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Perp

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Everything posted by Perp

  1. IC: Jokaro (Po-Koro Gate) Jokaro continued to wait for any curious enough to approach him at the gate. OOC: Open for interaction.
  2. IC: Jokaro "It will be a surprise." Surprises and security, fuses to be lit, everything his informants had told him: it all contributed to Jokaro's opinion of Mata Nui - dissatisfaction. He might have to let this fish back into the water. Still, he tried to put on an air of gratitude, probably helped by his accent. "By all means then, don't let me keep you." OOC: Whoops, almost forgot "IC." Need to stop sleeping three hours a night.
  3. IC: Jokaro "Currently serving as security for an upcoming event," Jokaro's expression further morphed into that of dissatisfaction. Still, he had to try. "An event?"
  4. IC: Jokaro "Zero idea what you're talking about." ...and the smirk disappeared from Jokaro's face. That answered that question. No matter. The Village had seen many others who'd been unknowing. "Well," Jokaro started, "allow me to explain myself. Are you currently free from any duties?"
  5. IC: Jokaro "Is something the matter?" Jokaro couldn't help but smirk slightly. He had the Toa's attention now. He'd have to ease into it. "No, nothing's the matter" he said almost tiredly, eying the Toa more closely now, regarding the metallic components of his legs and left arm. "Are you here to... restore the clockwork?"
  6. IC: Jokaro (Po-Koro Gate) Jokaro watched a patchwork of a Toa walk past him. He'd be suitable, Jokaro thought, but he wasn't sure if the Toa had come to the gate as a result of his 'advertisement.'
  7. IC: Jokaro (Po-Koro) Moving away from the Tech Expo (in which he had managed to earn a couple 'Widgets,' the local currency, by fixing a couple broken items and offering upgrade advice), Jokaro began to wander the streets of Po-Koro once again. How to begin? he wondered. Fuses don't light themselves. The day was still young. He found that there was a distinct lack of printing equipment at the Tech Expo that he could use, so he'd have to improvise. He sat down against a wall, removed a stack of paper and his pencil from his satchel and began writing page after page: "RESTORE THE CLOCKWORK. THE COLLECTIVE AWAITS. MEET AT THE GATE." He 'signed' the page with a single symbol - the symbol of the Three Virtues. Removing his vial of honey-adhesive, Jokaro placed a dollop on the backside of each page, near the top. He got up and began wandering around, placing the 'posters' at regular intervals. The day slowly grew older. After Jokaro had exhausted his supply, he travelled back towards the city gate, and leant on the nearby wall, waiting. OOC: Open for interaction.
  8. IC: Jokaro (Tech Expo) Jokaro watched the quirky Matoran scurry off into the busy crowds. Well, might as well take a look at his booth. He sauntered over carefully, looking at the assortment of strange gear on the shelves and tables. A brief temptation to steal what he could floated through his mind, but he reminded himself of his current position, and he did not want to attract attention to himself. Best to look for some scraps to scavenge. It was probably a good thing that none of the tech was for sale; Jokaro hadn't any currency to barter with, whatever the local's used as money. Unless it was berries. Jokaro had plenty of those. He doubted it, though. As he perused, the Matoran's final words replayed themselves in his mind; "...fuses don't light themselves." Jokaro chuckled to himself. He'd have to remember that. OOC: Open for interaction. Also: does anybody know how the firing mechanism for a Volo Lutu works? Or has that not been established?
  9. OOC: I clicked the link to 'Farzan' in your sig. Took me to the BZPRPG wiki. Didn't state the colours. Regardless, edited that last post for consistency. IC: Jokaro (Tech Expo) "I don't suppose you're a tech-savvy fellow?" Jokaro smirked internally. He straightened his belt. "I am," he replied, gazing around the kiosks, booths and stalls that housed an assortment of technology and gadgets, exotic and practical. "But I'm currently tech-dry at the moment."
  10. IC: Jokaro (Po-Koro) "Hey there, sandman!" a voice called from nearby. Jokaro looked over to the loud voice, and spied a black-and-silver Matoran waving him over towards an enclosed section of the town - one of a reasonably large size. Again, Jokaro did not feel like socializing, but he reasoned this 'market' might be of some use to him, provided it disposed of at least some sort of waste. Po-Koro was usually notorious in that regard. Looking to the side and then back at the Matoran, still waving, Jokaro made his way across the busy street, over to the Matoran near the entrance, which, he noticed, was signed; Technology Expo. He was lucky. This could prove resourceful. Valuable. Jokaro approached the Matoran - which he guessed was either of the tribe of Iron or Magnetism - his belt of ramshackle tools jangling.
  11. IC: Jokaro (Po-Koro) Jokaro knew exactly what he was looking for; his only problem was he didn't know where to find what he needed - he'd never been out of the Motara - but he didn't feel particularly motivated to ask anyone for directions. He wandered the streets seemingly without pattern, passing many bustling Matoran and Toa - specifically, a couple of strange, quirky Toa - one of bronze and grey armor, and the other of blood-red. He shook his head and moved past the odd duo, looking for any place he postulated might have junk, scrap or garbage.
  12. IC: Jokaro (Po-Koro) A worn, sand-colored Matoran stands on the edge of town, eying the dusty buildings for the first time, as he emerges from the wastes of the Motara - his home. He pulls out a wrinkled and weathered sheet of paper from his backpack, unfurls it, and scans over its contents briefly, memorizing every detail. He replaces the sheet and meanders into town. OOC: Hello, everyone.
  13. Die Hard with a Vengeance, just the other night, to kill time. Watched 12 Angry Men before that. Going to study Film Next year, so I've been brushing up on a bunch of great films I've never watched until now. 38 since December.
  14. Name - Jokaro Veqerel Species - Matoran Gender - Male Alignment - Chaotic Neutral Appearance - Sand-coloured Po-Matoran, fairly average. Simple, hammered chest-plate, and a sand-coloured-and-blasted Noble Huna. Golden-yellow eyes. A belt of worn tools hangs from his waist, and a roughspun black-fabric knapsack is slung across his back, filled with Jokaro's few belongings. Personality - Often cryptically strange and sometimes incoherent. He doesn't appear to understand the concept of 'friendship' very well, but is not generally antisocial. Quite technically-minded, but has little regard for personal safety or the safety of others. He usually wants to get things done in the fastest way possible, even if that means misdirection or violence - he's not too prone to stick to a single ideal. History - Previously living the life of a reclusive hermit who stuck to the rocky regions of the Motara, Jokaro has recently come to live in Po-Koro. Living in a ramshackle hut of scrap and garbage for the majority of his life, he's not very up-to-speed on the happenings of the rest of the island. The only interaction he's had for the most part is trading and discussion with Caravans traveling between Ostia and Po-Koro. In his spare time, the Po-Matoran tinkered with the various bits of scrap, jotting down notes and blueprints and ideas for devices he had thought up, but never really had the supplies to build. Thus, he set out to Po-Koro. Abilities - A quite skilled engineer, and an avid tinkerer. He thinks creatively and practically, but with a shade of madness to his methodology. Unlike a lot of Po-Matoran, past and present, he has an obsession with technology, and will modify it to any extent to his own uses and agenda. Given enough time and enough resources, Jokaro can practically build or modify anything imaginable with the right parts and his small tools. Technological Items - Hikaki's Breath Tear Gas Grenade (self-invented) (Approved by Nuju Metru) Tools/Weapons - A few simple and worn tools hang on his belt, mostly hand-crafted out of scraps. Wields a short, dull spear, usually used only for hunting; and a small, barbed knife. Weaknesses - His obsession with technology. While his prowess in this subject may be of great aid to him, Jokaro may often rely on tech too often; for all his cunning ability with advanced electronics, he is terribly inexperienced in -most- areas excluding the use of them. He isn't a very good carver or sculptor, nor is he very fast or strong. His power lies within his mind and his ability to use what he makes and tinkers with. - - - - - - - - - - Name - Gabe the Hatmaster Species - Matoran Gender - Male Alignment - Chaotic Good Appearance - Gabe is a Fe-Matoran. He wears a powerless Zatth, with a nicely-weaved straw fedora sitting atop his head. It should be noted the brim of said fedora also sports a razor-sharp blade. Personality - Gabe loves to make hats. He also does not believe the Great Spirit exists, but whether he is ironic or not about this belief remains to be seen. History - Gabe began his career as a Professional Hatmaster™ long ago, and continues to be one today. Abilities - The unique ability to flip his fedora neatly onto his head. Also, he can make hats. Technological Items - n/a Tools/Weapons - Hats, hat accessories, and hat-making equipment. Weaknesses - His courage and sanity are severely diminished should his fedora ever be knocked off his head. - - - - - - - - - - Name - Torana Avaliona Species - Toa Gender - Female Alignment - Neutral Good Appearance - Torana; Toa of Lightning. She is slender and fit, agile and gracefully fierce in combat. Her silver-coloured Kakama (matching the rest of her armour) is slightly scratched, dented and weathered. Flashes of electric blue underlay her protodermis plates. One feature stands out: A long stripe of black paint runs down the right side of her Mask (over her right eye) and armour, down to her greaves. This stripe is also accompanied by a similar stripe on her left shoulder-plate. Her voice is low, both in pitch and (often) volume. An elegant spear-sword (Yari) is slung across her back, resting neatly in a leather sheath slung over Torana's shoulder. The front strap of the sheath also holds several small blades for throwing. Personality - Torana is often quiet - not specifically antisocial or shy, or even not talkative - she often finds herself alone with her thoughts. While not introverted, she tends to perk up around others, and is generally very friendly, though more recent events in her past have shifted her view of others slightly. Her heart is filled with a sort of cold anger, due to an unspoken event in her past, but she remains relatively cool on the exterior, often pushing these feelings down and bottling them up; often trying to distract herself with other things whilst she tries to tame the fire from within. She's still very young, per se, and can be often perceived as naïve, though a heavy layer of sarcasm and wit is often draped over her words when in good spirits. History - Born and raised in Le-Koro, the young Vo-Toa stayed in her home Wahi for the majority of her life. Torana was content to stay and venture within the Village of air - until she experienced a traumatic event in her venturing days that left her internally scarred, leading to the painting of her armour and the sometimes quiet, but internally angry, persona she exudes. Torana attempted to restart her life within her home village, but found she could not emotionally handle being in the Koro any longer. Cutting all ties to the Koro, the Toa of Lightning decided she'd seen enough foliage in her life and trekked off for Ta-Koro - straight through the jungle and into the Charred Forest, where the greenery of life in Le-Wahi died and dissolved into ash and fire. Ablilities - In conjunction with her Kanohi power, elemental power and rigorous exercise, Torana is an agile, electric threat to those in combat with her. Her speed combined with her control of lightning makes her both fast and deadly. Often, she is prone to stopping to observe the mannerisms and strategies of others in order to further her own knowledge. She used to be able to hunt with a bow quite well, but her lack of interest in the prospect of hunting (as well as other, undisclosed events) as well as her newfound preference for the swordspear have seen the skill decayed over time. She is moderately skilled with the swordspear in question and often uses it to better channel her elemental lightning. Torana also has the uncanny ability to crack her knuckles by simply making a fist, sending small sparks of electricity flying along her fingers as she does so. Technological Items - n/a Tools/Weapons - Torana carries her traditional swordspear (ref. Japanese Yari) as well as several small throwing knives. Weaknesses - Torana does fancy herself a 'team player,' which can often lead to her being overly-trusting, and occasionally paranoid. She is also weak to elemental water. She relies on speed, agility and grace in combat, so brute strength may overwhelm her if given the chance. - - - - - - - - - - Name - Praxis Species - Toa Gender - Male Alignment - Lawful Evil Appearance - Praxis is a Toa of Gravity, of a medium, muscled build and dons a Kanohi Matatu, minus the telescopic lens. His armor is somewhat bulky, and modified with metallic spikes jutting out from the shoulder and forearm plates, greaves and even Praxis' mask. While his armor remains matte-black, his under-colours are a dull shade of purple. A strap stretching across Praxis' torso secures a brutal hammer-like weapon across his back. Two war-axes sit neatly in sheaths on his thighs. Personality - Praxis is a bounty hunter and a contract mercenary; somewhat of a loose cannon. He can often be arrogant and boastful, and can be outright obnoxious most of the time. He claims there is nothing that scares him, and his destructive nature often leads to him doing a deal more harm than good, even when hunting, securing and returning bounties as well as performing mercenary work. It should be noted that Praxis is also dishonest and, ultimately, a gambler with not just money, but lives, lies and responsibilities. History - Praxis' early life was fairly uneventful and boring (at least, in his opinion). From an early age, the Toa was boastful, and egotistical, routinely putting peers under boot just to proclaim his superiority. Praxis expressed prideful, and even violently destructive behaviour to those around him, and systematically alienated those around him to the point of complete social isolation. This could be seen as the transition from overly-proud Toa to cynical-but-boastful mercenary. With an abrasive personality and a lust for adventure (or perhaps just destruction), his career in man-hunting could probably be seen as an eventuality. Abilities - Praxis is a master of his surroundings. With his Kanohi, he can move and shift the surrounding environment around to his will, and with his Element, he can control the gravity fields of his environment and the objects he is manipulating. Praxis tends to keep his mind sharp for a number of reasons. He prefers to lie and cheat his way into getting paid than going unpaid for a job, for one. The second reason has to do with the concentration needed to manipulate multiple gravity fields around multiple levitating objects in the midst of high-speed combat. He is physically strong, and controls and utilizes his hands/fists with brutal accuracy. He prefers traditional boxing methods for hand-to-hand combat over more graceful martial arts. Technological Items - n/a Tools/Weapons - Praxis carries a duo of war axes, as well as his signature warhammer. Weaknesses​ - Generally, his pride, arrogance, and his destructive nature could potentially get him killed. His claim that he is afraid of nothing is also severely untrue. His compulsive lies may lead him to situations he won't be able to bluff his way out of, and the intense concentration and mental ability he has to maintain in order to fight in the manner he does can be draining, as well. - - - - - - - - - - Name - Raaka Baszlin Species - Skakdi Gender - Male Alignment - Lawful Neutral Appearance - Raaka is a bit of a haggard-looking drifter. He bears several scars, some of the spikes on his spine have been cut down, and he walks with a bit of a limp. His elemental power is Sonics, but he is not able to take advantage of said power often. His spine and armor are dark black-grey in colour, flecked with some hints of silver, which makes up the colour of the rest of the Skakdi's body. Personality - Raaka, while occasionally brutish, is very moral, though he goes through regular bouts of antisociality when isolated or alone for long periods of time. He wanders from place to place, looking for honest work to do, but has often found himself the subject of attack in the past. While his morality limits the amount of work options and could potentially garner him some terrible enemies, Raaka's sense of justice outweighs his fear. Death and torture do not frighten him, and the sight of his own blood couldn't mean less to him. He feels like he is in perpetual purgatory, and he is just waiting for a good reason to sacrifice himself for something, or someone he believes in. Self-doubt is rife in his subconscious, however, as he feels he can never know when he should die, and for whom. History - Raaka's early life was very straightforward. It was a simple work, hunt, eat, sleep, repeat cycle for the major portion of his life, until he decided to leave his home - the rocky fields of Onu-Wahi - in pursuit of something more than just day-to-day survival. His mind remains blank for a certain period of time after that - all he remembers is a good friend, a promise of trust, a betrayal and waking up to find himself with a gaudy cannon permanently grafted to his arm - and functionally to his own life - fighting savage Rahi in an underground pit. He won't ever comment on how he escaped, but the scars he bears speak more about his past than his mouth would ever need to. Abilities - Raaka is a brutal fighter. Using both ranged and melee-based strategies, Raaka is fast, efficient and deadly at any range. While he charges at you, cannon firing, his right arm will be preparing to cut you down with a scythe-like blade. His tracking and hunting abilities are also improved by his use of Thermal Imaging Vision. Technological Items - The Adrenaline Gun: A dual-barreled, automatic energy weapon attached permanently to the character's left arm and hard-linked to a mental trigger. The ammunition is essentially limitless, however, the user's energy is significantly drained whilst using the weapon. Use it too much in a short period of time and it will kill him. However, when he is at his most active and adrenaline is pumping through him, the weapon can be utilized with a lowered cost of energy, feeding of said adrenaline. The user's energy is regained normally over an extended period of time through eating, drinking, resting, etc. (Approved by Nuju Metru) Tools/Weapons - A syringe of pure adrenaline. Injecting its contents into himself will stop Raaka's heart, but allow for an unprecedented amount of power in his final moments. He hasn't found a good enough reason to use it yet. Raaka also carries a Zakaz Scythe - a weaponized scythe with a blade four times as long as the handle, which is about half as short as a traditional farming scythe. Weaknesses - Raaka often works alone and can be overwhelmed by numbers. The though of using the syringe on his belt often flutters through his mind, and he is tempted to use it many times, often leading to moments of weakness or brief pauses in combat that can be exploited. His primary weapon also has the potential to easily kill him. - - - - - - - - - - Name - Dessa Jalee Species - Vortixx Gender - Female Alignment - Lawful Good Appearance - Quite a bit shorter than the average Vortixx, Dessa's just slightly taller than a Toa. Fairly average physique, her biological features are significantly lighter than the dark black shared by most Vortixx, though said features have once again been darkened slightly - tanned by long periods outdoors. The rest of her body is clad in dark green flecked with streaks of gold-yellow and burgundy. Her face - while not an example of pure seductive allure shared by many female Vortixx, exudes a note of natural youth beauty - bears freckle-like spots under her welcoming blue eyes. Her hair is pulled back into a rather loose knot. Her claws are small; not fully developed. Dessa's usually adorned in old, almost ragged clothes, with a telltale rahi-fur poncho draped across her shoulders. Personality - Lighthearted and almost bubbly, Dessa is content living a simple life. She's quite extroverted and tends to get along well with others, even if she doesn't particularly agree with their ideals. As she's lived a good portion of her life amongst them, she's friends with, and prone to happily trust, caravaners. A smile is almost always stretched across her lips, whether is be a sarcastic grin, one of genuine happiness, or a subtle smile while strolling through town. History - Raised in southern Po-Wahi, Dessa and her family farmed for a living, selling their harvest in what would later become Forsi. With more and more dependence on settlements around Naho Bay, including Ga-Koro, for foodstuffs, Dessa packed up and set out southward to find a more suitable prospect for her family to resettle to and continue their lives unabated by shortages, drought or lost business. Abilities - Dessa is well-educated in the matters of farming and hunting, being taught by her family to make a living by doing so her entire life. She's as skilled with a hoe as she is with a shovel or a rifle. She's quite an expert in most things natural on Mata Nui - she's extensively studied flora, fauna and geology. She's able to ride Muaka pretty well. Technological Items - A pair of zoom-able electronic binoculars, hanging from a leather strap around her neck, and an air-powered rifle. Similar to a Patero launcher, but much more compact and comfortable, and much, much more powerful thanks to Vortixx engineering. The rifle is bolt-action, and fires paper capsules containing bundles of fleschettes. The rifle is magazine-fed, with each magazine holding twenty rounds. Retrofitted with an electronic scope similar in function to her binoculars, all resting within a nice stained-wood stock. She carries seven spare magazines, and uses the rifle to hunt rahi. (Both items approved by Nuju Metru) Tools/Weapons - A standard utility knife and a few mechanical tools. A satchel of widgets. Weaknesses - Dessa's quite naïve to knowledge outside her areas of expertise, and gets a bit embarrassed when she has to ask a question. - - - - - - - - - - Name - Savfina Orin Species - Turaga Gender - Female Alignment - Neutral Good Appearance - Bearing a Noble Sanok shaped like a Hau, Savfina's features are quite sharp, almost looking chiseled. While not quite the model of absolute beauty, her face portrays a sense of wisdom underneath a mostly blank, unremarkable visage. She's quite fit for her age, able to deliver a swift punch or kick that'll probably make some eyes water. No walking stick needed here. Her element of Stone has coioured her mainly brown, but with black and burnt orange highlights. Her eyes are a pale orange-yellow. A dark black-purple bandanna covers her head most of the time. Personality - Oftentimes quiet and reserved, this is mostly due to polite patience while in the presence of others. Though she is more than willing to let others speak before her and keen to listen, at her very core is a tough stubbornness born out of the rigorous lifestyle she maintains, in regards to fitness and to health. Her studies into the elements and their interactions between one another are of great interest to her, and she is always seeking to expand her knowledge in this regard. History - Most of her younger days are unimportant to her, and she seldom discloses the events before the start of her studies into the elements. At one point during the start of her studies, she was trained and 're-moulded' into her current state of thought by a being who she reveres, but also seldom talks about. Her philosophy, her knowledge and proficiency in martial arts and her strict diet and exercise can all be attributed to this same person. Lately, however, her health is decaying and the pitfalls of advancing age are starting to take their toll. Abilities - Expanded, philosophical knowledge regarding the elements, prowess in martial arts and other forms of combat, including weapon-based combat. Severely weakened elemental Stone powers. Technological Items - n/a Tools/Weapons - A simple, short, wood-handled pike, strapped to her back. A pouch of dried fruits hangs from her belt. Weaknesses - Her short stature often impedes her ability to effectively combat larger beings, who don't take her very seriously most of the time anyway. Time is not quite on her side as well; her fit body is slowly decaying with age. - - - - - - - - - - Suit Identification Code - B4U8 Nickname - Blackheart Pilot - Savfina Orin Weapons Customization - Much like her bandanna, Blackheart is primarily painted black with a wash of dark bluish-purple streaks over it. No custom weapons, save for a single blade on the right arm which can swivel and lock in place when needed. Appearance: A standard Exo-Matoran, currently undamaged. Matte-black with purplish streaks. - - - - - - - - - - Name - Zeska Barzanno Species - Skakdi Gender - Male Alignment - Neutral Evil Appearance - Though his face and spine are more grizzled in appearance due to his advancing age, he presents himself well otherwise - his personal hygiene is the most important thing to him, even over his 'business', which he takes quite seriously. The only thing he continually fusses about is a rather large birthmark, nearly hidden beneath his jawline, stretching from his left cheek to below his chin. He's prone to fidgeting with it from time to time, usually when stressed. Other than that, he's fit, though he's seen better, more youthful days. He walks with a limp (due to an injury to his left ankle) and carries a walking cane. His fingers are adorned with multiple rings of varying materials, coloured gold, silver, bronze, teal, and copper. Zeska himself is coloured medium blue and dark grey. Personality - Liar, cheat, manipulator, charmer, whatever you want to call him. One shouldn't be deceived by the persona he puts on for others. His conscience, as well as his hands (metaphorically) are anything but clean. He prefers to use his wit and charm to get his way (or plain old blackmail and extortion if the former don't suffice) over brute force, but he won't hesitate to knock a few teeth out or cut a couple fingers off. His 'business' is what he lives for - he knows a great deal about what others aren't exactly privy to knowing, and makes sure his secrets stay that way. You might be wondering exactly what this 'business of his is, but that's his business. But really you could call him "consigliere-for-hire" of sorts. He's also prone to fits of obsessive-compulsive disorder, usually fussing over his appearance and hygiene, as well as ensuring everything runs as smoothly as he desires. History - He was once a young kid in Ta-Koro looking to make a quick widget or two, and didn't really care how he did it. Zeska witnessed a lot of crime in Ta-Koro back then, but the Guard often managed to apprehend lawbreakers within a week or so. It was then and there the young Skakdi had a bright idea that helped start him off on the path that brought him to where he was today. He hung around Guardsmembers, generally staying invisible as a child and listening to the ones with loose lips. They'd occasionally let something slip, and Zeska'd go off and warn the gangs about whatever the Guards had accidentally revealed. After several months of this, the Guards were having much more trouble cracking down on crime in the city, but couldn't figure out why. The widgets the gangs had been slipping Zeska for his 'services' were penultimate proof, but after all, who'd suspect a little street urchin? As the years passed, his influence grew, and Zeska became an advisor for one of the seedier underworld groups on Mata Nui, but the elaborate crime rings he'd been a part of mostly dissolved with the arrival of the Toa Maru. Still, his contacts remained, and recent events might see the rise of these groups once again. Abilities - His wit, charm, devious lies and secrets, elemental power over Water and Laser Vision. Technological Items - The rings on his fingers amplify the kinetic force of his punches to near-Pakari levels. (Approved by Nuju Metru) Tools/Weapons - The cane that he carries is sturdy and quite heavy; as such, he can use it as a blunt battering weapon. Weaknesses - His constant obsession with hygiene and other factors that could potentially contribute to anxiety if left unchecked, and can often lead to stuttering uncontrollably when enraged, though he's become desensitized to a great deal in his years; violence doesn't really affect him in this way. He's also self-conscious about his birthmark, and his injured ankle can slow him down considerably. - - - - - - - - - - Name - Roosevelt Species - Toa Gender - Male Alignment - Neutral Good Appearance - Dreamy golden eyes, jawline like a Hafu Original, steamy pecs, and member of the cuteboys club. However, that was in the past. Well, recent past. Not like distant past. So maybe part of the sexeman club now. The life in his eyes has faded a bit, the jawline is harder and more grizzled, and the pecs... well, he keeps himself in shape so they're still steamy. Oh, and he's a Toa of Air and he wears a Huna. Personality - Gentle soul. Kinda fancies himself a chivalrous knight, but he comes off as hammy more often than not. When he tones it down he's more soft-spoken. Gets brash and foolhardy when angered, but flustered and embarrassed when confronted by those who he's struck a bond with. History - Grew up playing knights with his friends. Continued this naïve fantasy into his adolescence. Aaaand into his adulthood. And now into middle-age. Kinda sad but endearing in a way. Abilities - Aside from control over air and the power of invisibility, Roosevelt is a pretty good swordsman. You could say that while Le-Koro was partying... he studied the blade. While Dorian Shaddix was having premarital sex... he mastered the martial arts. While the Dasaka wasted their days in pursuit of vanity, he cultivated INNER STRENGTH. And now that the island is on fire and the Legacy is at the gate they have the audacity to come to him for help? Technological Items - n/a Tools/Weapons - A finely crafted steel claymore, hanging in a simple leather sheath on his back. Weaknesses - His good will is easily able to be taken advantage of.
  15. 4/5 If so, it was probably really recently. I haven't been active for over five years.
  16. 3/5 Betcha you're gonna have to get into the negatives for me.
  17. Ambassadors from a long-forgotten sea-faring race of sub-aquatic extraterrestrials. Thieving, pillaging, murdering etc. are just customary in their culture, it's a sign of respect and reverence. Window panes.
  18. Yeah, that looks pretty weird... it's in his (or her) sig as well... njhj ljst Oh, "nihilist". Huh. Is that suggesting 8 is a nihilist? Edit 1: That image of "tsjl jhjn" has got some morse code on it as well. Translates to "POLYBIUSANDKEY." This is seriously cryptic. It reminds me of an ARG or something. Gonna go find out what that morse means. Edit 2: Wow. Just figured it out. The WHOLE thing, I mean. It's a coded message. Searched up "nihilist polybius key" on Google and found exactly what we're supposed to be looking for. I'll let you guys try and figure the rest out on your own...... Yeah, I think it's safe to say this is an ARG of some sort. Onto the next clue~
  19. Well, it's been five years. Guess I better answer your question in my feed. I've been pretty good, albeit absent, you?

  20. I remember that. Long time ago. Oh the nostalgia. Hi, by the way. A bit weird to see everything's different. I hope you remember me
  21. Perp

    Check out the Member Spotlight on the front page. ;)

  22. Perp

    Hey, Happy Birthday in quite a few days, Gav!

  23. Welcome to BZPower, Toblix!

  24. Perp

    Sure, I'll post in the topic for ya!

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