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Void Emissary

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Everything posted by Void Emissary

  1. IC: Trun - City of StoneTrun approached the Matoran (Traya) slowly.'G'morning ma'am,' he said, tipping the pot on his head as one would a hat.-Void
  2. IC: Renen - Glitch ParadoxRenen grinned and activated the electro-shock units in his hand, looking forward to watching this Toa writhing on the ground, electrocuted.Unfortunately, that's not what happened. Instead, the Toa stood, and though still racked with electric shocks, managed keep upright.'Oh... well in that case,' he said,, pulling out one of his daggers, 'I guess we'll have to finish this old-school.'IC: Tenko - Science DistrictTenko walked aimlessly, planning on heading over to the library. He turned a dark corner, to see a computer lying on the ground, broken. He picked it up, noting the damage. It had exterior damage for sure, but it could probably be fixed.He looked up, and saw someone walking in the opposite direction. He ran up to him (Kraak), saying, 'Hey, is this yours?'-Void
  3. IC: GunnerGunner groaned inwardly, then disengaged, taking another swing, this time from the right, aiming to decapitate.-Void
  4. IC: Plagia SimulPlagia rolled her eyes at the two of them, 'Oh get over yourselves!'She grinned slightly, turning the bow so that the arrow would land in Levacius' head, 'Oh Lev, I'd suggest you take me seriously. Because I've been wanting to do this for a very long time.'-Void
  5. IC: EmmaEmma hung up, and turned back to Hrunja, 'Sorry about that. Uh, where were we?'IC: TenkoTenko scowled, but still managed to shrug it off. He took on last look at the group in the corner, but decided against it. If it got bad, there plenty other people around to deal with it.He shrugged, and decided that a good book wouldn't hurt right now.OOC: Tenko to Science District.IC: RenenRenen glared at the two customers for a moment or two, before sticking his hand out. His left hand to be precise.'Much obliged. Deal?'OOC: Renen has electro-shock units in his left hand. Thought I should let you know.-Void
  6. OOC: Dear Mata Nui, does anyone here sleep at night? IC: RenenRenen smiled, 'Yes, I am the owner of this quality establishment. Now then, what can I get you gentlemen?'IC: Emma Emma shrugged, 'Ah, that's fine. Name's Emma, by the way. I-'She was stopped by the message in her command panel. Torch was online.'Sorry, just one sec. Gotta get this,' she said, then slipped into a corner of the room.'Captain, what's going on?'IC: Tenko Tenko considered investigating that nearby group, but his thought processes were disturbed by the slight ringing in his ear. He grimaced, but activated his commands menu, seeing that Torch was contacting Techna.'Yo, Torch. Long time no see.'-Void
  7. OOC: Sorry for the delay. So...many...RPGs. IC: GunnerGunner raised an eyebrow, but did not comment.'Very well then. In that case, I find the best method of learning is the good old trial by fire.'No sooner had he uttered that phrase, than his sword came slicing through the air above Doomslayer's head.-Void
  8. IC: Calik - City of FireCalik watched the sun walk across the sky. He had never had much time to appreciate the beauty of nature in his life. Perhaps that was why he had grown to be such a bitter and cynical man.Well, if that was the case, it was far too late to do anything about that. The Matoran adjusted his helmet, and began his trek through the city.OOC: Open for interaction.-Void
  9. Blast my obliviousness! Oh well, better luck next time!Name: Su’unSpecies: Trytan of FireTyrtan: A species similar to Toa. While able to manipulate elements, they are not actually able to create them. While they’re able to wear Kanohi, most do not, instead donning the traditional Nutra helmets, which are powerless, but carry a great symbolism for them.Each elemental group has a different physical characteristic. Fire Trytans are much slimmer and nimbler than most, enabling them to navigate lava flows with ease.Gender: MaleFaction: NeutralAppearance: A wiry and slim Trytan, with armour of varying shades of red and black.Weapons: A simple scythe. Clean and simple.Mask: Wear’s a Nutra helmet, a powerless but symbolic mask which conceals most of the wearers face. It is a smooth, round mask, with breathing vents around the mouth and nose, as well as a thin, horizontal slit to allow for vision.Power: He has the ability to manipulate (but not create) fire and heat.Secondary Abilities: He’s very nimble and light on his feet, making him tricky to pin down.Weakness: He’s not that strong, as his body is built more for speed and agility. In a contest of sheer strength, he’s a goner.Personality: Fairly amiable, but rather reserved, and not a great conversationalist. Su’un has a great love for living things, which is why he came on this expedition.Biography: Su’un grew up in the colonies of the Fire Trytans, working as a greenhouse worker on the outskirts. He loved plants and other organisms, and thus loved his job. When an offer to explore and research Dreamland came, he leapt at the chance.Even stranded on the island, he has not lost hope. Su’un has busied himself studying the local flora, a subject he finds marvelous.Name: KatanSpecies: ToaGender: MaleFaction: NeutralAppearance: An imposing figure, with thick silver armour, which also covers the bottom portion of his mask.Weapons: An original invention, it is basically a long rod a crystal, with an energized base. A button on the hilt sends an electric charge through the crystal, turning it into a stun baton. If enough electricity is poured into it, theoretically, it could be able to cut through certain objects, but could also shatter the cystal.Mask: A Hau, shaped as noble Ruru.Power: Elemental control over electricity.Secondary Abilities: A skilled fighter, he is a legendary opponent, with numerous victories on his belt. Even his presence alone can cause the sturdiest of warriors to turn and run.Weakness: Due to his size and the thickness of his armour, Katan is more of lumbering giant than a runner. This can open him up to attacks from quicker and more agile opponents.Personality: Silent and sober. He rarely speaks, and when he does, it’s usually to say something actually worth saying. He also a bit of a ruthless touch, not hesitating to crush an opponent once he has them where he wants them.Biography: Katan was world-class mercenary before coming to Dreamland, and even on the island, his skills as a warrior are renowned. He had no real qualms about his work, about who he would kill. It was a job. Nothing more.Then, someone came to him with an offer. An impressive offer. Go to Dreamland and end the project. Immediately. The employer promised half the reward then, and half once the job was done. Naturally, that person was killed on then and there, and the full profit was pocketed. Unfortunately, the bounty hunter underestimated the strength and ruthlessness of his would-be employers ‘work force’. He soon found Dreamland to be the only place where he would be safe from their wrath, and so, he made arrangements to head there.Immediately.-Void
  10. IC: EmmaEmma grinned and sat down at the table, pulling out a few cards from her pocket.'A Takea just ate the entire legion of fish-Toa, right?' she threw a card down on the table, 'A possessed whirlpool comes anddd....throws the waters into turmoil.'-Void
  11. IC: Plagia SimulNeither opponent, Levacius nor Sarkan, was prepared for what came next. A young Toa of lightning entered the light, holding a bow with a notched arrow at the ready, primed for release.'Alright, both of you!' she shouted with a great sense of authority, 'Put down your weapons and stand down! We're supposed to be fighting the Shepherds, not each other!'-Void
  12. Name: Su’unSpecies: Trytan of FireTyrtan: A species similar to Toa. While able to manipulate elements, they are not actually able to create them. While they’re able to wear Kanohi, most do not, instead donning the traditional Nutra helmets, which are powerless, but carry a great symbolism for them.Each elemental group has a different physical characteristic. Fire Trytans are much slimmer and nimbler than most, enabling them to navigate lava flows with ease.Gender: MaleFaction: NeutralAppearance: A wiry and slim Trytan, with armour of varying shades of red and black.Weapons: A simple scythe. Clean and simple.Mask: Wear’s a Nutra helmet, a powerless but symbolic mask which conceals most of the wearers face. It is a smooth, round mask, with breathing vents around the mouth and nose, as well as a thin, horizontal slit to allow for vision.Power: He has the ability to manipulate (but not create) fire and heat.Secondary Abilities: He’s very nimble and light on his feet, making him tricky to pin down.Weakness: He’s not that strong, as his body is built more for speed and agility. In a contest of sheer strength, he’s a goner.Personality: Fairly amiable, but rather reserved, and not a great conversationalist. Su’un has a great love for living things, which is why he came on this expedition.Biography: Su’un grew up in the colonies of the Fire Trytans, working as a greenhouse worker on the outskirts. He loved plants and other organisms, and thus loved his job. When an offer to explore and research Dreamland came, he leapt at the chance.Even stranded on the island, he has not lost hope. Su’un has busied himself studying the local flora, a subject he finds marvelous.Name: KatanSpecies: ToaGender: MaleFaction: NeutralAppearance: An imposing figure, with thick silver armour, which also covers the bottom portion of his mask.Weapons: An original invention, it is basically a long rod a crystal, with an energized base. A button on the hilt sends an electric charge through the crystal, turning it into a stun baton. If enough electricity is poured into it, theoretically, it could be able to cut through certain objects, but could also shatter the cystal.Mask: A Hau, shaped as noble Ruru.Power: Elemental control over electricity.Secondary Abilities: A skilled fighter, he is a legendary opponent, with numerous victories on his belt. Even his presence alone can cause the sturdiest of warriors to turn and run.Weakness: Due to his size and the thickness of his armour, Katan is more of lumbering giant than a runner. This can open him up to attacks from quicker and more agile opponents.Personality: Silent and sober. He rarely speaks, and when he does, it’s usually to say something actually worth saying. He also a bit of a ruthless touch, not hesitating to crush an opponent once he has them where he wants them.Biography: Katan was world-class mercenary before coming to Dreamland, and even on the island, his skills as a warrior are renowned. He had no real qualms about his work, about who he would kill. It was a job. Nothing more.Then, someone came to him with an offer. An impressive offer. Go to Dreamland and end the project. Immediately. The employer promised half the reward then, and half once the job was done. Naturally, that person was killed on then and there, and the full profit was pocketed. Unfortunately, the bounty hunter underestimated the strength and ruthlessness of his would-be employers ‘work force’. He soon found Dreamland to be the only place where he would be safe from their wrath, and so, he made arrangements to head there.Immediately. -Void
  13. IC: TenkoTenko ran up to Sylux, panting, 'Toa...Tenko...Could you...tell me...what just...happened?'IC: EmmaEmma looked over the Toa of Plasma's (Hrunja) shoulder, commenting, '55 XP. You'd have gotten more, but you used to much before with the Zatth.'She smiled, 'Can I play? It's been ages since I found someone else interested in it.'-Void
  14. Name: CalikGender: MaleElement and Species: Ta-MatoranCharacter Appearance: An almost vibrant red Matoran, with two katana strapped to his back. He wears a Nui-Jaga skull as a helmet.Power Disk: Disintegration Mask and Tools: Two katana, and a powerless PakariCharacter Biography: All through his life, Calik found himself craving glory. Even before the Toa left, Calik found himself embittered to the civilization of Kini Karda. At an early age, he’d established himself as a skilled and ruthless.However, many people see his hard exterior as an uncaring interior. To the contrary, he really does care about people, but has great trouble showing it. But you can see it in his eyes, he’s not a stone-cold killer, but more of a vigilante, trying to bring about good in his own way.Name: TrunGender: MaleElement and Species: Onu-MatoranCharacter Appearance: A stout, tan and yellow Matoran. He wear’s a beige scarf and a metal pot on his head.Power Disk: FireMask and Tools: A noble (powerless) Ruru, and a metal pot.Character Biography: No one quite know where Trun came from. He was always kind of a nomad, traveling from city to city, learning things from different people. He would also teach many a person. His blunt and truthful way of speaking often showed people a truth they hadn’t seen before. Hardly as wise as the Elders, Trun is still quite knowledgable, and has no qualms about sharing that knowledge with people. Name: LithusGender: FemaleElement and Species: Ga-MatoranCharacter Appearance: A short, scrawny Matoran with armour of varying shades of blue. She has the appearance of someone who hasn’t had a square meal or a warm bed in quite some time.Power Disk: Healing (only works on others)Mask and Tools: A noble (powerless) Rau, as well as a length of chain she uses for self-defense. She also owns a small cart, which she carries her wares in.Character Biography: Growing as beggar on the streets of Kini Karda, Lithus’ life was a daily struggle to survive. She had no family or friends, no roots, and no skills. The only thing that kept her alive, was thievery. She was a pickpocket and thief, snatching money, food, even books. At first, she stole only what she needed, but soon an idea formed: steal things other people would want, and sell them. It worked, and now provides her a meager living. Lithus still has to steal, but some things, like food or lodging, she’s able to purchase.-Void
  15. IC: RenenRenen noticed someone entering the inn, 'Ah customers. Come in, come in.'He tried to smile, but it came out as kind of a sneer, 'So, how can I help you this evening? Food, lodgings? Witty banter?'IC: TenkoTenko was just heading home when he saw the crash. A car with someone (Sylux) on the roof of it, had smashed itself into the side of a building.He swore under his breath, before running over, shouting, 'Hey! Hey!'-Void
  16. IC: Renen - Information District/Glitch ParadoxRenen wiped down the tables and counters of the inn once more, ensuring they were. The daily checklist was double and triple-checked.Food? Check.Keys? Check.Lack of vermin? Check!Then, and only then, did he turn to the door, and flipped the sign hanging on it from Closed, go away! to Open, go away!The Glitch Paradox was open for business.OOC: Anyone looking for an inn, please come!-Void
  17. Name: TenkoGender: MaleSpecies: ToaKanohi: Mask of EngineeringPowers: Elemental power over airWeapons: KatanaImplants: One robotic left arm, as well as a cybernetic right eye, capable of recording video or pictures by mental command. He’s also able to look at these recordings alongside his normal vision.Personality: Generally light-hearted, though he’s very intense when he’s on the job. He’s a great believer in the inherent goodness of people, and will stop at nothing to punish the guilty.Alignment: TechnaBio: Originally just another Toa on Techna Nui, Tenko ran a small, but marginally successful detective firm. He never cared much for politics, just that he was bringing good to innocents.However, after the Hackers established themselves, Tenko realized that action was needed. He applied for a position in Techna, planning to use his skills as a detective to hunt down the Hackers.Name: RenenGender: MaleSpecies: Le-MatoranKanohi: MiruPowers: n/aWeapons: Two daggersImplants: Electro-shock units in his left hand, which can electrocute anything it touches via mental command.Personality: Course, apathetic, but kind to those he cares about. He doesn’t care for nonsense.Alignment: HackersBio: Once a king from a foreign land, he was outcast during a coup, a exiled from his kingdom. After that, he traveled abroad, not sure where to go. He had no money, few skills, and an off-putting personality.Finally, he found a job as a chef in the Glitch Paradox, a bar and inn in Techna Nui. He prospered there, eventually coming to own it.Though not an active member of the Hackers, he is a sympathizer, and will often give them free food or shelter. As for those with the Techna...well you might want to check your food for spit.Name: EmmaGender: FemaleSpecies: ToaKanohi: Mask of RememberancePowers: Elemental control over nucleonsWeapons: n/aImplants: Her right arm is able to project holographic 3-dimensional images into the air. Her left hand is imbued with energy adapters, allowing her to interface with most computers (save the more protected or sophisticated ones).Personality: Quiet and slightly reserved, but brave and loyal to her friends and allies. She is known for her level head in conflict.Alignment: TechnaBio: Emma has known no other home but Techna Nui. She was born here, it is her home. Emma joined the Toa Techna, figuring that as a Toa, she was obligated to try and help people. She had a normal enough life, until the Hackers came along. She saw many friends and allies fall because of them, embittering her to them. As of now, she has sworn to stop at nothing to end the Hackers once and for all.
  18. Hey, uh, Legolover-361. I have a question. How many chars are we allowed in Techna?(Yes, I realize how hypocritical I'm being. I'm sorry.)-Void
  19. Sorry, I misunderstood. But yeah, it will be possible to kill Ranak and take back control of Metru Nui.As for the BoP, well...yeah. The Anarchy wants to take down Ranak, and by extension, the Beings of Peace. Their job is to stop this from happening, so that the Games continue.Hm, it does sound dull when you put it like that. But really, what kind of motive could you give them?Well, like they say in the drawing board business, 'time to go back to the drawing board.'-Void
  20. Yeah, I didn't initially mean for it to be so similar to IoP, but after looking I realized just how...identical it was as well.As for the caches...yeah, I didn't think one through nearly enough. Most likely I'll just put 'em somewhere when things seem to be getting flat.Onto the goals of the factions, 1) You say 'assassinate Ranak and take over Metru Nui' like it'll be easy. I certainly don't intend for it to be the slightest bit easy. If you do manage to kill him well, that'll just make things interesting. I mean, first off, there will still be BoP members who are loyal to him, and it won't be the easiest transition. Not to mention the Sea Gates would still be shut, so there's still that to take care of.2) The BoPs were little more than enforcers before the Anarchy came around. If a group of people tried to escape or disrupt the games in any way, they would be...properly disposed of. Once the Anarchy was established, it really just turned into a civil war, so the BoP is now more of a militia.But yeah, it could use a major overhaul, if I even intend to keep it around for next contest.-Void
  21. Hello everyone! Happy New Year!Anywho, since I entered Nightmare City right at the last second, no one could give me any criticisms on it. So, since the contest is officially over, here I am!Please, be brutally honest. Rip me a new one. Though, keep in mind that I wrote and conceived this in about a month, so it's bound to pretty shoddy.Thanks. Nightmare City ‘Death has permeated this wretched city. It has seeped into the ground, flows through the water, spread into the air. The dead have become the living in this city.’ -Ranak It started with a scream. The scream of Turaga Dume as he fell to the ground, knife planted in the small of his back. The scream of the guards, rushing in to save their principal, not knowing they were running to their inevitable doom. The collective and silent scream of the population of Metru Nui, as they saw what their beloved city had turned into. The screams of all those who didn’t win the game. Overview Ranak. Once an unknown, has become the most recognized name in all of Metru Nui. It was he who assassinated Turaga Dume, he who took control of Metru Nui, and he who turned it into a pit of despair. But let us start at the beginning. The Great Spirit Mata Nui is dying. The Toa Nuva left in order to find the legendary Mask of Life, hoping to save their protector, and complete their destiny.But in their absence, the city has been left almost completely unprotected. Only Takanuva remains, but he will not be nearly enough. Thus, the Turaga initiate Operation: Toa-Hero. Massive shipments of Toa Stones arrive, and with them, the potential for an entire army of Toa. An army it is. Matoran flood the streets, eager for the chance to protect their new home, the chance to become heroes, a thirst for power, or a combination of the three. Among them, a lone Ko-Matoran, not a scholar, not anyone you may have heard of. A nobody. A Matoran, known as Ranak. Flooded with new power, Ranak saw the newfound admiration in the Matoran’s eyes, regarding their new savior. Drunk with power, he accomplishes deed after deed for the masses, protecting their city time and time again. He became an emblem of all that Toa stood for. But it wasn’t enough. He needed to be able to look down and see the entire population stare up at him, and tremble. He wanted to see if these Matoran, these truly inferior beings, could survive the harsh world, without the sword and shield of the Toa. A plan was hatched. An army assembled. As all this went on, more and more species began immigrating into Metru Nui. Skakdi, Vortixx, you name it. Many were bitter and resentful of the Matoran, and Ranak used that to his advantage, forming his own army, known as the Beings of Peace. It was a secret group, who trained in the sub-levels of the Archives, away from prying eyes. When they struck, they struck like lightning. Any and all exits to the city were sealed, trapping the inhabitants from escaping. An assault group broke into the Coliseum, murdering all seven Turaga in cold blood. This day, forever known as the Reckoning, would mark a new dawn for Metru Nui. The dawn of hopelessness. The Nightmare games were instated, pitting every inhabitant of Metru Nui against each other, for the reward of freedom from this wretched place. The Beings of Peace kept everyone in line, ensuring that the games ran smoothly. But these new contestants won’t give up so easily. Led by the exile, Takanuva, a rebel militia was born, dubbed ‘The Anarchy’. Their goal: to overthrow Ranak, and to free the city from his grip.Now, the city fights to survive. It’s fate, rests in your hand. Will you rebel, with the Anarchy? Will you enforce, as a Being of Peace? Or are you just one of the many trying to survive in this harsh new world? Factions The Beings of Peace - Led by the ruthless (and very insane) Ranak, the Beings of Peace are the absolute authority in Metru Nui. It is they, who plant the caches of food, medicine and supplies, in various sectors of the city, tempting survivors to risk life and limb for them. It is advised to fear them, and never to provoke them. They are not against making the competition one less full.The Anarchy- For every light, there is a corresponding shadow. The Anarchy, led by the great Takanuva, has only one goal: to defeat Ranak, and restore the city to whence it was. Originally just a rabble of like-minded rebels, it has since grown into a dedicated and mature militia.The Tinkers- While not technically a faction, they are still a force to be reckoned with. They were developed by Ranak in order to ‘spice up the games’. Deadly, vicious machines, intent on killing anything that crosses them, they know no allies. Beings of Peace, Anarchists, even other Tinkers are not safe from their clutches. Characters Name-RanakGender-MaleSpecies-ToaAlignment-Beings of PeaceEquipment-A large, serrated swordKanohi-SuletuPowers-Elemental control over icePersonality-Sadistic, insane, condescending, self-righteous, depraved with delusions of grandeurAppearance-A thin, tall, bone-white Toa, with his sword strapped to his back. His overall appearance is not unlike that of a skeleton.Biography-Once a not-well-respected Matoran, during Operation: Toa-Hero, he was one of many who became Toa. He loved his job and the glory it entailed, but it was not enough for him. So, he assembled himself a secret army, composed of disgruntled outlanders, trapping and enslaving the residents of Metru Nui.He created the Nightmare Games, pitting each resident against the other, for nothing more than his own entertainment.Weakness-He’s utterly insane, for one thing. Also, he’s an egomaniac, who doesn’t like being told what to do, even by his own advisors.Name-XaleGender-MaleSpecies-SkakdiAlignment-Beings of PeaceEquipment-A massive Cordak blasterKanohi-n/aPowers-Elemental control over lightning (in conjunction with another Skakdi), as well as impact visionPersonality-Brutal, but very honorable in his fighting style. He’s coarse and sarcastic most of the time, a trait he developed to shield any weakness he may have.Appearance-Your typical silver Skakdi. His only distinct feature is the scar over his left eye.Biography-Once a respected general on Zakaz, until a Toa raid decimated his forces, leaving him nothing but a petty warlord. Promising him amnesty for his crimes ‘against humanity’ if he agreed, the Toa and Matoran offered him a job as a military strategist in Metru Nui. Reluctantly, he agreed.Xale was good at his job, but his hatred for the Toa was still glowing red-hot inside of him. So when Ranak offered him a job as the Captain of the Beings, he leapt at the chance to humiliate the Toa, like they had done to him.Weakness-For one thing, his hatred for Toa leads him to take insane risks to kill as many of them as possible. For another thing, Ranak’s whole agenda goes against Xale’s system of honor, leading him to have certain reservations over some of his leader’s more...controversial orders.Name-TakanuvaGender-MaleSpecies-ToaAlignment-The AnarchyEquipment-His classic spear of light, as well as a broadsword (similar to Jaller Mahri’s)Kanohi-HauPowers-Elemental control over lightPersonality-Generally upbeat, but the current situation has (spiritually) aged him, making him much more cynical.Appearance-Retaining his first appearance, but with grey armor instead of gold.Biography-He was originally the leader of the newfound Toa army. He did his job well, until the Reckoning, when he launched an ill-advised strike attack on the Coliseum, only to have his forces destroyed, and himself labelled an exile.Ranak took his mask, and flung him into the Nightmare games to fend for himself. He was almost o the verge of death, when he was saved by a Ga-Matoran named Del. Her bravery and generosity inspired him to form the Anarchy, with her as his most trusted lieutenant.Weakness-He is still haunted by the guilt and self-loathing following his failed attack on the Coliseum. This can cause him to be reluctant to give orders to his troops, and can cripple his fighting style.Name-DelGender-FemaleSpecies-MatoranAlignment-The AnarchyEquipment-A dagger and a disk launcherKanohi-RuruPowers-n/aPersonality-Usually optimistic about the future, and so believes in helping others. Her bravery and generosity know few bounds, but despite that, she is a shrewd military mind.Appearance-Your typical Ga-Matoran.Biography-Before the Reckoning, Del was a simple clerk, just another Matoran in Metru Nui. She didn’t volunteer for Operation:Toa Hero, as she thought her goal in life was best suited as a Matoran.Once the Games began, she was lucky. Del was fairly well-off, and so was able to survive for a short while longer than some others. Soon, however, she realized there were many out there who truly needed help, and the Matoran dedicated herself to aiding them anyway she could.Weakness-Her only real flaw is that she believes in the goodness in people, until she’s forced to end the delusion. Locations Ta-Metru- Due to neglect, this former beacon of industrial strength has been rendered a near-deathtrap. Most of the forges have long since been destroyed and the majority of the streets have been drowned in molten protodermis. There are still some navigable routes, but they few and far between.Most people are wise to avoid this district, but some of daring (or crazy) come in hopes of finding any surviving weaponry or other objects.Ga-Metru- This district is deep in Anarchy territory. Hardly as innocent as it once was, it is still much less touched by the Games, compared to some other places. It has become a veritable fortress, impervious to almost any attack.While the canals still run, they have been polluted by the ravages of war, and much of the potable water has been diverted to the Great Temple, which serves as the Anarchy’s main base of operations.Onu-Metru- This is possibly the most populated Metru in the city.With more than enough places in which to hide, it is ideally suited for those less capable of protecting themselves. And most aren’t against using the many Rahi exhibits here to avoid starvation. Many have even set up makeshift camps for themselves in these underground labyrinths.The Archives are highly contested between the Anarchy and the Beings of Peace, due to it’s strategic importance, but neither side has gained any ground.Po-Metru- Frankly, one of most untouched Metru’s in the city, it is both a haven and a deathtrap for most. The Sculpture fields have long since collapsed in on themselves, creating a deadly labyrinth of constantly shifting constructs.In the plains, a small black market has popped up, where many trade (cautiously) goods, generally trying to remain on each others good sides. The wide open plains offer a clear view of attack, but still leave almost all exposed to prying eyes.Le-Metru- Once the transportation hub of the city, it has been reduced to ruin, barely even habitable for most. However, this not due to waste or poison, but rather to the Tinkers. They seem to congregate here most often, but it uncertain. Because of this, this Metru is often a blood bath, as Tinkers do not distinguish between friend and foe.This is one of the last places where Vahki patrols still exist, and even those are dwindling. Often, one will find mangled Vahki chassis’ lying across the streets, torn apart by Tinkers.Ko-Metru- In this realm, knowledge has no value any longer. Priceless are burned for heat without a care, and delicate equipment, transformed into weapons. Even the weather seems to have turned on the district, making the winters much, much colder and harsher.Any who remain here generally reside like hermits in the upper levels of the Knowledge Towers, safe from the elements and other threats.Coliseum- The base of all operations for the Beings of Peace, it is a combination fortress/palace, where Ranak resides almost all of the time. The sub-levels serve as a warehouse and hanger bay for the Beings, and the Arena has been converted into a training ground and rest/quarter area for their foot soldiers.As of the moment, the only the methods of entrance for non-Beings are the six bridges leading into it. Even if anyone makes it through the guards and across the bridges, there is still the massive iron wall which surrounds the whole grounds. Often their doors never open, as most Beings exit the Coliseum via a series of underground chutes leading to a variety of secret, but no less dangerous locations across the city. Tinkers V.1 (Choppers)- The first series of Tinkers created, they’re little more than metal skeletons. Their only real assets are their speed, and their weapons, which consist of a pair of lopers as a one hand, a chainsaw as the others.They’re speedy little devils,whose strategies revolve around catching their opponents off-guard, before hacking them to pieces. Not very bright, they’re mainly used as cannon-fodder.These can be summoned by anyone, and can be controlled as NPCs.V.2 (Sawheads)- Slightly broader than the V.1s, they’re about the size of Toa, with only about half the intelligence. Unlike their earlier brethren, they have standard hands, each tip with a razor-sharp blade. This is counterbalanced, by the fact that they have chainsaws for heads. Due to this, they tend to be rather top-heavy, and have to bow their heads slightly to move around.Their strategy is to charge the opponent, trying to cut them apart as quickly and viciously as possible.These can be summoned by anyone, and can be controlled as NPCs.V.3 (Behemoth)- These are one of the most advanced models of Tinkers. If you have to describe them in one word, it’s this: Massive. Easily twice the size of a Toa, it largely resembles a giant, thus inspiring the name. It greatly resembles a Toa as well, albeit a more deformed and hunched version.Their general strategy is to, and I don’t jest... smash, smash, smash. It just tends to bash, crash and bludgeon anything that comes into view or reach.These can be summoned by a player, but only after approval by me. Also, activities involving this creature will be closely monitored by me. By which I mean, no major city-wide damage, no re-wiring, etc.V.4 (Wraiths)- By far the most dangerous, and least known-about Tinker, it so far has only been rarely sighted by anyone living. It is silent, deadly and anonymous on all accounts. They have been designed with the most depraved purpose in mind: to destroy the residents by tricking them into trusting their own.They’re basically improved V.1 Tinkers in Toa armour. Their mouths are lined with miniature drill bits intent on ripping unsuspecting victims to shreds. While totally mute, they’re programmed to be friendly enough to infiltrate groups, before wrecking havoc. Their presence is one of the main reasons for the rift between the many small groups in Metru Nui.These depraved creatures can only be summoned and controled by a GM (a.k.a. Moi). Rules, Punishments and Rewards The following rules are the laws of this game. Any violation of these shall be dealt with appropriately by the responsible GM. BZPower Rules Apply- Obviously...No Godmodding- For newcomers to this wonderful world, Godmodding is a serious, though not totally uncommon crime. It is defined as one of your characters having an inappropriate or unwarranted amount of power, knowledge, etc.No Bunnying- By which I mean, no controlling other people’s characters without their person. Having them get a drink of water, walk around, etc. is acceptable, but sending them charging into the fray of a battle, killing them, or making (character) life-changing decisions.No Spamming, Trolling or Flaming- Respectively: No posting absolutely pointless comments, and keep the OOC-only posts to a minimum. This is disrespectful and clogs the tubes. No massive argumentation with other players. Don’t take the law into your own hands. If there is a problem, let me know, and I’ll deal with it.Use IC and OOCWhen Posting- In order to keep a sense of sanity in this place, please use these terms. ‘IC’ represents your character’s narrative, while ‘OOC’ represents you yourself talking to other BZPers.Ex:IC: Bob swung his sword out, catching the Tinker on the back of the head.OOC: Hey, RandomBio, wanna team up for a fight?Be Respectful- Possibly the most important rule here, just be nice to people. Sure, you’ll get into quarrels, but you must still understand that people will have different views and opinions than you. These punishments will be and can only be doled out by a GM. However, these are not set in stone. Rookies may be given a little more leniency, while more heinous crimes will be dealt with swiftly. Strike 1- A mild warning will be given, informing you what you did and advising you not to do this again.Strike 2- A more severe warning, and the offending character will be beaten and robbed by the opposing faction.Strike 3- The offending character is killed.Strike 4- Suspension from the RPG for a suitable amount of time.Strike 5- Banishment from the RPG. Just as those who break the rules and cause trouble will be punished, those who are good players, who help others and aid the RPG to move forwards may be rewarded, with such things as any extra character, a new piece of equipment, etc. Thanks There are some many I’d like to thank. Those who inspired me to RP, and really taught me how to. Those who aided me to grow as a writer, and really opened me up to this great world. Thank You. ‘Let nothing stop you in what you believe in. No matter what the odds are, no matter how bad things seem, there is a secret untapped potential in everything you see. We’re already there, we just have to find it.’ -Unknown -Void
  22. IC: Rynekk SimulRynekk nodded, 'I'll go with the sea team. It'll be closer to the machines, and with my iron powers...'He grimaced slightly. He knew in his bones. Somehow or other, this would be the end. 'Everyone,' he shouted, 'Toady is the day we fight for our freedom. We may succeed, or we may die. But even if we die, I assure you, we will die free. At the end of this day, we will be free of the Shepherds!'-Void
  23. IC: LuxLux suddenly grew impatient, 'Zaveno, are you coming or not?!'-Void
  24. Congrats to all the RPG winners! And to all the people who didn't vote for Nightmare City...You must suffer!

  25. IC: Delta StratosDelta picked up her and Lux's share of the money, before throwing it to the ground in front of Tarius, 'You killed him. Like he was nothing but a tool. And for what?'-Void
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