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specsowl

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Everything posted by specsowl

  1. Thank you! (and yes I did). If you have experience with audio and music or know someone who does, please PM me
  2. Thank you so much for your support! We only hope to continue to impress in future updates with more mechanics as well as refining the look further.
  3. Hm, it should work for both. Try right clicking and running in compatibility mode for 32 bit?
  4. I'll look into this issue and try and add the proper resolutions as well as making it not stretch Your attention is much appreciated. I must add that bugs or not, this is fantastic for a pre-alpha state! ...Also I am compelled to somehow find out what, if anything it inside that sunken hut. xD If you can get in there now, at this state, more power to you But you will be disappointed. However, it is not there for no purpose and expect something in it in the future. In fact...expect something big and mean...
  5. I'll look into this issue and try and add the proper resolutions as well as making it not stretch
  6. Thank you for your feedback! As we mentioned before, there are a LOT of things we still have left to do. One is definitely cleaning up and refining our textures. There are also quite a few unfinished things like animations, so do not worry! I am glad, however, that you enjoyed it.
  7. As of right now no browser version until we can do some optimization. As far as Mac goes, we're working on it, but idk how soon we can get it. Ok Mac Version is up for download!
  8. Hello BZP! MNOG III: Destinies (aka MNOG3D) is now available to download the Pre-Alpha! Follow the link here to download the ZIP PC: https://dl.dropboxusercontent.com/u/9317654/MNOG3D_PreAlpha.zip MAC: https://dl.dropboxusercontent.com/u/9317654/MNOG3D_PreAlpha_MAC.zip Tons of villagers to talk withClassic MusicBeautiful visuals (still being worked on)Exploration of Ga-Koro like never before!Here are a few screens of things to look forward to!
  9. Those are all very good ideas, but the combat and class system has already been more or less figured out. Of course I'd tell you, but I want there to be some surprises Edit: Also about the Kaukau nuva...it's in pretty early stages and poorly textured. I will hopefully fix that today. Plus the waterfall. But thank you!
  10. Okoto sounds cool. You know, still has that tribal feel to it. Those vowel endings and hard "K" really drive that feel. Toa, Mata-Nui, Turaga, MaKuta, Akaku, Kaukau, Hau, Kakama...I mean do I need to keep going?
  11. I don't mind at all! Thanks for asking first. Keep in mind this project IS a work in progress so even though you can only really walk, swim, and talk to people there will be actual GAMEPLAY in the future like combat, tool usage, and inventory as well as some other cool considered features. But in short, yes that would be awesome. Be sure to link it here when you make it!
  12. Oh, sorry! I can just link them from now on.
  13. What, did you think I forgot? http://i.imgur.com/Ytu0lnR.png Come see what Vohon has to offer on Monday!
  14. Hey guy...sorry...I'm cancelling the project...because SMASH BROS JUST CAME OUT. I'm kidding, I wouldn't dare cancel this! Hopefully my Smashing wont get in the way of the Pre-Alpha? On a more serious note, expect another update today, albeit later than I usually do one.
  15. http://i.imgur.com/iLdYwsr.png It's just around the corner guys! Edit: Please link to images over 750 kB! -Wind-
  16. Well, we are working our way to Onu-Koro we should say. After this Pre-Alpha release, Ga-Koro won't necessarily be finished. However, we will move on into Ga-Wahi where we can experiment more with tool use and item collection. The area will be the path from Ga-Koro to Onu-Koro passing right under the Motaro Desert. Here you will be combatting Rahi and collecting items, which can also be done in Ga-Koro in the second Pre-Alpha. The third installment will actually be our Beta featuring most of the features, refined villages, and implementation of quests. That's all I will say for now, but this is our schedule!
  17. I'm glad you are feeling excited! The final game will have a story, but the Pre-Alpha's purpose is to show how the game functions, more or less looks, and plus you get to walk around Ga-Koro!
  18. http://i.imgur.com/h1LxCHx.png UPDATE! 5 days until the release of the PRE-Alpa on October 6th. Are you ready to explore what we have of Ga-Koro? The game will be available to download here! However, there are other ways of finding out about MNOG3D. Check out our twitter and facebook pages! There we have updates, images, and links for the downloads. We also have some merchandise available at Redbubble so be sure to check it out! There's not much now, but give us time and we'll have a lot more options! Edit: Please link to images over 750 kB! -Wind-
  19. Those last two...yes. Definitely. Worst things besides that would probably be nix the online interactivity. However, I doubt that will be the case with Bionicle ALREADY starting their own hype train. I can't recall seeing any company gear up fans for a toy line. Seriously, has anyone done this? Sure, LEGO has put up some silhouettes in the past but that's standard stuff. This is next level with the concept art, twitter/facebook/g+ announcements. I'm saying this is the worst thing to happen, because LEGO would be stupid to generate this much online hype, then drop it.
  20. I am excited for this update! It was definitely a long time coming so I look forward to how the front page will look. Also, member spotlights are important, so I do hope that you restore them in the updated version!
  21. You, like everyone else is free to leave the project. I understand that life gets busy and perhaps there may even be creative differences! Just PM me with some examples of any work and we can talk!
  22. As of right now there's no installation. You would just delete the previous folder and download the new one. There won't be any information to save so it isn't a big deal Also more like monthly builds haha
  23. Hello there! I am glad to say we have a few new staff members! Proconix for writing, doodleloot for modeling, and JDJackson for graphics, UI, and promotional There are a few others pending and I still have a few more PMs to send out. Some more good news is the following: Twitter being set up soon for Project MNOG Banners to show support soon Public Google Hangout where we I plan to work live in case you're interested (updated via the twitter) Underwater receiving more assets and reaching a point where swimming works! But what does all of this mean? On October 6th, all of this will go live with a PRE Alpha available to download. The PRE Alpha will have swimming functions, basic and temporary character dialog, and a few minor interactions. Your job will be to find anything that feels weird, acts wonky, or just doesn't seem right to you and report it to me! All art assets are temporary as well as animations. The game lacks polish, so don't expect it to be amazing! But I hope you will still find enjoyment in it. I will TRY to do one PRE Alpha release a month with new features and polish to Ga-Koro. Once Ga-Koro is 100% completed, we will move on to other villages, but they will go up much faster with our larger asset library, better reusable scripts, and our modular building system. Stay interested and I hope to tantalize your wants soon!
  24. I keep having dreams of playing with the new Gali. This is just too much for me
  25. Hm, never noticed that. Movie is a maybe but TV show is a definite in my opinion
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