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ArchAngelleofJustice

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Everything posted by ArchAngelleofJustice

  1. > That makes a lot of sense given the context. I always wondered why "Pohatu leaped to the ground and immediately swung his weapon at the boulder" when he fought his Shadow self in Tale of the Toa, and I figured Hapka hadn't paid a huge amount of attention to the sets. I will have to give that a proper read at some point. I had a short skim, and even though some of it is redundant, I quite enjoyed it.
  2. From a story perspective, which is the most important thing to me, I think they are really cool. The online animations were a bit rushed, but the book Makuta's Revenge was just as enjoyable as the first two. They helped flesh out the Bohrok and Bahrag. From a set perspective, I never had one. I don't think they were ever really released in Australia, and I never had much interest in buying them. I had four Bohrok and that was all I needed. I think I ended up with the same amount of Rahkshi. I wasn't interested in more clone sets. I would have killed for a Tarakava set though.
  3. Well, it seems there are a few people working on the same project. It seems discussion on it dried up a little while back - I probably should have read through to see what people were doing. I finished mine up and posted it here, if anyone is interested. http://www.bzpower.com/board/topic/25611-quest-for-the-toa-walkthrough/ Of course, it seems like TuragaNuva and Toatapio Nuva already have this covered, probably better than I do, but I thought I'd post it here so people were aware and in case anyone wants to use mine as a reference or anything.
  4. I wrote a story similar to the official Mata Nui Online Game walkthrough. This one is for the GameBoy Advance game, "Quest for the Toa". It's not as good but hopefully it's OK. As Quest for the Toa is a more action-oriented game than MNOG I've taken certain liberties with the story. Obviously this does not include every detail of fighting every creature and jumping every gap that Takua finds. Additionally, I've a few other changes, especially in the last half. Most notably, I gave the Le-Matoran and Matau a little treespeak. It's very minor compared to what is in MNOG. I also made Nuju speak in his clicks and whistles, so Matoro needs to translate for him. Ta-Koro has the most drastic changes - Vakama asks Takua to enter the lava surfing competition to prove himself instead of asking him to cure the water supply (which was immediately forgotten about in the game and has no proper conclusion - the player can beat the game without ever getting the antidote). This was done to line up with Vakama telling Takua that he gave him the lavaboard in MNOG. I also made Takua find Vakama's mask, which doesn't happen in the game - this is, again, done to make the story line up with MNOG. There are various other changes too numerous to list, but I tried to keep as much of the in-game dialogue intact as possible. If people notice mistakes, errors, or even things they think can be ironed out, please let me know so I can correct them. Quest for the Toa "In a time before time, the island of Mata Nui was a tropical paradise. Then a shadow fell across the island-- A shadow known as Makuta. In the dark years that followed, the islanders put their faith in a legend... ...a legend that forsaw the arrival of six mighty heroes: the Toa. For only the Toa will have the strength and courage to bring peace and light back to the world. As Mata Nui awaits the arrival of the Toa, a lone islander unknowingly begins a quest... ...a quest that will change Mata Nui forever." Chapter 1 "Good morning, Takua!" a villager greets me. "I've heard that Turaga Whenua wants to see you. Head up this beach and talk to everyone you see. You'll eventually come to the cave entrance to our underground village, where you'll find Whenua!" I run up along the beach, past the water and between some shrubbery, and jump over a rock in my path. I reach the ocean, leaping across the shallow water onto a sandbar that leads to the other side of the bay. I see a blue Ga-Matoran in the distance. As I approach she shouts "You're quite the athlete -- I saw how well you jumped over those obstacles!" I keep running, and soon I find another river I must cross. This one is too far for me to leap, but fortunately there is a Hoi Turtle swimming by. I leap onto its back and over to the other side. As I head inland, I spot a black Matoran with a purple mask - probably an Onu-Matoran, from the colour. "Whenua is waiting for you, little one. He has a matter of great importance to discuss with you. Enter the cave ahead to visit Onu-Koro, our underground village. Good luck!" But why would Whenua want to speak to me? I head onward into the cave. A guard yells out "Halt! Who goes there!" Another guard mimics him. "Yeah -- who goes there!" The first guard replies "I already said that!" The second guard asks "Said what?" "Who goes there!" "Why are you asking me?" As the two guards confuse each other, I walk past to find Whenua. I head into the village of Onu-Koro. The village is a huge series of underground caverns that meet in a central area near the entrance I have come from. The villagers have built their homes out of huge, hollowed-out stones. As I approach one of the dwellings, a villager approaches me. "Our village is in desperate need of your help! We fear that the Vatuka Beast has Whenua and he is being held captive in the passageways to the East! You will need Vakama's Firestaff to see your way in the dark tunnels. It can be found in the village." I walk over bridge crossing a shallow stream and find see the firestaff propped up beside one of the larger homes. I'm not sure what it's doing here in the middle of Onu-Koro, but I know I will need it to rescue Whenua. I take it with me before heading further East. I enter a passageway into the cavern. The cavern is cold and dark. I pull out Vakama’s Firestaff and carry it with me. The staff has an orb on the end that generates flame at my will, and I use the staff to light up the cavern and keep me warm. As I walk through the cavern I see a number of small Fikou spiders charging at me. I use the power of the Firestaff to send a pulse of light through the cavern, blinding the creatures temporarily. While they are stunned, I fling some of the Madu Fruit I carry with me at them. The fruit knocks the masks off the spiders. Without their masks, they will no longer hunt Matoran. I press on further into the cave. Soon, I see a pile of stones. As I approach, the stones begin to move. They form into a large beast made of rocks. The stone beast flails its arms around aggressively! Surely this is the Vatuka Beast that captured Whenua. The beast calls upon smaller rock monsters, half my size, to attack me. Once again, I use the Firestaff to generate a sudden burst of light. The small creatures are stunned and unable to see, but the large one continues to press its attack. The huge beast swings its heavy arms down upon me, but I dodge out of the way and hurl my fruit at it. It roars in pain, I continue to lob fruit after fruit at it until it is defeated. The beast collapses, now just a pile of regular, lifeless boulders. I look around. The small beasts that chased me are now just regular stones. I look up, and I see Whenua, trapped in a cage hanging from the ceiling. There are also two heavy buttons, far too heavy for myself to press down. I use two boulders to help press the buttons down. Whenua's cage descends from the ceiling, and I open the cage door to set him free. "Thank you for rescuing me! You're quite the adventurer. We had better get back to Onu-Koro! There is much that I must tell you. Follow me!" I follow Whenua back to Onu-Koro, and he tells me his tale. "It is a time of great danger, Takua. The island of Mata Nui is under siege by the evil Makuta! Dangerous beasts wearing the infected masks of Makuta roam the land. Each of the six villages on Mata Nui are in danger! I have heard that some of my fellow Turaga are missing... and their tools, like Vakama's Firestaff, have been scattered about the island. Makuta has also stolen the sacred Toa Stones that used to tell the legends! You must seek out the Toa Onua Stone in the passageways north of here. If the Toa Stones are not recovered, the Legend of Mata Nui cannot be told." Whenua then hands me an object - a Volo Lutu Launcher. It’s a device that fires a Volo Lutu. The Volo Lutu is a small object that can stick to rocks and other objects. When activated, the launcher is attracted to the Volo Lutu. With this, I’ll be able to pull myself over large chasms to otherwise unreachable places. I head off to the caves in the North. I soon come to a deep pool, with no bridge to cross. But I pull out my Volo Lutu Launcher, and fire it at a stone jutting out on the opposite side. The launcher fires the Volo Lutu, and it sticks to the stone. I flick a switch on the launcher, and it is now being magnetically pulled to the Volo Lutu! I’m quickly pulled across to the other side of the pool. I retrieve the Volo Lutu and continue on. I continue through the narrow cave, and find the lost Toa Stone! I take it back to Onu-Koro. When I get there, Whenua thanks me for retrieving the stone. I decide to head on to the other villages. As I approach the exit of the caves, a Matoran stops me. "You have done well, Takua. To continue you must first race me, Onepu, the greatest of all the Ussal Crab racers! Collect all eight buried crystals to win." I suppose Onepu must be really eager for a race, so I accept his offer. We each climb onto our Ussal Crabs. Onepu announces that we are ready to go, and the race is on! The Ussal crabs scurry through caves and dig through the dirt to find the eight crystals. Onepu is faster than I am, and knows the caves better, so I stay close to him. His crab does most of the digging. Soon he finds the location of the first crystals and we each take one. We continue through the caves, Onepu collecting the crystals just before I do. Once we each have seven, I take note of the direction he is going and urge my crab on. Onepu’s crab is now worn out from all the digging, while mine is still fresh. I pull ahead and grab the last crystal! Onepu is impressed with my handling of the Ussal crab. True to his word, he now lets me exit Onu-Koro. Chapter 2 I walk out of the caves of Onu-Koro, and see the bright light of the sun bearing down upon me. The grass here grows plentifully, and the trees grow tall. A find a deep river blocking my path, but use my Volo Lutu Launcher to launch myself over a piece of coral to the other side. I leap across another river, and find near the beaches outside Ga-Koro. A blue villager blocks the bridge to the village. "Welcome to Ga-Koro! You may have access to our village by participating in our boat race. You'll race against me. I'm really fast!" The villagers are preparing for the boat race. The villager I spoke to earlier leads me to the boat I will be rowing in. Three more of the blue Ga-Matoran pile into my boat. I look to my right, and see the three other boats we will be racing again. The villager who spoke to me earlier waves at me - she is in the boat directly next to mine. All the boats are a similar design, holding four passengers, but painted in different colours - ours is predominantly red. A Matoran shouts “GO!”, and our leader shouts commands at us. We begin rowing, slowly picking up speed, and head out into the bay. Our leader skillfully guides us around the rocks and sandbars, and seems to have an excellent eye for the currents that will help us toward our goal. We are soon far ahead of the other racers, and over the finish line. My teammates cheer together in victory. We row back toward the village. Ga-Koro floats on the water, made up of many large lilypads tied together by bridges. Slightly smaller lilypads serve as the main material for their homes. When we reach the lilypads, we tie the boat ashore and I walk toward the center of the village. I approach one of the villagers, and she tells me "Greetings, fellow islander. Our Turaga, Nokama, is missing! We think that she has been captured by the Makika that lives in a cave across the harbor. Will you help us rescue Nokama?" Of course, I answer in the affirmative. She points me toward the harbor, where the Makika nests. I head out of the village toward the harbor. I make my way up past the reef, until I find a cave. I slowly enter. Deep inside the cave, I see a huge, long-armed Makika Toad. Behind it, I spot Nokama, tied up and struggling to get free. The Makika notices me, and hops over toward me! I run backwards, towards a boulder I have spotted. I lift the heavy boulder up over my head. As the Makika comes in to try and grab me, I throw the boulder at it. The boulder lands on its head, and the Makika is too stunned to move. I take the opportunity to scramble over to Nokama, and carry her out of the cave. When we return to Ga-Koro, Nokama tells me "Thank you for rescuing me, little one. The island of Mata Nui needs your help! As I have learned, some of the sacred Toa Stones are still missing. Our own Toa Gali Stone was taken by a creature that lives in the cliffs across the harbor." I head out of the village, toward the cliffs that tower alongside the harbor. A huge river divides the land, but once again I use my Volo Luta launcher to fly through the air to the other side. As I explore the cliffs, I soon find a giant grasshopper guarding the second Toa Stone. Before the grasshopper notices me, I throw a series of my Madu Fruit at it. The grasshopper falls over on it’s back, and I grab the Toa Stone. When I return to Ga-Koro, Nokama thanks me again. I leave the village, to walk around the bay and onward to Po-Koro. Chapter 3 I leave Ga-Koro, heading toward the stone canyons of Po-Koro. As I tread through the canyons, I head down a path to the East, and stumble upon a drill - I believe this belongs to Whenua. I take the drill with me. The canyons are a long maze, but I find a Po-Matoran who tells me "You can use the drill to dig under some enemies and knock them over or to dig under walls like this one." Taking his advice, I use the drill to dig under the ground. The drill is surprisingly powerful and can dig tunnels very quickly, and soon I have made a shortcut by digging under the canyon wall. I step out into sandy plains, and spot the Stone Gate of Po-Koro in the distance. I begin walking toward the gate. When I arrive, I'm stopped by a guard. "Stop! Who are you!" His companion chimes in. "What do you want!" "Why are you here!" Demands the first. "How do we know you aren't an ally of Makuta?" "What's the password?" "There isn't a password" "That's right. Ok, you can pass." "I already live here!" The second guard has clearly confused himself. I walk in to Po-Koro. It's a well-protected village, built up against one of the walls of the canyon. The homes are all built out of stone. As I wander through the town, I stumble upon a hammer. I pick it up - it looks like the one that belongs to Onewa, the Turaga of this village. However, after searching I cannot find him anywhere. The villagers do not seem to know where he is either, but tell me of a canyon that he may have visited. I leave the village toward the canyon, and find a bridge that takes me higher onto the natural stone walls. I find Onewa's Hammer useful to break through some boulders that block my way. I take some of the shattered remains of the boulder with me - I will surely find the rocks more powerful than the Madu Fruit I have been using to defend myself with. While searching through the winding path, I think I spot a cage in the distance. It looks like Onewa is trapped in the cage! As I approach the cage, a number of insects burrow up from under the ground and charge at me. I try to escape, but I cannot dodge them all. They begin biting at my feet, and I run back, shaking them off. Once I have retreated a short distance, the insects stop following me and burrow back beneath the earth. I slowly walk up to the cage again. As I approach, a single insect burrows up and rushes toward me, but I throw a rock at it. The insect is knocked out. I repeat the tactic, taking slow steps until an insect burrows up to stop me, and hitting it with a rock. After about a dozen times, all the insects are defeated. I walk up to Onewa's cage. It's surrounded on each side by small, metal towers, and I cannot free him with the towers in the way. I cannot move them by hand, no matter how hard I try. I search for another way to free Onewa. I notice there is a pattern etched into ground, and a few small mounds where it looks like the sand has been dug up. I try to dig up these mounds using Whenua's drill, and find a small switch in each one. When I flick the switches, the metal towers sink down into the earth. I open the cage, and Onewa tells me "It was so hot in that cage! Let's go back to the village, it's much cooler there." I follow Onewa back to Po-Koro. "You're the best, Takua!" says Onewa. "The desert just won't be the same when you're gone." I ask about the Toa Stone, and he says he believes a giant scorpion that lives in the desert may have stolen it. I leave town once more, toward the nest of the giant scorpion. Along the way, I find a discarded Bamboo disk - the preferred weapon of Matoran guards. These disks hit hard and return when thrown. Soon I am at the nest, and have spotted the Giant Scorpion. I see the Toa Stone in it’s claw. The Scorpion is huge - as tall as I am, it’s stinger towers over me. It notices me and quickly moves in to attack. I throw my new Bamboo disk at it, but even a direct hit hardly fazes it. I try to dodge as it thrusts its stinger at me, but it’s too fast and it grazes my arm. It thrusts it’s stinger at me again, this time I pivot and manage to dodge. The beast continues to press the attack, cornering me against a stone wall. It attacks with its stinger again, this time I dodge and the stinger gets stuck in the stone. I know even my bamboo disk will not faze it, so I dig into the ground with Whenua's drill, underneath the fierce rahi. When I am sure I am underneath it, I ram my drill up into it's belly. The beast is wounded - it's belly is clearly it's weak point! But it comes at me again. Again, I dive into the tunnel I have already made, and attack with the drill from underneath. This time, the blow is fatal. The beast cries out in pain, and collapses. Now, I can easily retrieve the stone from its grasp, and head back to the village. When I return, Onewa thanks me once again. As I head to the gate to leave the village, one of the Po-Matoran stops me. He says "I am the village Koli champion! Let's play!" It's been awhile since I have played Koli, and I'm eager to test my skills - but surely it is Huki, not this strange Matoran, who is the village champion? Regardless, we head to the field, where the Po-Matoran finds two more players. In Koli, there are four players and four goals. The players must kick balls into their opponent's goals to score a point for themselves, and deduct a point from the player the goal belongs to. When the game starts, I quickly run to my goal, and kick the balls near my goal away. The other players are fast, but they follow the balls to the other quadrants of the field. I run toward the other goals, and score a number of points. I then return to defend my own goal from any balls that have come near my quadrant of the field. When all the balls on the field have entered the goals, I have the most points of all. I bid the other players farewell, and leave the village to head toward Le-Koro. Chapter 4 After some travelling, I find myself amongst the enormous trees of Le-Wahi. I meet a Le-Matoran, who informs me "Every time I try to play with the others, I get knocked off the ledge! There must be some way to get my own Kewa Bird!" I am unsure what he means, but I spot a set of stairs leading up one of the trees, and climb up. The stairs lead to a hollowed out section of the tree. Suddenly, a bird carrying a Matoran rider flies in and knocks me out of the tree! I fall down onto the hard ground. I pick myself back up and climb the stairs again, this time ducking behind a stone obelisk when the rider flies by. He comes in to land, and I prepare my volo lutu launcher. I fire the volu lutu at the bird, and launch myself at the rider! I kick the Matoran off the bird, and climb on top. Taking the reigns, I direct the bird out of the tree and into the air. Three other Matoran riding birds are out here, flying among the trees. They seem to be playing a game where they throw fruit at each other. I fly towards them to join in, throwing my own fruit. Before my target sees me, I have hit him right in the back of the head! Now he has noticed there is a new player, and he directs his bird towards me. He pelts his fruit at me, but my bird dives, making me difficult to hit. The aerial battle rages on, with the four of us diving, banking and throwing fruit at high speeds. The other riders are clearly more adept at handling their birds, but their aim and throwing distance does not compare to mine. Whenever one comes in to attack, I hit him first. Soon, I am declared the victor, and we all fly back to Le-Koro. Le Koro is a village built into the tree-tops, with wooden platforms built onto the trees and bridges between platforms everywhere. The villagers live in houses made of numerous tree branches. One of the villagers approaches me and says "Your skill at wind-riding the Kewa Bird is impressive! I must ask for your help. Matau, the Turaga of our village, has been kidnapped. Only Matau ever-knows the secrets of the Toa Lewa Stone! You must rescue him if you can..." He gives me the directions to the place he thinks Matau has been taken. I climb down the bridges to the surface in search of Matau. When I approach, I see a huge bird’s nest in a tree! Even far away, I can hear the squawking of birds. As I approach the tree, a giant blur of red flies from the nest toward me! I run away, but huge talons pick me up and carry me back to the nest. I look up, and see that my captor is a wild Kewa Bird. I struggle to escape, but I can’t break free of it’s grip. It drops me into its nest where it’s hungry chicks await. I look around. Matau, wrapped up in a vine, is in the nest with me - I wonder if he is a snack for later? One chick hops over - it’s as tall as I am - and pecks at me. I scramble away and use my Volo Lutu launcher to fly out of the nest, onto the branch of a nearby tree. I climb to the ground, and try and think of a way to rescue the Turaga. I see a large stone nearby. I hold it above my head, and walk back toward the nest. This time, the Kewa grabs the stone instead of me. When it returns to the nest, it drops the boulder in. I repeat the process a few more times with different boulders I find. Once the bird has taken five boulders as “food”, I listen hard - I can no longer hear the squawking of the baby chicks. I approach the tree without a boulder, and let the eagle carry me back to its nest. It drops me in. I can now see that the babies have all been crushed by the stones the eagle has taken. I help to untie Matau, and he tells me "Oh, Takua -- you saved me! Time to quick-return to the village." When we return to Le-Koro, Matau says "Once again you have proven that a small stature does not prevent great deeds! As a reward for rescuing me, here is Matau's Kau Kau Staff. With it you can clear trees from your path. Use it wisely! Only the late-knowing use the Kau Kau Staff without good purpose. Once you find the Toa Lewa Stone, you must go to the ice lands to the northeast. I've heard that a strange tree deep-wood may provide the answer to the location of the Toa Lewa Stone. Seek-find wisely, and may Lewa look out for you!" I gladly take Matau's staff. I head down to the surface to search for this strange tree. As I head away from the village, I notice something on the ground. It looks like Turaga Nuju's Ice Pick! I take it with me. I continue searching Le-Wahi, until I stumble upon an unusual gear. I take it with me. Shortly after, I find the tree Matau told me about. It has a huge mask carved into its trunk, and four branches which have had the top half cut off, with a protrusion coming up off each branch. I find another gear on the ground nearby. The gears seem to fit the carved branches of the tree, but I need two more. I hunt around the area, and find another gear tucked under a fallen leaf. I spend some more time searching for the last one. Eventually I come to a ravine. It looks as if the last gear is on the other side. Seeing no way across, I use the Kau Kau staff to cut down a nearby tree, and use it as a bridge to cross the ravine. I walk across, grab the gear, and head back to the carved tree. I place the last two gears on it’s branches. The carving on the trunk slides downwards to reveal the hidden Toa Stone! I take it back to Matau. Matau thanks me for finding his village’s Toa Stone. I leave Le-Koro, toward the icy peak of Mount Ihu. Chapter 5 After trekking through the snowy plains of Mount Ihu, I approach Ko-Koro. The village sits between two glaciers. Outside the gate, I spot a Ko-Matoran. He tells me "I'm always in the mood for a good snowball fight! Get ready!" He leads me to an icy field where two more Ko-Matoran are waiting. Soon, the snowball fight begins, and I am sliding around, pelting snowballs at the other three. They are good, but I dodge almost every snowball they throw at me. At the end of the fight, I can barely tell where their white bodies end and the snow begins! I am barely touched by snow at all, and am declared the victor. I head through the gate into the village. There are two guards stationed here. The first guard says blocks my path, saying "Go back, or you'll be frozen in ice!" His comrade replies, "No, you'll be buried in snow." "Frozen in ice is better." Argues the first. "I like buried in snow!" "Let's compromise: go back or you'll be really-really cold!" I walk past the guards and enter the village. The villagers have hollowed out sections of the glaciers to make some of their homes. More dwellings are littered around the snowy plains, built out of ice. As I walk through the village, a Matoran runs up to me and says "You've arrived just in time! Turaga Nuju has been kidnapped by a horde of evil beasts! My friend Matoro has been injured! The best trackers of our village have been unable to reach Nuju. You must rescue Nuju!" He tells me where the trackers believe Nuju has been taken. I head out of the village in search of Nuju. Shortly after, I find a herd of Mahi goats blocking my path! Whenever I get close, they begin growling and charge at me. There are many of the beasts, and I am not fast enough to run past them. The goats have made their territory at the base of a small cliff covered in snow. I throw an explosive Madu Cabolo fruit at the cliff, and the explosion causes an avalanche, burying the creatures in snow. While they are stuck trying to escape, I run past. Shortly I find Nuju. He appears unscathed. I walk up to him, and he speaks to me. Nuju only speaks in whistles and clicks, and I do not understand him. Regardless, he returns with me to his village. When we enter the village, Nuju leads me to a Ko-Matoran I recognise as Matoro. Nuju speaks to me in his strange language, and Matoro translates for me. "Now that you have proven your ability, I must ask you for your aid. The sacred Toa Kopaka Stone has been stolen from Kini-Nui. It must be found and returned so the Legend of Mata Nui can be told." Matoro tells me where Nuju believes the Toa Stone has been taken. Once again, I leave the village. I reach the cliff where I was told the Toa Stone would be. I don’t see the Toa Stone, but there is an arrangement of three regular stones. I think I see movement under one. I take Onewa’s Hammer and swing it at the stone. The stone shatters, and underneath I see an angry Ice Hikaki! This is a dragon-lizard that can hurl shards of ice from it’s mouth. Clearly it’s mad that it's home has been destroyed. It immediately starts spitting ice at me. I run away, trying to make myself a hard target, and throw my disk at it. It's stunned for just a moment, but almost before I catch my disk, it attacks again. I dodge, duck and weave its ice attacks, while taking every chance I get to throw my disk at it. The Hikaki hits me with more than a few painful shards of ice, but after I hit it with my disk for a fourth time, the dragon-lizard has had enough. It runs off into the snowy fields. I inspect it's nest - it has left behind the fifth Toa Stone! I take it back to Ko-Koro. When I return to Ko-Koro, Matoro thanks me on behalf on Nuju. I am ready to leave this icy mountain, and head toward Ta-Koro - my old home. Chapter 6 Ta-Koro is built into the Lake of Fire, a huge pool of lava that sits in the Mangai Volcano. I cross the stone bridge that leads to the village, but when I reach the gate of Ta Koro, the two guards stationed outside start shouting at me. "There he is! Let's get him!" "We can't let him get away!" says the second. "Stop where you are!" the first shouts. "Ok!" replies the second. "Not you, silly!" I walk through the gate while they bicker. Ta-Koro is a huge fortress that sits on a stone island in the middle of the Lake of Fire. I see Turaga Vakama outside one of the buildings. I am not eager to speak to him after so long, but I need help to find the last Toa Stone. I walk up to him, and he tells me "I've heard about you, Takua. You're just a villager! You've come very far for one so small. I've heard about how skilled you are, but I am not convinced. Are you strong enough to recover the lost Toa Tahu Stone? I don't think you're up to the task! But I am willing to give you a chance." He hands me a lavaboard, and tells me that I must enter a lava surfing competition before he will help me find the last Toa Stone. I head over to the Trem Krom Break where the Ignalu Lava Surfing competition will take place. Four of us line up, ready to surf down the lava flows. The referee shouts “Go!” and we jump on our boards, surfing down the river of fire. I stay to the fastest flows of lava, and quickly take the lead. I reach the finish first, and return to Ta-Koro to tell Vakama of my victory. But when I return to where Vakama was earlier, I cannot see him. In his place, I see one of the Ta-Matoran guards. He tells me "It's about time! Where have you been? Vakama has been taken by a band of hot-headed Fire Maha! Only you can save Vakama, as I must stay here and guard the village." The guard tells me where he thinks Vakama has been taken. I head out of the village in search of Vakama. As I trek through the plains, I stumble upon what looks like his mask. I take it with me, knowing I must be on the right path. I continue through the warm, rocky mountainside. Soon, I see a cage. When I approach, I can see that Vakama is locked in it. He yells to me "Help me! Those Maha over there have the key to this cage. You must knock them all out to get the key!" There are four Maha. I walk up to them, but when I get close they all flee! I chase after them across the mountainside, hurling my disk at them. Soon, I have knocked them all out, and find the key on one of them. I return to Vakama’s cage and unlock the door. I return both his mask and firestaff to him, and we head back to Ta-Koro together. When we return, Vakama says "Well, I guess you've passed the test, but I think you were lucky! There is little time remaining to find the Toa Tahu Stone! You must find it quickly before it is lost in the depths of the Mangai Volcano forever. Now get going!" Before I leave, the guard I spoke to earlier tells me "Good luck, Takua. The path ahead is a dangerous one! Now go! And may Tahu protect you..." I leave the village and head up the mountain to where I will find the last stone. It’s in a cave that crosses with rivers of magma. After trekking through the cave, I see the last stone in the distance, on the other side of a river of magma. I leap onto my lavaboard to get across. Once I am on the other side, I take the final Toa Stone. But after I take the stone, the ground beneath me gives way. As I’m falling, I pull out my lavaboard and manage to land on it - I am lucky I did so, as I have landed in a chamber full of magma. The lava flow pulls me along, and I begin surfing down through the magma-filled chamber. I quickly build up speed. I see a light at the end of the cavern - I’m approaching the exit!. As I get closer, I can see the lava ahead of me is falling down a cliff. When I reach the end of the cavern, I go flying through the air. I am unhurt when I land. I believe I am near Kini Nui. I see the six Turaga together. I walk up to them. Onewa greets me. "Thanks for dropping by, Takua!" Nokama tells me "You are our hero, little one... you have recovered the Toa Stones!” Vakama says "Hmph! I guess you did. Not bad for an amatuer... Whenua says "Now that the Toa Stones have been returned, we can once more tell the Legend of Mata Nui, and prepare the way for the arrival of the Toa." Matau smiles and says "Good work! Now please return the Toa Stones to their proper places in the temple." I return each of their staffs to them, and head up to the temple. I place the stones on the Amaja-Nui. They begin emitting bright, colourful lights. There is a huge explosion, and I am flung, high into the air. The light around me is a powerful collection of colours. I begin falling, the beach of Mata Nui gets bigger and bigger. I land hard in the sand.
  5. So I don't want to hijack this thread, but I'm also unsure if my walkthrough warrants it's own thread in the Library before it's complete. If a mod or TuragaNuva would like to comment on whether I should create my own topic or not, it would be gladly received. Simontikaxonn, the walkthrough you posted earlier has already been a great help. I'm really unsure about whether Takua should win each minigame. Quest for the Toa is a very different game from Mata Nui Online and writing a walkthrough in the same vein is difficult. At this point I'm thinking I'll make Takua win every game and get the copper mask (IF I keep the games in), mostly because Hahli does the same in MNOG II, but the more I think about it the more I'd like to gloss over at least some of the games. At this point I've written a rough draft of the entire game, but I'd like to get people's opinions on how to proceed. I'd like to skip over a lot more of the story. It's not as apparent in the early game but the late game has a lot of Early Installment Weirdness - such as Le Matoran not speaking in treespeak, Nuju speaking about anything and everything, and the events involving Vakama simply not matchiung up with what Vakama tells Takua in MNOG. (I'm not sure whether to even partially rewrite certain events - I want to stay as close to the game as possible, but a part of me wants the story to include Vakama giving Takua a lavaboard and Takua finding Vakama's mask, as mentioned in MNOG - in the game, Vakama's mask is never lost and Takua just finds the lavaboard lying around). No matter what, I have to skip over some of the game - it's not really interesting to read about how Takua beats like a dozen rahi while travelling between villages, for example. But I really want to get people's opinions. Do I write a shorter version that glosses over any inconsistencies? Do I write a version like the rough draft chapter I have already posted, which stays true to the game and quotes it directly despite Early Installment Weirdness and contradictions with MNOG? Do I write a version like the chapter I've already posted, but less accurate to the game and perhaps taking certain liberties with some events (such as, giving Matau treespeak, adding in Matoro to translate for Nuju, cutting out some items, and having Takua find and return Vakama's mask instead of Vakama himself)? Or some combination of the above, or even just write all three and let people decide? Before I go much further I'd like to see what people actually want.
  6. I've started writing Quest for the Toa. I'm curious as to what people want from this - write now I've got probably about 5 pages, and I'm partway through Po-Wahi (the third area of the game). Of course, once I've finished it, I will refine it some. Here's the first "chapter" - the beach and Onu-Wahi. This is still a rough draft, but I've tried to follow the style of the MNOG walkthrough. As of now this is my longest chapter, I tried to include some of the challenges in the game but it's all pretty much the same. I will probably cut it down a bit, especially the fights with the non-boss enemies. And I've cut out the tree crystals completely as they're redundant. I'm also writing it that Takua doesn't win every "sports game" he encounters, but the sports might be cut out completely if people want me to seriously shorten it. "Good morning, Takua!" My friend, Jala, greets me warmly."I've heard that Turaga Whenua wants to see you. Head up this beach and talk to everyone you see. You'll eventually come to the cave entrance to our underground village, where you'll find Whenua!"Did I wake up on this beach, or was I wandering?I walk up along the beach, past the water and between some shrubbery, before jumping over a rock in my path. As I reach a small bay of ocean, and I leap across to a sandbar leading me to the other side. I see a a blue Ga-Matoran in the distance. As I approach she shouts "You're quite the athlete -- I saw how well you jumped over those obstacles!" Soon I find another river I must cross. This one is too far for me to leap, but fortunately there is a Hoi Turtle swimming by. I leap onto its back and over to the other side. As I head inland, I spot a black Matoran with a purple mask - probably an Onu-Matoran, from the colour. "Whenua is waiting for you, little one. He has a matter of great importance to discuss with you. Enter the cave ahead to visit Onu-Koro, our underground village. Good luck!" But why would Whenua want to speak to me?I head onward into the cave. A guard yells out "Halt! Who goes there!" Another guard mimics him."Yeah -- who goes there!"The first guard replies "I already said that!"The second guard asks "Said what?""Who goes there!""Why are you asking me?"As the two guards confuse each other, I walk past to find Whenua.I head into the village of Onu-Koro. It's a huge series of underground caverns that meet in a central area near the entrance I have come from. The villagers build their homes out of huge, hollowed-out stones. As I approach one of the dwellings, a villager approaches me. "Our village is in desperate need of your help! We fear that the Vatuka Beast has Whenua and he is being held captive in the passageways to the east! You will need Vakama's Firestaff to see your way in the dark tunnels. It can be found in the village."I walk over bridge crossing a shallow stream and find Vakama's Firestaff. I'm not sure what it's doing here out in the middle of Onu-Koro, but I know I will need it to rescue Whenua. I quickly head into a cavern to the East of the village. Small, aggressive rahi beasts dwell in this cavern, but I can stun them by flinging the Madu Fruit I carry with me. While my Madu Fruit can easily dispatch these small rahi, I worry about what I will do if I find a larger beast here. I soon dispatch a Fikou spider and run on. Before I know it, a boulder is rolling towards me! I leap out of the way, but it grazes my arm. When I turn around I see a Fikou spider leap at me! Desperately, I fling my fruit at it. It's mask falls off, and it settles. Without it's mask, it will not hunt out other Matoran.I'm unsure as to what moved the boulder - surely the small Fikou would not have been able to move it? Nonetheless I press on into the cave. Soon, I approach a pile of stones. As I near it, the stones begin to move. They form into a large beast made of rocks, it's arms flailing about! It sends smaller rock beasts after me. I fling my fruit at two of them, stopping their attack. The large one has used my distraction to approach, and brings its heavy arms down upon me, but I dodge out of the way and fling my fruit at it. As it cries out in pain, I continue to fling fruit until it too, is defeated. I look around. The small beasts that chased me are now just regular stones. The Vakuta Beast, too, is just a pile of rocks. I look up, and I see the village Turaga, Whenua, trapped in a cage hanging from the ceiling. There are also two heavy buttons, far too heavy for myself to press down. I find two nearby boulders to help press the buttons down. Whenua's cage descends from the ceiling, and I can now approach."Thank you for rescuing me! You're quite the adventurer. We had better get back to Onu-Koro! There is much that I must tell you. Follow me!"I follow Whenua back to Onu-Koro, and he tells me his tale. "It is a time of great danger, Takua. The island of Mata Nui is under siege by the evil Makuta! Dangerous beasts wearing the infected masks of Makuta roam the land. Each of the six villages on Mata Nui are in danger! I have heard that some of my fellow Turaga are missing... and their tools, like Vakama's Firestaff, have been scattered about the island. Makuta has also stolen the sacred Toa Stones that used to tell the legends! You must seek out the Toa Onua Stone in the passageways north of here. If the Toa Stones are not recovered, the Legend of Mata Nui cannot be told." Whenua then hands me an object - a Volo Lutu Launcher. I'm looking forward to using it.I head on to the caves in the North. I soon come to a deep pool, with no bridge to cross. But I pull out my Volo Lutu Launcher, and fling it at a stone jutting out on the opposite side. An orb flings out, jutting into the stone - and then brings me along flying behind it! I'm sure I should be careful while using it, but it sure is a rush!As I wander through the caves, I suddenly find myself surrounded by a swarm of insect rahi! This time, there are too many to take out with just fruit. I take Vakama's Firestaff, and use it's power to deliver a powerful blast of light and heat! The insects are stunned, and I can make my escape. I find a new type of fruit in the shape of a sun. Nearby, I see that the cave has fallen in, and the path ahead of me is blocked by stones. I decide to try out this new fruit on the cave-in. It causes an explosion, breaking apart the stones in my path. I continue through the narrow cave, and find the lost Toa Stone! I take it back to Onu-Koro. When I get there, Whenua thanks me for retrieving the stone. I decide to head on to the other villages. As I approach the exit of the caves, a Matoran stops me. "You have done well, Takua. To continue you must first race me, Onepu, the greatest of all the Ussal Crab racers! Collect all eight buried crystals to win." I suppose Onepu must be really eager for a race, and I am always down for some high-speed fun. We race to collect the crystals. Although I start off well, digging the path to two crystals, I soon fall behind. Onepu is the faster digger and nows his way through the caves better than I do. As I am searching for the final crystal, Onepu announces that he has won. Onepu is true to his word, and lets me pass.
  7. So I have a few more notes on Book 9 if you're interested: The Reign of Shadows chapter that starts on page 341 could be moved to the start of chapter 43 instead of the end. As it currently stands, Mata Nui "learns" that Makuta is coming for him, before Trem Krom sends a message to Mata Nui about what has happened in the MU. My proposed change would have Trem Krom send the message before Mata Nui learns Makuta is coming from him. I believe it is implied that this is how Mata Nui learns Makuta is coming for him. I would also move the Reign of Shadows chapter beginning on page 363 to just after the aforementioned chapter. As it currently stands, Makuta lands on Bara Magna on page 355 and begins to fight Mata Nui, before ejecting Lewa and company into space and flying away to Bara Magna on page 363 - 366. This chapter should be moved to before page 355, but I'd recommend just putting it directly after the aforementioned chapter to make one longer one. Also the line on p365 "I haven't like the sound" is mispelled - like should be liked. I'm also unsure as to why you have Chapter 49 (page 370) after the last paragraph of Chapter 48. As it stands, Makuta prepares to fire a gravity blast in a short paragraph, before you have an entire chapter that is set "moments earlier". By moving all of Chapter 49 to just before this paragraph you'd avoid this and probably make it flow better. Why did you choose not just have all of Dark Mirror and The Kingdom take place between the books Swamp of Secrets and The Final Battle? Switching from Karda Nui to parallel universes breaks up the flow for no reason. (This is a criticism of the 2008 book in general, and most of this isn't your fault - there are way too many serials in 2008 that break up the flow of the three books and there's not really a clean way around it). I'm also unsure why you don't put the chapters on Brothers in Arms that take place "five years ago" as one long chapter - it's not really beneficial to keep going back to five years ago for no real reason. Of course, there is precedence for this - Swamp of Secrets has Takanuva see multiple flashbacks of the Toa's history 100,000 years ago throughout the story. It would be my preference to have the entire Takanuva story from Swamp of Secrets cut out and moved just after Swamp of Secrets, so we avoid going between Karda Nui and flashbacks and alternate universes. I want to make it clear that this isn't criticism, I really appreciate all the hard work put into this. Many of these choices clearly originate in how the books themselves were originally written, and the fact that there are "too many serials in 2008" is obviously not your fault. Thank you so much for all your efforts in this, I have loved re-reading the series in this format and have particularly enjoyed reading the MNOG walkthrough and comics littered throughout the narrative in chronological order. 2009 in particular was greatly improved due to the inclusion of many comics.
  8. I guess it depends on why you want to streamline the story. I don't think the story needs significant streamlining, although there are a few parts that could be nixed due to their quality. You can literally read the whole series in less time than it would take you to read Harry Potter or Game of Thrones. It's not a significantly long story and there are only a few parts that drag or are unnecessary. That said: 2001-2003: I actually thought there were only three books in this era at first - Tale of the Toa, Beware the Bohrok, and Mask of Life. If you wanted to, you could stick to just these three books and never realize you'd skipped Makuta's Revenge or the great Tales of the Masks. I don't think you need to skip any of these - they're all great books (despite the disappointing Takanuva/Makuta Kohlii match), but you can totally do it. Skip MNOG II though, that sucks. 2004-2005: This can entirely be skipped by just reading the fourth book, Legends of Metru Nui. But you'd miss out on a lot of good stories, most notably Time Trap. 2004-2005 is something of a bug bear to me. On the one hand, it has heaps of great "side stories" for the Toa Metru. On the other hand, so many "side stories" slow the action down. The Darkness Below is entirely unnecessary, as all it does is expand a little bit on the lore of the Archives and introduce Krahka. I don't want to see these stories disappear, but if you're in a rush you can skip most of them. That said, the first two books of 2004 are way too slow. Tales of the Toa introduces us to six heroes who are all doing pretty much the same thing, but by skipping between points of view it doesn't double up on content. We see Tahu break out of his canister, then Lewa explore Mata Nui, then Onua find Onu-Koro and meet a matoran, and so on and so forth. Each chapter focuses on a different character but they all move the narrative forward while developing each character. Mystery of Metru Nui sees every single Toa track down and rescue a Matoran, and Trial By Fire sees a pair of Toa collect two disks. You read a chapter, and then you read six chapters that tell essentially the same story, and it goes on forever and you get bored. Also, Web of Shadows sucks. Vakama turns evil but it's only because he's been turned into a Hordika, thus robbing any impact him betraying his friends could have. Nokama and Matau are boring and flat characters. It's like Farshtey said "I need a green one and a blue one. I'll make a creepy guy and a boring girl". Gali and Lewa weren't exactly the most unique characters ever written, but they had charm and personality that Nokama and Matau lack. Infuriatingly, over nine books Nokama never even tells Matau to stop being a creep, which would give both characters something resembling character development and personality, as well as teaching young readers that that isn't on. I mean, kids are reading this! Young boys get the message that acting like Matau isn't completely gross and young girls get the message they should just put up with boys being sleezy. The biggest sin 2004 commits is spending so much time in the first three books on a repetitive narrative while completely ignoring the hints the Vahki animations gave us of a Matoran rebellion. The Vahki are some of the coolest ideas for villain-mooks the series ever had, and they never get used to their potential as these overbearing law enforcers in the actual narrative. Being introduced to a rebel cell of Matoran who are convinced that Dume has changed and become too ruthless would offer a great storyline, an excuse to not drag out the same plot six times, and some foreshadowing, as well as actually using the Vahki to their full, threatening potential rather than an inconvenience to the Toa Metru. I digress. I really love the Metru storyline but there's a lot of missed potential there. I don't think there's any point in cutting anything from 2006-2007. 2006 has some great pacing, and the journey from Matoran through Kazahni, and then to becoming Toa, is just wonderful. While you could, in theory, cut the first book down, I don't see any narrative benefit in doing so. 2007 has some weaker themes, and the first book is a bit slow while it focuses on 6 Barraki, 5 of which have the same personality. That said, the introduction to Mehri Nui and it's Matoran inhabitants is not worth skipping. 2007 also has some of the stronger serials, being more integral to it's storyline. You could totally cut 2008 down by a book. I don't see why you would - 2008 is the finale of the Mata Nui arc, and it's so much fun that you'd be depriving yourself, but it is mostly one big long fight between Toa Nuva and Makuta. However, it does start to introduce some questionable serials. Dark Mirror and The Kingdom introduce two great alternate universes only to drop them as soon as the reader starts getting attached to them. Destiny War has too many players and skips location too much to be anything short of confusing. Federation of Fear serves to bring back some fan favorite characters, but isn't exactly necessary. The Mutran Chronicles, at least, give us some great backstory on the Brotherhood of Makuta, and Dwellers in Darkness returns to focus on some of our favorite Toa and lead into the finale. The worst part is trying to keep all of these serials straight. They all lead into each other in different ways, skipping one means being confused about plot elements later on, and they're too short to comfortably jump between them. Brothers in Arms remains one of my favorites, focusing on a completely unimportant character and not being relevant to anything, meaning that a reader can go back and read it at will. If you want to streamline it, I'd read the Mutran Chronicles, the books, and Dwellers in Darkness. Unfortunately readers would get confused about Takanuva's new flight ability, but a minor rewrite to Swamp of Secrets can fix that. 2009 does the opposite. It's serials (and comics) are the best introduction to Bara Magna, and Tarduk remains the strongest character introduced in 2009. 2009 isn't as bad as some people think it is, but a new world with all-new characters is jarring and very off-putting, especially when we lose our mighty heroes with power over elements and magical masks. It's such an abrupt change in setting that would be forgivable if it lasted another two years. However, most fans were introduced to Bara Magna with Raid on Vulcanus, which has about 5 unlikable "heroes" with the personality of a tub of grey studs. The Legend Reborn, as a novel, is better, because Mata Nui is at least a more interesting character than most Glatorian were, but frankly it's not until we return to the Matoran Universe in the serials that the series really gets good again. Introducing the Matoran Universe inhabitants to Spherus Magna is much more exciting, and the hinted developments on Spherus Magna were great. Riddle of the Great Beings is the best story of the era, and a viewer could probably get away with only reading that, the comics, and The Legend Reborn (and Reign of Shadows, of course).
  9. In book 8; should Takanuva blog entry 43 not be moved to page 230? It occurs just a little too early, spoiling the surprise of Makuta taking over Mata Nui's body.
  10. I've found quite a few instances of "Jaller" being misspelled as "Jailer" You might want to do a search in Book 6 and 7 for those typo's Pretty minor issue but it happened enough to be worth noting.
  11. I am really enjoying this method of re-reading the story so far. It is great to finally have the comics interspersed with the rest of the story. I would like to suggest some additional changes to book 3. As has been previously suggested, the bulk of the MNOG II walkthrough should take place before Tales of the Masks. "Tales of the Rahkshi", currently on pp100-105, should take place one chapter earlier. It must come after what is currently Chapter 25, at the end of which Lewa meets up with Gali and Tahu, but before what is currently Chapter 26, where the Rahkshi are frozen by Kopaka. Alternatively, the "Tales of the Rahkshi" comic could be placed after the Rahkshi unthaw. The rest of the "Tales of the Rahkshi" comic, and the first part of the "At Last... Takanuva!" comic, currently pp108-120, create some continuity errors. In the comic, Kopaka meets up with Tahu, Gali and Lewa, while Pohatu and Onua are shown the kraata by Whenua in Po-Wahi. All six Raakshi are introduced, with the second batch appearing "new" to Kopaka. All six Toa are grouped together at the end of the comic. Chapter 31 and 32, pp121-124, take place in Onu-Koro. The "second batch" of Raakshi fight the Toa. At the end of chapter 32, the "first batch" of Rahkshi escape from the ice. "A short distance away, on the shores of a frozen glacial lake, the setting sun’s rays touched the end of a staff protruding out of the ice. As the last light faded and dusk fell, the staff and everything elsefell into dark shadow.For a long moment, nothing moved. Then a flicker of dark energy burst out of the end of thestaff. The ice around it splintered and began to crack and melt." This obviously doesn't make sense if the Rahkshi have already escaped. (As a note, the Rahkshi cannot escape before p107, as Makuta states “My gentle sons bound in ice.” So, it is not sensible for the Rahkshi to escape before this page, and even the Rahkshi escaping soon after in the comics is a little jarring.) The best way to fix this is to make all these comics (Currently pp100-105 and pp108-120) take place after Chapter 33. This allows the first batch of Rahkshi to escape from the ice at the end of Chapter 32, and for Gali to heal Tahu at the end of Chapter 33. Onua and Pohatu are not with the other Toa in Chapter 33, and Kopaka leaves at the end of Chapter 33. This lines up with the comics, which start with Tahu, Gali and Lewa together travelling to Po Wahi, to fight the first batch of Rahkshi (and Tahu without any indication of being poisoned by Lerahk). Onua and Pohatu are with Whenua in Po-Wahi, and Kopaka again is on his own and meets up with the others. Unfortunately, it doesn't give any indication as to why Kopaka, Onua and Pohatu are again separated from Gali, Tahu and Lewa for Chapter 34. Gali expresses surprise "our frosty friend had to rescue the chief miner", alluding to Onua and Pohatu being trapped in Onu-Koro, but this is the cleanest way to fix most continuity errors (and it's possible Pohatu and Onua got trapped somewhere else, at some later time). Obviously simply removing the two comics completely fixes all these continuity errors but that's not the point of this version of the book.
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