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  1. ~Po~

    New Bionicle.com

    "Makuta Icarax The Makuta of Metru Nui, Icarax once posed as Turaga Dume and forced the Matoran there to be put into stasis. This deadly foe has immense strength and toughness, and has access to shadow energy and all 40+ powers of the Makuta. Unlike the Makuta of Karda Nui, Icarax was not blinded by the burst of light when the Mask of Life was used. Mask: Kanohi Kraahkan, Mask of Shadows Weapons: Rotating blade; shield Quote: “I have fought tougher Toa than you before. And as I stepped over their bodies, I will step over yours.”" O_o Oh, and there is the new updates for Bionicle dot com, in case you didn't catch that...
  2. I've recently realized that I need to slow my role on the WIPS. The more I work on one, the father I get behind in another and forget about it. Here are a list of ones I have partially built. . Spinax . Maxilos . Bohrok (Nuvok) . Cahdok . One I haven't named . Vamprah I'm basicly finished with Spinax, who is my favorite. Vamprah's waist and legs are done, and wings are in planning. Maxilos has an upper torso, and I'm working on a sweet custom head. Nuvok is going to be good. I just need two more black exo fingers. Cahdok is my secondf avorite, although I have to rebuild it beacuse I took it down. That was a dumb mistake. The no namer is good, it's not a revamp, but I still like it. It's yellow and black, and I can finish now that I have yellow viking horns! So I have quite the bit to do, not to metion I have to keep up with project ancient. And remember that voting begins tomorrow for the contest!
  3. I called around, and only TRU has them. I'm 'a goin' Phantoka-Huntin' this 'a evenin'!
  4. It's late at night, I'm tired. Anyhoo, here are comparison pictures of the available 2008 canister sets with Jaller Inika and Jaller Mahri, plus one comparison with Nocturn. Will elaborate more in my next blog. Click on the thumbs for the full picture: ~Y
  5. *refuses to reminisce about Bionicle years that weren't utterly awesome* (This means you, 2007) Also, Midak blasters seem adaptable enough to use in a Zamor-gatling. ~D
  6. Rocco

    Wewt!

    It's 2008! Time for Phantoka-Hunting this week! I promised instruction scans and request photos, so you can request away. Fisrt I'm getting Antroz, Radiak, Lewa and Tanma.
  7. -BD-

    Tanma Revamp

    A lovely revamp of Tanma. Check it out here. Tanma's Little Topic
  8. ~Po~

    Antroz Can See!

    Well, I went back to Toys"R"Us to check for the Av-Matoran again, there just so happened to be two at the very back of the very top shelf, one of which being Radiak. So I bought him and I am happy. First off, he was just about the easiest Bionicle building experience I have ever had... And that includes the McDonalds Matoran. He is made up of all new pieces, save his weapons. I don't necessarily like how his wings are one piece, but I'll live. The new Matoran's faces are just about the ugliest faces that Bionicle has ever spawned. Worse than the Toa Mata, in my opinion. And I think that the Toa Mata had some ugly mugs back in their day. The box is full of win, though. *Walks off mumbling something about four step instructions*
  9. (Because I refuse to use that linguistic collision of "v-m." It simply doesn't happen.) Before I begin, they're generally good sets – good designs, good color schemes (not so fond of Photok's distribution)... and no storyline inconsistencies the way the Nuva have, since they're all new characters. Being Avo-Matoran, they have enormous amounts of potential – but none of it was used. Their basic color scheme is white and gold, but none of them have gold and only one white, and although both male and female Matoran exist, the only female just happens to be the one who colored herself blue. Also, I'd really have liked to see recolored masks on them – Tanma's I like, and the Shadow Matoran's masks work with their designs, but I find Solek and Photok's very boring and the corrupted ones' more bestial than the rest of their designs allow to really look like Matoran. Plus, recolored masks are always a good thing! And they're so simple in pieces that I'd much rather they at least had a body-socket-Metru head construction for necks... with actual eyes, of course. If I were to go all-out, I'd make their bodies just an upper half, then use a (OO/+) piece attached to single sockets for hips (see the Mahritoran), with existing limbs for their legs. But that's just an idea, so don't pay attention to it during these. (Though it would make wide hips for Pohatu possible...) Tanma ~ I love him as he is, but to fit with the rest redesigned I'd make all his grey white, then give him a lime Great Huna. Or perhaps Lhikan's Hau, but the Huna is closer in shape... I actually like the mask he has better than the Huna, but one can't have just one with a new mask. Solek ~ She would definitely be female, to begin with, and all her grey would be made light gold. (Avo-colors!) Not only would that look totally awesome, there would finally be gold sockets and Toa feet! Oh, and a white Great Ruru for her mask. She and Tanma would both use yellow Metru eyes, too. Photok ~ Orange Toa feet are awesome. So, like Tanma, make all the grey white, and for his mask an orange Zatth is not far from what he has... Then either neon green or yellow eyes. (It was Takanuva's eye color, after all.) Radiak ~ Well, he looks quite cool in this picture, if not very Matoran-like, so I might go with a transforming thing for him... Instead of just the sockets for his back "feet," give him black Toa feet. Then stick one of these in the center of the foot so you can plug in the Mahri blade and he can go from bipedal with spiky weapons to quadrupedal. For his mask, definitely a trans-red Great Rau; it's the only one with similar side ridges... And orange eyes. Gavla ~ All I'd really change on her is her mask, giving her a dark blue Arthron. Swirled with silver at the top would look nice, but might be odd against no other swirled masks... Oh, also, her eyes would be trans-red, because that would look awesome. Kirop ~ I was looking at his mask a couple days ago and thought woah, that would work well as a Tryna. The slope, the bug-eyes, and even two of those pointy little things at the bottom... So for him, a solid black Tryna – with a trans-red visor. It would look amazing. He wouldn't actually need eyes under it, but for form's sake I'd make them red like Gavla's. Although making his arms and feet silver wouldn't hurt. ... It would also be nice if their wings were two separate pieces; that's probably the only real complaint I have about the sets. As I said, there's little wrong with the actual sets. I'm sort of indifferent to them – totally getting Tanma, maybe one of the corrupted ones, but otherwise... But things like these I would absolutely adore. Not only would you have a bunch of recolored pieces (Kirop's Tryna and visor... *dies*), but you'd also have the dichotomy of white for Light and black for Shadow between the two groups of Avo-Matoran. Although the result does look sort of like fruit... ~ ToM
  10. :Yami:

    Aw Man...

    Man I'm wishing I had gotten Maxilos earlier now seeing as I didn't get him for X-mas and now he's sold out...this sucks. *Yami*
  11. Nukora

    Drawing Notes

    On humans, each leg segment is about as long as the body. On Bionicle figures (or at least 2001-2004), they are usually only slightly longer than the body combined. Upper legs are shorter than lower. Arm segments are slightly shorter than leg segments on human forms, with the elbows being slightly above where the hips begin to curve out, so that the wider part of the elbows fit in the thinner part of the body. Hands usually end, when fully extended, halfway down the upper legs. On Bionicle figures, this is about the same; or should be... When the arms are raised as high as they can be, the head ends just below the elbow's starting point. Unless you're drawing ridiculously big-headed cartoons. Masculine torsos are hard to draw. Any tips?
  12. So my Vahki was just childs's play, but this new thing... tee hee hee... will rule! Something to go along with my Bahrag revamp, which is coming along nicely. It will be quite interesting.... and to scale with Seran's Boxer revamp... which totaly owns. Also, I'm turning this into an I am Legend discussion. Did anyone see it? It was interestingly creepy and sad at the same time.... It had me at the edge of my seat the whole time not, to metion I was scared all night. ~Blue Diamond~ = scaredy cat
  13. Adventurer

    Best 0f 07

    My list of awards - Best Barraki - Ehlek, I love the weapons, the spines and the way the body is built. Best Toa Mahri - Toa Mahri Jaller, he looked the most stylish and the Hannah Crab was cute. :blush: Best Store Exclusive - Karzahni, mainly because of the story, but the set is pretty cool. B) Best Matoran - Dekar, yellow's my favoruite colour. Best Hydruka - Thulox, he's got better body armour. Best Titan/Warrior - Gadunka, he's very posable and the colour scheme works really well. Now for the bigger awards. Each winner of the awards will be given a trophy by the IAIA's leader, Winner! Best Canister Set - Toa Mahri Jaller! His prize - Best Small Set - Dekar! His prize - Best Large Set - Gadunka! His prize - Now the big one! Best Set of 2007 - Gadunka! His prize -
  14. -BD-

    More Wips!

    Some more WIPs I'm working on.... this one will be real good.
  15. Rocco

    Booyah!

    Me and my mom agreed that she would take me "Phantoka hunting" during the week of vacation that we have in January. Now I look in the Official 2008 Sets Topic and find a Canadian guy saying that the Walmart or TRU guy said that they would get the Phantoka on shelves in the first week of January! SUUUUUUUHWEEEEEEEEET!!!!!!
  16. Heh, long title. I hate Makuta. Or, rather, I hate what he has become. *wonders who wrote the story for MNOG1* ~D
  17. as those of you who frequent LEGO system sites know, many builders of Castle, Space and other system themes use minifigure hands for small details, well I am going to try to bring this into bionicle Mocing I have one Moc already that uses this to a certain degree, but I hope to make it a main feature on a MoC in the future. on an unrelated note, brickshelf seems to not be accepting uploads from me, is this going on with anyone else, or is it just me? Also the WAMALUG pics seem to be MIA, so whenever they show up, I'll make a new update about them for all those interested in my personal life (stalkers ) picture a santa hat, with black instead of red, and a skull and crossbones on the front... that's what I'm wearing the day before school lets out for winter break "If all the world's a stage, I want to operate the trap door." ~Paul Beatty
  18. Rocco

    Grr...

    Grr! My Mom won't let me buy any Mars Mission junk stuff because she says "it's too close to Christmas". :annoyed2:
  19. It shall be up this weekend..... and strike fear into the hearts of slacking matoran. I also am going to slow my role on blogging... give some people a chance to catch up. P.S. this has nothing to do with my current WIP...
  20. Rocco

    I'm So Lazy.

    I haven't posted in me blog for like, a week. In other words; I'M TOTALLY EXITED FOR THE PHANTOKA! I even made a detailed plan and estimations about what my brother and I are going to buy and such, including our budget: no limit. 18 more days until I unleash the ultimate Santa-Hat Nova Blast known as Christmas.
  21. EXTREEEEEME!!!

    Icarax.

    I NEED TO GET ICARAX. I NEED HIS MASK.
  22. I have a couple of projects for this upcoming new year, including the more slots for project ancient. By the way, any ideas for the project, I can't realy decide which toa to come up with next. If you don't know what I'm talking about, visit my Toa Nidhiki topic. As for my lastest project in the mists.... Here is a little hint of who or "what" you may be seeing soon....
  23. Dr. Hidaka

    Rage.....

    I do not like the way Kopaka Phantoka looks. I refuse to complain or get real angry about it. For I do not have the set. "Anger is the most useless of emotions, destructive of the mind and hurtful of the heart." Alku
  24. Reminder: The Pet Peeve Contest is open till November 29. Today the Bones Blog brings you a feature on "gimmicks" in Bionicle sets through the years. This is a common subject in debate topics, often with a "gimmick" being implied to be a bad thing, and also often portrayed as something new to Bionicle. But even the definition of "gimmick" is subjective, and the definitions usually used/implied also apply to much older sets -- so what's the actual history of gimmicks in Bionicle? What is a "Gimmick"? Before we start, we need to understand the word's meaning(s). First let's look at Dictionary.com. Their top definions are these: This is surprising -- their #1 definition makes gimmicks sound like a great thing, and the only one that sounds like the typical negative noun "that's just a gimmick" is listed as a verb! These definitions seem almost mutually exclusive at first glance. Dictionary.com also quotes the New American Heritage Dictionary: Even more confusing -- their #1 is a negative; completely opposite of Dictionary.com's own definition. To solve this problem, I asked BZPers what the word meant to them. In the Sets forum topic "What's a Gimmick?", here are seven definitions members gave: So again, there's no clearcut meaning everybody agrees on. What is common through all these definitions is that a gimmick is an "extra", however. Personal taste and different "standards", if you will, of whether gimmicks work to each individual are probably a big part of why the meaning varies. To those that don't like a particular gimmick, it lowers the set's quality -- those that like it say it raises it. Some don't like the idea of gimmicks at all, while others like the idea, and you get the same result. So the differences themselves give insight into another part of the meaning -- a gimmick is highly reliant on personal taste, perhaps more so than the main, non-extra aspects of a set. It makes sense -- Bionicle targets largely the action-figure-liking roleplayers who like quick builds, which creates its own dichotomy of those who like it and don't, but within even the group that largely likes it, the chances of them all agreeing on the extras is slimmer, precisely because it's an extra. Of course, the point of this is as many BZPers said; intended to increase appeal. Another interesting note is that Dictionary.com claims the origin of the word is unknown. That really surprised me, given that the word sounds like "gimme" -- I always assumed that the meaning was basically that, since gimmicks are "extras", the idea was that consumers would think "gimme" about it; wanting that extra thrown in as a bonus. Perhaps, perhaps not, but it would make sense. Finally, in regards to Bionicle sets, BZPers seem to agree that gimmicks either ruin or improve the play value of the set, although it can't be limited just to play value. The dictionary and BZPer definitions also include the idea of advertisting and marketing. The basic idea of this entry's banner, for example, is an advertising gimmick used almost universally -- though ads are never that honest. So the meaning of gimmick we'll go with is this: Gimmick: An extra feature intended to increase appeal beyond the main point of a product, but highly dependant on personal taste, often focused on play value, and also related to marketing and advertising. Concept can go beyond just sets, but today we're focusing on sets. Gimmicks aren't inherently bad or good; it just depends on if they work with most fans, like anything else with Bionicle sets. Also note that they're so highly dependant on taste that whether they even count as a gimmick can be disagreed on, based on whether their purpose in the set fits with what one fan sees as the main point of the product. So main point will be judged based on the majority preference, with mention of the minority preferences too, but also asking the question of whether the gimmick is "needed" to fulfill the main point. Balljoints are probably the biggest example of something that cannot be called a gimmick in Bionicle sets, as well as similar Technic joints, because motion is essential to action figures/roleplaying, and to Technic as well. Gimmicks in Bionicle 2001 Gears -- Gears stand out as the prime example of a gimmick in Bionicle history. Used in the Toa Mata, they were definately an extra to the action figure roleplayers, especially now that we know they were consistently the #1 complaint so were not seen as central at all to the concept of Toa to most fans. The meaning is muddled in 2001, however, because LEGO did theorize originally that many Technic fans would be into Bionicle. A big, integral part of Technic is mechanical features, so things like that would be less gimmicky to those fans. However, most Technic fans didn't get into Bionicle, and roleplayers turned out to love it, so we have to question whether the main point of the product is in LEGO's attempt; to appeal to Technic fans, or to the actual results. I think the question is a bit misleading, though -- because something like lightup eyes, if it worked for most fans, would be seen as part of the main point of roleplaying, so then they wouldn't be called gimmicks either by the same logic. We have to be objective in this question, or we'll get nowhere other than in circles. So if we ask if gears are essential, they are not. In Technic, there are plenty of sets without gears; the only essential idea in Technic is something moveable, and balljoints can still qualify as that; and it was another Technic line, Slizers/Throwbots, that introduced balljoints. Perhaps in Technic some kind of mechanical feature is essential, but fact remains that Bionicle didn't work as a Technic line. Objectively, then, gears are gimmicks. Motors? -- The Manas crabs used this gimmick, which is probably easier to identify as an extra because it was only used once in Bionicle. On the other hand, it's a lot bigger chunk of the size and price of the Manas themselves, so we can't call this one clearcut. It's arguable it was the main point of those particular sets, and that it failed altogether. Collectible Kanohi -- Many BZPers listed this one, as it's one of the most obvious. The idea that you have to "Collect them all!" is a very old one in the toy market. In this case, what is being collected is by definition an extra to the sets, given that each set already has a Kanohi so you don't really need others to get the play value out of the ones included. Unlike collecting the actual sets themselves, which is central to the toy, but as a marketing slogan itself can be a non-physical gimmick. Also included in this are the rarer collectibles, which act as "extras" to increase appeal of the already-extra collecting. Bamboo Disks -- We tend to forget that projectiles existed in 2001 (and earlier in Throwbots), but Kanoka disks were inspired by these bamboo disks at the beginning. They were found in the Mctoran sets. Now, projectiles can arguably also be considered part of roleplaying, but again, are they necessary to it? No. They are extras. So they are gimmicks. Kanohi -- Masks could arguably be considered central to Bionicle, since they have become a key part of the tradition. But there's not much evidence that sales hinges on the presence of Kanohi, especially looking at 2005 which largely took a break from masks. So even though they may be one of the two most successful gimmicks ever, they are still a gimmick. Fall-Off-Kanohi -- In addition to the idea of masks, the idea that you knock them off easily in play is clearly a gimmick too. Generally, you'd think the idea of Kanohi would be to make them stay on well; what hero would want his mask falling off left and right? But in 2001 this idea of easily falling off masks was intended to increase the play value, forming an actual "game" that was central to the intent of the year. Now, from what I've heard, this actually was reasonably successful in 2001. However, we saw it dropped in later years with no evidence that its loss has harmed sales in the slightest. Most likely to keep using it over and over would have been seen as repetitive, just like the Kal, so it is still an extra. Makes sense, because it is not essential to roleplaying, and may actually be more annoying than helpful, when the masks fall off when the kid wants them to stay on. Snapping joints -- In Muaka/Kane-Ra and Tarakava especially but also in all the Rahi, these mechanical features were the second part of the Fall-Off-Kanohi game, and also part of the whole Technic mechanical functions idea. The game depended in large part on the purchase of a Rahi, which didn't sell well, so a lot of fans probably never played it in the way intended anyways. Rubber bands -- Minor note, but these were a key part of the snapping joints of some Rahi and later the Bohrok. Springloaded Pistons -- Used in Tarakava; they are what they sound like. Pistons with a spring around them to act like shock absorbers. Their role in the Tarakava was highly extra. Teeth/Jaws -- Special white teeth pieces were featured in most Rahi, usually with a jaw action feature. Canisters -- Canisters not central to action figures; another example of a gimmick. The toy inside the box is what's essential, and plenty of LEGO sets sell fine in boxes. This appears to be a gimmick that works, as long as the style varies each year so the new sets always stand out from the old ones, and canisters in general stand out from anything else on the toystore's shelves. Powers & Attributes -- One that's only partly in the set realm is storyline "attachments" to the sets that might affect how a person sees that set, or that Kanohi, etc. Mask powers, the personality bios of each character, etc. that are very prominent in marketing does seem to influence how a person likes or dislikes a set. For example, the idea that each mask has a different power can provide motivation for a roleplayer to buy collectible masks and imagine their Toa switching masks and using those powers. Clonism/Variety? -- I hadn't even thought of this one, but many BZPers listed it. Personally, I'm still not sure how clonism counts () but variety in a set series makes sense as it is an "extra" uniqueness to each set that makes you want to buy it seperately. I guess clonism could count on the idea that the "extra" similarities might be seen as making a team that "matches" or pieces that can be used in MOCs in different colors, etc. If I'm misunderstanding how you guys meant that, lemme know. Clonism began with the Toa Mata/Turaga/Mctoran, and technically with the two of each kind of Rahi, but the different types of Rahi showed large variety. Overall -- As you can see, 2001 was a highly "gimmicky" year. These do not even include things like the card game, promotional tours, and marketing slogans/posters. Even the storyline itself could be viewed as a gimmick, though it quickly became central. Obviously the storyline varies from year to year, and even its seriousness and depth of quality is an "extra" when it comes down to it -- the point of it is to help sell the sets. The large number of gimmicks argues strongly against the idea that later years were somehow more gimmicky, especially when you consider how many of these were later dropped. 2002 Krana -- These second-generation collectibles and "extras" on the Bohrok sets could function like Kanohi, like brains, or like projectiles, and they also were the first examples of rubber being used for biological components in Bionicle. (Ironic that the first robot sets used the first biological parts.) Definately a gimmick on several levels. They were quite popular this year, but that popularity was confused in 2003 with a "central" theme, along with the Bohrok design. Ball-fold-up design -- Bohrok could fold up into a ball, which might be essential in Transformers, but to Bionicle it is an extra. Wearable Exo-Toa suits -- One BZPer listed this, and it's a good point I hadn't thought of. Exo-Toa rocket cannons -- Probably one of the longest-lasting gimmicks and projectiles in all of LEGO, as they've been used in tons of lines since, including pirate/castle ships and Star Wars sets. Snappable neck -- Bohrok and bahrag both with this carryover gimmick from the Rahi. Bohrok using it in a new way with a special gear-lever that MOCers have struggled to incorporate ever since. Collectible Krana -- Same concept as the collectible Kanohi. Gears -- Still around, mostly the same but also with the special lever-gear mentioned above, and the gears-button in the Bohrok necks. Brainpans -- Bohrok eye-triggered brainpans and poppable headshield that could turn their brains into projectiles. Very strange () but innovative gimmicks. Teeth -- Bohrok featured white teeth, just like the Rahi, though why is still unclear given that they are robots. This was the last of the major uses of teeth until 2006. Transformations -- A gimmick used partly to keep characters in the story, but also with the Nuva, and soon with the Kal, basically a way to repackage an old set and hope it will sell again. Seemed to work "alright" with the Nuva, but sales overall dropping, as people wanted new sets. Overall -- Note that I'm not listing some from 2001 such as canisters or clonism that became mostly consistent ever since. 2002 was pretty equal to 2001 in gimmicks, possibly using them a little more depending on how you look at it. Both years had a lot of them. 2003 Krana Kal, Foldup Bohrok, snappable necks, transformation, etc. -- Copies off of Bohrok used in the Kal. Silver -- Use of this color heavily could be considered a gimmick. Kraata; collectible and in-Rahkshi -- Same concept as before, although not fitting on faces like Kanohi. These used both rubber, and a newer "creature" shape of slugs that turned the collectibles into actual creatures. More joints? -- For a short time, knee joints could have been seen as gimmicks, though they quickly became essential as expectations rose among the fanbase for quality action figures. Debatable, since other joints had already been standard. But in 2003, the knees were the talk of the town, as it were. Valuable Collectibles Beyond just rarer collectibles, there were some silver, etc. collectibles that were actually valuable in material terms. Despite this gimmick, the concept of collectibles couldn't be saved, it seemed, and so it was dropped the very next year. Overall -- 2003 was a year of really very little innovation in terms of gimmicks. It was heavy with them, but there was not much new. 2004 Kanoka Disks -- The moment when projectiles truly took off, not quite "replacing" collectibles yet (see below), but definately becoming a "gimmick" that's been a force to be reckoned with ever since. Also, even though projectiles had been in Mctoran small sets, Exo-Toa titans, and technically the Krana of Bohrok, true projectiles had never before been included with canister sets. This year all Vahki had them, and Toa Vakama had one as well. Launchers -- In 2001, and 2002-3, there really was nothing like a special "launcher", except the Exo-Toa rocket. The Mctoran were supposed to just be throwing them with their arms, and similarly the Bohrok's brainpans were built-in too. This year, the launchers themselves were focused on as a gimmick more than previously (except debatably in the Vahki as those were somewhat built in too). This concet would grow more pronounced in later years. Kanoka codes/collectibility -- The main reason Kanoka were said to be collectible; the codes that could unlock online content. Also, each Kanoka of the six Metru and of different power codes had a different power in the storyline. Gears -- Those pesky gears are still hanging on for dear life this year, though it was their last year of almost universal use in canister sets. The Toa Metru introduced a new body shape designed specifically to house a two-arm gear system internally, unlike the external-gear Toa Mata chunk. For those that do like gears, it was an admirable attempt to save them, along with another one the next year, but it wasn't working. Overall -- The number of gimmicks seems to have decreased in this year. Fall-Off-Kanohi are gone, as are most overly Technic features, except gears. However, innovation in the realm of gimmicks returned, with projectiles mainly. It seems that Bionicle was now learning what kinds of gimmicks work with its fanbase and what kinds don't, and adapting accordingly. 2005 Rhotuka -- The first projectile to disavow the concept of "collectibles" almost completely. The idea of the launcher was different this time -- it actually uses a tiny gear and a pullable tab to launch, while the launcher itself is largely hidden inside the construction. So whether the launcher counts as its own gimmick is debatable; I'll simply consider it part of the Rhotuka, as without it the Rhotuka would be totally useless. Obviously, runs of the helicopter concept. Definately a gimmick, and a popular one. Only aspect of this that resembles a collectible now is the ammo packs, which I'll also count as part of Rhotuka. Arm Gears -- the last gasp of a dying breed, the Toa Hordika featured these special arm gears in one arm. Other than this, we saw an unprecedented level of "joint purity", if you will. Innovative, but not enough to make an unpopular gimmick popular. Gears remained the #1 complaint. Snapping jaws -- Visorak jaws could snap shut when body closed down. Obviously another gimmick. This one was also innovative. Bending tube functions -- Many of the titans used a bending rubber tube to create a snapping function, without the use of gears. Innovative yet again, and seemed to solve the gear problem, but it was only used in 2005. Not sure whether that was because it wasn't successful or not. I don't have data on that. Could just be that they weren't re-used to avoid the repetition problem of the Kal. "Bulb Gear" Spinning pieces -- Technically the pieces in Keetongu and Roodaka's spinning shield/claws were a new kind of gear, though they came colored and didn't look much like gears. Again, these were only used in 2005. The concept of them was to make spinning easier. Bi-colored tools -- Much like silver in 2003, could be considered extra. Overall 2005 saw a move away from the less-successful gimmicks of 2004 and before, such as gears and collectibles, and featured a lot of innovation. It began the new tradition of projectiles, and also the ushered in the new age of Bionicle success after a downward slide in 2002-2003 (2004 being on the up but still down after 2003). Gimmicks alone were not the cause of this success, but they illustrate the active attempts to move more in line with the fanbase's majority tastes that was the cause. 2006 Zamor Spheres -- Spherical projectiles with a unique intangible water-balloon style story-power. Also with ammo packs. Continued the new tradition begun with Kanoka and established with Rhotuka, but fired in a new way, relying on back-pressure that makes the sphere pop out and fly far. And begin with a "Z". Zamor Launchers -- Like Kanoka launchers, these were highly visible as weapons. The last of the launchers so far that was constructed out of pieces (like Rhotuka and Bohrok brainpans), it resembled a mix between a crossbow and a hi-tech gun. Zamor Ammo clips -- Attached to the top of the launchers in the Toa Inika and some other sets; an extra to the extra that launches extras. Allowed multiple Zamor to be fired rapidly, using gravity to reload the firing area on its own. Lightup Eyes -- First use of lightup pieces in Bionicle, and something a lot of people on here including me had been asking for, given that Bionicle characters have always been shown in marketing with lit eyes. Piraka eyes had actual story powers too, so technically they were not the existing lit eyes -- storywise their eyes would be already glowing, but then they would flash brighter when they activate their powers; really when you press the button. Batteries weren't replaceable. Lightup Swords -- Same idea as Piraka eyes; used in Toa Inika swords, this time with replaceable batteries. Both kinds of lightup concepts were dropped after research showed that while most fans didn't mind them, they didn't increase the sets' value. Organic Kanohi -- First, and last so far, of the rubber Kanohi used in the Toa Inika and attaching to special featureless "heads" by snapping to the sides. Helped create a biomechanical look that previous sets lacked, another thing many including me argued for given that it was already in the story since the beginning, and in this case, in the sets with small examples like Krana. Piraka Spines? -- I'm counting this as a gimmick mainly because it was the first rubber piece used so prominently, and no sets since have featured something quite that ambitious. Could be argued they don't count since they were such a major part of the sets, on the same grounds that the Manas motors might not count. Also note that both examples of rubber were more prominent in 2006 than 2007, so this may have been another example like 2005's rubber actions features that might have been dropped due to unpopularity, or might simply have been trying to stay away from repetitiveness. Note that the biomechanical look itself remained popular in 2007, and some rubber parts remained too; but rubber itself wasn't used quite as much. Leg pistons -- Used in some of the Titans, this is somewhat like the Tarakava pistons, except from what I hear, it does help support the weight of the titan. So it's somewhat functional, but not necessary as other titans have existed without it. Piraka Teeth -- A new kind of teeth, similar to Bohrok in that they lack a functional jaw; they are for appearance only. They also glowed in the dark. They gave the Piraka a unique grin that has set them apart from all villains before and after. Unlike the Bohrok, though, and like the Rahi, the teeth made storyline sense because the Piraka are biomechanical. Axonn's fingers -- Self-explanatory; I'm considering these gimmicks because such fingers are unique to titans to far. I suppose UD's fingers could count too in 2004. Nonclonism? -- One the same principle mentioned in the 2001 section, nonclonism as begun to be really emphasized in 2006 was a major reason to buy more sets. Debatable whether it's "extra" or not, though. Overall -- 2006 had an increase in gimmicks, roughly back to the 2001 levels, but better focused on what most fans wanted, with some apparent exceptions. Featured a lot of innovation yet again. The style was heavily into "cool" (as I define it, anyways), perhaps more than the next year (depending on what you focus on; overall, that's debatable). 2007 Squids -- The first true rubber projectile, with Bohrok Krana being the closest previously, these actually rely on the snapping power of their stretchable tails to fire. Unfortunately for many, they are difficult to fire properly, to the point that many never did master it. They can attach to holders on the Barraki in various places for storage, and can stand on their own in storyline though their main use is as a projectile, with their lifesucking power. They're single pieces, unlike Zamor, but like Kanoka launchers. Squid Launchers -- The first launcher to also be rubber, presumably to soften the wear and tear on the squids. BTW, these and the Zamor launchers were designed so they could be fired in a kid's hand, seperate from the sets, and to a degree the same could be said of the Metruan and Vakama's Kanoka launchers. With this one, there's cleary a finger-sized gripping loop, so we are starting to see the launchers move a little away towards the fiction of it, and towards the toy aspect. Bendable Jaws -- The Barraki's buglike jaws could be pressed in on the sides. Not with a rubber band like the Visorak jaws; just bendable plastic, more like the Mctoran arms of 2001. Cordak -- Ammo for the first gatling-style Bionicle weapon, and the first to clearly resemble a gun, which seems to resonate quite well with most fans (apparently despite the launcher's lack of cool styling). Ammo can be stored in sockets for plus bars anywhere on a set. Also colored red to be easier to see. Cordak Launcher -- Features pumping action and rotating barrel. Also can be held on its own, with a large button on the back clearly designed more for the toy than the fictional concept of the hero. Introduces a strange-looking but functional ball joint sticking off one side so it can attach directly to things like shoulder mounts. Various Barraki specials -- Nonclonism being emphasized even more this year, we also got things like Carapar's claws that are simply action features. His claws are just a joint, for example. Another big example is Kalmah's rubber tentacles. Color-mixing -- Had been used in 2003-04 but not as much as in the Barraki this year. Tubes -- Mentioned a lot by BZPers in that topic, they are an "extra" to the Toa Mahri and some other 2007 sets. Kongu's brain -- Jokes aside, the System pieces in the Toa Mahri like his head or in Nuparu are another good example. Jaller's crab -- Literally an extra; an extra set included with Toa Jaller. Kongu's guns -- Having two guns is a gimmick that a lot of fans love, as guns basically = fun fun fun to them. Of course, it's a downside to fans of swords/staves. Hahli's wings -- Same idea. These kinds of things can also be lumped in one "Mahri specials" category like the Barraki ones, but they're a little more distinctive than the Barraki's. Overall -- The trend of gimmicks in 2007 is the same as with the sets themselves; a move away from clonism as the main focus. Overall there may be a little less new gimmicks this year, however, if the unique ones are lumped into groups like "Barraki specials" and "Mahri specials", compared to 2006. Perhaps most noticeable is that there are two seperate projectiles this year; one for villains, one for heroes. 2008 Just some brief notes on 2008 since it hasn't arrived; the level of gimmicks seems to be, again, much like 2006 and 2007. The styles seem to be like 2007 with unique group-member gimmicks and a split between villains and heroes. There's also the flight theme that is shown especially in the "gimmicks" like the wings or the helicopter claws, although that might be more "central" to the theme of the spring sets than extra. In total, depending on how you look at it, as far as we know the number of gimmicks is lower since 2006; more like 2007. Conclusion The levels of "gimmickyness" in Bionicle have varied, with the most examples in 2001, 2002, and 2006, 2007. Lately in terms of number it has roughly stabilized at about 2001 levels again. No clear trend of increase can be identified as it varies, but a general trend of a downgrading in innovation around 2003 and then innovation going back up afterwards does seem to match the sales trends, roughly. Gimmicks are not inherently bad; only if they do not please most fans do they harm the toy's sales, though individually they are disagreed about much more unpredictably than the main aspects of the sets themselves. The styles of the gimmicks have shifted over the years, generally closer to what most fans like best, and focusing better on improving play value. There are two familiar, distinctive trends; the past one matching the "Technicism" style of the original sets, and the new one fitting roleplaying better. In fact, since these trends in gimmicks match the time periods of the same styles in the sets, they are generally lumped in with the other aspects of the sets. Those who like the gimmicks of gears are often into mechanical styles of "Technicism", and those who like the gimmicks of projectiles are often into roleplaying and the more biomechanical style of newer sets. The latter being the majority, generally.
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