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specsowl

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Everything posted by specsowl

  1. Awesome vid, thank you! I must say, I am pleased at the appreciation of the little things we put in there. Pokes at the Red Star, the Master reference, and several others. The game will be filled with these. The reason being that we have a clearly defined purpose(s) that we want out of this game and that is to bridge the gap between old and new fans. Old fans laugh and get it. New fans wont get it, but will instead treat it like the original MNOG as an informative adventure. It's one of those best of both worlds scenarios. In every village you will see stray Matoran. There is a very simple reason and that is the amalgamation of the island after their struggles. With so many villages in disrepair and everyone having fought together, it only makes sense to have Matoran in alien places. A conflict WILL arise from this that you, as our silent protagonist, must solve. The island is now rich with a thriving mixed culture, two sides of the same coin colliding, and that can only be an allusion to something...right?
  2. Wow, overwhelming amount of responses to wake up to! 1. You can't yet. But...you will. 2. Surprisingly enough, that red star bit will be a major plot point. Well, major-ish. But since when ISNT the red star a plot point? Also, heh, Kapura. There's a quest involving him by the way. Look forward to that. I'll PM you You're welcome! I'm glad you enjoy it
  3. There are quests. They will involve mostly characters though rather than temples. Side quests like doing things for people, and the main quest which is story driven, and the game ends whenever you finish it. Every area is more or less accessible after Takanuva arrives in Ga-Koro at this point. It is decided internally that Ta-Koro is the final "village" you will visit. Air quotes. did you see that? I said "village". Take that as you will. But, other than visuals/map layout there are very few relations to MNOG 2. MNOG 2 was slow, annoying, and not immersive. Also , several posts above I mentioned about transportation. You will be able to ride Kewas and boats for fast travel and Ussals as mounts. Edit: Oh, I see tattorack covered it already. Also, there are no plans to make Metru-Nui. We want to fully devote our time to making this game. If it were up to me...I'd make the next installment of the story which would be Voya-Nui. However, don't get excited about that. I mean, it is up to me, but just right now it's MNOG 3D. Edit #2: Haha a Karzahni matoran creator would be a fun game. Like zoo tycoon but with messed up broken matoran. Just speculation, feel free to make that if you want.
  4. Nah it's ok. Owl understand if you can't
  5. Haha ok we can drop that. There's an issue that needs to be fixed, and I will. As the great Miyamoto once said many times in every Nintendo Direct "Please Understand".
  6. Ok. one second. hahahahahaha Alright this visualization made me realize the frustration of the water. also I have NO idea how you fell through the boat. I have a theory but I will have to look into that. I hope you got to actually do the preview you wanted, despite the boat incident! Edit: Figured it out. The boat animated while you stay stationary, causing you to fall through because you clip through the collider and into the mesh. Whoops!
  7. Ok, so I hate posting super inside info like this...but I will. I literally slapped a small cylinder onto a big cylinder for the internal button. (But why). A lot of the assets in this game are so far from final it's not even funny. As a game artist myself I would puke if I saw that in a game. I would puke, then post it on the internet and say "Really". We wanted to put out a game for people to enjoy quickly (Resonating "But why"). Because we wanted to make sure we got our Core right for the game. Not the mechanics or visuals, but the CORE. And good news everyone, we did! Do not despair! We will TOTALLY fix things that look and play bad Oh man...but the dev kit cost $$$. Give it time though
  8. No idea man. Still looking into it. I'm not experienced with Linux and the forums don't seem to have anything helpful.
  9. Will there be a Kualsi? Yes. Masks you SHOULDN'T expect are Ignika, Vahi, the new Mask of Creation, Olmak, and various other like the ones that don't have names or any that only a titan or someone important wears. Probably not the Noble masks like Miru, Akaku, and Kakama either and not the Great Masks of the Toa Metru. You can, however, expect Lhikan's Hau from a special quest from a special someone (it will not be yellow).
  10. An addendum to the above post, is that you will be unable to unlock tier of masks. Find Great Masks and Noble Masks from the original 2001 saga Unlock Rare or unusual masks from bosses or special quests. These masks include things like the strange ruru/pakari from the tarakava Unlock "future" masks like Calix, Iden, Volitak etc. and more doing extremely difficult side quests. Unlock Copper mask of victory playing Kohlii, Koli, and other regional games Unlock Golden masks (and tools) doing Builder's Guild quests
  11. It has not been TESTED with fraps but it this is a thinly veiled request to record gameplay, by all means. Also, no, the villages will not be bound by warp points and boats. In fact, the next area were working on it Ga-Wahi connected to Onu-Wahi passing right under the Motara desert. There will, however, be forms of transit. I hope you noticed the Ussalry, Kewa Transit, and Boats in the Pre-Alpha. These are indicators of modes of transportation, as you would not think to find a Kewa in Ga-Koro. Kewa, in fact, are a form of fast travel to other Kewa nests around Mata-Nui. There will be one in each village. The boats connect to the Wahis and Ga-Koro since it is connected to water. Lastly, the Ussals are the only transportation that is not a warp point. In fact, you can rent an Ussal, anyone you want, and it will wait for you at the front of the village. This Ussal can be ridden as a mount, and you control where it goes, and can dismount at any time. Ussals cannot go into villages and caves except for Onu-Koro. Well, of course I'm going to record gameplay... not much, just enough to make more people aware of this project. A demonstration of what it has to offer, if you will. I did a MNOG LP a while ago, and I ended up exposing a lot of my fans to something that they'd never cared much for before, but grew to appreciate then. So, if I can help spread the word of this through that medium, then great. Also, yes, I'd assumed the boats and Rahi would be usable... and I'm REEEEALLY glad that they are there for that... but it is a relief to know we'll be able to see more of the island's landscape. Story wise, it's so refreshing to see people from all of the villages coming together like this, working as one people. The only place that even came close to that before this was Onu-Koro, with all those merchants in the background. Now that half of Onu-Koro has caved in, well, eh..... I'll be interested to see what you do with places like the great mine, still flooded or not. ...Actually, if it is still flooded, that'll be one of the creeepiest areas of the game, I'm sure... like the giant Eel from Mario Sunshine that scares almost everyone the first time they play it. One last thing... I love that you animated those little jellyfish in 3D. They look just as great as they did back in the day. Ohhh Onu-Koro. Yes, it is still partially flooded. And um, ahem, there may be an Onu-Koronan with an affinity for water that no one has seen for a VERY long time.
  12. It has not been TESTED with fraps but it this is a thinly veiled request to record gameplay, by all means. Also, no, the villages will not be bound by warp points and boats. In fact, the next area were working on it Ga-Wahi connected to Onu-Wahi passing right under the Motara desert. There will, however, be forms of transit. I hope you noticed the Ussalry, Kewa Transit, and Boats in the Pre-Alpha. These are indicators of modes of transportation, as you would not think to find a Kewa in Ga-Koro. Kewa, in fact, are a form of fast travel to other Kewa nests around Mata-Nui. There will be one in each village. The boats connect to the Wahis and Ga-Koro since it is connected to water. Lastly, the Ussals are the only transportation that is not a warp point. In fact, you can rent an Ussal, anyone you want, and it will wait for you at the front of the village. This Ussal can be ridden as a mount, and you control where it goes, and can dismount at any time. Ussals cannot go into villages and caves except for Onu-Koro.
  13. Try right clicking and running in compatibility mode with Windows 7? That should help. Also, welcome to BZP
  14. Thank you for pointing these out! The changes will be made except I am unsure of what you mean by save travels? They matoran are wishing you "safe travels" as in hoping for your well being on your adventure. Also the ideas for romance are still there for several matoran including some new ones? But the classics, Hahli and Jaller, Hewkii and Macku, and perhaps there was someone all along who liked Takua... I SEE WHAT YOU DID THERE Hehhehheh Ah yes, that stupid sensitivity slider. I knew this would happen to somebody. Ok I'll look into that. Also, as of right now, I cannot send you the matoran. When the game gets further along perhaps, but we are still a bit too early to share our assets. If you ever want to learn Maya, perhaps I can help? PM me if you ever have any questions. Maybe you get to explore the ruins of it, kinda like going through the stadium ruins at the tail end of Jak 3. that would be REEEEEALLY cool (and really creepy). Yeah, but unfortunately I believe Ta-Koro is already 100% sunken in lava. *EDIT* Great ! Ta-koro is still a thing. Can't wait to see Le-Koro. Ehhhhhh I said you'd be happy what we do with it...not that it's a thing haha. You'll just have to wait and see. Also yes, we are all anxious to work on Le-Koro as well.
  15. This game is being made by extremely hardcore Bionicle fans. I don't think you will be disappointed in what we decide to do with Ta-Koro and some other villages
  16. Not funny! Basically any movement in a straight line plunges the character into the water, so I have to auto-correct the movement with the --> key to stay on the surface. If not done perfectly, I fall into the water again, get disoriented, and have to work my way out of it. Fun, that not be. I turned the sensitivity way down, which helped a little bit, but I'm still having annoyances. I know this. I played MNOGs 1 and 2. I also read the controls menu for this one. I can try this, yes, but I much prefer windowed mode, for reasons. For one thing, it makes printscreens easier. Personally I'd like to see a standardized entry point for the water like in the first 2 MNOGs, instead of falling into it every third key press. But I'm not making this one, so do what you like. But I sort of figured you wanted feedback in yonder topic, so I'm giving it. The sounds the elevator makes sound like music to me, I guess. Ah, I understand a bit better now. The only thing about a single entry point for water would be the frustrating nature of NOT being able to jump in the water. Perhaps I will slow the movement speed. Edit: Perhaps something like ladders on the edge sinking far enough into the water would make ease of exiting better?
  17. I will look into it and get back to you. Sorry about that.
  18. The issues with screen resolution are going to be looked into. The water is also being adjusted, but it is no glitch. There will not be a mechanic for swimming on the surface. The reason will be made more clear in the future. I am also unclear about what you mean with elevator music? There is no music, only the sounds of chains and steam. I do appreciate the kind words though on the visual aspect of the game. Of course, being a pre-alpha indicates that not everything is solid yet.
  19. Do you know what the problem seems to be?
  20. I'm glad you got it to work! Criticism is always good! We understand the roughness of the Pre-Alpha and there will be changes. The unfurnished houses mostly suffer from needing to make more assets, which we are doing. Our next step is refinement of Ga-Koro while simultaneously working on Ga-Wahi to Onu-Wahi which will be featured in the next update.
  21. Linux? That would be great. I can do a Linux version, but I cannot guarantee it will work properly Ok it's in the first post. Let me know if it works!
  22. That should not be the case. The game is exported as a standalone .app for Mac and .exe for Windows
  23. I'm really sorry to hear this! I have tested on several Macs and they all seem to work, however, we will try and figure out what may be causing your issue.
  24. You need quite a new/advanced computer. Can't run the game ): Did you try adjusting the settings at the beginning from Beautiful to Good or lower?
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