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specsowl

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Everything posted by specsowl

  1. No Legoland but I DO have a LEGO store and I am hype to buy my first item from there
  2. The whole discussion on Raw Magic and Pure Gold is silly because it's obvious the series is geared for kids. It always should have been too, but things got too teenagery in 2006. Now I loved 2006, but wasn't a huge fan of their advertising. I think a kid's simple storyline is what the story needs again. A level of magic and mysticism instead of the laws and properties of Protodermis and how it can be used. We don't NEED science. In fact, perhaps a little magic is what made the series so amazing to begin with.
  3. I'd like some games or something or pictures to look at until their release. I hope there's a little MNOG like game to play. Or some shorts. SOMETHING BESIDES THE SPINNY MASK (which is pretty cool)
  4. So, is it for sure that they are going to be at Comic Con next month? Are we not going to see any of the sets until then? That would be kind of disappointing
  5. That would be awesome. A modern take on that could be really fun. -NotS Yeah a lot has changed technologically. I can only imaged the amazing things that can happen with Bionicle now. Not to mention Bionicle ACTUAL movies, possibly TV shows...oh man I can only hope
  6. Yeah I think we can expect some awesome social integration. Maybe some cool interactivity to the sets too? Mayyyyyybe some integration with the website? If nothing else, something like mask codes like from 2001
  7. People might complain when EVERYONE sees the new sets but seriously, they are toys. You buy them, put them together, and then you feel different. As a kid I HATED Pohatu. I don't know why, I just didn't like him. But I caved and bought the set and what do you know, to this day he is one of my favorite 2001 Toa. I think the sets will look cool, will be well done, and I hope that LEGO goes back to the deep immersion like they used to. Online games, story section, interactive stuff. Getting exposed to the sets without HAVING to buy them was a big plus I think. MNOG allowed people to see what the sets were all about before getting them and it was an excellent strategy. I can only hope LEGO does the same this time around.
  8. I dunno, keeping mask powers for only some of the Toa? I feel as if they're gonna change them, it'd be better to change them all. Only thing is that Tahu Onua and Kopaka's all still make sense. I don't even know what any of them would change to anyhow XD
  9. Well they say Quest for masks...it really seems like that's a thing again. The Toa have no use to hunt for masks unless it's a reboot. However, this makes me excited because the masks are returning! I kind of hope they adjust some of the powers and names. Akaku will still be Xray Hau will still be shielding which I like because Tahu is kind of the protector Pakari will still be strength which with Onua's bulk TOTALLY makes sense however: Kaukau might not be underwater breathing Miru might not be hovering (I hope not) and Kakama I'm on the fence, but it might not be speed. Which is funny because it looks like Lewa Gali and Pohatu are the farthest removed from their original sets. Just a speculation.
  10. Was going to buy a bunch of Amiibos and Disney Infinity this holiday...looks like it's going to be Bionicles instead. THATS OK WITH ME
  11. Gah that mask is so beautiful! It is really reminiscent of the old sets. That same tribal feel to it. Couldn't ask for better
  12. I predict Artahka will be a combiner set. Won't say who though because of the leak policy but we can discuss it next month
  13. I don't think LEGO would alienate their fans too much both story wise AND set wise. I think there's going to be a lot of "fanservice" as well as smart decisions on story direction
  14. ITS HAPPENING THEY UPDATED THEIR TWITTER HAPPENINGGGGG
  15. Thank you all for the responses. I will PM you all by Monday for some things to discuss
  16. UPDATE! Welcome Tattorack and Vorred to the staff of this project! They are currently working on some minor stuff for the project...which reminds me: I am opening the project up a little bit more and inviting anyone with anything that may be helpful skills to step forward and be a part of this awesome project! Ga-Koro already has a lot done, but I can't do it all myself! What we need: 3D Modelers Scripters (Javascript) Writers Sound/Music artists Animators If you are any of these things, either post in the thread or send me a PM! Thank you for helping this project grow to its full potential! I only have minor visual updates so I won't post them yet. I've been mostly working on the scripts for getting swimming working so please hold your horses because it will be ready soon enough to show more!
  17. Man I am SO HYPE for tomorrow. I only hope I won't be utterly disappointed 0.o
  18. Thank you everyone for the kind words! Unfortunately, I've been kind of busy lately but I do have a few other people helping me with this. I expect to get some more work done on this in the coming week. I've been mostly working on the underwater and trying to get it to feel right. The character models will more closely resemble MNOG which is pretty close to the sets, but still marginally different. I do not plan to redesign any sets to make them look like my own style. So expect basically what I'm advertising, a 3D Mnog!
  19. The way I plan on doing this is one village at a time. Villages often reuse some assets so I can simply retexture them but I want to focus on one at a time to make sure it looks its best. Usually it's just a lot of time, patience, and attention to detail!
  20. All I have to say is: AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHHHHHHHHHHHHH Edit: Screen stretching fixed. -Wind-
  21. Hey guys! Thank you all for the kind words! Been a bit busy lately but I plan to get back to this soon! Have no worries
  22. Hey thank you! You are one of many people to tell me the huts would be nicer furnished Perhaps I should've done that before posting screenshots. I do have a plan and will decorate each hut individually depending on the character's tastes. For example, Nixie's hut will be filled with star charts and the like, Macku's hut filled with, erm, Hewkii merchandise, and the others. Also I can't forget the iconic lightfish lamps every hut has! Do not worry, this will have every detail you could want in it. Thank you for the kind words! I actually have a Bachelor's in Game Art and Animation so I am quite familiar with making 3d models and the whole video game pipeline. The programming is done in Java which I learned on my own, but I won't even brag about that because it's one of the most basic languages to learn and not necessarily the best choice. But I was trained in using programs like Maya, Zbrush, Photoshop, and many other programs for making the models. One thing people forget with 3D models is the object is not to try and replicate all the time. If I wanted to replicate the Bionicles, I would just download parts from LDD. Instead I want to make it as true to MNOG as possible and make my parts from scratch and styled to fit the art rather than the actual sets. My main motivation for this (besides portfolio and making people happy) is that Bionicle was really shafted, in my opinion, on the media spectrum. Their rendered commercials were great and the work Templar studios did was phenomenal. However, Bionicle has had nothing but terrible games and movies that maybe took too much artistic liberty. Perhaps Tales of the Tohunga was the only TRULY good Bionicle game and let's be honest...it had it's flaws. This inspires me to bring Bionicle to a new era of videogames that it never saw. The era of HD and high res textures. I'm hoping that when I'm finished, the game will fulfill that niche perfectly.
  23. Thanks, yeah considering I'm doing this on my own things are bound to take a while. I have everything in mind of details I want et cetera. The city will feel very alive and lived in once I am completely finished, but for now, it's slow going. I appreciate the kind words.
  24. How is this like LOMN? Earlier in the thread he mentioned that it looked like a new LOMN and that I should use the original Tohunga instead. The idea is very similar to a open-world(ish) game featuring the island of Mata-Nui. However, this game takes place much later than Legend of Mata-Nui and features rebuilt Matoran instead of the Toa. I very much have an idea in place of how I want the game to run and the rebuilt Matoran serve that purpose much better, plus, in my opinion, have nicer aesthetics. I loved the rebuilt Matoran and aside from rebuilt Voya Matoran, they are my favorite. That being said, whenever this project gets finished you can COUNT on a VNOG II, but let's not jump too far ahead shall we? On an UPDATE note, I have some fish simulation set up, but it does slow down quite a bid. I am trying to implement LODs and texture Mipping to save on the Vram on the computer. The slowdown isn't drastic, so I'm not too concerned. It is quite amazing though how the addition of a few fish can cause such a big difference! I may also implement some culling to prevent meshes from loading at all when underwater at a much shorter distance. It's foolish to load the whole level when you can only see 1% of it I'll have a nice video up in the next few weeks showing some gameplay and I promise it will be playable. I know I said last Thursday but I hate the idea of putting out an unfinished game! I think small amounts of polish and fixing some bugs will do wonders for this and I am very excited to release the Pre-Alpha.
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