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LEGO Minifigures Online Goes into Open Beta


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10 replies to this topic

#1 Offline Hapori Tohu

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Posted Jun 17 2014 - 01:27 PM


The LEGO Minifigures Online MMO has finally gone into open beta, which means that everyone will now be able to play it, while keeping in mind that bugs may still occur. You can also buy so-called Membership for 1, 6 or 12 months which will grant you special benefits like early access to new areas, exclusive characters and more (unfortunately, in-game chatting is only possible with paid membership). We'll see how this game fares. Who knows what other LEGO MMOs we may see if this and Legends of Chima Online prove succesful! So far only a Windows client is available but if I remember right clients for OS X and tablet systems should be coming soon as well.

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#2 Offline ShadowWolfHount

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Posted Jun 18 2014 - 02:20 PM

The LEGO Minifigures Online okay game but I dislike when a enemy get behind a wall and you can't even hit them, I hope they fix that sometime soon.

But I will say that I still think the good old LEGO Universe is still my favorite LEGO MMO plus 3rd person is better in my opinion.

 

Also in the game I am Lost Space Cake


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#3 Offline Makaru

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Posted Jun 18 2014 - 03:52 PM

It's fun, but using your mouse buttons to both move AND attack is an unforgivable sin of game design.


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#4 Offline fishers64

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Posted Jun 18 2014 - 04:07 PM

It's fun, but using your mouse buttons to both move AND attack is an unforgivable sin of game design.

Blargh it's like Chima Online. 

 

I think I'll wait until its final. I don't want to have to play through the same game twice, especially if it is like LCO. 


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#5 Offline Makaru

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Posted Jun 18 2014 - 07:11 PM

Oh hey, arbitrarily forced wait times. Fishers you're right, this is exactly like Chima online.


Edited by Makaru, Jun 18 2014 - 07:12 PM.

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#6 Offline xccj

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Posted Jun 18 2014 - 07:46 PM

It's fun, but using your mouse buttons to both move AND attack is an unforgivable sin of game design.

I dunno, it makes sense on a mobile platform where you can't really do anything more than "click" since they decided that smart phones didn't need keyboards. :glare: It sucks that they force the same controls onto a PC platform, but I guess its too much effort to design for both.

Played through it a bit. Compared to my short time in Lego Universe, its certainly an improvement. But I didn't find it super exciting; maybe it will be more interesting when there's more figures to collect and play.

:music:

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#7 Offline ShadowWolfHount

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Posted Jun 18 2014 - 09:04 PM

It's fun, but using your mouse buttons to both move AND attack is an unforgivable sin of game design.

Oh hey, arbitrarily forced wait times. Fishers you're right, this is exactly like Chima online.

Yes. I strongly agree with you, it is unforgivable but I wish the controls was like Halo: Spartan Assault controls on steam, it would make the game a lot better to control. Also ya it's exactly like the Chima Online game but it now make me like it less because I would like it if the game was different and not have the same controls.


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#8 Offline fishers64

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Posted Jun 18 2014 - 10:08 PM

Oddly enough, that would seem to be a coincidence, seeing as LCO was done by WB and this one was done by Funcom. Still, it's a disappointment. As I'm not a fan of that gameplay model, I might just pass. 

 

Especially since I haven't gotten to play HF: Invasion from Below yet. :P


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#9 Offline Meso Zehvor

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Posted Jun 19 2014 - 01:50 PM

I've yet to play it myself, but I've heard some less than encouraging comments about it. I'll have to try it out for myself soon.

 

-Mesonak


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#10 Offline Ahktu

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Posted Jun 19 2014 - 01:53 PM

I tried it, but the client just crashes right after teh splash screen.


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#11 Offline ShadowWolfHount

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Posted Jun 24 2014 - 01:31 AM

I've yet to play it myself, but I've heard some less than encouraging comments about it. I'll have to try it out for myself soon.

 

-Mesonak

Well you may not like it as well because of it's mouse buttons for both move and attack plus it's like a copy of Chima Online.


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