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Pahrak Model ZX

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  1. ROUND 2 The combatants eagerly approached the arena the next day Scrubbish spoke to the Organizer first, deciding to accept the Mask of Pakari, and then went to stand behind the Mirage Veil with the others. Nato and Smoke Monster were up first. “Begin!” Immediately, both began hurling ranged attacks at each other—energy blasts shot forth from Smoke’s sword while Nato hurled lightning bolts from his own weapon. Both were taking damage, but Nato’s Cirrus Facet helped him land a few more, and he charged forward in the hopes of pressing his advantage. However, upon moving to dodge a blast he discovered a metal wall appearing right in front of him. His momentum worked against him and he bounced off the barrier. Smoke was quick to shoot him while he was down, but Nato soon rolled back to his feet and returned fire, though he proceeded more cautiously this time. Still, more walls kept popping up when he least expected, and avoiding them without taking damage proved progressively more difficult. It was a close fight, but it ultimately ended with Nato being shot down as he tried to jump over one of the walls. “Smoke Monster wins!” Once the field was cleared, Kuan and Trijhak were up next. “Begin!” Kuan circled around his opponent, hurling one flame wave after another. Trijhak fired his bow, but rather than shooting an arrow, it released a small crystal that started to orbit around him; it followed him into the air when he jumped, and then shot out and detonated when it came close to Kuan. Trijhak fired a proper arrow when he landed, getting a solid hit, but more flame waves were almost on him. He tried to create more of the orbiting crystals, but the flame waves were coming too fast for them to prove all that useful. He managed to get a few together by the time Kuan reached him and then lunged, letting the satellites batter his foe, but Kuan recovered quickly and retaliated with a flurry of strikes from his sword. “Kuan wins!” As Trijhak was leaving the arena, the Organizer gestured to him. “The Mask of Huna is yours if you desire, warrior. It renders you invisible when in use, but the moment you begin to attack, its effects will vanish.” Trijhak went to consider the offer while the remaining fighters readied themselves. “Begin!” TimeLord stayed low as he watched his opponent. It wasn’t long before Scurbbish unleashed Metal Wave, so he rolled out of the way and molded vines into a large hawk, which he rode into the sky. TimeLord’s arrows rained down upon his foe, who tried to counter but found it difficult. The metal spikes he called didn’t reach high enough until they were already past where TimeLord flew, and his hammer certainly couldn’t reach. It was only a matter of time before Scrubbish collapsed, at which point TimeLord hopped down, landed with one foot on his opponent’s chest, and pointed an arrow at his head. “TimeLord wins!” The Organizer applauded as the arena was being restored. “Wonderful, wonderful! You all have such marvelous abilities! Let’s not delay: here are your match-ups for the next round, study your opponent and begin concocting your strategies!” THIRD ROUND MATCH-UPS: -Kuan vs TimeLord -Scrubbish vs Trijhak -Nato vs Smoke Monster You have 48 hours to PM a strategy, and Trijhak has that long to accept or decline the Mask of Huna.
  2. Isn't knising when you use two active needles to layer threads together to form a blanket or garment?
  3. ROUND 1 The combatants emerged the next morning to find the Organizer and several other villagers standing near the edge of the compound. The lines of an arena were drawn in the sand there, and as they came closer, they were motioned to stand to one side. A Sun villager stepped to the front of the group, drawing a sun gun, while the Organizer walked a few steps farther and turned to face everyone. “I hope you all slept well,” the Organizer began. “It is time to start our little tournament! While spectating, please do stay right where you are—we can’t guarantee that no attacks will fly wide, but we can guarantee that my associate’s Mirage Veil can keep you safe if they do. Now then! “ Trijhak and Smoke Monster were first. After they both stepped into the arena, the Sun villager’s gun started to glow, and the spectators found a slight distortion in their view of the match, a wavering like what one would see in intense heat. The two fighters readied their weapons, and the Organizer cleared his throat. “Begin!” Trijhak pulled back on his bow, causing an arrow of crystal to materialize in its string. Immediately, Smoke Monster threw one hand up, and a wall of metal appeared directly in front of him. Anticipating this, Trijhak angled his bow upward and fired—the arrow began to glow as it left his weapon, and it arced over the wall before falling back down and bursting right next to Smoke. The Metal warrior was surprised and lost his footing for a moment. More arrows soon came raining down, but he was able to stumble out around the wall soon enough and fixed his eyes on Trijhak. A regular arrow grazed his arm as he did. Trijhak went to maneuver away, but found a metal wall directly in his path and slammed into it. Smoke leveled his sword and started firing energy blasts from it, dealing several blows before Trijhak was able to retaliate with an arrow. Smoke materialized another wall before himself to block more arrows, but it was seconds before more started to come down from above, and by the time he stepped out he had already lost track of Trijhak’s movements. An arrow struck his hands, knocking away his blade. The next bolt zipped right past his head. Trijhak wins! The spectators ducked as the arrow flew their way—but the moment it made contact with Mirage Veil, it disappeared into wisps of smoke. The fighters cleared the way while others cleared the metal walls, and the Organizer gestured to Scrubbish and Kuan to take the field. “Begin!” Both combatants swung their weapons downward. A wave of flame surged forth from Kuan’s sword, while Srubbish’s hammer hit the ground, and a long fault appeared from where it struck. Metal spikes quickly grew out from the fault, absorbing the fire and striking Kuan as he charged forward. The Fire warrior was more careful to avoid the next set of spikes and hurled another flame wave, giving him an opportunity to get closer. Recovering quickly, Scrubbish grabbed his hammer by the chain on its end and waited. Kuan hurled another flame wave, so Scrubbish ducked and swung his hammer out, using it to bash Kuan up against the nearby spikes. Kuan avoided the next swing, singed Scrubbish again, and then finally closed the distance; Scrubbish did his best to punch his foe back, but Kuan’s flaming sword was swung with such viciousness that it was hard to endure for long. Kuan wins! This time another Rock villager approached the arena, setting his hands on its edge and closing his eyes. Slowly, the arena began to revert back to its former state, with no faults, metal spikes, or scorch marks. “I knew your Set in Stone Play would come in handy,” the Organizer commented. Turning to Scrubbish, he produced an octagonal mask. “This is the Mask of Pakari, which can increase your physical strength for a limited time. It’s yours if you want it.” Leaving Scrubbish to consider the offer, the Organizer directed TimeLord and Nato to take the field. “Begin!” Vines reached out from TimeLord’s bow, knotting together into the form of a large stag that TimeLord promptly hopped upon. He took aim at Nato, who was using his sickle chain to strike the ground at random, and fired as he urged the stag forward. The first arrow hit, but soon bolts of lightning began to rain down, each striking exactly where Nato had hit the ground, and the Lightning villager was now on the run, continuing to hit the ground as he went. The lightning interfered with TimeLord’s ability to aim, but he was able to land a few more hits as he fired madly. When the stag stopped to turn, Nato was able to close the gap (taking a few more hits in the process). He threw his chain, trying to entangle TimeLord’s bow—the Jungle warrior was barely able to maintain his grip, but then Nato reeled himself in and pressed his sickle against his throat. Another lightning bolt struck just to their side for emphasis. Nato wins! “An excellent first round!” the Organizer congratulated, applauding. “Well-fought by all! Now that you’ve all got some idea of who your opponents are, I can’t wait to see what you devise in the next round!” SECOND ROUND MATCH-UPS: -Nato vs Smoke Monster -Kuan vs Trijhak -Srubbish vs TimeLord You have 48 hours to PM a strategy! Scrubbish also needs to accept or decline the Mask of Pakari by then.
  4. Yeah, poisons are Ga-Koro's signature thing for this game. You should fight them for poisonous superiority.
  5. *one million screaming Bohrok with wings and stingers come pouring out* What have you done
  6. Ehh... Elittra doesn't seem that much like a villain yet. I mean anyone can kill, and anyone can be sadistic.. Shh, don't taunt We don't want any trouble
  7. Signups closed, the game begins! A warrior of Fire. One of Rock. Two of Metal. One of Lightning. One of Jungle. The six of you walk quietly across an open plain, led by a tan Rock villager calling himself “the Organizer”. You hadn’t really been sure what to expect from this tournament you had heard about, but it seemed like an interesting way to pass the time, and now that you saw your potential opponents you couldn’t help but get a little excited. The Organizer thanks you for taking part in the tournament. He claims that while it may be a bit small, his group is hoping to host a much larger affair in the future, and that this small start you’ve given them will be essential in making that happen. Beyond that, he doesn’t say much. Soon you arrive at what looks to be a small military compound, its high fence enclosing only three buildings and leaving a lot of open space amidst them. The Organizer ushers you inside the perimeter and points to the buildings in sequence: the barracks, where you’ll all be staying; the mess hall, where food will be provided; and what he refers to as the lobby, where you can longue and peruse a small collection of reading material and the registry of fighters. You pass several busts lining paths and doorframes—actually, now that you look more closely, rather than a bust it appears to be a carving of a shark. How odd. “It’s getting late, so I’ll leave you for now,” the Organizer says at last. “Tomorrow will begin the first round of matches, and I encourage you to fight your best! Don’t worry about damaging the ring: an associate of mine has a Play that will keep it pristine no matter what damage you cause. Oh, and of course, we won’t tolerate any violence outside of the ring. Do show your fellows some courtesy.” With that, the Organizer disappears, leaving you all to prepare for you matches the next day. FIRST ROUND MATCH-UPS: -Trijhak vs Smoke Monster -Scrubbish vs Kuan -TimeLord vs Nato You all have 48 hours to PM me a basic strategy, and I’ll start writing up the fights. The goal for the Championship is set at 4 wins!
  8. VC Gold and Silver are out, in case you forgot. I got Gold. I was a little unsure, but in the end, the opportunity presented itself and I just couldn’t resist. And again, the Pokémon distribution seems odd, though part of it might just be which Pokémon I wanted. Plus there seem to be some limitations on the movesets that I sort of expected coming off of VC Red—it seems like, in later generations, Pokémon get access to (better) STAB moves earlier than they did in the first few generations, because they seem to have a bit of trouble with that here on the Virtual Console. But…dang. I love it. The graphics are retro while still showing a massive improvement over the first gen, the music is lovely, so many great system and interface changes are popping up, and while I’m having trouble finding some of them there are a lot of Pokémon here that I really adore. It’s Gold. This was more or less my first real Pokémon game—not one that I shared with my sisters, but one that was really mine—and the nostalgia is wonderful, much more so than was the case with Red. I started with Cyndaquil, of course, and have named him Blaze V, as in Blaze the Fifth. Blaze was the name of my Cyndaquil in the original Gold, and when I played HeartGold I named my Cyndaquil Blaze Jr in his honor, then when I needed a Cyndaquil and Quilava for my Living Dex we got Blaze III and Blaze IV…I considered going with something else, but again, I just couldn’t resist. The bloodline must continue. Currently a Quilava. The rest of my team, which I just finished putting together: -Will the Golbat, because I figured it’s time I use a Crobat. My thought process on the name was “Bat -> Batman -> Lego Batman -> Will Arnett -> Well I don’t have anything better so let’s just do that.” -Mettaur the Pineco, who took a bit of time to get because Headbutt trees but at least he didn’t use Selfdestruct thank God. -Lurerre the Chinchou, and now I never want to fish again. -Tau the Natu, my gosh you know how out of your way you have to go to catch a freaking Natu, when I heard they were at Ruins of Alph I got excited but nope you need SURF to get to the only patch of grass with Natu, and you have to go through Union Cave just to get to it, and some of them know Teleport, GOSH. -Gori the Mankey, since I liked having one in LeafGreen but never finished LeafGreen so…second chances. Okay, I’m off to grind. Cianwood is next but it's looking rather far away.
  9. I leave you people alone for half a day and I come back to find this, free many lobsters
  10. Pahrak has brown and gray armor with a gray Noble Matatu. Also he carries a sick axe.
  11. Now I just have to pick a new display name. And a new avatar. edit: Okay good to go
  12. I didn't realize just how much I missed New Bark Town

  13. The thought process this arose from did start with Technic Coliseum/Warzone/Tournament, but being compared to Bionifight is by no means a bad thing so I'll definitely take the compliment.
  14. "See, Lewa? My pointing skills are far superior to those of Narmoto!"
  15. You're in! Also added some Example Plays to the first post--I wasn't sure if I explained the idea properly so hopefully this helps.
  16. This is the world of Olkir. Your people are humanoids made of a special organic metal, and are divided into eight Tribes that each have their own specific island (with the exception of the seafaring Water Tribe). Having discovered minerals infused with Elemental Energy, you have long used weapons capable of manipulating the Elements in certain ways, and have even learned to tap these weapons’ power in more unique ways through much training. Now, even without becoming a Toa, you can wield the power of the elements. You are one such warrior: a villager with an elemental weapon. You have been invited to the Island of Rock to take part in a fighting competition. There’s something shady about the affair, but you find a reason to go anyway. Are you ready to fight? *** Olkir is a new world I’ve been putting together recently. A full primer on it is available here, but reading it is no way necessary in order to play this game—the basics above are enough. I plan on doing something bigger with it in the future, but I felt an urge to start up another game, and this seemed like a great opportunity to let people get some experience with Olkir, so…here we are! First things first, post here saying you want to join. After that, you’ll need to PM me with the following information: -Name: You could just leave this blank if you want, I can use your current display name. -Tribe: The eight Tribes are Fire, Water, Ice, Metal, Jungle, Rock, Lightning, and Sun. -Weapon: The elemental weapon you’ll be using to fight. Come up with your own design, or choose from one of the Pre-Made Weapons listed below. -Facet: More on this later. -Play: Again, more on this later. Pre-Made Weapons: There are some weapons that are widely used by certain Tribes, so it wouldn’t be out of the ordinary for you to just specialize in one of these. -Sun Gun: Exactly what you’d expect. There’s a bit of variety in what these firearms look like, but they all use lunapollonite to store massive amounts of sunlight which is then fired in concentrated blasts from the barrel. -Morcian Swords: Blades made in the town of Morcia on the Island of Lightning. Being made from ionalloy, they possess the ability to fire lightning bolts from their tips. -Skrall Shields: Shields made from rockite, making them extremely resistant to damage, and extremely painful to get bashed over the head with. -Viridian Bow: A green bow containing florate. When you pull back on it, an arrow instantly materializes; many users develop Plays that modify the properties of the arrows formed. -Grappling Hook: Consisting of a long chain with a hook made of mallaidro on the end, this weapon is immensely popular amongst the Water Tribe for its utility. When the hook comes into contact with something, it melds to fit it perfectly, enabling the user to grab onto almost anything -Vortixx Axe: The head of this battleaxe is made of nexidian, and when swung downwards, it temporarily greatly increases in density and weight, adding to the power of each swing. -Storm Drones: Though a recent invention, these are a favorite weapon of the Ice Tribe since they prefer not to fight directly. Usually coming in pairs, these small airborne devices have their own power source and a limited AI, enabling them to act independently and fire freeze blasts at their designated target. They also have a voice recognition system to take orders from their owner at any time. -Kardata: Not a weapon, but a school of martial arts practiced on the Island of Fire. Though Kardata users are most often seen using volcanore weaponry, the tournament regulators have decided that possessing such a weapon in addition to the brute physical power of Kardata would be unfair, and thus any participating Kardata users will have to fight barehanded. It means these warriors won’t be able to use Plays, but they don’t seem to mind too much. -Disks: Throwing disks are considered a holy weapon for their association with the Elemental Gods, the Slizers. Given that, it isn’t at all surprising that disks have been made from every elemineral. (These weapons are each tied to a specific Element, save for Disks, and can only be used to power abilities for villagers belonging to the Tribe of that particular Element. You could easily create equivalents tied to different Elements, however.) Facets: As villagers and Toa alike continued to use Elemental Powers, they came to realize that different people had varying affinities towards using the same Element in different ways. These affinities are now referred to as Facets, and this increased understanding has led to much greater ease in the development of unique abilities. Identified Facets include: -Rock Facets: --Igneous: Skilled in energy-based abilities --Sedimentary: What they create is very difficult to destroy --Metamorphic: Able to devise very creative abilities that don’t necessarily look like Rock-based powers -Jungle Facets: --Lily: Best at emulating specific types of plants --Sakura: Excels in both healing and poisonous abilities --Dandelion: While they can work with plant life, Dandelion Facets usually develop Plays related to animals rather than plants -Lightning Facets: --Stratus: Good at compacting and reinforcing their energy, making them skilled at materialization abilities --Cirrus: Good at controlling the direction of their attacks, very precise --Cumulus: Good at storing and unleashing power, resulting in very heavy attacks -Fire Facets: --Fahrenheit: Specializes in explosions --Celsius: Excels at control, making it easy to create localized attacks and weapons --Kelvin: Produces fire that burns much hotter, achieving white and blue flames more easily than other Facets -Water Facets: --Atlantic: Does their best when focusing on offense --Pacific: Excels at defensive abilities -Metal Facets: --Noble: Excels at manipulation of metal --Precious: Better able to produce metal with unique qualities --Heavy: Able to quickly produce extremely solid constructs -Ice Facets: --Arctic: Specializes in abstract abilities, like manipulating cold and using blasts of freezing energy. Those with this Facet tend to focus on studying the future over the past. --Antarctic: Specializes in concrete abilities, like constructions made of ice. Antarctic Facets tend to study the past more than the future. -Sun is a unique case. While it does technically have Facets (Sunlight, Moonlight, and Starlight), they function differently in that all Sun-users can easily become proficient in all three. However, due to a combination of the tournament being held during the day, and Moonlight and Starlight granting rather specific abilities, only Sunlight Faceted abilities are permitted to be used. Plays: Once an Element-user discovers their Facet, they can then apply their Imagination to their power, molding it into nearly any form they can think of. The resulting ability is what is called a Play. For villagers, their lack of proficiency with Elements makes this process more difficult than it would be for a Toa, so a villager typically focuses on developing one specific Play that becomes their trademark. Plays can range from simple to extravagant, all depending on the Imagination of the user and if they can conceive a way to tie it back to their original Element through their Facet. It is unknown just what limits, if any, exist on what a Play can be, though it has been noted that more powerful Plays have larger weaknesses—nature always seeks to maintain balance, and even the most powerful Imagination cannot escape this fact. However, some very skilled warriors have found ways to turn their Play’s weakness into an advantage… (Something to keep in mind: since villagers cannot naturally produce an Element, all Plays are reliant upon the user’s weapon. If you can disarm your opponent, you’ll have a very good chance of victory. Also, because of this same reason, if you choose to use Kardata as your “weapon”, you will not be able to develop/use a Play.) Example Plays: To give you an idea of what sort of powers you can come up with -Horizon Quill: Sunlight Faceted Sun Play. The user shoots a beam from their sun gun and “draws” a line, usually on a solid surface. After a short delay, a great amount of Sun energy rushes either up or down from that spot, sweeping away the target and causing damage. -Viridian Forest: Lily Faceted Jungle Play. Used in conjunction with the Viridian Bow—a very broad Play that enables the user to create arrows with the properties of any plant they know of, though it takes a bit longer than similar Plays that turn Viridian arrows into just one type of plant. -Astral Blades: Stratus Faceted Lightning Play. Eight lightning bolts strike in a circle around the user and form into tangible blades that the user can wield. Anyone else who touches these weapons is shocked. The user can call a blade through the air directly to their hand, though they must not use this ability on the same blade two times in a row. So basically, design or pick a weapon, and then come up with an ability. If I have concerns about either I may request you make alterations, but don’t worry too much: flashy abilities will make this a lot more fun for me too, so who knows how strict I’ll actually be. (Though obviously, if you’re a Metal-user you won’t be allowed to have a Play that manipulates your opponent’s metal skin or weapons. That’s one I want to get out of the way right now.) With that, we finally move on to gameplay! After signups close and everyone’s profiles are settled, I’ll start using an RNG to determine match-ups, and you will then have 48 hours to PM me a basic strategy for how you want to approach your fight. The first round will probably be the most difficult—I will add the character profiles to the first post, but I’ll only be listing the Facets and names of Plays, not their extended description, so it’ll take more guesswork. From then on, however, you’ll be able to examine your opponent’s past fights and make deductions about their ability’s strengths and weaknesses, and figure out how to exploit those with your own Play. Once I’ve got all the strategies, I’ll judge who will be the victor of each match and write up scenes, and then we move on to the next round and do it all over again. To avoid any confusion, this is not an elimination tournament. If you lose, you’ll still get an opponent next round unless we have an odd number of players, so don’t go anywhere! The champion is whoever accumulates a certain number of wins first, though that number will be determined once I see how many players we end up with. (If multiple people reach the goal at the same time, then they’ll fight for the title, and if it’s more than 2 players that will be an elimination bracket.) One more thing: the organizers have acquired a few Masks of Power, and will be handing them out to players under certain conditions. Each round a set number of matches will be selected randomly, and the one who loses that match will receive a Mask to use for the rest of the tournament. The number per round will be determined when I see how many players we have. To prevent anyone from throwing their match to get a Mask, which matches have a Mask on the line will not be revealed until they have concluded. A player can refuse a Mask if they so wish, and if they do, that Mask will be offered again the next round in addition to the new Masks that will be offered. Should a player acquire multiple Masks of Power, they can still only use 1 in a fight, and must state which in their strategy. Masks of Power will be listed in the profiles as they are handed out. I hope you enjoy this look into the world of Olkir. Or, if that doesn’t interest you, you can just ignore that context and take this at face value: a contest of who can come up with the best superpower and use it to beat everyone else. Also, if this setup seems intimidating but you’d still like to keep an eye on the game, I was considering taking an extra judge or two if anyone was interested. I believe that covers it! Signups will be open until Monday, September 25th at 2 PM ET (4 days from now)! Players: Kuan Tribe: Fire Weapon: Tyrant's Familiar Facet: Kelvin Play: Flame Wave 3 wins Trijhak Tribe: Rock Weapon: Crystal Bow Facet: Metamorphic Play: Crystallised Artillery Mask of Huna 3 wins Scrubbish Tribe: Metal Weapon: Thunderdome Facet: Noble Play: Metal Wave Mask of Pakari 2 wins Nato Tribe: Lightning Weapon: Baleful Sky Facet; Cirrus Play: Bolt From the Blue 4 wins Champion! Smoke Monster Tribe: Metal Weapon: Nexidian Sword Facet: Heavy Play: Giant Metal Wall Mask of Kualsi 2 wins TimeLord Tribe: Jungle Weapon: Viridian Bow Facet: Dandelion Play: Floral Fauna Mask of Crast 1 win Scenes: -Introduction -Round 1 -Round 2 -Round 3 -Round 4 -Round 5
  17. I got an itch to start up a new game, and after discarding a bunch of half-ideas, I realized this could actually be a great chance to get more people interested in Olkir. Hence, Olkir Tournament! Not a very creative name, I know. You’ll use the mechanics detailed in the topic to create your own weapon and ability, and then I’ll start randomly matching you up with other players to fight. You have to PM me a strategy each round, similar to the old Technic Coliseum, and see if you can outwit your opponent. Whoever accumulates a certain number of wins is named the champion! Come play if you want! These are the same mechanics I’m planning to use in the eventual epic, subject some minor alterations of course, so this would be a great chance to see what you’ll be in for if you were considering guest starring. Sort of an open beta for guest stars, if you will. I plan to open the actual submissions for the epic around the time this game finishes, so please look forward to that!
  18. TBH I wouldn't be surprised if even the people who designed the Tarakava weren't entirely sure what they were going for. Somebody get Greg on the phone so we can check.
  19. It took me a minute to realize you meant Tarakava and I was very confused and afraid.
  20. I had plans of sneaking poison and salt into your region during the Fire Tribes attack. Ah, that makes more sense. Sorry, I thought you meant the point in the river closest to Tesara.
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