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Status Updates posted by Katuko
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It's that time of year again. I don't know what each of y'all personally celebrate, but happy holidays to everyone!
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New BIONICLE Fighter update is out. Mostly fixes from the previous update. Sorry that Makuta still doesn't work 100%, but I'm running low on time before exams.
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In case people missed it, I edited my atest game topic post to add some extra info.
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Made a new Hydro Blade sprite for the Rayg kit. http://www.bzpower.com/board/topic/418-bionicle-fighter-broken-virtues/?p=668294
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As of today, I have been a member of this site for 9 years. In just a short while, I'm going to hit 5000 posts. Time flies.
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So by mid-May I need to have a 10000 word bachelor paper, a portofolio, and an Android mobile app. That will suck up some time. :/
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GameMaker:Studio, the program I use to make my games, is now FREE until March 2nd. Download the trial version and fill in a form to get a permanent license for Standard Edition.
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I dun' want to double post, so I edited in some new graphics etc. in my latest post of my game topic.
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GameMaker: Studio, Standard edition is now FREE, at least for a limited time. It is the program I use, and it is wonderful. If you feel like making fangames or whatever, do yourself a favor and save $50 by downloading it now rather than later.
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Finally got around to upadting my game topic after the crash. Version 14.0b is now available from BZP too.
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I swear this site gets hacked more than any other site I have ever visited.
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A few years on overtime, basic Deathmatch is now rearing its head in my game. Game modes are being implemented. XD
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OK, BIONICLE Fighter v13 is now available on the current final page (33) of my game topic. Full post update will come once I get my connection straight.
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The only thing standing in the way of a BIONICLE Fighter update now is... a bad internet connection. Seriously, it drops out halfway through the upload without fail. >:/
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Game update news: I believe I have fixed bots getting stuck in clusters all the time.
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Yesterday I figured out which annoying typo was keeping my math from working. One step closer to proper ragdolls in my game, folks.
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I have now implemented the new Chain Lightning in my game project file. You can look forward to it in the next update.
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Previews:
Updated primary (1.8 MB GIF)
http://www.majhost.com/gallery/Katuko/Graphics/chainlightning_new2.gif
New secondary (2.2 MB GIF)
http://www.majhost.com/gallery/Katuko/Graphics/chainlightning_new3.gif
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I have a Kanohi Kadin flight test for those of you who wonder what it might be like once it gets into BIONICLE Fighter. Link available in the last post of my game topic.
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GameMaker:Studio has some new and improved networking functions compared to previous builds. I have ditched DLLs for the time being and I'm now testing this functionality with BIONICLE Fighter in mind. Stay tuned.
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Well, the program is very similar to the previous versions, but with some functions removed (nothing I'll miss) and others added. Quite a lot of good things have been added, in fact. More proper networking is one of the latest, and in the near future there will be shader support. If you don't know what a shader is, it's essentially a way of applying fancy graphical effects (such as water/invisibility distortion) without being overly heavy in terms of processing power. It's awe...
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BIONICLE Fighter version 12.5 is now available. Adds Kanohi Olmak, Disk Launchers, Lightstone Rifles, health refills and female Toa sprites.
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Game update: Disk Launcher finished for now. Female Toa sprites implemented. New demo release scheduled for this weekend.
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Game update: Olmak is pretty much finished for the time being. Disk Launcher in the works.
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I think I'm close to fixing the issue I've had with programming the Olmak portal power in my game. We might be looking at a new release soon.