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Lone Star Blog


Project Update

Posted by Emzee , in Game Dev Mar 28 2014 · 174 views
3d bionicle game and 2 more...
Progress is still going. Don't you worry.

The first of two animation textbooks came in yesterday. Lack of any animation skills whatsoever has been a huge setback for me and Power Lies Beneath. With it being an action game, good animations really are a core part of the experience.

I'm sure some animators out there a familiar with The Illusion of Life, the book by OIllie Johnson about Walt Disney's studio? That's the first book that came in and it's quite inspirational. Not enough to quit my day job, but man, I'm liking it so far.

As far as actual game mechanics go, it's typical Unity shenanigans. You can't code a system from scratch so you hope that an asset out there can at least get you going in the right direction. But, many of the assets I buy (or even free ones), aren't as well documented or well-developed as they should be. "You get what you pay for" also doesn't apply as much as you would think (probably the most dangerous part about dealing with the asset store).

Of course, Unity's core audience doesn't seem to know how to code, so many of them love these bad or buggy code snippets anyway and it gets them one step closer to their dream.

Ah well. What can you do?

Well, nothing has really changed visually in my game, but here's a screenshot anyway of a Hoto bug getting its AI rigged up. Those blue rings are basically its "affect field". If you're within those rings, the Hoto bug shoots goo at you. The black lines are part of a second field that depicts the Hoto bug's field of vision. And of course, there's the golden waypoint route in the grass.

I'm really tired (as per usual on Fridays unfortunately), so I'm about to read some more of the Disney book and head to bed. Hope y'all have a great night!


Of Titanfall and Childish Gambino

Posted by Emzee , Mar 13 2014 · 135 views
sxsw, titanfall
Rewind back to a couple months ago when I booked and confirmed my trip to the awesome city of Portland. Admittedly, I was unsure at the time about my decision: what would Portland be like? How weird was it actually? Would I have all the fun I hoped I would? Not to mention the fact that I wasn't sure if going to the smaller convention in a new city was better than the larger convention to a city I'd already been to (BrickCon in this case. I doubt you'll see me visit the same con twice in a row unless it's Brick Fiesta). 
Nonetheless, I went with it. 
Then Deep Web Tour was announced. And guess which weekend Childish Gambino decided to perform in Texas?
No, seriously. Guess.
... yeah
(╯°□°)╯︵ ┻━┻ 
All hope seemed lost.
But then, something new arose; a Titan would Fall, and there would be much celebration. And... guess what? Childish Gambino likes the game so much that he would be there too! (He really did say during the concert that he thought Titanfall was a cool game).
Here are some pictures from the event. I hope to post videos too, but they need to be edited first because holding a camera steady while getting the zoom right is apparently quite difficult.
Awesome game + awesome rapper + awesome internet celebrities = awesome Monday night. Got a picture with Major Nelson (I don't really listen to his podcast that much, but hey, free photo!) Got to see (but not approach -- I ain't ready for that yet (why are they so tall?)) the Rooster Teeth crew, and got some free stuff including a Titanfall t-shirt. Vince Zampella and Yusuf Mehdi were also there and they talked a little bit about the game. And all for the price of waiting in line for 4 hours after a full work day. 
Say what you want, it was totally worth it. Only issues were my lacking in height and weight which sometimes led to me being thrown around like a ragdoll on the quite small standing room space. It also I meant I sometimes had to jump to see the performance.  Also, many non-Titanfall fans only there for the concert. Ah well, that just meant more time to play the game myself, as they all crowded the front of the stage an hour before the show began. 
I've been spending the past couple evenings catching up on sleep, hence the slight delay. The Titanfall game should also be reaching my doorstep tomorrow. 
BZPRPG players, I apologize in advance. :D 


Bricks Cascade

Posted by Emzee , in BZPower and LEGO Mar 11 2014 · 118 views
lego conventions
I had such an awesome time in Portland. I really didn't know what to expect from that city, and I was thoroughly blown away by its food, transportation, and culture. More importantly, I got to hang out with old BZP friends and meet some new ones along the way -- not to mention meeting Wyldstyle in person. Won some free sets (Ninjago ftw), had some great food, and pretty much had a blast. 
Another shout out to DeeVee and Nukaya for letting me crash at their place for 4 nights. I don't think I've ever been to a place with more Lego besides cons and stores. 
Special shoutout to EmperorWhenua, Kayru, xccj, Kakaru, and that public attendee (whose name I can't remember unfortunately) for being there. It's always great to meet new BZPers. Here's to hoping we meet again. 
Now I'm just hoping everyone gets to see this entry before it gets bumped by where I went last night. :P


LEGO Movie and Frozen

Posted by Emzee , in Movies & TV, BZPower and LEGO Feb 27 2014 · 205 views

I recently was able to watch both The LEGO Movie as well as Frozen. I'll just share some quick thoughts on both:
The LEGO Movie
Honestly, I wasn't sure about going to see it at first. For one, the trailers didn't blow me away like they did for other people, and I knew I'd probably be seeing it surrounded by noisy kids on a Saturday afternoon (note: Saturday afternoons are the only windows of free time I really have to venture out into the city). 
Anyway, I heard about the great reviews so I thought 'How bad could it be', and I was pleasantly surprised at the writing, the animation, and even the interesting ending (I don't see how they plan to top that in the sequel). I'm glad I went to go see it, and it was definitely money well spent. I now can see why the more hardcore LEGO fans adore this movie so much. The people behind this really went above and beyond to give LEGO fans of all ages what they want.
Definitely go see it if you're a big LEGO fan. Though I sure if you were you've already seen it. :P
This was not a movie I was intending to see, originally. I was with a group and a few people said that the movie was pretty good, and I've seen mentions of it around here and on the internet and general, plus there's critical acclaim. With all of that, I figured, 'there's no way I can hate this movie, at least'. So, I went and watched the movie with my coworkers. Indeed, I was right. 
It's always interesting to watch a movie that really doesn't engage you at any emotional level, but you can't help but smile and love the movie because you can still see and appreciate its greatness. That's what Frozen is to me. Engaging visuals, exceptional attention to detail, great writing that I didn't expect, moderately tolerable anthropomorphic comic reliefs, and an all around good movie that I could see had a lot work and thought put into it. 
If I can like this movie, there's hardly much excuse for anyone else. I recommend it. 


Official BZPRPG 2013 News Archive

Posted by Emzee , in BZPower and LEGO Feb 11 2014 · 188 views
I've debated whether or not to make this, since one could argue in both directions whether or not Chapter 2 of the current arc is "BZPRPG 2014" or "continuation of BZPRPG 2013". We started in 2013, it was in November, and a lot of things changed (not to mention there was another timeskip). At least for news purposes, I've decided to prune all the 2013 stuff to keep the News post clean.
Mata-Nui Daily
  • Breaking news: The Gukko Force has tamed Nui Rama?!  Flyers about Le-Koro are recruiting new high-fliers for the Gukko Force.  However, instead of riding birds the new members are going to be riding... Nui-Rama?!
  • A Rare Sight: It seems to be raining over the Po-Wahi desert.
  • War of Wits: A game of chess wages on between Riaril and Rekhan in the Ko-Koro citadel.
  • Train Fight: Ishi Polzin leaves Po-Koro, gets into a furious train fight on the Iron Mahi, and then travels from the port of Forsi to Ga-Koro.  When he returns, there is rain in the sky, and the cobble streets have become dark with wet sand.
  • Contest! A Musical Competition is announced by a twin duo.  It is going to be held in Le-Koro.  Bring out your best in-game musical talents, players!
  • Avenging Those Who Are Lost: The Ussalry is preparing for military response to the odd disappearances of travelers in the tunnels, as well as rallying a guard for Akiri Nuparu during the soon to come Akiri Summit at Kini-Nui.
  • Rise of a Village: Ihu-Koro has become active, their main export a rare metal substance known as Rena Ore.  Commissions may be made by visiting the Koro on Mt. Ihu’s crown.
  • The Tense Waiting: The interrogation of Akriin by Akiri Jaller has begun.
  • New Inn in Ta-Koro: A new Inn has opened up in Ta-Koro: The Burning Hearth.
  • The Naval Battle Rages On: Outside the lighthouse, the Invincible is joined in the waters by the Infernavika.  Settling on a public deal of ten percent prize earnings to the pirates, Iraira allows them to aid in the dive expedition.  However, the dive is temporarily canceled to get back Verak.  Before they can enter the lighthouse, a rogue toa of earth named Kavala boards the pirate ship and begins a ferocious sea battle.  Kordo escapes and steals himself away to the mainland in a lifeboat after regaining his Hagah Cannon.  To distract Kavala, Iraira plunges into the sea and uses her powers of crystal to set the saline water against him.  It works, and the Infernavika stops its tilt into the sea.
  • Feel a need for adventure on the high seas? Have a calling for justice and the law? Join the Marine Force of Ga-Koro! Equal opportunity employer with choice benefits, seeking qualified police persons. Sailing experience a bonus, but not necessary. All recruits go through basic training in land and aquatic environments. Apply at the Ga-Koro Marine Force headquarters.
  • Suspected terrorist captured! The Ta-Koro Guard has been seeing taking a toa of lightning into custody. Is this the terrorist who damaged the Ta-Koro monorail? Authorities have yet to release any information for clarification.
  • Want technology? Want the manly power of drill-staches? Visit the Grand Bazaar in Onu-Koro for all sorts of wondrous items!
  • MELTDOWN AT THE DINNER TABLE! In a shocking display of emotions, Dorian Shaddix explodes in the Brightstar Inn in Le-Wahi. What is the cause of this mysterious argument between two toa? Those who know are avoiding our reporters at this time.
  • Employement Opportunity: Looking for medical professionals to staff the MN Research Institute in Ko-Wahi. Flexible schedules and payment opportunities dependent on expertise and experience.
  • Most Unnatural! Rain in Po-Wahi has been reported by our reporters in the stony city. Apparently, what started as a dark cloud has become a torrential storm unlike most things ever seen! Storm hunters: Po-Koro is your Arhtahka right now!
  • Fake Po-Koran Sentinel Sighted: Reports from Po-Koro tell the Daily that a Matoran wearing a forged Sentinel badge was sighted in Po-Koro. The criminal managed to fool several merchants before being discovered by a real Sentinel. The Sentinel unfortunately lost the offender in the following chase. Reports indicate that an individual later matching his description was seen leaving the Po-Koro gates.
  • NM Research Hospital looking for prospective Applicants: The famed Nuju-Marillion Research Hospital in Ko-Wahi is looking for prospective staff members. Healers, surgeons, herbalists, and psychologists, and PT instructors are all open for candidacy. Pay will be based upon prior experience and quality of success. Inquire at the front desk.
  • Le-Koran Bandits Stalking Onu-Wahi's Highways:  Reports from the Ussalry have been released. These reports detail scattered massacres and plundering of merchant caravans along isolated areas of Onu-Wahi's highways. The authorities have connected these crimes to earlier raids in Le-Wahi, over twenty years ago. The bandits are thus presumed to Le-Matoran, wealthy and heavily armed. If you have any suspicions that you have encountered these criminals, contact Ussalry Headquarters at once.
  • The Crab-Ridin', They Are A-Changin': The Ussalry has recently obtained unique weapons and defense technology ranging from steam cannon to the Patero launcher, nearly all found exclusively in Onu-Koro. It has changed along with this development by dividing itself into the three regiments of Heavy Cavalry, Light Cavalry, and Special Operations, the three branches headed by Gavarm, Leli, and Noxra Immiti, respectively.
  • "Red Star" Crew sets off towards Ko-Wahi: The large crew mentioned in the last update is starting to assemble, many of its members first meeting in Po-Wahi. The crew has now set off towards Ko-Wahi to meet with the remaining adventurers. It is only a matter of time before their journey begins. Stay tuned for more updates.
  • Large Crew Needed for Voyage: Toa Ignitus, Rerus, Oriak, Xadah, Gravus, and others are recruiting brave adventurers to be their crew on a dangerous journey across the ocean. The ship will sail in the direction of the Red Star in hopes of learning more about whether it does connect to the Vault Riddle. Head to the Ko-Koro Inn and seek out the aforementioned group of Toa to learn more.
  • Onu-Matoran Company Visits Ga-Koro: Early this morning a traveling band of Onu-Matoran, flanked by members of the Ussalry, visited Akiri Hahli for a meeting. They are currently in conference. What could they be discussing? We hope to get the scoop when they're finished.
  • Hau Karda are reforming in Po-Wahi
  • A defector of Ak’rei’an and his companion find possible accomplices in Po-Koro.
  • Akiri Hewkii has a moving moment of insecurity and helplessness at the grave of Turaga Onewa.
  • The Red star group is currently stagnating in Ko-Wahi
  • Ak’rei’an has been converting captives at a furious rate, their numbers growing significantly in a manner of a few days.
  • Jorruk and Rakona try to pass themselves off as Mata-Nui religious fanatics to buy Stalix powder from AKiru’s forge in order to destroy The Vault in Mangaia. However, Miraul Akiru decides Stannis Maru must be spoken to before the sale can be made, telling Jorruk to come with him to Po-Koro and speak with the toa of stone for guidance.
  • The night fight between a mercenary and several Marines is still on pause for the time being. Ex-markbearer and convict Jykal has become a component of the fight.
  • The Paladins continue to train and learn about their elemental powers.
  • The Polzin company is nearly sabotaged by a vortixx mercenary named Nika Draen.
  • The Dasaka are marching South from Ta-Wahi into Ga-Wahi beach.
  • The secretive onu-matoran woman of many names and faces hires Tarpo as a spy.
  • The Piraka seem to be making landfall on the shores of Ta-Wahi, but have yet to come into contact with any inhabitants.
  • Arjun, Alfon, and several other beings meet at the Brighstar Inn by happenstance.  A toa of crystal, Vrina, shows her powers for creating diamond arrowheads.  Much more happens; go read it.  The next day, Alfon, Arjun, and a new compatriot named Hasil all decide to join the Rama-Riders division of the Gukko Force.
  • Joske and company arrived at the Brightstar Inn after being greeted by Akiri Kongu, Korero Maru, and Sisk of the Wind Riders.  Dorian and Joske got into an argument about being truthful and eventually Dorian had a complete mental breakdown, shouting and revealing the names of the Turaga assassins of Bad Company, Aurelia, and that he had been taking drugs.  After collapsing in Agni’s arms, Joske spirited away with the toa of iron to the Temple of Faith in Le-Koro.  The two are still in contemplative talking, though broken by the shocking discovery of Ambages appointment as Vizier of Ko-Koro.
  • The ILF is met with some unexpected recruits: Jin disguised as another woman, A smiling Grokk, and a vortixx covered in a dark cloak who is actually Strakolix from theInvincible’s crew.  That’s BZP-time folks, don’t even try to explain it with a Tardis or Time-turner: won’t work.
  • Verak was found and brought into the basement of the lighthouse by a mysterious Onu-Lesterin who is so far unnamed.  Letting Verak have a kanohi Kualsi, he then presented the toa of sand to his ragtag group of cannibal refugees, calling for a welcoming party.  Argun, a brutish man stepped up to the plate and attacked Verak with the intent to butcher.
  • A sailor from another vessel happens upon the ocean brawl and joins the pirates and marines after being offered a stable deck aboard Lohkar’s ship.
  • The Dasaka arrive on the beaches of Ga-Wahi, heading South from Ta-Wahi.
  • A nighttime fight is breaking out between a group of drunk marines and mercenaries. There is a marine captive.
  • The Ussalry is assembling its tour de force for the Kini-Nui Summit.
  • Battle in Xa-Koro between Kavala, the Infernavika, and the Marines has escalated. What is truly "Creeping from the deep?"
  • The red star group has yet to leave Mata-Nui.
  • Ga-Koro Dive Expedition Underway: The crew of The Invincible have made fall at the Kumu-Islets and are beginning to explore the ruins below the waves.
BZPRPG Announcements


Just a Thought

Posted by Emzee , in BZPower and LEGO Jan 24 2014 · 153 views
brickfiesta 2014, rtx 2014
If the Brick Fiesta folks* are going to continue to have their cons on the same weekend and in a different city than RTX, I'm not sure how they expect me to attend... :lol: 
Not saying I definitely won't be doing Brick Fiesta coverage next year, but... chances aren't very high. Driving between San Antonio and here takes 90 minutes - 3 hours round trip. Whoever plans on attending should remember to bring their camera and their photography skills, and maybe some notes to take. I still really want to see how well our Texas LEGO con continues to grow.
yes Fiesta announced their dates first... but RTX is bigger, and they use the same convention center at year. I'd say BF has the easier time budging on their dates, not they should HAVE to, but... ah, forget it. Just move everything to Austin. That's always the right choice.



Posted by Emzee , Dec 31 2013 · 163 views
Thinking over 2013 reminded me that despite certain issues, this year was pretty good. Not better than 2012, or 2011 (or any other year except 2007 and 2005) but still pretty good. It started off disappointing, then awesome, then horrible, and has been steadily getting better ever since. I'm glad I was able to make it to PAX East, BrickFiesta, and Brickfair VA this year. The BZPRPG is (in my opinion, both in writing and community) the best it's ever been. Lastly, I got a new job in Austin, which is cool, even if the lack of college ties in this city makes it hard to find a group to repeatedly hang out with.
I'm not so glad my first job out of college was a waste of my time and theirs. I'm not glad that it's apparent that certain problems I've had since childhood will never be going away (nothing quite like learning that there are somethings in life that you will never be able to do well). Ironically, life in Austin has been borderline lonely. There's not a lot of people where I work and constantly trying to find a new group to chill with is quite draining to an introvert like me. The fact that I'm a lot more selective of who I hang with and less tolerant of certain mindsets doesn't help matters there either.
There were a lot of lessons learned this year, and overall, I'd label 2013 as one giant learning experience. Lots of people are going through issues that I didn't even know existed just a couple years back. Lots of people I know also struggling with the high demands of adulthood, and being harshly criticized for not meeting the mark. Sometimes I really miss living in Houston - not because those days came with a lot less stress and expectations (they didn't), but because the consequences of not always making the best decision weren't nearly as harsh then as they are now. Young adults everywhere are realizing we now have a lot less room for error then we did before.
2014 will basically be about what I do with what I've learned, and what decisions will I be making in the future, now that I know more then I did before. 
Happy New Year to you all!


Fan Media Soundtracks

Posted by Emzee , in Game Dev Dec 15 2013 · 180 views
3d bionicle game and 3 more...
Hi BZPers, I know it's been awhile since I've posted something. Well, here I am!

I felt like rambling about soundtracks in Bionicle fan-works, and you're more than welcome to partake in the discussion with what you think.

So about soundtracks, I'd say that there are three major methods (this probably isn't the word to use... I'll try and think of a better one later) to providing music in your game or movie:

1) Use official Bionicle music (ie. MNOLG, Mask of Light, Bionicle Heroes, etc.)
  • Pros:
    • 1.21 gigawatts of Nostalgia - especially if music from MNOLG is used.
    • "Free" (in a sense)
    • When trying to get that perfect tribal/techno/quasi-orchestral Bionicle feel, you can get much closer to that than the original music that established what we know as the "Bionicle feel"
  • Cons:
    • Not actually free - there are likely copyright issues when ripping and using even the MNOLG music, much less the Bionicle Heroes soundtrack or something that you had to pay money for.
    • Because the MNOLG was designed with dialup in mind (I know this, I remember those days of the Mata Nui clock and they usually only took forever where there was an awesome cutscene coming up), the soundtrack has lower bitrate and doesn't sound very good by today's standards (at least I don't think they do). To be fair, even some of the newer tracks I come across sound like they were recorded from a microphone. At any rate, most Bionicle tracks that weren't ripped directly from a CD seem fall short of the quality one would expect from studio-quality music.
  • Personally, neither of the cons really bother me all that much just because I'm a sucker for good ol' fashioned nostalgia. If you ask me, from a moral point of view, using music from these content creators doesn't do harm since this products are fairly obscure anyway. From a reality point of view though, how Lego, Templar, Miramax, and the other studios who made music for their products feel about you using their music is the only thing that ultimately matters. Even if Lego doesn't mind if you use their stuff for your little fan game or movie, the folks who made Bionicle Heroes might.
2) License / Buy production quality music (lots of places online to do that -- even the Unity Asset Store has some tracks that would fit rather well with Bionicle media)
  • Pros:
    • Music sounds a heck of a lot better - with their super high bitrates intended for film scores and what not.
    • Royalty free - a must if you don't intend to charge for your fan media (which I hope for your sake that you're not)
  • Cons:
    • $$$$. The "you get what you pay for" rule generally applies. If you're not like me and still in High School or College, even the "budget" prices mind seem unreasonable. Always remember though, that, like artwork, you're paying for someone's talent and if they're starving to death, their quality of work isn't going to be as good as it will be if their living costs are taken care of. Basically, artists gotta eat too. ;)
  • Not much to say here. If you get your music from a professional, you're going to get professional-quality music. Didn't know that now did you? ;) Personally, I might go this route, simply because I have that good ol' disposable income. But the soundtrack (and by extension the overall feel of Power Lies Beneath) might not be nostalgic though.
3) Reach out to the community for help
  • Pros:
    • Might be free. Even if not, you might get a good discount by hiring folks here on BZP.
    • Obviously, BZPers will know the "Bionicle feel", which might be worth more than the film-quality production music.
  • Cons:
    • I don't know of any truly professional music composers or producers advertising their services here on BZP. It's unlikely that you'll find film-quality music among these artists like you would with royalty-free music sites.
    • Most patrons here are in school or are otherwise busy with their own lives. As such, they can be hard to get in touch with, or they might have trouble getting content to you on time (especially around finals time)
  • I realize what's considered professional-quality might vary from person to person, and indeed, a more accurate term might be "film-quality", except this term cannot apply to just films anymore as video games have had "film-quality" soundtracks for years now. But yes, I do mean "film-quality" in this case. This is a route that I probably won't take, as I have other options and would rather not take up so much of someones time like that if I don't have to. For those without a good cash flow, I think this is a great method, and yet another way to make a good friend.

So, those are my thoughts on the matter. What are yours? Before I close out, I should probably give a shoutout to OverClocked Remix - quite a few of their (recent) tracks are studio-quality, and some even fit with the Bionicle feel. You can use their music for free as long as you give credit, don't edit the music files, and aren't charging for your work. I've already claimed quite a few of them for Power Lies Beneath though. :P


Ohhh boy.

Posted by Emzee , in BZPower and LEGO, Game Dev Nov 03 2013 · 200 views
bionicle the game, playthrough
Well, at least I'll be able to contribute to discussions about this now. 
Posted Image
For real though, one way I felt I could get a feel for what to do (and what not to do) for Bionicle-themed games is by experiencing an official one (I've only ever played the online Bionicle games. Yeah really). It was crazy cheap too. 
I mean, how bad could it be?  :sarcastic:


War is Taking its Sweet Time

Posted by Emzee , in Game Dev Oct 30 2013 · 195 views
3d bionicle game and 3 more...
War is Taking its Sweet Time (This is the only blog entry that I'm reposting from the data loss. These updates help me keep track of my progress)

It's hard to believe it's been a whole month since my last entry. I must have been a lot busier than I thought.

Anyway, I thought it might be time for another update for you guys on progress.

First thing, I've purchased more assets to use from Unity's Asset Store. It had some duds, but occasionally you can find something good, and on sale too! I paid for some animation sets to use on my player character and NPC Matoran, and thanks to Unity 4's Mecanim animation system, getting them to move was not all that difficult.

I've also ironed out the overarching (but simple) plot for the Le-Wahi course. I don't really want to describe it too much to avoid potentially spoiling any part of the adventure. With this game, like the MNOG, you're supposed to learn even the basic story elements by playing through and figuring it all out.

Next, I added a music track and some more sound FX to the level. The music will range from totally nostalgic to totally obscure for you all. I think it will fit very well with the environment though, and it is from one of the many Bionicle themed media that we've been given.

The HUD is more or less finished and I love that I made it to be mostly like the HUD from the canceled PC game. Even the UDD symbol spins!

I made some changes to the course itself, technically making it bigger and thus giving the player more room to explore. I'm also adding more of those "coins", treasures to find, Rahi to fight, and all of that typical action-adventure game stuff.

Finally, I'm adding a game mechanic that will be a surprise for when the beta is released. I don't want to reveal it because many of you have encountered this mechanic before and some of you were not impressed due to it being rather dull. My implementation won't be dull at all though, and it'll actually be one of the more challenging parts of the Le-Wahi course (next to the Boss Challenge, which I also won't describe just yet). The secret feature requires a lot of design work and art, so I'm currently working on getting all of that modeled and put in place. Hopefully, the coding won't be too demanding.

This doesn't sound like a lot, but it is. I have to model all the props for this game feature, and then put in some fun game mechanics for the "extra space" in Le-Wahi. I still can't give you guys an approximate date for release, but progress is still going strong.

Until next time!

My Bio

Age: 24
Gender: Male
Location: Austin, TX
Favorite color: Cyan
Occupation: Software developer
Games I'm current playing: TES: Morrowind
TV shows I'm watching: House of Cards, Community, 24: Live Another Day
Interests: Bionicle, Ninjago, Game Grumps, RWBY (Rooster Teeth in general), assorted genres of music (electronica, alt. rock, classic rock, instrumental, classical, and hip-hop), music composition/remixing, programming, and game development.
Attended Brickfair VA 2009 and 2013, Brickfair AL 2012, Brick Fiesta 2011 and 2013, Bricks Cascade 2014
Also attended PAX East 2013 and RTX 2014.
Lactose Intolerant
Pumping more iron than I probably should
Actually a liberal arts guy who just majored in Software Engineering

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