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hiddenderek

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Everything posted by hiddenderek

  1. The spiny stone ape looks gorgeous. Are these peices still available? I'd love to order them and make these for real.
  2. I can't see why they'd change the style at this point. Perhaps they should've taken the Templar animations route and had the dialogue written out with the voices left to the imagination. That would have been lightyears better. Right now its so awkward.
  3. I really hope all these shorts arent going to be ultra short, ~minute long animations with cheezy dialouge and one guy doing bad voice acting. So far all of these have been very subpar. I hope the book is good, cause thats pretty much the only way we're probably going to get real conversations between the toa unless that guy is going to talk to himself more.
  4. Yeah, Onua definitely has the best and most interesting build by far out of all the Toa. Problem some people have with him is that he has very exaggerated proportions that people only either love or hate.
  5. My favorites are Tahu and Kopaka. Onua is pretty awesome too. For some reason I dont like the overall design philosophy of the protector sets so as a result I don't like any of them.
  6. Honestly G1 armor pieces like Metru, Inika and Piraka thigh armor had about as much "wobble", as did some of the later armor pieces like the thigh armor on Vorox and Skrall. The CCBS shells attach on quite securely and don't shift out of place to a degree that's even noticeable.The torso armor can shift to a pretty noticeable degree if you accidentally put pressure on the very bottom of it. That's the only one that really does, though.
  7. I don't have much confidence in the story so far. All there is is a few cheaply animated 30 second shorts with one guy voicing everything. Will there be shorts longer than a minute (maybe like, at least 4 or 5) with actual conversations between the toa? If all that's going to be produced is just some mini shorts and a book that would be really dissapointing for me.
  8. That is different than the problem with the exposed ball joints on the 2015 toa though. With your example, the ball joints are specifically used to give the impression of feet. On the 2015 toa, the exposed ball joints serve no asthetic purpose and are there because the old ccbs torso could not do the arm turning function and thus did not have the arms attached to them, but was still required for the legs and the head to be attached. So in this case the ball joints are exposed when they are not really meant to be and thus (at least to me) look sort of tacky and out of place, but in your example the ball joints serve a clear aesthetic purpose and it is obvious why the designers intentionally have them exposed..
  9. I kind of disagree. Exposed ball joints hardly ever bother me, but the way you have it his shoulder armor no longer fits snugly over his forearms the way it did originally, which is part of what defines his silhouette and makes him look distinct from the other Toa. If the exposed ball joints really bother you there's a far easier way to mask them on Tahu—just stick a pair of Y-joints on them, pointed up, and they should effectively mask the small gap between his torso armor and gearbox. I don't know what Y joints are, but I used the old black pieces used as hands in the original bionicle run instead (Don't know what those are called either) and that covered up the exposed ball joints enough to satisfy me. Thanks for the tip! Thats really the only major gripe I have about the sets, it just makes them feel incomplete to me. Besides that, tahu looks fantastic! Like others have mentioned I'm really impressed with the CCBS system after getting these new sets and am kind of feeling guilty for bashing Hero Factory all of these years.
  10. I was very annoyed at the ball joints being exposed on Tahu as they looked tacky and created a large gap between his chest plate and his arms, so I moved his shoulder pads and flipped them around so that they were attached to the open ball joints and covered up all that exposed space. I feel it makes him look much more complete, what do you guys think?
  11. Honestly, I agree with this. They just seem like random abstract zig zags and angular shapes with no rhyme or reason to their existence. Its like they had no idea what to put there and got some random guy to doodle stuff on them to fill up the space. Not entirely related, but I also don't like the art direction of the animations either. The style is just so extremely cheap and generic feeling and I can't really take people seriously who think it resembles the quality of samurai jack. I like that in the new Bionicle show they went with the tribal feel of the original run though, but there's nothing else about its style that really appeals to me.
  12. I have the majority of Bionicles from 2001-2008 but almost all of them were reduced to a tub of parts and have been for years. I'm not even sure how that managed to happen, I didn't even make that much MOCS. I guess when you're a little kid you don't really care about keeping all your action figures together in a nice row.
  13. I'm just not sure if Bionicle has a large enough audience as those properties to warrant a game from them. Maybe just a lego adventure game in general with bionicle references would be better.
  14. Are friction extenders these? Onua doesn't have those. And the looseness is on both arms right out of the box with Kopaka so it would be very strange for both to be messed up if theres some kind of problem with the pieces. Onua should have those. They're in his instructions (page 17, step 22). Did you accidentally use them someplace else int he build? But anyway, I think another factor might be that Onua's shoulders are not attached perpendicular to the axle of rotation — they're at a 45-degree angle from it, so inertia won't affect them quite as much as the other Toa's. Oh yeah, I forgot to put those on lol. Whoops, just added them. Yeah that would make sense too.
  15. Are friction extenders these? Onua doesn't have those. And the looseness is on both arms right out of the box with Kopaka so it would be very strange for both to be messed up if theres some kind of problem with the pieces.
  16. Has anyone else had a minor problem with Kopaka's shoulder joints? For me they feel slightly loose compared to Onua's. When Kopakas posed and standing still they're fine and the arms stay in place, and they're even fine when I rotate the gears at slow speeds; but when I move his arms fast with the gear system they start moving around. Maybe its just the axel-hole ball joint that's the problem, if I recall correctly those pieces have historically been a little bit of a looser fit than normal ball joints.
  17. I noticed after watching the Jangbricks review of Onua that a lot of people are building Onua with the neck piece standing straight up as that is how the instructions depict the neck. As a result they're complaining about Onua looking derpy with a giant giraffe neck. The instructions don't show that the neck piece is supposed to be bent over 90 degrees to give Onua a 'hunchback' look, which infinitely improves his design. The official photos do have him with the hunchback neck instead, though. Anyone else notice this? Its been irritating me nearly every time someone posts a photo of their completed Onua somewhere.
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