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Tahu: Spirit of the Mist

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Blog Comments posted by Tahu: Spirit of the Mist

  1. My friend got BIONICLE: The Game for the PS2, but gave it to me. I couldn't say I was impressed. The graphics were awful, even in 2003, it could get absurdly frustrating in parts, the voice acting was subpar, and it had very little connection to the canon story. And actually, I didn't like BIONICLE Heroes (for the home consoles only; DS version ROCKED) that much either. If you have to get a LEGO game, I say go with LEGO Star Wars or LEGO Indy or one of those. But hey, my opinion.

     

    --Tahu

  2. I believe we have enough elements for now - my opinion is that we have to explore them first before new ones get added. We never really got to know Toa with the elements of Plasma, Magnetism (although we know Jovan, he never really appeared anywhere), Psionics, Iron, Gravity (except Hewkii with his Kanohi Garai) and even Lightning, because Nikila didn't have any real appearances, just one in a Karzahni-made illusion. Before any new elements are introduced, I think they should be explored further, which means we need colours, prefixes, abilities, characters and, most of all, uses of these elements in story. And I see no reason not to do that in story from 2010 on, since there are no longer sets tied to the six "core elements". Of course, if the story moves to Bota Magna, that will not be possible there, but maybe a RoS-like serial for the MU could still be done.

     

    On the top of my head, counting all MU and Spherus Magna elements and also legendary elements, I get a total number of 19 existing elements. Take away Time and Life and we're left with 17. And since Sand is SM-only, we still have 16 MU elements, of which only a few - Fire, Water, Ice, Air, Stone, Earth, Light and Shadow - got major attention in story, with some others making minor (Sonics and Gravity, in particular) or very minor appearances (Lightning or Plantlife). Note that I only count uses by Toa, not by Bohrok-Kal etc.

     

    So, not counting those with major appearances, there are still eight elements to explore in the Matoran Universe: Gravity, Sonics, Iron, Plasma, Psionics, Lightning, Magnetism and Jungle/Plantlife/The Green. You could argue that some of them (Psionics, Sonics and Iron) already have prefixes, but except Krakua, we never really got to know those who wield these elements. What is their elements' effect on their character (you know, stuff like hot-headedness, cold reason, lightweight attitude tec.), what are their strengths and weaknesses? Before anything else gets added, I'd like to know more about that. And remember: Although the Matoran Universe is huge, there is only so much room for different Matoran tribes.

     

    NtM

     

    I couldn't agree more. :D

     

    --Tahu

  3. Man, you should've kept that idea! That would be amazing. It would be nice to see a female Toa who wasn't the caring, lovey-dovey "I get along with just about everyone" persona (Tuyet not included, of course). Funny thing, though, is that my character, Nolka, will change drastically with future events. But oh well! Your story, and it's perfectly fine the way it is. :)

     

    Nastan, on the other hand, seems to go in the other direction, becoming a Shadow Toa as opposed to a Light Toa.

     

    --Tahu

  4. 1 Beginnings

     

    1a. Because then everything is completely fresh. You get to know your characters and locations and such, getting to mold them into any shape that fits your fancy. In the beginning you can do anything, whether that be changing a character's personality, or making a random plot twist that changes the story's course. If you have it posted for people to read, you have to stick to a certain "train of events" if you will.

     

    2. Middle

     

    2a. Because it's the meat of the tale. You gotta think and choose wisely, making sure people will still want to follow you in the future.

     

    --Tahu

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