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Chro

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Everything posted by Chro

  1. No such luck. But your characters dying permanently in Bionifight obviously doesn't mean that they're affected at all in any other project of yours.
  2. Yeah, I'd think projecting yourself forward that quickly would be possible, and certainly dangerous, but likely suicidal... unless you had a long stretch of space in which to slow down or something like that. Which Maglev lacks.
  3. It simply makes the fighters capable of aquatic respiration. This confuses me. Why is he drowning? For that matter, why's he in water at all right now? About half.
  4. GM IC - THE HOST - CONTROL ROOM Ah, Mahri Nui, the Host mused. There were some interesting memories of glorious battles in old Bionifight tournaments... The bubble, of course, was the ever-present issue literally hanging right above the heads of all the fighters. In one of the Host's particular favorite battles, a fighter had unwisely punctured the bubble on impulse. Another had taken advantage of it, wiping out many of the fighters with an electrical attack. As much as the Host had loved the action, he had been prevailed upon to change the makeup of the Mahri Nui Arena so that such an event would transpire... differently. A red light began blinking on the control board. The Host sighed. The bubble was about to pop.
  5. ^ Correct And also staff has to confer on how to deal with bubble-poppage, and I've been busy/asleep/a poor host, so I'm behind on communication
  6. Smart choice by Virse, even though it came about by mistake. KO distribution is dependent on how much the GMs feel each attacker contributed to the kill. For example, last round, Limos sapped all of Xaeraz's strength til he was an inch from death, then when he was finished off by Elittra, both Elittra and Limos got credit for the KO. The way I understand it is that a contestant who has been killed in the arena is teleported to the medbay and than brought back via magic-sciencey stuff. They then wake up an unknown amount of time later when the player starts posting as the character. They are revived in the med-bay via the Infinite System, but some fighters remain unconscious and are moved to other areas so as to not clog up the med-bay, which is why they wake up in a variety of locations.
  7. You can attempt to grab and throw the opponent all at once, but then the opponent could say "he missed the grab then spun around trying to throw me anyway"... so I'd advise the second method Arkrax approved.
  8. I have no idea. I'm at work, was just checking the discussion topic. It hasn't happened yet. Ismekne's team attacked just before Virse and Buzzz could execute her. @ArcticFreeze - This? I'd always interpreted the main section of the city - i.e. where this battle is taking place - to be the "fortress"...
  9. ... alright then why did we call it KO in the first place
  10. Uh Does this not count as a KO? She's explicitly stated to be unconscious
  11. The team marker sash would give them away. Unless their shapeshifting is illusory rather than physical, in which case they could shift that too. Yes. Dragon no. 5 Nibbs approved. Approved, but be careful about how much protosteel you pierce. Approved! Thanks for clarifying. I'll see you folks in a few hours.
  12. Working for the next few hours (basketball game camera crew) but I'll hopefully be able to check these topics at halftime
  13. I don't fully understand the third power. She can generate a sphere that teleports her to wherever she throws it? It's an ender pearl It includes the sash. The team markers are, for all intents and purposes, holograms (or whatever you want to call it,) except they're affected by powers. So if Tomo turned into a giant sphere the sash would expand to fit it, and if Selaphiel went intangible it would go ghosty along with her. If anyone has specific questions about how it'd work feel free to ask.
  14. Most of them have either been not terribly large, or have had a different balance of powers/weapons such that I felt their size and physiology wouldn't be too much of an advantage on its own.
  15. Kaipatu approved. Had the katana been a third power instead of a weapon, I may have not approved since he has a size advantage... but you're good to go now, I think. Skrall approved. Venga approved, but be careful with the adaptation. As for Tuyetkhamun - I'd appreciate more specificity regarding the limits of what the sigils can achieve.
  16. Who knows? That might come with the next team round. I kinda like naming them after Rahi types. Maybe Kane-Ra (red) and Nui-Rama (lime green) next time.
  17. Ilyin Jerin has been added to Team Tarakava, which evens the player count to 39 fighters per team.
  18. Bionifight Infinite now has no character limit! That's right - you can create as many fighters as you want. Round two has started! http://www.bzpower.com/board/topic/17210-bionifight-infinite/?p=877288

    1. Jakura Nuva

      Jakura Nuva

      I want to jooooin... but knowing my luck I wouldn't last long :P

    2. Chro

      Chro

      There are unlimited characters, and your characters can only be permanently killed if they break rules or engage in dangerous gem quests... so unless you're referring to something OOC, such as a short attention span, there's no reason you wouldn't last long.

    3. Jakura Nuva

      Jakura Nuva

      I was referring to both a bit... but you make a good point. I'll check it out.

  19. Round two has started! For everyone's information: the two teams "spawned" on opposite ends of the city from one another. And it's... well, it's a large town, I guess. The teams aren't close to each other yet. We have an odd number of players available. Can't really make them absolutely even. (Plus, the team with one less has Skorm, who can split into two. )
  20. That's going to drain him really quick, though, I think. 38 people?
  21. ROUND TWO Mahri Nui: Team Battle (2-team) GM IC - THE HOST - ARENA Time to get started. "I welcome you all to the second round!" As each fighter appeared in the Arena, they would see many of their former competitors surrounding them. These were their teams: two large groups of contestants being pitted against each other. With a faint buzzing noise, a band of light appeared across each fighter's body, like a sash, crossing from right shoulder to left hip. One team found theirs to be yellow, with the emblem of a snarling tiger, while the other group's sashes were turquoise, with the emblem of a feisty sea-snake. If the contestants were to ever try removing or altering these sashes, they would find themselves unable to do so. "And welcome to the lovely city of Mahri Nui! Mind the ceiling..." If the fighters looked around, they would see low buildings stretching far - a city, of course - but high above, no sky. Instead the city was enveloped by the sea. From afar, it appeared to be one solid blue mass, but the true nature of the water was clear. It was held back by a dome that appeared to be made of nothing but air, solidified via some unknown technology. Though certainly unnerving, there was a certain splendor to it. "This is a Team Battle, as you can no doubt see by your placements in groups: Teams Muaka and Tarakava! "The team with the most knockouts at the end of the round wins! As for knockouts, you know the drill already - you'll find yourself in the locker rooms, med bay, or Relaxation Sector outside the Arena, sore but unharmed." The Host appeared in the very center of the city, above the buildings, knowing he could be seen by every fighter. He twirled, gesturing up at the beauty of the dome. "I wish you all the best of luck." Then the Host was gone. A moment later, his magnified voice rang out through the bubble: "Three!" "Two!" "One!" "FIGHT!" This is the second battle. If a character is engaged in a gem quest in the tunnels, then they are not allowed to participate in this round. Any character not involved in a gem quest is in the battle, except for Shixahl. After being knocked out of the battle, your character will be repaired and revived in the large waiting rooms/locker rooms connected to the Arena. From there, characters may venture into the hallways and the rest of the facility, as you would have them be doing normally. If your profile is approved during the round, your character does not join the battle; they appear in the locker rooms. If you complete a gem quest mid-round, you cannot join the round. Mahri Nui: Based upon an underwater city contained within a giant bubble, Mahri-Nui is an ordinary city battleground… although if a fighter manages to destroy the bubble, the flood of water that follows will incapacitate every fighter for several seconds, as well as unleash any predators that might have been swimming around outside the city. (The water outside the bubble has an automatic short-term mutagenic effect, allowing those immersed in it to become amphibious until removed from the Arena.) Team Battle: This game type functions similarly to Free For All, except that the fighters are divided into even teams. An MVP shall be selected from the winning team. Fighters currently in battle: Team Muaka (15, 9 KO) Voltex - Elittra (7) ELITTRA KNOCKED OUT BY ENVIRONMENT Xaeraz - Zephyr (7) ZEPHYR KNOCKED OUT BY ENVIRONMENT JiMing - Virnar (7) VIRNAR KNOCKED OUT BY ENVIRONMENT Nato - Wyrm (7) WYRM: 3 KO, KNOCKED OUT BY HALKEN/HOUND/LANGMUIR Luroka - Ferronox (7) FERRONOX KNOCKED OUT BY ENVIRONMENT UltimoScorp - Kotak (7) KOTAK KNOCKED OUT BY KALE VahkiDane - Omega (7) OMEGA: 1 KO, KNOCKED OUT BY ENVIRONMENT Construct - Sudrec (7) Hunter Serge - Lekona (7) fishers64 - Ancient Darkness (7) A.D. KNOCKED OUT BY VORZIN Tenth Norik - Glass (7) GLASS KNOCKED OUT BY ENVIRONMENT I Am Ultron Six - Jorth (7) Timageness - Tarsus (7) TARSUS KNOCKED OUT BY OLARI/LANGMUIR Manhunter - Selox (7) Daniel the Finlander - Dartakh (7) Ghidora - Halmos (7) HALMOS KNOCKED OUT BY ISMEKNE Miras - Miras (7) Alijar - Tanzah (7), Krantax (7) Burnmad - Artorre (7), Okavaung (7) OKAVAUNG KNOCKED OUT BY KALE/ACLARAUNG ArcticFreeze - Prose (7), Maglev (7) PROSE KNOCKED OUT BY SELAPHIEL; MAGLEV SELF-KO'd Tiragath - Tenjou (7), Langmuir (7) TENJOU: 1 KO; LANGMUIR: 2 KO, TEAMKILLED WYRM/TARSUS, KNOCKED OUT BY OLARI (Daedalus) - Daedalus Drachoren (7) DAEDALUS KNOCKED OUT BY ENVIRONMENT Ehks - Donrioda (7) DONRIODA: 1 KO, KNOCKED OUT BY VELIX Click - Virse (7) VIRSE KNOCKED OUT BY HOUND Petewa - Kopeyku (7) KOPEYKU KNOCKED OUT BY ENVIRONMENT Valendale - Cast (7) Kovika - Sidonas (7) SIDONAS KNOCKED OUT BY ENVIRONMENT Onarax - Silvanni Zikkray (7) KNOCKED OUT BY ENVIRONMENT Gravity - Viitkaehl (7) Grochi - Vagust Joveo (8) Smudge8 - Buzzz (7) BUZZZ KNOCKED OUT BY HOUND Krayzikk - Noroi Shiru (7) NOROI: 1 KO Toru Nui - Navuru (7) KNOCKED OUT BY ENVIRONMENT Daronus - Ignis (7) IGNIS KNOCKED OUT BY DAYETH/SKORM Liuth - Fulmen (7) Team Tarakava (22, 12 KO) Ehks - Ten (7) Click - Mirror (7) MIRROR KNOCKED OUT BY WYRM Nato - Dayeth (7) DAYETH: 1 KO, KNOCKED OUT BY LANGMUIR Construct - Tomo (7) Portalfig - Onuvo (7) ONUVO KNOCKED OUT BY ENVIRONMENT Volitak - Xira (7) XIRA KNOCKED OUT BY ENVIRONMENT VahkiDane - Exsequor (7) EXSEQUOR KNOCKED OUT BY OMEGA Grochi - Aclaraung (7), Ilyin "Brokenwrist" Jerin (7) ACLARAUNG: 1 KO Xaeraz - Lord Halken (7), Riss (7) HALKEN KNOCKED OUT BY LANGMUIR ArcticFreeze - Kuro (7) KURO KNOCKED OUT BY WYRM Shadow Ignited - Zelnos (7) fishers64 - Ismekne (7) ISMEKNE: 1 KO Manhunter - Velix (7) VELIX: 1 KO, KNOCKED OUT BY DONRIODA Daniel the Finlander - Feli Gemshimmer (7) L'Etranger - Selaphiel (7), Hound (7) SELAPHIEL: 1 KO; HOUND: 2 KO, KNOCKED OUT BY LANGMUIR Smudge8 - Venom Huntress (7) VENOM HUNTRESS KNOCKED OUT BY WYRM Krayzikk - Zangah Sentoki (7) Sil - Raith (7) RAITH KNOCKED OUT BY ENVIRONMENT Ghidora - Daltrahk (6) DALTRAHK KNOCKED OUT BY ENVIRONMENT Zakaro - Zakaro (7) Bloody Nine - Iskane (7), Limos (7) ISKANE AND LIMOS KNOCKED OUT BY ENVIRONMENT I Am Ultron Six - Olari (7) OLARI: 2 KO Burnmad - Ardian (7) Miras - Vorzin (7), Haarnak (7) VORZIN: 1 KO; HAARNAK KNOCKED OUT BY TENJOU/NOROI Urchin - Zel'Sai (7), Naberius (7) Snake613 - Vakax (7) VAKAX KNOCKED OUT BY ENVIRONMENT Kuurai - Evix (7) EVIX KNOCKED OUT BY ENVIRONMENT Uncle Chael - Damaka (7), Vegetoa (7) Silvan Haven - Kale Ironshaper (7) KALE: 2 KO Keeper of Kraata - Skorm (7) SKORM: 1 KO Tiragath - Maccha Yellow (7) Blade - Anna (7) Round two begins now.
  22. I'm a little concerned by the fact that you thought this might be approved. Did we accidentally approve something massively OP that served as a precedent?
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