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Bionicle: The Legend of Mata Nui Beta released!

Bionicle TLOMN Beta Beaverhouse

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#41 Offline Planetperson

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Posted May 31 2018 - 08:42 PM

And we know that Templar had access to the LOMN assets - many of the early characters in MNOG are actually traced from the LOMN models. It seems reasonable they could have deployed those models to mock up some additional scenes they felt they needed, including one showing their version of the Makuta fight.

 

This sounds likely to me.


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#42 Offline Cheesy Mac n Cheese

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Posted Jun 01 2018 - 08:32 AM

Like I said, that was what was suggested in the last thread, and wasn’t my idea. I’m not that knowledgeable about the development of MNOG. Where did we learn they had Saffire assets?
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#43 Offline Peri

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Posted Jun 01 2018 - 12:50 PM

Like I said, that was what was suggested in the last thread, and wasn’t my idea. I’m not that knowledgeable about the development of MNOG. Where did we learn they had Saffire assets?

The earliest giveaway was when Deep Brick shared the Onua model from his copy of the game. Here's an image of the Pakari model - the normal holes in the mask are detailed in the texture, so the model itself has just got those slits in the cheeks. Since Templar was just porting the models, several of their early Pakari-wearers have got that (e.g. this dude).

 

Now that the whole game is out, people have compared other models and such and they'll line up exactly in the geometry and everything.


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#44 Offline Cheesy Mac n Cheese

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Posted Jun 01 2018 - 12:59 PM


Like I said, that was what was suggested in the last thread, and wasn’t my idea. I’m not that knowledgeable about the development of MNOG. Where did we learn they had Saffire assets?

The earliest giveaway was when Deep Brick shared the Onua model from his copy of the game. Here's an image of the Pakari model - the normal holes in the mask are detailed in the texture, so the model itself has just got those slits in the cheeks. Since Templar was just porting the models, several of their early Pakari-wearers have got that (e.g. this dude).

Now that the whole game is out, people have compared other models and such and they'll line up exactly in the geometry and everything.
So they had the models, but not necessarily the textures?

Oh, and just while we’re on the subject of MNOG/Templar, are there any kind of developer credits for MNOG? I know there aren’t any in-game credits, but is there a complete list of people confirmed to have worked on it?

Edited by Cheesy Mac n Cheese, Jun 01 2018 - 01:04 PM.

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#45 Offline Peri

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Posted Jun 02 2018 - 12:37 PM

So they had the models, but not necessarily the textures?

 

Oh, and just while we’re on the subject of MNOG/Templar, are there any kind of developer credits for MNOG? I know there aren’t any in-game credits, but is there a complete list of people confirmed to have worked on it?

They probably had access to textures too, but the method for converting the 3D models to vectors that they used seems to have only read the models themselves. They would redraw details onto the vectors but things got confused sometimes, like in the case of the Ta-Koronan Guards where they've got the Pakari models but Templar drew Ruru details over them from a forward angle. 

 

Can't say I've ever seen a list of MNOG devs, official or otherwise.


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#46 Offline Sir Kohran

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Posted Jun 03 2018 - 02:01 PM

 

So they had the models, but not necessarily the textures?

 

Oh, and just while we’re on the subject of MNOG/Templar, are there any kind of developer credits for MNOG? I know there aren’t any in-game credits, but is there a complete list of people confirmed to have worked on it?

They probably had access to textures too, but the method for converting the 3D models to vectors that they used seems to have only read the models themselves. They would redraw details onto the vectors but things got confused sometimes, like in the case of the Ta-Koronan Guards where they've got the Pakari models but Templar drew Ruru details over them from a forward angle. 

 

Can't say I've ever seen a list of MNOG devs, official or otherwise.

 

Thanks for explaining why the game Pakari looked so different to the official one.

 

I don't know who every last person involved in MNOLG was, but Peter Mack, Gordon Klimes and Nathan Acheson were perhaps the most important of them. And we can't forget Justin Luchter's music.


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#47 Offline Zidonaro

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Posted Jun 06 2018 - 03:02 PM

[quote name="Zarkan: Master of Storms" post="1152405" timestamp="1527292082"]

[quote name="Sir Kohran" post="1152354" timestamp="1527196021"]

Could the alpha and beta ever be combined into one game?[/quote]

The beaverhouse is already hard at work on this. Currently they are mostly in the investigative phase, as they have yet to fully figure out the source code. Of particular interest to the team is attempting to put Nobua (the purple Hau villager at the beginning of the alpha) and the dancing Tohnuga into the beta - both are much loved among the Beaverhouse community,

Also, there are intentions to not only combine the content of the two builds, but also to finish the game. Concepts are currently being brainstormed for a final boss, and porting the cut alpha Makuta levels to the beta is a priority.[/quote

Don’t you guys have contact with the original developers of the game? Surely they must have an Ideia or concepts of how the fight with Teridax should have been. Why not ask them?

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#48 Offline JrMasterModelBuilder

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Posted Jun 06 2018 - 03:40 PM

Don’t you guys have contact with the original developers of the game? Surely they must have an Ideia or concepts of how the fight with Teridax should have been. Why not ask them?

 

So far we have not found anyone who knew of any real plans for the ending, besides the platforming challenges.


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#49 Offline Cheesy Mac n Cheese

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Posted Jun 06 2018 - 04:18 PM


Don’t you guys have contact with the original developers of the game? Surely they must have an Ideia or concepts of how the fight with Teridax should have been. Why not ask them?

So far we have not found anyone who knew of any real plans for the ending, besides the platforming challenges.
Are there any plans to throw something together for the Shadow Toa and/or Teridax?

Oh, and are the Manas/Mana Ko programmed in as enemies? Or playable Toa Kaita?

Edited by Cheesy Mac n Cheese, Jun 08 2018 - 08:41 AM.

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#50 Offline OmegaLucasNuva

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Posted Jun 08 2018 - 06:04 AM

The playable Kaita were on the alpha already but were cut for the beta.

I think one of the ideas was Makuta using the Elemental Beasts' attacks in the final battle.

Edited by OmegaLucasNuva, Jun 08 2018 - 06:04 AM.

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#51 Offline Sir Kohran

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Posted Jun 11 2018 - 01:15 PM

Playable Kaita? Weren't they and the Manas confined to a cutscene?

 

The one that starts at Kini Nui and ends with the six Toa disappearing and the masks left on the floor.


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#52 Offline Jaekoff

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Posted Jun 11 2018 - 05:35 PM

Playable Kaita? Weren't they and the Manas confined to a cutscene?

 

The one that starts at Kini Nui and ends with the six Toa disappearing and the masks left on the floor.

Both Kaita were playable in the alpha. I use "playable" loosely, their section of the Makuta level is easily the most broken part of the game


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#53 Offline Sir Kohran

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Posted Jun 11 2018 - 08:21 PM

Playable Kaita? Weren't they and the Manas confined to a cutscene?
 
The one that starts at Kini Nui and ends with the six Toa disappearing and the masks left on the floor.

Both Kaita were playable in the alpha. I use "playable" loosely, their section of the Makuta level is easily the most broken part of the game

 
I wonder how that fits with the cutscene I mentioned.

Edited by Sir Kohran, Jun 11 2018 - 08:23 PM.

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#54 Offline JrMasterModelBuilder

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Posted Jun 11 2018 - 09:17 PM

 

 

Playable Kaita? Weren't they and the Manas confined to a cutscene?
 
The one that starts at Kini Nui and ends with the six Toa disappearing and the masks left on the floor.

Both Kaita were playable in the alpha. I use "playable" loosely, their section of the Makuta level is easily the most broken part of the game

 

 
I wonder how that fits with the cutscene I mentioned.

 

 

There was no cutscene in that build. We think those levels were cut and replaced with a cutscene.


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#55 Offline Cheesy Mac n Cheese

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Posted Jun 12 2018 - 12:36 AM

Would it be possible to make the final release modifiable? Like, include all content from alpha and beta and have an external executable that lets you choose which levels from each you want to play? Just throwing it in, I have no idea if that's even possible.

 

I also wonder if this project could generate the interest to make a completely finished version of BIONICLE: The Game where all thirteen levels are included and playable...


Edited by Cheesy Mac n Cheese, Jun 12 2018 - 12:36 AM.

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#56 Offline Sir Kohran

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Posted Jun 12 2018 - 02:37 AM

We think those levels were cut and replaced with a cutscene.


Do you have any idea why?

I also wonder if this project could generate the interest to make a completely finished version of BIONICLE: The Game where all thirteen levels are included and playable...


I assume you'd need at least some content from the missing levels to do that properly.

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#57 Offline RWallace

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Posted Jun 12 2018 - 12:58 PM

Do you have any idea why?


The game was delayed several times. Usually, devs opt to scrap levels and problematic features when they’re in a rush to get the final product delivered. There’s lots of evidence of that happening here.

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#58 Offline Cheesy Mac n Cheese

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Posted Jun 12 2018 - 01:43 PM

I assume you'd need at least some content from the missing levels to do that properly.

 

As I understand it, a lot of the "missing" content is actually present in the game files.


Edited by Cheesy Mac n Cheese, Jun 12 2018 - 01:44 PM.

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#59 Offline Jaekoff

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Posted Jun 12 2018 - 04:59 PM

 

I assume you'd need at least some content from the missing levels to do that properly.

 

As I understand it, a lot of the "missing" content is actually present in the game files.

 

As I understand it there are some remnant assets, but hardly anything along the lines of completed levels.


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#60 Offline Jediguy04

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Posted Jun 13 2018 - 01:20 PM

My beta crashes EVERYTIME the game opens up a level

 

https://youtu.be/A5QfGfO1r20


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#61 Offline Edward469

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Posted Jun 15 2018 - 01:53 PM

Finally
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#62 Offline OmegaLucasNuva

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Posted Jun 16 2018 - 11:22 AM

Would it be possible to make the final release modifiable? Like, include all content from alpha and beta and have an external executable that lets you choose which levels from each you want to play? Just throwing it in, I have no idea if that's even possible.

I also wonder if this project could generate the interest to make a completely finished version of BIONICLE: The Game where all thirteen levels are included and playable...

The current plan is to get the alpha and beta playable from start to end as much as possible and then provide a third build with the best content from each combined (although not customizable as you said), hopefully (if they can ever mod the game that deeply) with a new Makuta final boss.

Edited by OmegaLucasNuva, Jun 16 2018 - 11:47 AM.

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#63 Offline Toa of Ice - 1987

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Posted Jun 16 2018 - 01:39 PM

I wonder if we could potentially get official support from LEGO for our dedication to save. If they show interest in it...it could be released to the public on modern systems.
Perhaps Travellers Tales who are used to creating LEGO games could be trusted to take over and finish properly coding it.

And if it gets approved optimized and released on PS4, XBOX ONE, Nintendo Switch and PC then it might spark real interest in the bionicle series again.  :br:


Edited by Toa of Ice - 1987, Jun 16 2018 - 01:42 PM.

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#64 Offline Jaekoff

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Posted Jun 16 2018 - 04:18 PM

I wonder if we could potentially get official support from LEGO for our dedication to save. If they show interest in it...it could be released to the public on modern systems.
Perhaps Travellers Tales who are used to creating LEGO games could be trusted to take over and finish properly coding it.

And if it gets approved optimized and released on PS4, XBOX ONE, Nintendo Switch and PC then it might spark real interest in the bionicle series again.  :br:

Sorry, but there is absolutely no way that would ever happen in a billion years


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#65 Offline Cheesy Mac n Cheese

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Posted Jun 16 2018 - 04:56 PM


I wonder if we could potentially get official support from LEGO for our dedication to save. If they show interest in it...it could be released to the public on modern systems.
Perhaps Travellers Tales who are used to creating LEGO games could be trusted to take over and finish properly coding it.

And if it gets approved optimized and released on PS4, XBOX ONE, Nintendo Switch and PC then it might spark real interest in the bionicle series again. :br:

Sorry, but there is absolutely no way that would ever happen in a billion years

This particular game would never happen, but I wish they’d at least reissue some of their older games patched for modern PCs via Steam or something (LEGO Island series, BtG, Heroes, etc). They’re bound to make at least some profit in today’s nostalgia-obsessed society.

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#66 Offline Toa of Ice - 1987

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Posted Jun 16 2018 - 06:01 PM

I wonder if we could potentially get official support from LEGO for our dedication to save. If they show interest in it...it could be released to the public on modern systems.
Perhaps Travellers Tales who are used to creating LEGO games could be trusted to take over and finish properly coding it.
And if it gets approved optimized and released on PS4, XBOX ONE, Nintendo Switch and PC then it might spark real interest in the bionicle series again. :br:

Sorry, but there is absolutely no way that would ever happen in a billion years
This particular game would never happen, but I wish they’d at least reissue some of their older games patched for modern PCs via Steam or something (LEGO Island series, BtG, Heroes, etc). They’re bound to make at least some profit in today’s nostalgia-obsessed society.

I wonder if we could potentially get official support from LEGO for our dedication to save. If they show interest in it...it could be released to the public on modern systems.
Perhaps Travellers Tales who are used to creating LEGO games could be trusted to take over and finish properly coding it.
And if it gets approved optimized and released on PS4, XBOX ONE, Nintendo Switch and PC then it might spark real interest in the bionicle series again. :br:

Sorry, but there is absolutely no way that would ever happen in a billion years
Theres always opportunity, the game was cancelled because the management shut-down the old lego pc game brand from the 90's

Edited by Toa of Ice - 1987, Jun 16 2018 - 06:01 PM.

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#67 Offline Terrorton

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Posted Jun 17 2018 - 10:21 AM

Theres always opportunity, the game was cancelled because the management shut-down the old lego pc game brand from the 90's

 

Not for this game. It's unlikely they'll even do that for games that were released, so an unreleased and unfinished game for a dead franchise has zero chance.


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#68 Offline Toa of Gallifrey

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Posted Jun 18 2018 - 09:05 AM

That scenario is about as likely as a snowball making it all the way through Mount Valmai. It's a miracle we even have a professional so much as attached to the project.


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#69 Offline Sir Kohran

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Posted Jun 18 2018 - 06:18 PM

Theres always opportunity, the game was cancelled because the management shut-down the old lego pc game brand from the 90's

 
Not for this game. It's unlikely they'll even do that for games that were released, so an unreleased and unfinished game for a dead franchise has zero chance.


They also refused, in pretty strong words, to even give permission for Deep Brick to share the game with fans. I think they really want nothing more to do with it.

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#70 Offline Toa of Ice - 1987

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Posted Jun 19 2018 - 07:23 PM

Thats such a lost opportunity.
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#71 Offline Jaekoff

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Posted Jun 20 2018 - 12:06 PM

Thats such a lost opportunity.

Even if Lego wanted to fix it, I'm not sure how much success they would have re-tailoring the game to run on consoles without the source code. Not to mention the basic underlying fact that the game just plain isn't designed all that well as far as gameplay goes.


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#72 Offline Jediguy04

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Posted Jun 21 2018 - 02:31 PM

I wonder if we could potentially get official support from LEGO for our dedication to save. If they show interest in it...it could be released to the public on modern systems.
Perhaps Travellers Tales who are used to creating LEGO games could be trusted to take over and finish properly coding it.

And if it gets approved optimized and released on PS4, XBOX ONE, Nintendo Switch and PC then it might spark real interest in the bionicle series again.  :br:

 

There's already a petition for that but its for BIONICLE: Heroes


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#73 Offline Jaekoff

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Posted Jun 22 2018 - 05:27 PM

There's already a petition for that but its for BIONICLE: Heroes

Lego video games exist to advertise their product lines. That's why they're almost always quickly slapped together trash. When the line no longer exists, the game might as well not exist anymore as far as Lego is concerned.


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#74 Offline Terrorton

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Posted Jun 22 2018 - 05:55 PM

 

There's already a petition for that but its for BIONICLE: Heroes

Lego video games exist to advertise their product lines. That's why they're almost always quickly slapped together trash. When the line no longer exists, the game might as well not exist anymore as far as Lego is concerned.

 

 

And this far down the line, you'd think people would realise petitions for Bionicle related things are pointless.

 

How many petitions popped up when G1 was first announced to be ending to try and stop it? Look how those worked out.


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#75 Offline Toa of Gallifrey

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Posted Jun 22 2018 - 09:26 PM

It's always lulz-inducing to browse petition sites and see overzealous nerd stuff like having TLJ struck from canon.


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#76 Offline Sir Kohran

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Posted Jun 26 2018 - 08:30 PM

There's already a petition for that but its for BIONICLE: Heroes

Lego video games exist to advertise their product lines. That's why they're almost always quickly slapped together trash. When the line no longer exists, the game might as well not exist anymore as far as Lego is concerned.

 
And this far down the line, you'd think people would realise petitions for Bionicle related things are pointless.
 
How many petitions popped up when G1 was first announced to be ending to try and stop it? Look how those worked out.


And even before that there was the campaign to stop that Invasion book being cancelled, which of course also didn't work.

Let's face it, decisions are usually made for reasons that fan feelings don't overrule.

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