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Cadias

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  1. Cadias has returned! The BZPRPG character, that is.

  2. IC: Cadias Cadias sat, eyes half-closed, leaning against a hut. It was a warm, sunny day, and he had nothing to do. It was a liberating feeling, really. Rebuilding the village after the Rahkshi attack had been hard work. Of course, the widgets in his pocket more than made up for his efforts. It was nice to have money again. As he squinted up into the bright sun, a sudden idea struck him. After some searching, he found his pair of what he had dubbed 'sunglasses,' glasses formed from thin chips of obsidian that helped block the sun's rays. With a smile, he remembered the people he'd gone with to have the things made. Now that had been an adventure. And, as he remembered times gone by, a strange-looking Toa crashed to earth not far in front of him. He stood up, concerned. When the being stood up, unharmed, he couldn't help but chuckle. "You should be more careful," he said, taking off the glasses to get a better look at the person. "You're going to hu-..." He paused midsentence. "If you don't mind my saying so, you look a lot like somebody I used to know."
  3. Does Jaller and Hahli's relationship even exist? I thought it began during the Bohrok Swarms, which didn't happen.
  4. I would ask where the last hour went, but I know: It's been sucked into the BZPRPG. XD

  5. Name: Tellus. Species: Toa of Plantlife. Gender: Male. Age: Roughly 900, years as a Matoran included. Description: Tellus has light green armor, with an occasional splash of dark green. His Miru is the same color as his armor, and his eyes are blue. He's a fairly average-sized Toa. Alignment: Chaotic-Neutral. Mask: Kanohi Miru. Weapon: A simple, plain cutlass. Tools/Tech: He carries none on him. He keeps a few on the ship, but rarely uses them. He has no foreign or native technology. Powers: Control over plant life. Also, his Kanohi Miru gives him the ability to levitate when activated. Personality: Tellus is cheerful and hard-working. Although he's not extremely outgoing, he enjoys chatting with the crew of the 'Vika and, during his life as a pirate, he has discovered that he has a taste for rum. Though he still tries not to use force when he can, he's found that he enjoys a good fight. Skills: While swordplay has never been his strong point, Tellus can hold his own at close quarters. His real strength lies in his elemental powers, sharpened through his constant use of them as ship's carpenter. Working as a sailor again has also made him fairly strong. Weaknesses: Not the strongest of swimmers. Also, he will be at a disadvantage when facing somebody skilled with melee combat. Biography: Tellus used to live in Le-Koro, where his fondness of the sea set him apart. After he became a Toa and discovered that his element was plantlife, he decided to become a sailor. Originally, he served on a merchant ship under a less-than-reputable captain. Said captain would often take to smuggling to earn extra coin and Tellus, after overcoming his initial discomfort with the idea, found it to be kind of exciting. Having the extra cash was always nice, too. After he'd saved up enough to buy his own small ship, he quit and started his own little business. Fighting off the occasional Rahi kept his fighting skills sharp, and he took to the ways of his first captain. As the years went by, however, sailing alone in a small craft became increasingly dangerous. As Makuta's power increased, Rahi became more aggressive, and Tellus came to the inevitable conclusion that the gain wasn't worth the risk. And so, wandering the streets of Ga-Koro one day, Tellus heard that Cap'n Lohkar of the Infernavika was looking for a crew, and he decided to give piracy a shot. During one of the 'Vika's stops at Xa-Koro, Tellus got left behind. He missed out on an apparent mutiny, or something of the sort (he never did find out exactly what happened), and spent his time in a tavern belonging to a friend of Lohkar's. When Lohkar became Captain of the 'Vika again, finding his ship's carpenter was an easy task. Tellus has been a member of the crew of the Infernavika ever since, and was a member of the ground party that fought the Rahkshi in the streets of Ga-Koro. During the fight, his left arm was injured, but the wound has healed in the months since the battle. Name: Cadias Species: Toa of Plasma Gender: Male Age: His exact age is unknown. Description: Cadias is clad in dark orange armor with black accents. His mask is of the same color as his armor, and his eyes are green. He is perhaps slightly taller than most Toa, but is fairly thin and of a light build at the same time. He bought a dark grey trenchcoat in Ga-Koro, and wears it almost all of the time. Alignment: Cadias is currently neutral. Mask: Kanohi Pehkui, Great Mask of Diminishment Weapon: An unremarkable one-handed, double-edged sword. Tools/Tech: None, unless you consider a pair of sunglasses a tool. He owns no technology, foreign or native. Powers: His mask power and elemental control over plasma. Personality: Cadias is generally quiet and thoughtful, and prefers resolving conflicts with talking instead of fighting when possible. His quiet demeanor can sometimes come across as cold or unfriendly, although it’s usually unintentional. He opens up quite a bit once around people he knows and trusts. Skills: Far from a master of the sword, but he can hold his own in a fight. The same goes for his elemental powers; he knows how to use them well enough to defend himself, but never saw any reason to train any further. Weaknesses: Because he rarely trains he can find himself at a disadvantage when it comes to strength. Also, he constantly second-guesses and worries over his decisions, making it fairly easy to undermine his confidence. Biography: Cadias, as a Matoran, was never very remarkable. He was quiet and kept to himself. To this day, he wonders why he became a Toa, if it was through destiny or sheer chance. Also, he often wonders why his armor is so dark in color, if his destiny is to serve Mata-Nui. After he became a Toa, his life changed little. He didn’t wish harm on anybody, and was willing enough to help others, but saw no reason to devote his life to furthering the will of a sleeping Spirit, or risking his life for others he’d never met. The original six Toa, far more powerful than him, had done that, and they disappeared. He became a wanderer, a drifter. He traveled from village from village, not sure what to do with his life. Eventually, he met Vrana, a strange Toa, and Navayak, an insane Skakdi. Against all odds, he found himself liking his newfound companions, and for a while they traveled together. Their journey came to an end when a fight broke out between him and Vrana. Vrana walked away with burns, and Cadias was injured. However, he and Vrana ran into each other again, and eventually they succeeded in working past their differences and past actions. Though it took a while, they eventually began to trust each other once more. Eventually, the two parted ways again under friendly terms. He found his way back to Ga-Koro, where he helped rebuild the village. Name: Geklan Species: Lesterin of Sonics Gender: Male Age: Unknown Description: Geklan’s armor cause him to stand out in a crowd. Silver in color and highly polished, it gleams and catches the eye. Bits of bright blue are scattered throughout to add visual interest. His eyes are also bright blue in color. Alignment: Neutral Mask: Kanohi Huna, Great Mask of Concealment Weapon: Geklan carries a dagger with him at all times. While he owns a sword, it usually hangs on a wall in his house. Tools/Tech: None Powers: While Geklan has unusually keen hearing and can project his voice more loudly than other beings, he has no usable powers. Personality: Geklan comes across as irrepressibly cheerful and very annoying to most beings. He considers himself to be a people person and regards himself as a skilled speaker. Although he is egotistical and can be overconfident, make no mistake: Geklan is not stupid. What really stands out about Geklan is his greed. Geklan will go to great lengths to make a profit, and considers making money to be the only worthwhile pursuit in life. Money is secondary to only one thing: his life. Skills: Geklan considers himself to be a skilled speaker. Quick on his feet, he relies on agility and tricks in combat. Weaknesses: Geklan can be arrogant at times, making it easy to outsmart him. He’s not as strong as most beings, and is easy to bribe. Biography: For most of his life, Geklan was an average resident of Ga-Koro. Eventually, he opened a small shop, Geklan’s Equipment, which became quite successful. Having made a small fortune, he sold the shop and started Geklan Enterprises, under which he opened several small companies that he’s been making a steady profit off of. For years, Geklan competed with Theriss Durim. Their rivalry was fierce, and their ‘battles’ over the markets of Ga-Koro are, Geklan claims, legendary in their complexity and scale. Recently, however, Geklan’s old rival has fallen on hard times and has had to turn to him for help, which Geklan immensely enjoys. He’s in charge of producing merchandise based off of Theriss’ Toa team. Name: Sanei Species: Dasaka Caste and Clan: Menti caste, warrior class, clan Umbraline Gender: Female Age: ~400 years Description: Sanei does her best to look impressive. A bit on the short side, she walks with dignity and purpose, and has perfected an indifferent, regal air. Her crystal armor is a deep, beautiful transparent blue in color and looks as though it was crafted entirely from sapphires. The blade of her sword is made from the same material. Though the color of the crystals is impressive, her armor lacks the golden decoration worn by rich and high-ranking Dasaka. Alignment: Clan Umbraline Mask: Kanohi Hau Weapon: A crystal sword made of a deep blue crystal. Tools/Tech: None Powers: Sanei specializes in the Mindarm Discipline, which allows her to use telekinesis. Sanei can also communicate with other Dasaka via telepathy. She can also use her Kanohi, which is a Mask of Shielding. Personality: Sanei takes her heritage, that of Clan Umbraline, far too seriously. Her entire life revolves around living up to her clan’s name. She brushes off the concern of others, insisting that she can handle the burdens she places on herself. Despite her assurances to others, however, she feels trapped. She desperately wants to win glory for clan and live up to their reputation, so she constantly trains and acts properly at all times. Over the years, however, living her life like that has become a chore. Skills: Fairly skilled with telekinesis. She can also hold her own with her sword. Weaknesses: Sanei is convinced of her superiority to members of lower castes or clans (and especially Toa and Matoran, when or if she meets them), so she underestimates most of her opponents. Also, she’ll be bested if she has to fight with either solely her mind or solely her sword, as she depends on both in a fight. Biography: Sanei is a member of Clan Umbraline. While only distantly related to the Rora, she’s taken the many lectures given to her as a child about the importance of upholding her clan’s Honor to heart. She tries to be what she considers the epitome of an Umbraline Menti warrior should be, which means that her life is made up of a lot of acting properly and training and little free time. Recently, Sanei hired a mercenary named Eshai to be her bodyguard. She doesn’t need a bodyguard, as she’s relatively unimportant, but she thinks that it makes her look more impressive and is befitting of a member of Clan Umbraline. Name: Kadon. Species: Toa. Gender: Male. Age: Unknown. Description: A bit on the short side, Kadon wears electric blue armor mottled with lime green. His armor is light and thin, making him look even smaller. Alignment: Neutral, though he leans more towards good. Mask: Kanohi Iden. Weapon: Kadon wields two short sickles, which he usually charges with electricity. Tools: Just his sickles. Powers: Control of electricity, Kanohi Iden. Personality: Sarcastic and irritable, Kadon is constantly getting into arguments. While he is somewhat prideful and arrogant, Kadon isn’t foolish, and will run if he absolutely has to. Far from an idealistic hero, he will still begrudgingly do the right thing if it benefits him. Hard to get along with and to get to know, Kadon only has one friend: his worst enemy, Drome. Skills: He is skilled with using his sickles and capable, though not a master, with his elemental powers. Weaknesses: While decent in both melee combat and when using elemental powers, Kadon relies on speed. A combination of his light armor and less-than-impressive strength makes it important that he dodge attacks, as he can’t afford to take much punishment. Biography: Little is known about Kadon’s past, and Kadon works hard to keep it that way. At some point, the Toa grew bored with his life and began wandering the island, usually getting into fights or aggravating the locals. One day, Kadon found a remarkably annoying Toa named Drome. The two instantly became best friends and archnemesises and are constantly fighting. Though they fight almost unceasingly, they know each other’s strengths and weaknesses well and make a surprisingly effective team. Recently, the two Toa got clobbered in Ga-Wahi. While hospitalized, the two fought over whose fault the disastrous defeat was until Drome was moved to a different hospital.
  6. There goes the old BZPRPG Discussion topic... over 1000 pages. I would be surprised if it isn't the largest single topic on the site.

  7. Wow. 22 members viewing the RPG topic... that's a lot.
  8. 15 minutes to the start of BZPRPG 2013... assuming something doesn't go wrong. XD

  9. Easily the MNOG. I had a lot of fun playing through it the first time, even though the first time I played it was in 2006.
  10. I'm looking forward to the opening of the BZPRPG Arc 2013. First time I've been excited about the RPG for a while.

    1. The Dark Chronicler

      The Dark Chronicler

      I'm feeling the same.

  11. Ah, sorry about that. Well, my latest post should work fairly well as my last, too. And Ghosthands.... I had my suspicions. But I can't say I wasn't a little surprised, and very, very happy. XD
  12. IC: Tellus Tellus froze, shocked. Within seconds, however, the shock was replaced by sheer joy. A grin shot across his face; in an instant, he'd donned his hat. The vines sailed over the side. Tellus spun around, ignoring the pain that shot up his injured arm. And, as Tellus opened his mouth to shout CAP'N!!, Yasurek punched the miraculously revived Lesterin. Tellus paused for a moment to try and figure that why on Mata Nui the Ko-Matoran had done that, during which Yasurek answered the Cap'n's question. "Why the Karz did ye do that?! Never mind, ye're right. We need ta get him to a doctor." Tellus winced. "An' I should probably see one, too."
  13. The BZPRPG now has me thinking of the poem O Captain! My Captain!

  14. IC: Tellus Tellus looked at the Cap'n for a few seconds more. He smiled sadly- he simply couldn't think of the Cap'n as 'the body.' He looked at Verak and shook his head, then turned to Gunner. He felt a stab of sorrow. They had already lost the Cap'n.... and, in a very real way, they now risked losing Gunner. Softly, he said, "Gunner, if ye don't mind me sayin', I don't think now is tha time fer drinkin'."
  15. Hmm. BZPRPG 2012 finally ended...

    1. The Dark Chronicler
    2. Cadias

      Cadias

      Kind of. The current arc ended. Makuta has been vanquished through the valiant efforts of the Toa Maru (Six Matoran who were given special Toa stones and became the successors to the Mata) and the villages successfully fended off Rahkshi attacks.

  16. Welp, big last post for Tellus. Actually, I wasn't expecting a big one like that. Didn't know I had it in me. .... Darn it. Have to go edit my post now. XD
  17. IC: Tellus- Ga-Koro Once he, Lasinia, and Gunner had been dropped off on the docks, Tellus found himself in what was easily the most intense battle of his life. At first, he'd hung back, using his powers over plant matter to try and make as much a difference as he could. Lily pads under the feet of Rahkshi on the ground suddenly rippled wildly, vines shot up to distract those flying through the air, walls of lily pad formed to intercept attacks. At first, the defenses held fast. Briefly, he wondered if this was how gods felt. But it couldn't last. Before long, he had to cut back, save what energy he could for what was shaping up to be a long fight. All the while, more defenders fell, with only a few Rahkshi falling to join them. Soon, he found himself in a slow, steady retreat. He could never hope to match a Rahkshi one-on-one. As he looked around him, he realized something. They couldn't win. Today.... today, he was going to die. Instead of fear, he felt a grim determination. If he was going to die, they'd pay dearly for it. Behind him, he heard the whump of a Rahkshi landing on the lily pad. As he turned, he felt a strange, unnatural rippling sensation shoot through the pad. So, there were Rahkshi of Plant Control. He found himself facing a green and brown Rahkshi, spine bristling as the Kraata inside screeched its challenge. With one hand, Tellus made sure his tricorne hat was firmly in place. With the other, he drew his cutlass. The lily pad he was standing on became a weapon, clay in the hands of the slowly advancing monster. Without warning, holes tore open under his feet as thorns sprung up from what once had been a smooth pad. Vines shot out from nearby huts, the plant under him bucked wildly. He was forced to use both his Miru and what remained of his energy just to avoid the attacks. And then the Rahkshi was upon him. As the pad suddenly became still, the vile creature lunged forward. Tellus tried to dodge. The pain that shot up his arm told him that he'd failed. He fell to one knee. His sword arm was unharmed, but the end was inevitable. As the Rahkshi raised its staff over its head with both hands, he raised his sword with one. As the Rahkshi loomed over him, its armored 'head' splitting apart to reveal a Kraata screeching in triumph, Tellus bleakly realized that he lacked the strength to block the blow. He was going to die. Then, the Rahkshi faltered. It froze, suddenly disoriented. And Tellus saw his chance. He lunged forward, driving his sword into and through the still-exposed Kraata with a triumphant yell. As the empty suit of armor fell to the ground, he flicked its remains off his blade and looked around. A miraculous change had taken place throughout the ranks of Rahkshi; suddenly, they were fighting amongst themselves, and many were already in retreat. Tellus beamed as sheer joy flooded through him. They had won! Using what was almost the last of his elemental powers, he created a sling for his wounded arm. It'd take a while, but he would recover. Triumphantly, he made his way to the still-intact ship, grinning widely. He activated his Miru, and floated over the side, cutlass raised high. As he opened his mouth to make a triumphant, witty remark, he froze. There, on the deck, was Cap'n Lohkar. The expressions on the faces of the crew told him all he needed to know. Quietly, he landed and, sword still in hand, he removed his hat and placed it in the hand of his injured arm. Silently, he walked up to the lifeless corpse of his captain. Using the last of his powers, he grew two vines, one parallel to the body, the other perpendicular. He used the cutlass to cut the vines, leaving a few inches leeway on either end. Sheathing his sword, he picked them up, and walked down into the hold, where the wood was stored. As ship's carpenter, it was his duty to build the coffin. But, before he went belowdecks, he paused. He simply couldn't leave the Cap'n and, more importantly, the rest of the crew alone like that. So, just as quietly as he had arrived, he walked back to the body, beside Yasurek. "'E was a good Cap'n," Tellus said, fighting off tears. "I... I can't believe 'e's gone." OOC: Obligatory long last post? Done.
  18. Well... that was quick. The end, that is. XD I'll have to try and be more active in the second arc...
  19. IC: Tellus "If need be, I can go on the ground team. Me element will give me an advantage, seeing as 'ow the village is made of plants," Tellus volunteered.
  20. IC: Tellus Tellus was, for a moment, tempted to take the offer. They stood no chance against that army, that was for sure. But, as he looked around at the faces of the crew of the Infernavika, he saw the strength present in each of them, watched as the fear drained away. And, in their strength, he found his own. "Cap'n," he said slowly, clearly choosing his words with care, "I think I speak for all members o' the crew when I say that I'll stand with ye." For a moment, he was tempted to continue. He was tempted to talk about the promise he'd made when he'd signed up to be a member of this crew, how he'd rather die knowing he'd kept it than live knowing he was a coward. But he didn't. Because, quite simply, it didn't need to be said. "Now, we better start strategizin'." He looked around again, at the determination stamped on the faces of those around him. "But, before we do, I want ta ask ye one simple question: Why are we sailin' inta that mess? Now, I know what ye're thinkin', that I want ta run away. But that's not what I'm after. I figure that if we all want ta make it out o' there alive, we're goin' to 'ave ta do some careful thinkin'. And I think we should figure out what we want ta accomplish before we figure out how we're goin' ta accomplish it. Otherwise, we'd be puttin' the cart in front o' the Ussal, so ta speak. "So, why are we bein' heroes?"
  21. IC: Tellus "Not at the moment," Tellus admitted. "That's why it's a good time ta figure out what we'll do if they start doin' somethin'."
  22. IC: Tellus Seeing the determined expressions on the faces of those around him, Tellus did his best to pull himself together. "Well, I see that I can't convince ye not ta go inta that mess, so I might as well go along." He grinned halfheartedly, then squinted at the formidable force gathered outside the village. "Seein' as 'ow they're not doin' anythin' for the moment and we're still a fair distance away, maybe we should work out a strategy with our 'friends' over there. Best chance we'll get, probably."
  23. IC: Tellus Tellus, who had by then come down from the rigging, frowned at Lohkar's comment. Curious, he glanced at the shore. What were those things at the foot of the Koro? There were a lot of them... and then Verak made his comment about Rahkshi. Rahkshi? No, it couldn't be. The combined shriek rolled across the waves; considering the distance, it was faint, but it still sent chills racing down Tellus' spine. "There- there's gotta be a 'undred of 'em!" He looked at Lohkar, shocked. "Wh- where did they all come from? Ye.... ye don't think Makuta's decided to make 'is move, do ye?"
  24. IC: Tellus Tellus watched as the bottles blew away. Good, that was taken care of, and.... And then the Cap'n asked why they were sailing in the wrong direction. Oh, Karzhani. Taking advantage of the volley of explanations and interruptions, Tellus slipped away and climbed into the rigging. Out o' sight, out o' mind.
  25. I catch far, far too many colds.

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