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What Would You Like To See In A Fan Game?

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#361 Offline alpha123

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Posted Jan 24 2012 - 12:21 PM

To be honest, I have no idea. Our GitHub repo is still empty and I haven't heard from UltraHau for a while.
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If the Kanohi masks are a type of technology and most of the MU citizens are Biomechanical beings then how would a Kanohi mask recognize the difference between a Matoran and a Toa?

 

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#362 Offline UltraHau

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Posted Jan 24 2012 - 06:49 PM

I've finished designing the core engine, and am privately working on the engine itself. As soon as I get some tangible progress, I'll upload what I have to GitHub, take a screenshot, and ask B6 for our own thread. :)
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Every moment gives us a chance to become more than what we are.
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#363 Offline BULiK

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Posted Jan 24 2012 - 08:42 PM

I've finished designing the core engine, and am privately working on the engine itself. As soon as I get some tangible progress, I'll upload what I have to GitHub, take a screenshot, and ask B6 for our own thread. :)

okay, thanks, but from now on, it would be helpful to have a progress update every once in a while

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#364 Offline Jedi Knight Krazy

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Posted Jan 25 2012 - 03:37 PM

Sweet! I didn't know you had started work. Can you describe the high-level architecture of the engine?
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#365 Offline BULiK

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Posted Jan 25 2012 - 03:39 PM

Sweet! I didn't know you had started work. Can you describe the high-level architecture of the engine?

Lol, i thought that you guys working on it were contacting each other frequently on some external website. I guess not.

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#366 Offline UltraHau

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Posted Jan 25 2012 - 04:20 PM

Sweet! I didn't know you had started work. Can you describe the high-level architecture of the engine?

Basically, it's a client-server, plugin/gamemod-oriented architecture - most functionality will come through plugins/mods, which, in my experience with previous game development projects, is a pretty helpful thing to have.EDIT: I feel like starting a petition to remove that shorthand for "modification" from the word filter...

Edited by UltraHau, Jan 25 2012 - 04:29 PM.

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#367 Offline The Lonesome Wanderer

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Posted Jan 28 2012 - 02:31 PM

someone should make a new, updated DRC
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#368 Offline UltraHau

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Posted Jan 28 2012 - 06:12 PM

I don't think "someone" is available, unfortunately - all the programmers I know of on BZP are busy with other projects. But hey, if you want to learn how to program... :)
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Every moment gives us a chance to become more than what we are.
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#369 Offline Kortar

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Posted Feb 11 2012 - 05:46 PM

Hello there, I haven't been here in quite a while but now that I have more free time I thought I'd check out what's new. I'd have a question, is it possible to make mods for official games like Heroes, The Game, MNOLG, MNOLG 2 or VNOLG?Btw, I'm willing to help out in projects. I'm not skilled at making games but I'm willing to learn it :psychotwitch:
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#370 Offline alpha123

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Posted Feb 12 2012 - 02:47 AM

This isn't really the place for that, but yeah, some of those are moddable. I've modded VNOG. It's pretty easy (except for the cursed indecipherable French abbreviations). There's a topic somewhere on the old forums about it. PM me for more instructions.
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If the Kanohi masks are a type of technology and most of the MU citizens are Biomechanical beings then how would a Kanohi mask recognize the difference between a Matoran and a Toa?

 

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#371 Offline Kortar

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Posted Feb 19 2012 - 04:30 PM

Hey folks, I just wanted to let you know that I am working on a Bionicle Doom moderator. It is planned to be a Bionicle moderator for the Shareware Doom version so it is free and all gore will be removed. Once I get screenshots I'll ask for the creation of an individual thread. I expect to be ready with it some time in April :usa:
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#372 Offline Nealybealy

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Posted Feb 20 2012 - 03:08 PM

It would be cool to have a building function in the game, like LEGO Universe's building functions.
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#373 Offline Grantaire

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Posted Feb 22 2012 - 09:31 PM

Hmmm, yeah, we're seriously off topic now that we're discussing commercial games more than Bionicle games... but we have have decided on an FPS project that's going to start development as soon as UltraHau kicks it off! *hint nudge*Elemental powers in the field is a great idea! You could go the Pokemon route, and allow your powers to smash rocks, fly you around, etc, but I'd personally be more interested in Zelda/Metroid-style puzzles using those powers.

Currently, The only characters in my game are lightning and gravity, so I'm undecided as to what applications for their powers.

Lol, somehow I have the feeling this place is a tad off topic.So, I'm working on a bionicle RPG game with RPGM2003.Would anyone be interested in elemental powers having in game (non battle) applications?

that does remind me of how in bionicle heroes, you coyuld upgrade your characters elementalo power that would let you smash through some obstacles into secret areas, but having some elements breaking open caves and stuff where there is a stash of cordak launchers would be what i would like to see.

Yes, there was an X-men RPG that had a similar theme. That would probably, however, end up being a thing added on after the main game is developed.Progress on my game right now is slow due to forgetfulness and lack of time, but I have designed/am designing some inherent and kanohi features, such as energy, teleportation, and suchlike.

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#374 Offline The Lonesome Wanderer

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Posted Feb 22 2012 - 09:41 PM

Someone could make a FF styled game, lots of items, and multiple endings! I know people have done this before, so maybe it could be based off the storyline of BZPRPG or something.EDIT: Or almost any RPG could make a great game. I think Day Run could make a good one, with vehicle combat. Also Rust, in the style of L4D

Edited by gdfgdfgdfice, Mar 13 2012 - 04:22 PM.

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#375 Offline MetruMaximus

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Posted Mar 15 2012 - 04:02 PM

I would like to see a 3D game that takes mechanics from Star Wars: The Force Unleashed, Transformers: War for Cybertron, Star Wars: Battlefront Elite Squadron, and Socom 4. If all of those games were put into one and applied into a Bionicle Universe that would be the greased thing since sliced bread.
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#376 Offline tosha96

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Posted Mar 16 2012 - 11:10 PM

I'm not sure if this is the place for this, but here goes anyways:If anyone remembers, there was a project called "Bionicle: Universe" which was a open-world 3D bionicle RPG being made by B:NG. We're still going, and we've made some progress, and we have decided to go open source.However, as the lead programmer, I'm the one responsible for the change, and I'm not too familiar with git, which is what we're using. I've already got a repo up on google code, but I'd really appreciate the help of anyone who is more experienced with git, as there are a few problems we need to iron out. If you could help me set this up, I'd really appreciate a PM.Thanks!
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#377 Offline Damaracx Caratas Xarian

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Posted Mar 31 2012 - 11:07 AM

something fun, to start off.Remember the FCG contest? when the forum was "spammed up" with all these new games? and look at the results. lots of activity, and lots of amazing and addicting games, like havoc, horkida:hero or beast, and kraata attack.there have been lots of failed attempts over the years, with great breakthroughs.most people like 3d games, and i have nothing against that, but it simply is very hard to make them, and, when someone does release one, there is alot of pressure by fans, wanting it to be "perfect"and shooters are always fun,(the ones whee you actually aim, like in "the insurgent"). most of the time, we want somehting with story, but what i think would benefit us most, is having our greatest minds come together to, over time, create a sandbox 3d level, with basic movement scripts and bionicle pieces, so that we will all be on a level playing ground also, things that take skill are usually considered better games. accuracy and skill is better than button-mashing i think i said my point,see ya next post!EDIT: and dogfight games are awesome. imagine the mnolg gukko minigame, but 3d and having a bzp member on your kahu and shooting down nui rama machine gun style, THAT would be awesome

Nope I think making it 3D would ruin it now if it was in the original MNOG graphics that would be cool.

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#378 Offline P962

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Posted Apr 21 2012 - 04:07 PM

so whatever happened to bionicle call of destiny? Is is still going or what?
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#379 Offline UltraHau

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Posted Apr 21 2012 - 07:41 PM

I'm still coding - unfortunately, Real Life ™ is doing it's hardest to slow me down. You'll probably see the first code from me around May 15th or so, so hopefully you guys won't have to wait much longer. :)
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#380 Offline Jedi Knight Krazy

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Posted Apr 21 2012 - 08:36 PM

Good! I'm looking forward to working on this. I think I'm also going to be working on a 2D adventure RPG on my own. Think of a sidescrolling Skyrim based on BIONICLE 2001. Maybe a bit too ambitious, but we'll see... anyone interested?
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#381 Offline The Lonesome Wanderer

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Posted Apr 22 2012 - 07:29 AM

I have always thought bionicle skyrim would work well.
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#382 Offline Jedi Knight Krazy

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Posted Apr 22 2012 - 07:55 AM

On second thought, Skyrim's not the best way to describe it. There won't be much in the way of quests, it'll mostly be mask-hunting. Just a free-roaming sidescroller, then... definitely taking a lot of inspiration from Skyrim, though. Wow, I'm rambling today. I'm gonna go code or something.

Edited by Jedi Knight Krazy, Apr 22 2012 - 07:55 AM.

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#383 Offline BULiK

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Posted May 11 2012 - 08:05 AM

On second thought, Skyrim's not the best way to describe it. There won't be much in the way of quests, it'll mostly be mask-hunting. Just a free-roaming sidescroller, then... definitely taking a lot of inspiration from Skyrim, though. Wow, I'm rambling today. I'm gonna go code or something.

Another interesting style would be doing a game like realm of the mad god or the binding of isaac.Anyways, ultrahau, how is the progress going?

Edited by Hippopotomonstrosesquipeda, May 11 2012 - 08:05 AM.

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#384 Offline Five O'Clock P~M

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Posted May 15 2012 - 08:40 AM

An RPG Maker VX Ace game in the style of the old BIONICLE RPG Maker games (a la Flow of the River or Seal of Success). I would love that. Man, if Flow of the River were remade for RMVXAce, I would snatch it up in an instant!Takers? Anyone?
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#385 Offline BULiK

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Posted May 15 2012 - 09:31 AM

An RPG Maker VX Ace game in the style of the old BIONICLE RPG Maker games (a la Flow of the River or Seal of Success). I would love that. Man, if Flow of the River were remade for RMVXAce, I would snatch it up in an instant!Takers? Anyone?

They have already decided on what game to make: Bionicle: call of destiny ;a multiplayer fps.ultrahau is working on the engine currently, and it would be nice if he would give a status update soon.

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#386 Offline Emzee

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Posted May 15 2012 - 12:37 PM

An RPG Maker VX Ace game in the style of the old BIONICLE RPG Maker games (a la Flow of the River or Seal of Success). I would love that. Man, if Flow of the River were remade for RMVXAce, I would snatch it up in an instant!Takers? Anyone?

They have already decided on what game to make: Bionicle: call of destiny ;a multiplayer fps.ultrahau is working on the engine currently, and it would be nice if he would give a status update soon.

This topic is about what people would like to see in an fan-game - so anyone can bring up a suggestion for a game to be made. Also, discussion on any particular project should go in its own separate topic (provided there's proof). I don't want this topic to veer from its original purpose. :psychotwitch:

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#387 Offline BULiK

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Posted May 15 2012 - 01:09 PM

An RPG Maker VX Ace game in the style of the old BIONICLE RPG Maker games (a la Flow of the River or Seal of Success). I would love that. Man, if Flow of the River were remade for RMVXAce, I would snatch it up in an instant!Takers? Anyone?

They have already decided on what game to make: Bionicle: call of destiny ;a multiplayer fps.ultrahau is working on the engine currently, and it would be nice if he would give a status update soon.

This topic is about what people would like to see in an fan-game - so anyone can bring up a suggestion for a game to be made. Also, discussion on any particular project should go in its own separate topic (provided there's proof). I don't want this topic to veer from its original purpose. :psychotwitch:

sorry, I didn't mean to sound rude at all.

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#388 Offline Jedi Knight Krazy

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Posted May 15 2012 - 04:00 PM

An RPG Maker VX Ace game in the style of the old BIONICLE RPG Maker games (a la Flow of the River or Seal of Success). I would love that. Man, if Flow of the River were remade for RMVXAce, I would snatch it up in an instant!Takers? Anyone?

That said, I think that just improving the graphics on a tired genre is not going to jumpstart our forum, nor be particularly fun for the players or creator.And I *still* haven't decided on a game to work on. I want to make something with a story, or at least something with progression, but I fail beyond words at level design. Any suggestions?

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#389 Offline The Lonesome Wanderer

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Posted May 15 2012 - 04:34 PM

Setting: BZPRPG Mata-Nui. Do 1-4 levels in each important local. make it an alternate Staff-Plot ending.Formula for a great fan-game

Edited by gdfgdfgdfice, May 15 2012 - 04:35 PM.

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#390 Offline BULiK

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Posted May 15 2012 - 05:05 PM

Maybe something like Realm of the Mad God or The Binding of Isaac. They are addicting shooters.
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#391 Offline Five O'Clock P~M

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Posted May 15 2012 - 06:18 PM

An RPG Maker VX Ace game in the style of the old BIONICLE RPG Maker games (a la Flow of the River or Seal of Success). I would love that. Man, if Flow of the River were remade for RMVXAce, I would snatch it up in an instant!Takers? Anyone?

That said, I think that just improving the graphics on a tired genre is not going to jumpstart our forum, nor be particularly fun for the players or creator.And I *still* haven't decided on a game to work on. I want to make something with a story, or at least something with progression, but I fail beyond words at level design. Any suggestions?

That's true, but come on, who didn't like those games? Flow of the River was very glitchy, mainly because of the limitations of RM2K, but the story was great, the dialogue was great... I just think RPG Maker is a great platform for BIONICLE games.And it wouldn't have to be a FotR remake, either. I would just as gladly play a different game set on Voya Nui or Karda Nui or even Spherus Magna.

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#392 Offline alpha123

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Posted May 15 2012 - 09:41 PM

That's true, but come on, who didn't like those games? Flow of the River was very glitchy, mainly because of the limitations of RM2K, but the story was great, the dialogue was great... I just think RPG Maker is a great platform for BIONICLE games.And it wouldn't have to be a FotR remake, either. I would just as gladly play a different game set on Voya Nui or Karda Nui or even Spherus Magna.

Give me a couple months (for the first demo, anyway). I've got something big planned.It won't be set in a canon location, but it draws a lot of inspiration from '01-03 and '06.Real-time battle system

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If the Kanohi masks are a type of technology and most of the MU citizens are Biomechanical beings then how would a Kanohi mask recognize the difference between a Matoran and a Toa?

 

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#393 Offline Five O'Clock P~M

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Posted May 16 2012 - 08:16 AM

That's true, but come on, who didn't like those games? Flow of the River was very glitchy, mainly because of the limitations of RM2K, but the story was great, the dialogue was great... I just think RPG Maker is a great platform for BIONICLE games.And it wouldn't have to be a FotR remake, either. I would just as gladly play a different game set on Voya Nui or Karda Nui or even Spherus Magna.

Give me a couple months (for the first demo, anyway). I've got something big planned.It won't be set in a canon location, but it draws a lot of inspiration from '01-03 and '06.Real-time battle system

HECK YESPM me when you have a demo!Actually, I'd be willing to help. PM me if you need any help!Well, that just about satisfies my needs. :P Peace out.

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#394 Offline Jedi Knight Krazy

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Posted May 16 2012 - 10:13 AM

Maybe something like Realm of the Mad God or The Binding of Isaac. They are addicting shooters.

Hmmm, tried out RotMG (Didn't realize it was free!) It was fun and all, but I'm not a huge fan of shooters. I think I'm just going to hack around until I come up with a fun, fluid combat system, and make a game out of that.

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#395 Offline Legolover-361

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Posted May 16 2012 - 11:03 AM

I think a turn-based strategy game in the vein of Spybotics: Nightfall would be great; there could be some form of storyline, and the game could even be expanded into an online game where players can trade with and compete against other players. The various units and bonuses could be based on elemental and / or Kanohi powers.I'd make such a game, but I'm not sure how to program it.
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#396 Offline The Lonesome Wanderer

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Posted May 16 2012 - 04:24 PM

Game similar in play to Quake live or Pawn: tactics
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#397 Offline Jedi Knight Krazy

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Posted May 19 2012 - 06:50 PM

K... I'm starting to get an idea here.One quick question: what are your favorite 2D side-scrolling action games? Or if nothing else, what 2D side-scrolling game do you think has the best combat? I'm looking for a heavy action focus and I want to get it right, but I haven't made many 2D side-scrolling games before.
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#398 Offline BULiK

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Posted May 19 2012 - 07:38 PM

I can't really think of an interesting 2d scroller, but a heavy action style would be similar to the megaman battle network games.other than that, I can't help you much.
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#399 Offline The Lonesome Wanderer

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Posted May 19 2012 - 07:51 PM

Cobalt or Cave Story
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#400 Offline Zorrakh

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Posted May 19 2012 - 07:58 PM

I think a turn-based strategy game in the vein of Spybotics: Nightfall would be great; there could be some form of storyline, and the game could even be expanded into an online game where players can trade with and compete against other players. The various units and bonuses could be based on elemental and / or Kanohi powers.I'd make such a game, but I'm not sure how to program it.

I was thinking the exact same thing when I played through Nightfall Incident a couple of months ago. :P There could be PvP, team against AI, that'd be fun to play. I'd love to talk with you about getting some ideas for this if you're interested.

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