothing about the sides, the reasons. Who doesn't care who wins, or who loses. Only who has the most money. They would supply the darkest force, or the wickedest of armies with all they need...for the right price. Imagining all that, you've come to the Vortixx. They are the only truly neutral group, not bothering with sides. They have the most advanced tech, and most are extremely rich.

 

 

Is that good enough? If not, someone else can write one.

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Shoot, I almost forgot Velika as one of my NPCs. He's awesome. :D

Full list: Mutran, Vican (since he's Mutran's assistant), Helryx, Jerbraz, Tobduk, and Trinuma. There, I really am done now. :P

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Oh spirits...

 

Give me a minute to work on that Zyglak description...

 

The current one needs a bit of patching up...

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Zyglak:

 

The Turaga will try to tell you that there are no such things as Zyglak. They will try to make you think there aren't beings who can send diseases which can kill you in seconds through skin contact. They will tell you that your powers over the elements can affect anything. That nothing can resist your powers. Under no circumstances should you believe them.

 

Born of the Great Beings' failure, they rose up from the excretion of the first Matoran, they came up from the garbage that was a side product of such creation. For years, they have hated us. Hated you. Hated Mata Nui. They have crawled in the pits deeper than anyone dare go. But now? Now, we can't trust them to be so subtle.

 

I understand, Pit. XD I'm a perfectionist/elitist/hypocrite (politician) but really, you're great. Thanks for the blog entry and everything else you've helped us with.

 

(Comments merged, please do not double comment. -Kohaku)

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You're welcome. =D I'll work on the profiles and such today; but as a question, what type of things would people want to see? Toa of Shadow will probably be allowed, but only as a BoM-allied character, due to them having a monopoly more or less on the method of creating Toa of Shadow. =P

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That's how I did on Techna. Shadow Toa are always evil. Always.

 

Something I did, was allow the Olisi, though limited. More case-by-case.

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I thought the only Olisi that existed was Karzahni's... so I don't think we'll allow the Olisi, except for the dude who controls Karzahni.

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Eh, Olisu can either be allowed, or not allowed.

 

It isn't all that OP. The only problem is that there is supposedly only one.

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Note that Krakua and Takanuva did not exist as Toa until at least five years prior to the Mata, or after the Nuva, respectively.

 

Also note that I would consider Nynrah ghost tech to be equal or superior to Xian, and thus take mild issue with the Vortixx profile, seeing as even Xian weapon designers sometimes have assistance from the Nynrah.

 

In fact, speaking of weapons, the old Expanded Multiverse Xian weapons contest might be worth looking into-they definitely have some interesting weapons that could be useful for our universe, and I believe these can be used freely. The old forum links to a PDF, I think, with over a hundred pages of weapons. It might require multiple people to hunt through. Such a free source of technological inspiration would be rather handy.

 

This is also the last day I will be here for a couple of days. I will return to brainstorming ASAP afterwards.

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Olisi might work; but there's only one, so unless you Olmak in another few dead Karzahni's masks... =P

 

Tabby: Probably should be updated to 'they believe they have the most advanced tech', I'll work on that when I have a chance.

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